Qt: Fix popup messages when fullscreen (again)

This commit is contained in:
Stenzek 2023-09-13 02:01:16 +10:00
parent 3cf7ede09c
commit d437124b99
2 changed files with 31 additions and 12 deletions

View File

@ -251,7 +251,11 @@ std::optional<WindowInfo> MainWindow::acquireRenderWindow(bool recreate_window,
}
else
{
if (use_main_window_pos)
container->setGeometry(geometry());
else
restoreDisplayWindowGeometryFromConfig();
container->showNormal();
}
@ -1828,7 +1832,7 @@ bool MainWindow::shouldHideMouseCursor() const
bool MainWindow::shouldHideMainWindow() const
{
return Host::GetBaseBoolSettingValue("Main", "HideMainWindowWhenRunning", false) ||
(g_emu_thread->shouldRenderToMain() && isRenderingFullscreen()) || QtHost::InNoGUIMode();
(g_emu_thread->shouldRenderToMain() && !isRenderingToMain()) || QtHost::InNoGUIMode();
}
void MainWindow::switchToGameListView()
@ -2784,13 +2788,29 @@ void MainWindow::onUpdateCheckComplete()
MainWindow::SystemLock MainWindow::pauseAndLockSystem()
{
const bool was_fullscreen = isRenderingFullscreen();
const bool was_paused = s_system_paused;
// To switch out of fullscreen when displaying a popup, or not to?
// For Windows, with driver's direct scanout, what renders behind tends to be hit and miss.
// We can't draw anything over exclusive fullscreen, so get out of it in that case.
// Wayland's a pain as usual, we need to recreate the window, which means there'll be a brief
// period when there's no window, and Qt might shut us down. So avoid it there.
// On MacOS, it forces a workspace switch, which is kinda jarring.
// We use surfaceless rather than switching out of fullscreen, because
// we're paused, so we're not going to be rendering anyway.
#ifndef __APPLE__
const bool was_fullscreen = g_emu_thread->isFullscreen() && !s_use_central_widget;
#else
const bool was_fullscreen = false;
#endif
const bool was_paused = !s_system_valid || s_system_paused;
// We need to switch out of exclusive fullscreen before we can display our popup.
// However, we do not want to switch back to render-to-main, the window might have generated this event.
if (was_fullscreen)
g_emu_thread->setSurfaceless(true);
{
g_emu_thread->setFullscreen(false, false);
while (s_system_valid && g_emu_thread->isFullscreen())
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
}
if (!was_paused)
{
g_emu_thread->setSystemPaused(true);
@ -2803,9 +2823,8 @@ MainWindow::SystemLock MainWindow::pauseAndLockSystem()
QApplication::sync();
}
// We want to parent dialogs to the display widget, except if we were fullscreen,
// since it's going to get destroyed by the surfaceless call above.
QWidget* dialog_parent = was_fullscreen ? static_cast<QWidget*>(this) : getDisplayContainer();
// Now we'll either have a borderless window, or a regular window (if we were exclusive fullscreen).
QWidget* dialog_parent = getDisplayContainer();
return SystemLock(dialog_parent, was_paused, was_fullscreen);
}
@ -2826,7 +2845,7 @@ MainWindow::SystemLock::SystemLock(SystemLock&& lock)
MainWindow::SystemLock::~SystemLock()
{
if (m_was_fullscreen)
g_emu_thread->setSurfaceless(false);
g_emu_thread->setFullscreen(true, true);
if (!m_was_paused)
g_emu_thread->setSystemPaused(false);
}

View File

@ -696,7 +696,7 @@ std::optional<WindowInfo> EmuThread::acquireRenderWindow(bool recreate_window)
const bool window_fullscreen = m_is_fullscreen && !m_is_exclusive_fullscreen;
const bool render_to_main = !m_is_exclusive_fullscreen && !window_fullscreen && m_is_rendering_to_main;
const bool use_main_window_pos = m_is_exclusive_fullscreen && shouldRenderToMain();
const bool use_main_window_pos = shouldRenderToMain();
return emit onAcquireRenderWindowRequested(recreate_window, window_fullscreen, render_to_main, m_is_surfaceless,
use_main_window_pos);