OpenGLHostDisplay: Support fullscreen mode enumeration (DRM only)
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748e2e9a70
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@ -67,6 +67,11 @@ Context::Context(const WindowInfo& wi) : m_wi(wi) {}
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Context::~Context() = default;
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std::vector<Context::FullscreenModeInfo> Context::EnumerateFullscreenModes()
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{
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return {};
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}
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std::unique_ptr<GL::Context> Context::Create(const WindowInfo& wi, const Version* versions_to_try,
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size_t num_versions_to_try)
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{
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@ -3,6 +3,7 @@
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#include "../window_info.h"
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#include <array>
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#include <memory>
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#include <vector>
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namespace GL {
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class Context
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@ -25,6 +26,13 @@ public:
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int minor_version;
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};
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struct FullscreenModeInfo
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{
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u32 width;
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u32 height;
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float refresh_rate;
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};
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ALWAYS_INLINE const WindowInfo& GetWindowInfo() const { return m_wi; }
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ALWAYS_INLINE bool IsGLES() const { return (m_version.profile == Profile::ES); }
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ALWAYS_INLINE u32 GetSurfaceWidth() const { return m_wi.surface_width; }
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@ -40,6 +48,8 @@ public:
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virtual bool SetSwapInterval(s32 interval) = 0;
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virtual std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi) = 0;
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virtual std::vector<FullscreenModeInfo> EnumerateFullscreenModes();
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static std::unique_ptr<Context> Create(const WindowInfo& wi, const Version* versions_to_try,
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size_t num_versions_to_try);
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@ -206,6 +206,18 @@ bool ContextEGLGBM::SetSwapInterval(s32 interval)
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return true;
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}
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std::vector<Context::FullscreenModeInfo> ContextEGLGBM::EnumerateFullscreenModes()
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{
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std::vector<Context::FullscreenModeInfo> modes;
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modes.reserve(m_drm_display.GetModeCount());
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for (u32 i = 0; i < m_drm_display.GetModeCount(); i++)
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{
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modes.push_back(FullscreenModeInfo{m_drm_display.GetModeWidth(i), m_drm_display.GetModeHeight(i),
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m_drm_display.GetModeRefreshRate(i)});
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}
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return modes;
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}
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#ifdef CONTEXT_EGL_GBM_USE_PRESENT_THREAD
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void ContextEGLGBM::StartPresentThread()
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@ -26,6 +26,8 @@ public:
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bool SwapBuffers() override;
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bool SetSwapInterval(s32 interval) override;
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std::vector<FullscreenModeInfo> EnumerateFullscreenModes() override;
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protected:
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bool SetDisplay() override;
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EGLNativeWindowType GetNativeWindow(EGLConfig config) override;
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@ -2870,6 +2870,11 @@ bool CommonHostInterface::ParseFullscreenMode(const std::string_view& mode, u32*
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return false;
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}
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std::string CommonHostInterface::GetFullscreenModeString(u32 width, u32 height, float refresh_rate)
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{
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return StringUtil::StdStringFromFormat("%u x %u @ %f hz", width, height, refresh_rate);
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}
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bool CommonHostInterface::RequestRenderWindowSize(s32 new_window_width, s32 new_window_height)
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{
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return false;
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@ -241,6 +241,9 @@ public:
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/// Parses a fullscreen mode into its components (width * height @ refresh hz)
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static bool ParseFullscreenMode(const std::string_view& mode, u32* width, u32* height, float* refresh_rate);
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/// Converts a fullscreen mode to a string.
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static std::string GetFullscreenModeString(u32 width, u32 height, float refresh_rate);
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/// Returns true if fast forwarding or slow motion is currently active.
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bool IsRunningAtNonStandardSpeed() const;
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@ -4,14 +4,15 @@
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#include "common/d3d11/shader_compiler.h"
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#include "common/log.h"
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#include "common/string_util.h"
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#include "common_host_interface.h"
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#include "core/host_interface.h"
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#include "core/settings.h"
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#include "core/shader_cache_version.h"
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#include "display_ps.hlsl.h"
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#include "display_vs.hlsl.h"
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#include "frontend-common/postprocessing_shadergen.h"
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#include "imgui.h"
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#include "imgui_impl_dx11.h"
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#include "postprocessing_shadergen.h"
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#include <array>
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#include <dxgi1_5.h>
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Log_SetChannel(D3D11HostDisplay);
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@ -843,8 +844,8 @@ HostDisplay::AdapterAndModeList D3D11HostDisplay::GetAdapterAndModeList(IDXGIFac
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{
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for (const DXGI_MODE_DESC& mode : modes)
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{
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adapter_info.fullscreen_modes.push_back(StringUtil::StdStringFromFormat(
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"%u x %u @ %f hz", mode.Width, mode.Height,
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adapter_info.fullscreen_modes.push_back(CommonHostInterface::GetFullscreenModeString(
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mode.Width, mode.Height,
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static_cast<float>(mode.RefreshRate.Numerator) / static_cast<float>(mode.RefreshRate.Denominator)));
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}
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}
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@ -3,6 +3,7 @@
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#include "common/assert.h"
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#include "common/log.h"
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#include "common/string_util.h"
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#include "common_host_interface.h"
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#include "imgui.h"
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#include "imgui_impl_opengl3.h"
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#include "postprocessing_shadergen.h"
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@ -512,7 +513,18 @@ bool OpenGLHostDisplay::SetFullscreen(bool fullscreen, u32 width, u32 height, fl
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HostDisplay::AdapterAndModeList OpenGLHostDisplay::GetAdapterAndModeList()
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{
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return {};
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AdapterAndModeList aml;
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if (m_gl_context)
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{
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for (const GL::Context::FullscreenModeInfo& fmi : m_gl_context->EnumerateFullscreenModes())
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{
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aml.fullscreen_modes.push_back(
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CommonHostInterface::GetFullscreenModeString(fmi.width, fmi.height, fmi.refresh_rate));
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}
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}
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return aml;
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}
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void OpenGLHostDisplay::DestroyRenderSurface()
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