Achievements: Login error notification should be translatable
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@ -2021,14 +2021,16 @@ void Achievements::ClientLoginWithTokenCallback(int result, const char* error_me
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// only display user error if they've started a game
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// only display user error if they've started a game
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if (System::IsValid())
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if (System::IsValid())
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{
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{
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std::string message =
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std::string message = fmt::format(
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fmt::format("Achievement unlocks will not be submitted for this session.\nError: {}", error_message);
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TRANSLATE_FS("Achievements", "Achievement unlocks will not be submitted for this session.\nError: {}"),
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error_message);
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GPUThread::RunOnThread([message = std::move(message)]() mutable {
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GPUThread::RunOnThread([message = std::move(message)]() mutable {
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if (!GPUThread::HasGPUBackend() || !FullscreenUI::Initialize())
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if (!GPUThread::HasGPUBackend() || !FullscreenUI::Initialize())
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return;
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return;
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ImGuiFullscreen::AddNotification("AchievementsLoginFailed", Host::OSD_ERROR_DURATION,
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ImGuiFullscreen::AddNotification("AchievementsLoginFailed", Host::OSD_ERROR_DURATION,
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"RetroAchievements Login Failed", std::move(message), "images/warning.svg");
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TRANSLATE_STR("Achievements", "RetroAchievements Login Failed"),
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std::move(message), "images/warning.svg");
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});
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});
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}
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}
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