GameSettings: Add game settings/hotkey for PGXP depth

This commit is contained in:
Connor McLaughlin 2020-12-23 01:11:51 +10:00
parent aa1543271e
commit d320d5c830
4 changed files with 59 additions and 10 deletions

View File

@ -1543,6 +1543,22 @@ void CommonHostInterface::RegisterGraphicsHotkeys()
}
});
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Graphics")), StaticString("TogglePGXPDepth"),
StaticString(TRANSLATABLE("Hotkeys", "Toggle PGXP Depth Buffer")), [this](bool pressed) {
if (pressed)
{
g_settings.gpu_pgxp_depth_buffer = !g_settings.gpu_pgxp_depth_buffer;
if (!g_settings.gpu_pgxp_enable)
return;
g_gpu->UpdateSettings();
AddOSDMessage(g_settings.gpu_pgxp_depth_buffer ?
TranslateStdString("OSDMessage", "PGXP Depth Buffer is now enabled.") :
TranslateStdString("OSDMessage", "PGXP Depth Buffer is now disabled."),
5.0f);
}
});
RegisterHotkey(StaticString(TRANSLATABLE("Hotkeys", "Graphics")), StaticString("IncreaseResolutionScale"),
StaticString(TRANSLATABLE("Hotkeys", "Increase Resolution Scale")), [this](bool pressed) {
if (pressed)

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@ -108,7 +108,7 @@ private:
enum : u32
{
GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
GAME_LIST_CACHE_VERSION = 18
GAME_LIST_CACHE_VERSION = 19
};
using DatabaseMap = std::unordered_map<std::string, GameListDatabaseEntry>;

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@ -32,6 +32,7 @@ std::array<std::pair<const char*, const char*>, static_cast<u32>(Trait::Count)>
{"DisablePGXP", TRANSLATABLE("GameSettingsTrait", "Disable PGXP")},
{"DisablePGXPCulling", TRANSLATABLE("GameSettingsTrait", "Disable PGXP Culling")},
{"DisablePGXPTextureCorrection", TRANSLATABLE("GameSettingsTrait", "Disable PGXP Texture Correction")},
{"DisablePGXPDepthBuffer", TRANSLATABLE("GameSettingsTrait", "Disable PGXP Depth Buffer")},
{"ForcePGXPVertexCache", TRANSLATABLE("GameSettingsTrait", "Force PGXP Vertex Cache")},
{"ForcePGXPCPUMode", TRANSLATABLE("GameSettingsTrait", "Force PGXP CPU Mode")},
{"DisableAnalogModeForcing", TRANSLATABLE("GameSettingsTrait", "Disable Forcing Controller Analog Mode on Reset")},
@ -115,8 +116,9 @@ bool Entry::LoadFromStream(ByteStream* stream)
!ReadOptionalFromStream(stream, &display_line_end_offset) ||
!ReadOptionalFromStream(stream, &dma_max_slice_ticks) || !ReadOptionalFromStream(stream, &dma_halt_ticks) ||
!ReadOptionalFromStream(stream, &gpu_fifo_size) || !ReadOptionalFromStream(stream, &gpu_max_run_ahead) ||
!ReadOptionalFromStream(stream, &gpu_pgxp_tolerance) || !ReadOptionalFromStream(stream, &display_crop_mode) ||
!ReadOptionalFromStream(stream, &display_aspect_ratio) ||
!ReadOptionalFromStream(stream, &gpu_pgxp_tolerance) ||
!ReadOptionalFromStream(stream, &gpu_pgxp_depth_threshold) ||
!ReadOptionalFromStream(stream, &display_crop_mode) || !ReadOptionalFromStream(stream, &display_aspect_ratio) ||
!ReadOptionalFromStream(stream, &display_linear_upscaling) ||
!ReadOptionalFromStream(stream, &display_integer_upscaling) ||
!ReadOptionalFromStream(stream, &display_force_4_3_for_24bit) ||
@ -125,9 +127,9 @@ bool Entry::LoadFromStream(ByteStream* stream)
!ReadOptionalFromStream(stream, &gpu_scaled_dithering) ||
!ReadOptionalFromStream(stream, &gpu_force_ntsc_timings) ||
!ReadOptionalFromStream(stream, &gpu_texture_filter) || !ReadOptionalFromStream(stream, &gpu_widescreen_hack) ||
!ReadOptionalFromStream(stream, &gpu_pgxp) || !ReadOptionalFromStream(stream, &controller_1_type) ||
!ReadOptionalFromStream(stream, &controller_2_type) || !ReadOptionalFromStream(stream, &memory_card_1_type) ||
!ReadOptionalFromStream(stream, &memory_card_2_type) ||
!ReadOptionalFromStream(stream, &gpu_pgxp) || !ReadOptionalFromStream(stream, &gpu_pgxp_depth_buffer) ||
!ReadOptionalFromStream(stream, &controller_1_type) || !ReadOptionalFromStream(stream, &controller_2_type) ||
!ReadOptionalFromStream(stream, &memory_card_1_type) || !ReadOptionalFromStream(stream, &memory_card_2_type) ||
!ReadStringFromStream(stream, &memory_card_1_shared_path) ||
!ReadStringFromStream(stream, &memory_card_2_shared_path) || !ReadStringFromStream(stream, &input_profile_name))
{
@ -164,7 +166,8 @@ bool Entry::SaveToStream(ByteStream* stream) const
WriteOptionalToStream(stream, display_line_end_offset) && WriteOptionalToStream(stream, dma_max_slice_ticks) &&
WriteOptionalToStream(stream, dma_halt_ticks) && WriteOptionalToStream(stream, gpu_fifo_size) &&
WriteOptionalToStream(stream, gpu_max_run_ahead) && WriteOptionalToStream(stream, gpu_pgxp_tolerance) &&
WriteOptionalToStream(stream, display_crop_mode) && WriteOptionalToStream(stream, display_aspect_ratio) &&
WriteOptionalToStream(stream, gpu_pgxp_depth_threshold) && WriteOptionalToStream(stream, display_crop_mode) &&
WriteOptionalToStream(stream, display_aspect_ratio) &&
WriteOptionalToStream(stream, display_linear_upscaling) &&
WriteOptionalToStream(stream, display_integer_upscaling) &&
WriteOptionalToStream(stream, display_force_4_3_for_24bit) &&
@ -172,9 +175,10 @@ bool Entry::SaveToStream(ByteStream* stream) const
WriteOptionalToStream(stream, gpu_per_sample_shading) && WriteOptionalToStream(stream, gpu_true_color) &&
WriteOptionalToStream(stream, gpu_scaled_dithering) && WriteOptionalToStream(stream, gpu_force_ntsc_timings) &&
WriteOptionalToStream(stream, gpu_texture_filter) && WriteOptionalToStream(stream, gpu_widescreen_hack) &&
WriteOptionalToStream(stream, gpu_pgxp) && WriteOptionalToStream(stream, controller_1_type) &&
WriteOptionalToStream(stream, controller_2_type) && WriteOptionalToStream(stream, memory_card_1_type) &&
WriteOptionalToStream(stream, memory_card_2_type) && WriteStringToStream(stream, memory_card_1_shared_path) &&
WriteOptionalToStream(stream, gpu_pgxp) && WriteOptionalToStream(stream, gpu_pgxp_depth_buffer) &&
WriteOptionalToStream(stream, controller_1_type) && WriteOptionalToStream(stream, controller_2_type) &&
WriteOptionalToStream(stream, memory_card_1_type) && WriteOptionalToStream(stream, memory_card_2_type) &&
WriteStringToStream(stream, memory_card_1_shared_path) &&
WriteStringToStream(stream, memory_card_2_shared_path) && WriteStringToStream(stream, input_profile_name);
}
@ -229,6 +233,9 @@ static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA
float fvalue = static_cast<float>(ini.GetDoubleValue(section, "GPUPGXPTolerance", -1.0f));
if (fvalue >= 0.0f)
entry->gpu_pgxp_tolerance = fvalue;
fvalue = static_cast<float>(ini.GetDoubleValue(section, "GPUPGXPDepthThreshold", -1.0f));
if (fvalue > 0.0f)
entry->gpu_pgxp_depth_threshold = fvalue;
cvalue = ini.GetValue(section, "DisplayCropMode", nullptr);
if (cvalue)
@ -273,6 +280,9 @@ static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA
cvalue = ini.GetValue(section, "GPUPGXP", nullptr);
if (cvalue)
entry->gpu_pgxp = StringUtil::FromChars<bool>(cvalue);
cvalue = ini.GetValue(section, "GPUPGXPDepthBuffer", nullptr);
if (cvalue)
entry->gpu_pgxp_depth_buffer = StringUtil::FromChars<bool>(cvalue);
cvalue = ini.GetValue(section, "Controller1Type", nullptr);
if (cvalue)
@ -334,6 +344,8 @@ static void StoreIniSection(const Entry& entry, const char* section, CSimpleIniA
ini.SetLongValue(section, "GPUMaxRunAhead", static_cast<long>(entry.gpu_max_run_ahead.value()));
if (entry.gpu_pgxp_tolerance.has_value())
ini.SetDoubleValue(section, "GPUPGXPTolerance", static_cast<double>(entry.gpu_pgxp_tolerance.value()));
if (entry.gpu_pgxp_depth_threshold.has_value())
ini.SetDoubleValue(section, "GPUPGXPDepthThreshold", static_cast<double>(entry.gpu_pgxp_depth_threshold.value()));
if (entry.display_crop_mode.has_value())
ini.SetValue(section, "DisplayCropMode", Settings::GetDisplayCropModeName(entry.display_crop_mode.value()));
@ -367,6 +379,8 @@ static void StoreIniSection(const Entry& entry, const char* section, CSimpleIniA
ini.SetValue(section, "GPUWidescreenHack", entry.gpu_widescreen_hack.value() ? "true" : "false");
if (entry.gpu_pgxp.has_value())
ini.SetValue(section, "GPUPGXP", entry.gpu_pgxp.value() ? "true" : "false");
if (entry.gpu_pgxp_depth_buffer.has_value())
ini.SetValue(section, "GPUPGXPDepthBuffer", entry.gpu_pgxp_depth_buffer.value() ? "true" : "false");
if (entry.controller_1_type.has_value())
ini.SetValue(section, "Controller1Type", Settings::GetControllerTypeName(entry.controller_1_type.value()));
@ -515,6 +529,8 @@ void Entry::ApplySettings(bool display_osd_messages) const
g_settings.gpu_max_run_ahead = gpu_max_run_ahead.value();
if (gpu_pgxp_tolerance.has_value())
g_settings.gpu_pgxp_tolerance = gpu_pgxp_tolerance.value();
if (gpu_pgxp_depth_threshold.has_value())
g_settings.SetPGXPDepthClearThreshold(gpu_pgxp_depth_threshold.value());
if (display_crop_mode.has_value())
g_settings.display_crop_mode = display_crop_mode.value();
@ -545,6 +561,8 @@ void Entry::ApplySettings(bool display_osd_messages) const
g_settings.gpu_widescreen_hack = gpu_widescreen_hack.value();
if (gpu_pgxp.has_value())
g_settings.gpu_pgxp_enable = gpu_pgxp.value();
if (gpu_pgxp_depth_buffer.has_value())
g_settings.gpu_pgxp_depth_buffer = gpu_pgxp_depth_buffer.value();
if (controller_1_type.has_value())
g_settings.controller_types[0] = controller_1_type.value();
@ -709,6 +727,18 @@ void Entry::ApplySettings(bool display_osd_messages) const
g_settings.gpu_pgxp_cpu = true;
}
if (HasTrait(Trait::DisablePGXPDepthBuffer))
{
if (display_osd_messages && g_settings.gpu_pgxp_enable && g_settings.gpu_pgxp_depth_buffer)
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString("OSDMessage", "PGXP Depth Buffer disabled by game settings."),
osd_duration);
}
g_settings.gpu_pgxp_depth_buffer = false;
}
if (HasTrait(Trait::DisableAnalogModeForcing))
{
g_settings.controller_disable_analog_mode_forcing = true;

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@ -22,6 +22,7 @@ enum class Trait : u32
DisablePGXP,
DisablePGXPCulling,
DisablePGXPTextureCorrection,
DisablePGXPDepthBuffer,
ForcePGXPVertexCache,
ForcePGXPCPUMode,
DisableAnalogModeForcing,
@ -46,6 +47,7 @@ struct Entry
std::optional<u32> gpu_fifo_size;
std::optional<u32> gpu_max_run_ahead;
std::optional<float> gpu_pgxp_tolerance;
std::optional<float> gpu_pgxp_depth_threshold;
// user settings
std::optional<u32> cpu_overclock_numerator;
@ -66,6 +68,7 @@ struct Entry
std::optional<GPUTextureFilter> gpu_texture_filter;
std::optional<bool> gpu_widescreen_hack;
std::optional<bool> gpu_pgxp;
std::optional<bool> gpu_pgxp_depth_buffer;
std::optional<ControllerType> controller_1_type;
std::optional<ControllerType> controller_2_type;
std::optional<MemoryCardType> memory_card_1_type;