GPU: Explicit RemovePathLimits() is no longer needed
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10df7ba319
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d2f28b6926
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@ -19,6 +19,7 @@
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#include "util/state_wrapper.h"
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#include "common/align.h"
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#include "common/error.h"
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#include "common/file_system.h"
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#include "common/heap_array.h"
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#include "common/log.h"
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@ -2702,15 +2703,15 @@ bool GPU::RenderScreenshotToFile(std::string filename, DisplayScreenshotMode mod
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if (!RenderScreenshotToBuffer(width, height, draw_rect, !internal_resolution, &pixels, &pixels_stride,
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&pixels_format))
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{
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Log_ErrorPrintf("Failed to render %ux%u screenshot", width, height);
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Log_ErrorFmt("Failed to render {}x{} screenshot", width, height);
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return false;
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}
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// These filenames tend to be fairly long, so remove any MAX_PATH limit.
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auto fp = FileSystem::OpenManagedCFile(Path::RemoveLengthLimits(filename).c_str(), "wb");
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Error error;
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auto fp = FileSystem::OpenManagedCFile(filename.c_str(), "wb", &error);
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if (!fp)
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{
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Log_ErrorPrintf("Can't open file '%s': errno %d", filename.c_str(), errno);
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Log_ErrorFmt("Can't open file '{}': {}", Path::GetFileName(filename), error.GetDescription());
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return false;
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}
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@ -4595,7 +4595,7 @@ bool System::SaveScreenshot(const char* filename, DisplayScreenshotMode mode, Di
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// handle quick screenshots to the same filename
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u32 next_suffix = 1;
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while (FileSystem::FileExists(Path::RemoveLengthLimits(auto_filename).c_str()))
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while (FileSystem::FileExists(auto_filename.c_str()))
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{
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auto_filename = fmt::format("{}" FS_OSPATH_SEPARATOR_STR "{} ({}).{}", EmuFolders::Screenshots, basename,
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next_suffix, extension);
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