GPU: CLUT should not be saved on CPU thread memory state

This commit is contained in:
Stenzek 2024-12-22 15:22:16 +10:00
parent c88448ed93
commit d26a2a79f1
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1 changed files with 0 additions and 4 deletions

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@ -415,7 +415,6 @@ void GPU::DoMemoryState(StateWrapper& sw, System::MemorySaveState& mss, bool upd
sw.Do(&m_current_clut_reg_bits);
sw.Do(&m_current_clut_is_8bit);
sw.DoBytes(g_gpu_clut, sizeof(g_gpu_clut));
sw.DoBytes(&m_vram_transfer, sizeof(m_vram_transfer));
@ -424,9 +423,6 @@ void GPU::DoMemoryState(StateWrapper& sw, System::MemorySaveState& mss, bool upd
sw.Do(&m_blit_remaining_words);
sw.Do(&m_render_command.bits);
sw.Do(&m_max_run_ahead);
sw.Do(&m_fifo_size);
if (sw.IsReading())
{
m_drawing_area_changed = true;