GPU/HW: Fix a potential case where depth isn't cleared on viewport change

This commit is contained in:
Connor McLaughlin 2020-12-26 00:08:31 +10:00
parent a385573672
commit d187c8b08d
1 changed files with 0 additions and 1 deletions

View File

@ -343,7 +343,6 @@ void GPU_HW::SetBatchDepthBuffer(bool enabled)
}
m_batch.use_depth_buffer = enabled;
m_last_depth_z = 1.0f;
}
void GPU_HW::CheckForDepthClear(const BatchVertex* vertices, u32 num_vertices)