PostProcessing/FX: Fix incorrect draw rect
This commit is contained in:
parent
3c230ba1bf
commit
d178853392
|
@ -1498,7 +1498,7 @@ bool PostProcessing::ReShadeFXShader::Apply(GPUTexture* input_color, GPUTexture*
|
||||||
m_frame_count++;
|
m_frame_count++;
|
||||||
|
|
||||||
// Reshade always draws at full size.
|
// Reshade always draws at full size.
|
||||||
g_gpu_device->SetViewportAndScissor(final_rect);
|
g_gpu_device->SetViewportAndScissor(GSVector4i(0, 0, target_width, target_height));
|
||||||
|
|
||||||
if (m_uniforms_size > 0)
|
if (m_uniforms_size > 0)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue