ImGuiManager: Fix debug window interaction with frame limit off
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8d3250667f
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@ -786,11 +786,14 @@ void Host::RenderDisplay(bool skip_present)
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if (!skip_present)
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{
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FullscreenUI::Render();
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ImGuiManager::RenderOverlays();
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ImGuiManager::RenderTextOverlays();
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ImGuiManager::RenderOSD();
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ImGuiManager::RenderDebugWindows();
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}
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// Debug windows are always rendered, otherwise mouse input breaks on skip.
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ImGuiManager::RenderOverlayWindows();
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ImGuiManager::RenderDebugWindows();
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g_host_display->Render(skip_present);
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ImGuiManager::NewFrame();
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@ -1450,11 +1450,14 @@ void EmuThread::renderDisplay(bool skip_present)
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if (!skip_present)
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{
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FullscreenUI::Render();
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ImGuiManager::RenderOverlays();
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ImGuiManager::RenderTextOverlays();
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ImGuiManager::RenderOSD();
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ImGuiManager::RenderDebugWindows();
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}
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// Debug windows are always rendered, otherwise mouse input breaks on skip.
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ImGuiManager::RenderOverlayWindows();
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ImGuiManager::RenderDebugWindows();
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g_host_display->Render(skip_present);
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ImGuiManager::NewFrame();
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@ -128,7 +128,7 @@ static std::tuple<float, float> GetMinMax(gsl::span<const float> values)
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static bool s_save_state_selector_ui_open = false;
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void ImGuiManager::RenderOverlays()
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void ImGuiManager::RenderTextOverlays()
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{
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const System::State state = System::GetState();
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if (state != System::State::Shutdown)
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@ -140,7 +140,14 @@ void ImGuiManager::RenderOverlays()
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if (g_settings.display_show_inputs && state != System::State::Paused)
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DrawInputsOverlay();
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}
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}
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void ImGuiManager::RenderOverlayWindows()
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{
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const System::State state = System::GetState();
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if (state != System::State::Shutdown)
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{
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if (s_save_state_selector_ui_open)
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SaveStateSelectorUI::Draw();
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}
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@ -6,7 +6,8 @@
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#include "imgui_manager.h"
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namespace ImGuiManager {
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void RenderOverlays();
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void RenderTextOverlays();
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void RenderOverlayWindows();
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}
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namespace SaveStateSelectorUI {
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