AnalogController: Reduce the number of commands which enable analog mode

Hopefully will fix those games where it's expecting digital outputs but
getting analog.
This commit is contained in:
Connor McLaughlin 2020-04-28 00:34:32 +10:00
parent 8605620c24
commit d04b252962
1 changed files with 10 additions and 10 deletions

View File

@ -204,7 +204,6 @@ bool AnalogController::Transfer(const u8 data_in, u8* data_out)
}
else if (m_configuration_mode && data_in == 0x4D)
{
m_analog_mode = true;
m_rumble_unlocked = true;
*data_out = Truncate8(GetID());
m_state = State::UnlockRumbleIDMSB;
@ -269,7 +268,11 @@ bool AnalogController::Transfer(const u8 data_in, u8* data_out)
case State::SetAnalogModeVal:
{
Log_DebugPrintf("analog mode val 0x%02x", data_in);
m_command_param = data_in;
if (data_in == 0x00)
SetAnalogMode(false);
else if (data_in == 0x01)
SetAnalogMode(true);
*data_out = 0x00;
m_state = State::SetAnalogModeSel;
ack = true;
@ -278,10 +281,7 @@ bool AnalogController::Transfer(const u8 data_in, u8* data_out)
case State::SetAnalogModeSel:
{
Log_DebugPrintf("analog mode sel 0x%02x", data_in);
if (data_in != 0x00)
SetAnalogMode(m_command_param == 0x01);
Log_WarningPrintf("analog mode sel 0x%02x", data_in);
*data_out = 0x00;
m_state = State::Pad4Bytes;
ack = true;
@ -326,8 +326,8 @@ bool AnalogController::Transfer(const u8 data_in, u8* data_out)
case State::Command4CMode:
{
SetAnalogMode(data_in != 0x00);
Log_DebugPrintf("analog mode %s by 0x4c", m_analog_mode ? "enabled" : "disabled");
// SetAnalogMode(data_in != 0x00);
// Log_WarningPrintf("analog mode %s by 0x4c", m_analog_mode ? "enabled" : "disabled");
*data_out = 0x00;
m_state = State::Command4C1;
ack = true;
@ -432,8 +432,8 @@ Controller::ButtonList AnalogController::StaticGetButtonNames()
{ \
#n, static_cast < s32>(Button::n) \
}
return {B(Up), B(Down), B(Left), B(Right), B(Select), B(Start), B(Triangle), B(Cross), B(Circle),
B(Square), B(L1), B(L2), B(R1), B(R2), B(L3), B(R3)};
return {B(Up), B(Down), B(Left), B(Right), B(Select), B(Start), B(Triangle), B(Cross),
B(Circle), B(Square), B(L1), B(L2), B(R1), B(R2), B(L3), B(R3)};
#undef B
}