GPU: Basic/hacky CPU->VRAM transfers
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@ -103,7 +103,7 @@ u32 GPU::ReadGPUREAD()
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void GPU::WriteGP0(u32 value)
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{
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m_GP0_command.push_back(value);
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Assert(m_GP0_command.size() <= 128);
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Assert(m_GP0_command.size() <= 1048576);
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const u8 command = Truncate8(m_GP0_command[0] >> 24);
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const u32 param = m_GP0_command[0] & UINT32_C(0x00FFFFFF);
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@ -121,6 +121,13 @@ void GPU::WriteGP0(u32 value)
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case 0x00: // NOP
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break;
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case 0xA0: // Copy Rectangle CPU->VRAM
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{
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if (!HandleCopyRectangleCPUToVRAMCommand())
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return;
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}
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break;
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case 0xE1: // Set draw mode
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{
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// 0..10 bits match GPUSTAT
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@ -288,6 +295,36 @@ bool GPU::HandleRenderCommand()
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return true;
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}
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bool GPU::HandleCopyRectangleCPUToVRAMCommand()
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{
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if (m_GP0_command.size() < 3)
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return false;
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const u32 copy_width = m_GP0_command[2] & UINT32_C(0xFFFF);
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const u32 copy_height = m_GP0_command[2] >> 16;
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const u32 num_pixels = copy_width * copy_height;
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const u32 num_words = 3 + ((num_pixels + 1) / 2);
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if (m_GP0_command.size() < num_words)
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return false;
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const u32 dst_x = m_GP0_command[1] & UINT32_C(0xFFFF);
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const u32 dst_y = m_GP0_command[1] >> 16;
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Log_DebugPrintf("Copy rectangle from CPU to VRAM offset=(%u,%u), size=(%u,%u)", dst_x, dst_y, copy_width,
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copy_height);
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if ((dst_x + copy_width) > VRAM_WIDTH || (dst_y + copy_height) > VRAM_HEIGHT)
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{
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Panic("Out of bounds VRAM copy");
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return true;
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}
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UpdateVRAM(dst_x, dst_y, copy_width, copy_height, &m_GP0_command[3]);
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return true;
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}
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void GPU::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) {}
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void GPU::DispatchRenderCommand(RenderCommand rc, u32 num_vertices) {}
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void GPU::FlushRender() {}
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@ -97,8 +97,10 @@ protected:
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// Rendering commands, returns false if not enough data is provided
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bool HandleRenderCommand();
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bool HandleCopyRectangleCPUToVRAMCommand();
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// Rendering in the backend
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virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data);
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virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices);
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virtual void FlushRender();
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@ -85,7 +85,7 @@ void main()
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{
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// 0..+1023 -> -1..1
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float pos_x = (float(a_position.x) / 511.5) - 1.0;
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float pos_y = (float(a_position.y) / 255.5) + 1.0;
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float pos_y = (float(a_position.y) / -255.5) + 1.0;
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gl_Position = vec4(pos_x, pos_y, 0.0, 1.0);
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v_color = a_color;
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@ -51,7 +51,7 @@ void GPU_HW_OpenGL::ClearFramebuffer()
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glClear(GL_COLOR_BUFFER_BIT);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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m_system->GetHostInterface()->SetDisplayTexture(m_framebuffer_texture.get(), 0, 0, VRAM_WIDTH, VRAM_HEIGHT);
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//m_system->GetHostInterface()->SetDisplayTexture(m_framebuffer_texture.get(), 0, 0, VRAM_WIDTH, VRAM_HEIGHT);
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}
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void GPU_HW_OpenGL::DestroyFramebuffer()
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@ -128,6 +128,45 @@ void GPU_HW_OpenGL::SetViewport()
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void GPU_HW_OpenGL::SetScissor() {}
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inline u32 ConvertRGBA5551ToRGBA8888(u16 color)
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{
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u8 r = Truncate8(color & 31);
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u8 g = Truncate8((color >> 5) & 31);
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u8 b = Truncate8((color >> 10) & 31);
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u8 a = Truncate8((color >> 15) & 1);
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// 00012345 -> 1234545
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b = (b << 3) | (b >> 3);
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g = (g << 3) | (g >> 3);
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r = (r << 3) | (r >> 3);
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a = a ? 255 : 0;
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return ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16) | (ZeroExtend32(a) << 24);
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}
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void GPU_HW_OpenGL::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
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{
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const u32 pixel_count = width * height;
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std::vector<u32> rgba_data;
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rgba_data.reserve(pixel_count);
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const u8* source_ptr = static_cast<const u8*>(data);
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for (u32 i = 0; i < pixel_count; i++)
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{
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u16 src_col;
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std::memcpy(&src_col, source_ptr, sizeof(src_col));
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source_ptr += sizeof(src_col);
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const u32 dst_col = ConvertRGBA5551ToRGBA8888(src_col);
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rgba_data.push_back(dst_col);
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}
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m_framebuffer_texture->Bind();
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE,
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rgba_data.data());
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m_system->GetHostInterface()->SetDisplayTexture(m_framebuffer_texture.get(), 0, 0, VRAM_WIDTH, VRAM_HEIGHT);
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}
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void GPU_HW_OpenGL::DispatchRenderCommand(RenderCommand rc, u32 num_vertices)
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{
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LoadVertices(rc, num_vertices);
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@ -16,8 +16,9 @@ public:
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void Reset() override;
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protected:
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virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices) override;
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virtual void FlushRender() override;
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void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) override;
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void DispatchRenderCommand(RenderCommand rc, u32 num_vertices) override;
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void FlushRender() override;
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private:
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void CreateFramebuffer();
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