From cf51557b7fb203b95c25b2e1e5e9ab3df2919fa6 Mon Sep 17 00:00:00 2001 From: Connor McLaughlin Date: Thu, 8 Jul 2021 20:40:13 +1000 Subject: [PATCH] GPU/Vulkan: Fix possible out-of-range pipeline with depth buffer --- src/core/gpu_hw_vulkan.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/gpu_hw_vulkan.cpp b/src/core/gpu_hw_vulkan.cpp index ca004eb0b..d7c5dfad5 100644 --- a/src/core/gpu_hw_vulkan.cpp +++ b/src/core/gpu_hw_vulkan.cpp @@ -1291,7 +1291,7 @@ void GPU_HW_Vulkan::DrawBatchVertices(BatchRenderMode render_mode, u32 base_vert VkCommandBuffer cmdbuf = g_vulkan_context->GetCurrentCommandBuffer(); // [depth_test][render_mode][texture_mode][transparency_mode][dithering][interlacing] - const u8 depth_test = BoolToUInt8(m_batch.check_mask_before_draw) | (BoolToUInt8(m_batch.use_depth_buffer) << 1); + const u8 depth_test = m_batch.use_depth_buffer ? static_cast(2) : BoolToUInt8(m_batch.check_mask_before_draw); VkPipeline pipeline = m_batch_pipelines[depth_test][static_cast(render_mode)][static_cast(m_batch.texture_mode)][static_cast( m_batch.transparency_mode)][BoolToUInt8(m_batch.dithering)][BoolToUInt8(m_batch.interlacing)];