TimingEvents: Switch to 64-bit counters

This commit is contained in:
Stenzek 2024-08-13 23:52:25 +10:00
parent b3c18ff8c7
commit ce83e52c78
No known key found for this signature in database
9 changed files with 275 additions and 143 deletions

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@ -383,7 +383,7 @@ static RequestRegister s_request_register = {};
static u8 s_interrupt_enable_register = INTERRUPT_REGISTER_MASK; static u8 s_interrupt_enable_register = INTERRUPT_REGISTER_MASK;
static u8 s_interrupt_flag_register = 0; static u8 s_interrupt_flag_register = 0;
static u8 s_pending_async_interrupt = 0; static u8 s_pending_async_interrupt = 0;
static u32 s_last_interrupt_time = 0; static GlobalTicks s_last_interrupt_time = 0;
static CDImage::Position s_setloc_position = {}; static CDImage::Position s_setloc_position = {};
static CDImage::LBA s_requested_lba{}; static CDImage::LBA s_requested_lba{};
@ -391,7 +391,7 @@ static CDImage::LBA s_current_lba{}; // this is the hold position
static CDImage::LBA s_seek_start_lba{}; static CDImage::LBA s_seek_start_lba{};
static CDImage::LBA s_seek_end_lba{}; static CDImage::LBA s_seek_end_lba{};
static CDImage::LBA s_physical_lba{}; // current position of the disc with respect to time static CDImage::LBA s_physical_lba{}; // current position of the disc with respect to time
static u32 s_physical_lba_update_tick = 0; static GlobalTicks s_physical_lba_update_tick = 0;
static u32 s_physical_lba_update_carry = 0; static u32 s_physical_lba_update_carry = 0;
static bool s_setloc_pending = false; static bool s_setloc_pending = false;
static bool s_read_after_seek = false; static bool s_read_after_seek = false;
@ -664,14 +664,36 @@ bool CDROM::DoState(StateWrapper& sw)
sw.Do(&s_interrupt_enable_register); sw.Do(&s_interrupt_enable_register);
sw.Do(&s_interrupt_flag_register); sw.Do(&s_interrupt_flag_register);
sw.DoEx(&s_last_interrupt_time, 57, System::GetGlobalTickCounter() - MINIMUM_INTERRUPT_DELAY);
if (sw.GetVersion() < 71) [[unlikely]]
{
u32 last_interrupt_time32 = 0;
sw.DoEx(&last_interrupt_time32, 57, static_cast<u32>(System::GetGlobalTickCounter() - MINIMUM_INTERRUPT_DELAY));
s_last_interrupt_time = last_interrupt_time32;
}
else
{
sw.Do(&s_last_interrupt_time);
}
sw.Do(&s_pending_async_interrupt); sw.Do(&s_pending_async_interrupt);
sw.DoPOD(&s_setloc_position); sw.DoPOD(&s_setloc_position);
sw.Do(&s_current_lba); sw.Do(&s_current_lba);
sw.Do(&s_seek_start_lba); sw.Do(&s_seek_start_lba);
sw.Do(&s_seek_end_lba); sw.Do(&s_seek_end_lba);
sw.DoEx(&s_physical_lba, 49, s_current_lba); sw.DoEx(&s_physical_lba, 49, s_current_lba);
sw.DoEx(&s_physical_lba_update_tick, 49, static_cast<u32>(0));
if (sw.GetVersion() < 71) [[unlikely]]
{
u32 physical_lba_update_tick32 = 0;
sw.DoEx(&physical_lba_update_tick32, 49, static_cast<u32>(0));
s_physical_lba_update_tick = physical_lba_update_tick32;
}
else
{
sw.Do(&s_physical_lba_update_tick);
}
sw.DoEx(&s_physical_lba_update_carry, 54, static_cast<u32>(0)); sw.DoEx(&s_physical_lba_update_carry, 54, static_cast<u32>(0));
sw.Do(&s_setloc_pending); sw.Do(&s_setloc_pending);
sw.Do(&s_read_after_seek); sw.Do(&s_read_after_seek);
@ -1292,8 +1314,7 @@ void CDROM::QueueDeliverAsyncInterrupt()
// something similar anyway, the INT1 task won't run immediately after the INT3 is cleared. // something similar anyway, the INT1 task won't run immediately after the INT3 is cleared.
DebugAssert(HasPendingAsyncInterrupt()); DebugAssert(HasPendingAsyncInterrupt());
// underflows here are okay const u32 diff = static_cast<u32>(System::GetGlobalTickCounter() - s_last_interrupt_time);
const u32 diff = System::GetGlobalTickCounter() - s_last_interrupt_time;
if (diff >= MINIMUM_INTERRUPT_DELAY) if (diff >= MINIMUM_INTERRUPT_DELAY)
{ {
DeliverAsyncInterrupt(nullptr, 0, 0); DeliverAsyncInterrupt(nullptr, 0, 0);
@ -2657,7 +2678,7 @@ void CDROM::UpdatePositionWhileSeeking()
void CDROM::UpdatePhysicalPosition(bool update_logical) void CDROM::UpdatePhysicalPosition(bool update_logical)
{ {
const u32 ticks = System::GetGlobalTickCounter(); const GlobalTicks ticks = System::GetGlobalTickCounter();
if (IsSeeking() || IsReadingOrPlaying() || !IsMotorOn()) if (IsSeeking() || IsReadingOrPlaying() || !IsMotorOn())
{ {
// If we're seeking+reading the first sector (no stat bits set), we need to return the set/current lba, not the last // If we're seeking+reading the first sector (no stat bits set), we need to return the set/current lba, not the last
@ -2676,7 +2697,7 @@ void CDROM::UpdatePhysicalPosition(bool update_logical)
} }
const u32 ticks_per_read = GetTicksForRead(); const u32 ticks_per_read = GetTicksForRead();
const u32 diff = ticks - s_physical_lba_update_tick + s_physical_lba_update_carry; const u32 diff = static_cast<u32>((ticks - s_physical_lba_update_tick) + s_physical_lba_update_carry);
const u32 sector_diff = diff / ticks_per_read; const u32 sector_diff = diff / ticks_per_read;
const u32 carry = diff % ticks_per_read; const u32 carry = diff % ticks_per_read;
if (sector_diff > 0) if (sector_diff > 0)

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@ -887,9 +887,10 @@ void CPU::CodeCache::LogCurrentState()
const auto& regs = g_state.regs; const auto& regs = g_state.regs;
WriteToExecutionLog( WriteToExecutionLog(
"tick=%u dc=%u/%u pc=%08X at=%08X v0=%08X v1=%08X a0=%08X a1=%08X a2=%08X a3=%08X t0=%08X t1=%08X t2=%08X t3=%08X " "tick=%" PRIu64
"t4=%08X t5=%08X t6=%08X t7=%08X s0=%08X s1=%08X s2=%08X s3=%08X s4=%08X s5=%08X s6=%08X s7=%08X t8=%08X t9=%08X " " dc=%u/%u pc=%08X at=%08X v0=%08X v1=%08X a0=%08X a1=%08X a2=%08X a3=%08X t0=%08X t1=%08X t2=%08X t3=%08X t4=%08X "
"k0=%08X k1=%08X gp=%08X sp=%08X fp=%08X ra=%08X hi=%08X lo=%08X ldr=%s ldv=%08X cause=%08X sr=%08X gte=%08X\n", "t5=%08X t6=%08X t7=%08X s0=%08X s1=%08X s2=%08X s3=%08X s4=%08X s5=%08X s6=%08X s7=%08X t8=%08X t9=%08X k0=%08X "
"k1=%08X gp=%08X sp=%08X fp=%08X ra=%08X hi=%08X lo=%08X ldr=%s ldv=%08X cause=%08X sr=%08X gte=%08X\n",
System::GetGlobalTickCounter(), g_state.pending_ticks, g_state.downcount, g_state.pc, regs.at, regs.v0, regs.v1, System::GetGlobalTickCounter(), g_state.pending_ticks, g_state.downcount, g_state.pc, regs.at, regs.v0, regs.v1,
regs.a0, regs.a1, regs.a2, regs.a3, regs.t0, regs.t1, regs.t2, regs.t3, regs.t4, regs.t5, regs.t6, regs.t7, regs.s0, regs.a0, regs.a1, regs.a2, regs.a3, regs.t0, regs.t1, regs.t2, regs.t3, regs.t4, regs.t5, regs.t6, regs.t7, regs.s0,
regs.s1, regs.s2, regs.s3, regs.s4, regs.s5, regs.s6, regs.s7, regs.t8, regs.t9, regs.k0, regs.k1, regs.gp, regs.sp, regs.s1, regs.s2, regs.s3, regs.s4, regs.s5, regs.s6, regs.s7, regs.t8, regs.t9, regs.k0, regs.k1, regs.gp, regs.sp,

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@ -78,9 +78,9 @@ struct PGXP_value
struct State struct State
{ {
// ticks the CPU has executed // ticks the CPU has executed
TickCount downcount = 0; u32 downcount = 0;
TickCount pending_ticks = 0; u32 pending_ticks = 0;
TickCount gte_completion_tick = 0; u32 gte_completion_tick = 0;
Registers regs = {}; Registers regs = {};
Cop0Registers cop0_regs = {}; Cop0Registers cop0_regs = {};
@ -152,7 +152,7 @@ ALWAYS_INLINE static Registers& GetRegs()
return g_state.regs; return g_state.regs;
} }
ALWAYS_INLINE static TickCount GetPendingTicks() ALWAYS_INLINE static u32 GetPendingTicks()
{ {
return g_state.pending_ticks; return g_state.pending_ticks;
} }
@ -164,7 +164,7 @@ ALWAYS_INLINE static void ResetPendingTicks()
} }
ALWAYS_INLINE static void AddPendingTicks(TickCount ticks) ALWAYS_INLINE static void AddPendingTicks(TickCount ticks)
{ {
g_state.pending_ticks += ticks; g_state.pending_ticks += static_cast<u32>(ticks);
} }
// state helpers // state helpers

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@ -6,7 +6,7 @@
#include "common/types.h" #include "common/types.h"
static constexpr u32 SAVE_STATE_MAGIC = 0x43435544; static constexpr u32 SAVE_STATE_MAGIC = 0x43435544;
static constexpr u32 SAVE_STATE_VERSION = 70; static constexpr u32 SAVE_STATE_VERSION = 71;
static constexpr u32 SAVE_STATE_MINIMUM_VERSION = 42; static constexpr u32 SAVE_STATE_MINIMUM_VERSION = 42;
static_assert(SAVE_STATE_VERSION >= SAVE_STATE_MINIMUM_VERSION); static_assert(SAVE_STATE_VERSION >= SAVE_STATE_MINIMUM_VERSION);

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@ -298,7 +298,7 @@ static System::FrameTimeHistory s_frame_time_history;
static u32 s_frame_time_history_pos = 0; static u32 s_frame_time_history_pos = 0;
static u32 s_last_frame_number = 0; static u32 s_last_frame_number = 0;
static u32 s_last_internal_frame_number = 0; static u32 s_last_internal_frame_number = 0;
static u32 s_last_global_tick_counter = 0; static GlobalTicks s_last_global_tick_counter = 0;
static u64 s_last_cpu_time = 0; static u64 s_last_cpu_time = 0;
static u64 s_last_sw_time = 0; static u64 s_last_sw_time = 0;
static u32 s_presents_since_last_update = 0; static u32 s_presents_since_last_update = 0;
@ -633,7 +633,7 @@ void System::UpdateOverclock()
UpdateThrottlePeriod(); UpdateThrottlePeriod();
} }
u32 System::GetGlobalTickCounter() GlobalTicks System::GetGlobalTickCounter()
{ {
// When running events, the counter actually goes backwards, because the pending ticks are added in chunks. // When running events, the counter actually goes backwards, because the pending ticks are added in chunks.
// So, we need to return the counter with all pending ticks added in such cases. // So, we need to return the counter with all pending ticks added in such cases.
@ -1957,7 +1957,7 @@ void System::Execute()
// TODO: Purge reset/restore // TODO: Purge reset/restore
g_gpu->RestoreDeviceContext(); g_gpu->RestoreDeviceContext();
TimingEvents::UpdateCPUDowncount(); TimingEvents::CommitLeftoverTicks();
if (s_rewind_load_counter >= 0) if (s_rewind_load_counter >= 0)
DoRewind(); DoRewind();
@ -3167,7 +3167,7 @@ void System::UpdatePerformanceCounters()
const u32 frames_run = s_frame_number - s_last_frame_number; const u32 frames_run = s_frame_number - s_last_frame_number;
const float frames_runf = static_cast<float>(frames_run); const float frames_runf = static_cast<float>(frames_run);
const u32 global_tick_counter = GetGlobalTickCounter(); const GlobalTicks global_tick_counter = GetGlobalTickCounter();
// TODO: Make the math here less rubbish // TODO: Make the math here less rubbish
const double pct_divider = const double pct_divider =

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@ -192,7 +192,7 @@ ALWAYS_INLINE_RELEASE TickCount UnscaleTicksToOverclock(TickCount ticks, TickCou
TickCount GetMaxSliceTicks(); TickCount GetMaxSliceTicks();
void UpdateOverclock(); void UpdateOverclock();
u32 GetGlobalTickCounter(); GlobalTicks GetGlobalTickCounter();
u32 GetFrameNumber(); u32 GetFrameNumber();
u32 GetInternalFrameNumber(); u32 GetInternalFrameNumber();
void IncrementInternalFrameNumber(); void IncrementInternalFrameNumber();

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@ -16,11 +16,14 @@ Log_SetChannel(TimingEvents);
namespace TimingEvents { namespace TimingEvents {
static GlobalTicks GetTimestampForNewEvent();
static void SortEvent(TimingEvent* event); static void SortEvent(TimingEvent* event);
static void AddActiveEvent(TimingEvent* event); static void AddActiveEvent(TimingEvent* event);
static void RemoveActiveEvent(TimingEvent* event); static void RemoveActiveEvent(TimingEvent* event);
static void SortEvents(); static void SortEvents();
static TimingEvent* FindActiveEvent(const std::string_view name); static TimingEvent* FindActiveEvent(const std::string_view name);
static void CommitGlobalTicks(const GlobalTicks new_global_ticks);
namespace { namespace {
struct TimingEventsState struct TimingEventsState
@ -28,11 +31,11 @@ struct TimingEventsState
TimingEvent* active_events_head = nullptr; TimingEvent* active_events_head = nullptr;
TimingEvent* active_events_tail = nullptr; TimingEvent* active_events_tail = nullptr;
TimingEvent* current_event = nullptr; TimingEvent* current_event = nullptr;
TickCount current_event_new_downcount = 0;
u32 active_event_count = 0; u32 active_event_count = 0;
u32 global_tick_counter = 0;
u32 event_run_tick_counter = 0;
bool frame_done = false; bool frame_done = false;
GlobalTicks current_event_next_run_time = 0;
GlobalTicks global_tick_counter = 0;
GlobalTicks event_run_tick_counter = 0;
}; };
} // namespace } // namespace
@ -40,12 +43,19 @@ ALIGN_TO_CACHE_LINE static TimingEventsState s_state;
} // namespace TimingEvents } // namespace TimingEvents
u32 TimingEvents::GetGlobalTickCounter() GlobalTicks TimingEvents::GetGlobalTickCounter()
{ {
return s_state.global_tick_counter; return s_state.global_tick_counter;
} }
u32 TimingEvents::GetEventRunTickCounter() GlobalTicks TimingEvents::GetTimestampForNewEvent()
{
// we want to schedule relative to the currently-being processed event, but if we haven't run events in a while, it
// needs to include the pending time. so explicitly add the two.
return s_state.global_tick_counter + CPU::GetPendingTicks();
}
GlobalTicks TimingEvents::GetEventRunTickCounter()
{ {
return s_state.event_run_tick_counter; return s_state.event_run_tick_counter;
} }
@ -58,6 +68,7 @@ void TimingEvents::Initialize()
void TimingEvents::Reset() void TimingEvents::Reset()
{ {
s_state.global_tick_counter = 0; s_state.global_tick_counter = 0;
s_state.event_run_tick_counter = 0;
} }
void TimingEvents::Shutdown() void TimingEvents::Shutdown()
@ -67,7 +78,9 @@ void TimingEvents::Shutdown()
void TimingEvents::UpdateCPUDowncount() void TimingEvents::UpdateCPUDowncount()
{ {
const u32 event_downcount = s_state.active_events_head->GetDowncount(); DebugAssert(s_state.active_events_head->m_next_run_time >= s_state.global_tick_counter);
const u32 event_downcount =
static_cast<u32>(s_state.active_events_head->m_next_run_time - s_state.global_tick_counter);
CPU::g_state.downcount = CPU::HasPendingInterrupt() ? 0 : event_downcount; CPU::g_state.downcount = CPU::HasPendingInterrupt() ? 0 : event_downcount;
} }
@ -78,13 +91,13 @@ TimingEvent** TimingEvents::GetHeadEventPtr()
void TimingEvents::SortEvent(TimingEvent* event) void TimingEvents::SortEvent(TimingEvent* event)
{ {
const TickCount event_downcount = event->m_downcount; const GlobalTicks event_runtime = event->m_next_run_time;
if (event->prev && event->prev->m_downcount > event_downcount) if (event->prev && event->prev->m_next_run_time > event_runtime)
{ {
// move backwards // move backwards
TimingEvent* current = event->prev; TimingEvent* current = event->prev;
while (current && current->m_downcount > event_downcount) while (current && current->m_next_run_time > event_runtime)
current = current->prev; current = current->prev;
// unlink // unlink
@ -120,11 +133,11 @@ void TimingEvents::SortEvent(TimingEvent* event)
UpdateCPUDowncount(); UpdateCPUDowncount();
} }
} }
else if (event->next && event_downcount > event->next->m_downcount) else if (event->next && event_runtime > event->next->m_next_run_time)
{ {
// move forwards // move forwards
TimingEvent* current = event->next; TimingEvent* current = event->next;
while (current && event_downcount > current->m_downcount) while (current && event_runtime > current->m_next_run_time)
current = current->next; current = current->next;
// unlink // unlink
@ -135,7 +148,8 @@ void TimingEvents::SortEvent(TimingEvent* event)
else else
{ {
s_state.active_events_head = event->next; s_state.active_events_head = event->next;
UpdateCPUDowncount(); if (!s_state.current_event)
UpdateCPUDowncount();
} }
if (event->next) if (event->next)
event->next->prev = event->prev; event->next->prev = event->prev;
@ -155,7 +169,8 @@ void TimingEvents::SortEvent(TimingEvent* event)
else else
{ {
s_state.active_events_head = event; s_state.active_events_head = event;
UpdateCPUDowncount(); if (!s_state.current_event)
UpdateCPUDowncount();
} }
current->prev = event; current->prev = event;
@ -177,9 +192,10 @@ void TimingEvents::AddActiveEvent(TimingEvent* event)
DebugAssert(!event->prev && !event->next); DebugAssert(!event->prev && !event->next);
s_state.active_event_count++; s_state.active_event_count++;
const GlobalTicks event_runtime = event->m_next_run_time;
TimingEvent* current = nullptr; TimingEvent* current = nullptr;
TimingEvent* next = s_state.active_events_head; TimingEvent* next = s_state.active_events_head;
while (next && event->m_downcount > next->m_downcount) while (next && event_runtime > next->m_next_run_time)
{ {
current = next; current = next;
next = next->next; next = next->next;
@ -240,7 +256,7 @@ void TimingEvents::RemoveActiveEvent(TimingEvent* event)
else else
{ {
s_state.active_events_head = event->next; s_state.active_events_head = event->next;
if (s_state.active_events_head) if (s_state.active_events_head && !s_state.current_event)
UpdateCPUDowncount(); UpdateCPUDowncount();
} }
@ -295,60 +311,68 @@ void TimingEvents::SetFrameDone()
CPU::g_state.downcount = 0; CPU::g_state.downcount = 0;
} }
void TimingEvents::RunEvents() void TimingEvents::CancelRunningEvent()
{ {
DebugAssert(!s_state.current_event); if (!s_state.current_event)
return;
// Might need to sort it, since we're bailing out.
if (s_state.current_event->IsActive())
SortEvent(s_state.current_event);
s_state.current_event = nullptr;
}
ALWAYS_INLINE_RELEASE void TimingEvents::CommitGlobalTicks(const GlobalTicks new_global_ticks)
{
s_state.event_run_tick_counter = new_global_ticks;
do do
{ {
TickCount pending_ticks = CPU::GetPendingTicks(); TimingEvent* event = s_state.active_events_head;
if (pending_ticks >= s_state.active_events_head->GetDowncount()) s_state.global_tick_counter = std::min(new_global_ticks, event->m_next_run_time);
// Now we can actually run the callbacks.
while (s_state.global_tick_counter >= event->m_next_run_time)
{
s_state.current_event = event;
// Factor late time into the time for the next invocation.
const TickCount ticks_late = static_cast<TickCount>(s_state.global_tick_counter - event->m_next_run_time);
const TickCount ticks_to_execute = static_cast<TickCount>(s_state.global_tick_counter - event->m_last_run_time);
// Why don't we modify event->m_downcount directly? Because otherwise the event list won't be sorted.
// Adding the interval may cause this event to have a greater downcount than the next, and a new event
// may be inserted at the front, despite having a higher downcount than the next.
s_state.current_event_next_run_time = event->m_next_run_time + static_cast<u32>(event->m_interval);
event->m_last_run_time = s_state.global_tick_counter;
// The cycles_late is only an indicator, it doesn't modify the cycles to execute.
event->m_callback(event->m_callback_param, ticks_to_execute, ticks_late);
if (event->m_active)
{
event->m_next_run_time = s_state.current_event_next_run_time;
SortEvent(event);
}
event = s_state.active_events_head;
}
} while (new_global_ticks > s_state.global_tick_counter);
s_state.current_event = nullptr;
}
void TimingEvents::RunEvents()
{
DebugAssert(!s_state.current_event);
DebugAssert(CPU::GetPendingTicks() >= CPU::g_state.downcount);
do
{
const GlobalTicks new_global_ticks =
s_state.event_run_tick_counter + static_cast<GlobalTicks>(CPU::GetPendingTicks());
if (new_global_ticks >= s_state.active_events_head->m_next_run_time)
{ {
CPU::ResetPendingTicks(); CPU::ResetPendingTicks();
s_state.event_run_tick_counter = s_state.global_tick_counter + static_cast<u32>(pending_ticks); CommitGlobalTicks(new_global_ticks);
do
{
const TickCount time = std::min(pending_ticks, s_state.active_events_head->GetDowncount());
s_state.global_tick_counter += static_cast<u32>(time);
pending_ticks -= time;
// Apply downcount to all events.
// This will result in a negative downcount for those events which are late.
for (TimingEvent* event = s_state.active_events_head; event; event = event->next)
{
event->m_downcount -= time;
event->m_time_since_last_run += time;
}
// Now we can actually run the callbacks.
while (s_state.active_events_head->m_downcount <= 0)
{
// move it to the end, since that'll likely be its new position
TimingEvent* event = s_state.active_events_head;
s_state.current_event = event;
// Factor late time into the time for the next invocation.
const TickCount ticks_late = -event->m_downcount;
const TickCount ticks_to_execute = event->m_time_since_last_run;
// Why don't we modify event->m_downcount directly? Because otherwise the event list won't be sorted.
// Adding the interval may cause this event to have a greater downcount than the next, and a new event
// may be inserted at the front, despite having a higher downcount than the next.
s_state.current_event_new_downcount = event->m_downcount + event->m_interval;
event->m_time_since_last_run = 0;
// The cycles_late is only an indicator, it doesn't modify the cycles to execute.
event->m_callback(event->m_callback_param, ticks_to_execute, ticks_late);
if (event->m_active)
{
event->m_downcount = s_state.current_event_new_downcount;
SortEvent(event);
}
}
} while (pending_ticks > 0);
s_state.current_event = nullptr;
} }
if (s_state.frame_done) if (s_state.frame_done)
@ -364,12 +388,30 @@ void TimingEvents::RunEvents()
} while (CPU::GetPendingTicks() >= CPU::g_state.downcount); } while (CPU::GetPendingTicks() >= CPU::g_state.downcount);
} }
void TimingEvents::CommitLeftoverTicks()
{
#ifdef _DEBUG
if (s_state.event_run_tick_counter > s_state.global_tick_counter)
WARNING_LOG("Late-running {} ticks before execution", s_state.event_run_tick_counter - s_state.global_tick_counter);
#endif
CommitGlobalTicks(s_state.event_run_tick_counter);
if (CPU::HasPendingInterrupt())
CPU::DispatchInterrupt();
UpdateCPUDowncount();
}
bool TimingEvents::DoState(StateWrapper& sw) bool TimingEvents::DoState(StateWrapper& sw)
{ {
sw.Do(&s_state.global_tick_counter); if (sw.GetVersion() < 71) [[unlikely]]
if (sw.IsReading())
{ {
u32 old_global_tick_counter = 0;
sw.Do(&old_global_tick_counter);
s_state.global_tick_counter = static_cast<GlobalTicks>(old_global_tick_counter);
s_state.event_run_tick_counter = s_state.global_tick_counter;
// Load timestamps for the clock events. // Load timestamps for the clock events.
// Any oneshot events should be recreated by the load state method, so we can fix up their times here. // Any oneshot events should be recreated by the load state method, so we can fix up their times here.
u32 event_count = 0; u32 event_count = 0;
@ -394,9 +436,8 @@ bool TimingEvents::DoState(StateWrapper& sw)
continue; continue;
} }
// Using reschedule is safe here since we call sort afterwards. event->m_next_run_time = s_state.global_tick_counter + static_cast<u32>(downcount);
event->m_downcount = downcount; event->m_last_run_time = s_state.global_tick_counter - static_cast<u32>(time_since_last_run);
event->m_time_since_last_run = time_since_last_run;
event->m_period = period; event->m_period = period;
event->m_interval = interval; event->m_interval = interval;
} }
@ -408,23 +449,71 @@ bool TimingEvents::DoState(StateWrapper& sw)
} }
DEBUG_LOG("Loaded {} events from save state.", event_count); DEBUG_LOG("Loaded {} events from save state.", event_count);
// Add pending ticks to the CPU, this'll happen if we saved state when we weren't paused.
const TickCount pending_ticks =
static_cast<TickCount>(s_state.event_run_tick_counter - s_state.global_tick_counter);
DebugAssert(pending_ticks >= 0);
CPU::AddPendingTicks(pending_ticks);
SortEvents(); SortEvents();
UpdateCPUDowncount();
} }
else else
{ {
sw.Do(&s_state.global_tick_counter);
sw.Do(&s_state.event_run_tick_counter);
sw.Do(&s_state.active_event_count); if (sw.IsReading())
for (TimingEvent* event = s_state.active_events_head; event; event = event->next)
{ {
sw.Do(&event->m_name); // Load timestamps for the clock events.
sw.Do(&event->m_downcount); // Any oneshot events should be recreated by the load state method, so we can fix up their times here.
sw.Do(&event->m_time_since_last_run); u32 event_count = 0;
sw.Do(&event->m_period); sw.Do(&event_count);
sw.Do(&event->m_interval);
}
DEBUG_LOG("Wrote {} events to save state.", s_state.active_event_count); for (u32 i = 0; i < event_count; i++)
{
TinyString event_name;
GlobalTicks next_run_time, last_run_time;
TickCount period, interval;
sw.Do(&event_name);
sw.Do(&next_run_time);
sw.Do(&last_run_time);
sw.Do(&period);
sw.Do(&interval);
if (sw.HasError())
return false;
TimingEvent* event = FindActiveEvent(event_name);
if (!event)
{
WARNING_LOG("Save state has event '{}', but couldn't find this event when loading.", event_name);
continue;
}
event->m_next_run_time = next_run_time;
event->m_last_run_time = last_run_time;
event->m_period = period;
event->m_interval = interval;
}
DEBUG_LOG("Loaded {} events from save state.", event_count);
SortEvents();
}
else
{
sw.Do(&s_state.active_event_count);
for (TimingEvent* event = s_state.active_events_head; event; event = event->next)
{
sw.Do(&event->m_name);
sw.Do(&event->m_next_run_time);
sw.Do(&event->m_last_run_time);
sw.Do(&event->m_period);
sw.Do(&event->m_interval);
}
DEBUG_LOG("Wrote {} events to save state.", s_state.active_event_count);
}
} }
return !sw.HasError(); return !sw.HasError();
@ -432,9 +521,11 @@ bool TimingEvents::DoState(StateWrapper& sw)
TimingEvent::TimingEvent(const std::string_view name, TickCount period, TickCount interval, TimingEvent::TimingEvent(const std::string_view name, TickCount period, TickCount interval,
TimingEventCallback callback, void* callback_param) TimingEventCallback callback, void* callback_param)
: m_callback(callback), m_callback_param(callback_param), m_downcount(interval), m_time_since_last_run(0), : m_callback(callback), m_callback_param(callback_param), m_period(period), m_interval(interval), m_name(name)
m_period(period), m_interval(interval), m_name(name)
{ {
const GlobalTicks ts = TimingEvents::GetTimestampForNewEvent();
m_last_run_time = ts;
m_next_run_time = ts + static_cast<u32>(interval);
} }
TimingEvent::~TimingEvent() TimingEvent::~TimingEvent()
@ -444,46 +535,51 @@ TimingEvent::~TimingEvent()
TickCount TimingEvent::GetTicksSinceLastExecution() const TickCount TimingEvent::GetTicksSinceLastExecution() const
{ {
return CPU::GetPendingTicks() + m_time_since_last_run; // Can be negative if event A->B invoked B early while in the event loop.
const GlobalTicks ts = TimingEvents::GetTimestampForNewEvent();
return (ts >= m_last_run_time) ? static_cast<TickCount>(ts - m_last_run_time) : 0;
} }
TickCount TimingEvent::GetTicksUntilNextExecution() const TickCount TimingEvent::GetTicksUntilNextExecution() const
{ {
return std::max(m_downcount - CPU::GetPendingTicks(), static_cast<TickCount>(0)); const GlobalTicks ts = TimingEvents::GetTimestampForNewEvent();
return (ts >= m_next_run_time) ? 0 : static_cast<TickCount>(m_next_run_time - ts);
} }
void TimingEvent::Delay(TickCount ticks) void TimingEvent::Delay(TickCount ticks)
{ {
using namespace TimingEvents;
if (!m_active) if (!m_active)
{ {
Panic("Trying to delay an inactive event"); Panic("Trying to delay an inactive event");
return; return;
} }
m_downcount += ticks;
DebugAssert(TimingEvents::s_state.current_event != this); DebugAssert(TimingEvents::s_state.current_event != this);
TimingEvents::SortEvent(this);
if (TimingEvents::s_state.active_events_head == this) m_next_run_time += static_cast<u32>(ticks);
TimingEvents::UpdateCPUDowncount(); SortEvent(this);
if (s_state.active_events_head == this)
UpdateCPUDowncount();
} }
void TimingEvent::Schedule(TickCount ticks) void TimingEvent::Schedule(TickCount ticks)
{ {
using namespace TimingEvents; using namespace TimingEvents;
const TickCount pending_ticks = CPU::GetPendingTicks(); const GlobalTicks ts = GetTimestampForNewEvent();
const TickCount new_downcount = pending_ticks + ticks; const GlobalTicks next_run_time = ts + static_cast<u32>(ticks);
// See note in RunEvents(). // See note in RunEvents().
s_state.current_event_new_downcount = s_state.current_event_next_run_time =
(s_state.current_event == this) ? new_downcount : s_state.current_event_new_downcount; (s_state.current_event == this) ? next_run_time : s_state.current_event_next_run_time;
if (!m_active) if (!m_active)
{ {
// Event is going active, so we want it to only execute ticks from the current timestamp. // Event is going active, so we want it to only execute ticks from the current timestamp.
m_downcount = new_downcount; m_next_run_time = next_run_time;
m_time_since_last_run = -pending_ticks; m_last_run_time = ts;
m_active = true; m_active = true;
AddActiveEvent(this); AddActiveEvent(this);
} }
@ -493,7 +589,7 @@ void TimingEvent::Schedule(TickCount ticks)
// If this is a call from an IO handler for example, re-sort the event queue. // If this is a call from an IO handler for example, re-sort the event queue.
if (s_state.current_event != this) if (s_state.current_event != this)
{ {
m_downcount = new_downcount; m_next_run_time = next_run_time;
SortEvent(this); SortEvent(this);
if (s_state.active_events_head == this) if (s_state.active_events_head == this)
UpdateCPUDowncount(); UpdateCPUDowncount();
@ -503,6 +599,7 @@ void TimingEvent::Schedule(TickCount ticks)
void TimingEvent::SetIntervalAndSchedule(TickCount ticks) void TimingEvent::SetIntervalAndSchedule(TickCount ticks)
{ {
DebugAssert(ticks > 0);
SetInterval(ticks); SetInterval(ticks);
Schedule(ticks); Schedule(ticks);
} }
@ -516,51 +613,61 @@ void TimingEvent::SetPeriodAndSchedule(TickCount ticks)
void TimingEvent::InvokeEarly(bool force /* = false */) void TimingEvent::InvokeEarly(bool force /* = false */)
{ {
using namespace TimingEvents;
if (!m_active) if (!m_active)
return; return;
const TickCount pending_ticks = CPU::GetPendingTicks(); // Might happen due to other InvokeEarly()'s mid event loop.
const TickCount ticks_to_execute = m_time_since_last_run + pending_ticks; const GlobalTicks ts = GetTimestampForNewEvent();
if ((!force && ticks_to_execute < m_period) || ticks_to_execute <= 0) if (ts <= m_last_run_time)
return; return;
// Shouldn't be invoking early when we're the current event running. // Shouldn't be invoking early when we're the current event running.
DebugAssert(TimingEvents::s_state.current_event != this); // TODO: Make DebugAssert instead.
Assert(s_state.current_event != this);
m_downcount = pending_ticks + m_interval; const TickCount ticks_to_execute = static_cast<TickCount>(ts - m_last_run_time);
m_time_since_last_run -= ticks_to_execute; if (!force && ticks_to_execute < m_period)
m_callback(m_callback_param, ticks_to_execute, 0); return;
m_next_run_time = ts + static_cast<u32>(m_interval);
m_last_run_time = ts;
// Since we've changed the downcount, we need to re-sort the events. // Since we've changed the downcount, we need to re-sort the events.
TimingEvents::SortEvent(this); SortEvent(this);
if (TimingEvents::s_state.active_events_head == this) if (s_state.active_events_head == this)
TimingEvents::UpdateCPUDowncount(); UpdateCPUDowncount();
m_callback(m_callback_param, ticks_to_execute, 0);
} }
void TimingEvent::Activate() void TimingEvent::Activate()
{ {
using namespace TimingEvents;
if (m_active) if (m_active)
return; return;
// leave the downcount intact const GlobalTicks ts = GetTimestampForNewEvent();
// if we're running events, this is going to be zero, so no effect const GlobalTicks next_run_time = ts + static_cast<u32>(m_interval);
const TickCount pending_ticks = CPU::GetPendingTicks(); m_next_run_time = next_run_time;
m_downcount += pending_ticks; m_last_run_time = ts;
m_time_since_last_run -= pending_ticks;
s_state.current_event_next_run_time =
(s_state.current_event == this) ? next_run_time : s_state.current_event_next_run_time;
m_active = true; m_active = true;
TimingEvents::AddActiveEvent(this); AddActiveEvent(this);
} }
void TimingEvent::Deactivate() void TimingEvent::Deactivate()
{ {
using namespace TimingEvents;
if (!m_active) if (!m_active)
return; return;
const TickCount pending_ticks = CPU::GetPendingTicks();
m_downcount -= pending_ticks;
m_time_since_last_run += pending_ticks;
m_active = false; m_active = false;
TimingEvents::RemoveActiveEvent(this); RemoveActiveEvent(this);
} }

View File

@ -25,7 +25,6 @@ public:
// Returns the number of ticks between each event. // Returns the number of ticks between each event.
ALWAYS_INLINE TickCount GetPeriod() const { return m_period; } ALWAYS_INLINE TickCount GetPeriod() const { return m_period; }
ALWAYS_INLINE TickCount GetInterval() const { return m_interval; } ALWAYS_INLINE TickCount GetInterval() const { return m_interval; }
ALWAYS_INLINE TickCount GetDowncount() const { return m_downcount; }
// Includes pending time. // Includes pending time.
TickCount GetTicksSinceLastExecution() const; TickCount GetTicksSinceLastExecution() const;
@ -65,8 +64,9 @@ public:
TimingEventCallback m_callback; TimingEventCallback m_callback;
void* m_callback_param; void* m_callback_param;
TickCount m_downcount; GlobalTicks m_next_run_time = 0;
TickCount m_time_since_last_run; GlobalTicks m_last_run_time = 0;
TickCount m_period; TickCount m_period;
TickCount m_interval; TickCount m_interval;
bool m_active = false; bool m_active = false;
@ -76,8 +76,8 @@ public:
namespace TimingEvents { namespace TimingEvents {
u32 GetGlobalTickCounter(); GlobalTicks GetGlobalTickCounter();
u32 GetEventRunTickCounter(); GlobalTicks GetEventRunTickCounter();
void Initialize(); void Initialize();
void Reset(); void Reset();
@ -87,7 +87,9 @@ bool DoState(StateWrapper& sw);
bool IsRunningEvents(); bool IsRunningEvents();
void SetFrameDone(); void SetFrameDone();
void CancelRunningEvent();
void RunEvents(); void RunEvents();
void CommitLeftoverTicks();
void UpdateCPUDowncount(); void UpdateCPUDowncount();

View File

@ -21,6 +21,7 @@ enum class MemoryAccessSize : u32
}; };
using TickCount = s32; using TickCount = s32;
using GlobalTicks = u64;
enum class ConsoleRegion enum class ConsoleRegion
{ {