SDL: Support high-dpi displays
This commit is contained in:
parent
a0a0cd48fa
commit
ce31c85983
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@ -17,6 +17,7 @@ if(WIN32)
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target_sources(duckstation-sdl PRIVATE
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d3d11_host_display.cpp
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d3d11_host_display.h
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duckstation-sdl.manifest
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)
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target_link_libraries(duckstation-sdl PRIVATE d3d11.lib dxgi.lib ${SDL2MAIN_LIBRARIES})
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endif()
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@ -156,10 +156,6 @@ std::tuple<u32, u32> D3D11HostDisplay::GetWindowSize() const
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void D3D11HostDisplay::WindowResized()
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{
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SDL_GetWindowSize(m_window, &m_window_width, &m_window_height);
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ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_width);
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ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_height);
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m_swap_chain_rtv.Reset();
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HRESULT hr = m_swap_chain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN,
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@ -169,6 +165,15 @@ void D3D11HostDisplay::WindowResized()
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if (!CreateSwapChainRTV())
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Panic("Failed to recreate swap chain RTV after resize");
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DXGI_SWAP_CHAIN_DESC desc;
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if (SUCCEEDED(m_swap_chain->GetDesc(&desc)))
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{
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m_window_width = static_cast<int>(desc.BufferDesc.Width);
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m_window_height = static_cast<int>(desc.BufferDesc.Height);
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ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_width);
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ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_height);
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}
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}
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bool D3D11HostDisplay::CreateD3DDevice(bool debug_device)
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@ -334,6 +339,9 @@ bool D3D11HostDisplay::CreateD3DResources()
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bool D3D11HostDisplay::CreateImGuiContext()
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{
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ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_width);
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ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_height);
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if (!ImGui_ImplSDL2_InitForD3D(m_window) || !ImGui_ImplDX11_Init(m_device.Get(), m_context.Get()))
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return false;
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@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
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<asmv3:application>
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<asmv3:windowsSettings>
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<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
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<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
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</asmv3:windowsSettings>
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</asmv3:application>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
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<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
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<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
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<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
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</application>
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</compatibility>
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</assembly>
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@ -66,6 +66,9 @@
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<ClInclude Include="sdl_host_interface.h" />
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<ClInclude Include="sdl_settings_interface.h" />
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</ItemGroup>
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<ItemGroup>
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<Manifest Include="duckstation-sdl.manifest" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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@ -389,4 +392,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -15,4 +15,7 @@
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<ClInclude Include="sdl_settings_interface.h" />
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<ClInclude Include="imgui_impl_sdl.h" />
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</ItemGroup>
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<ItemGroup>
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<Manifest Include="duckstation-sdl.manifest" />
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</ItemGroup>
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</Project>
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@ -388,15 +388,6 @@ void ImGui_ImplSDL2_NewFrame(SDL_Window* window)
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ImGuiIO& io = ImGui::GetIO();
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IM_ASSERT(io.Fonts->IsBuilt() && "Font atlas not built! It is generally built by the renderer back-end. Missing call to renderer _NewFrame() function? e.g. ImGui_ImplOpenGL3_NewFrame().");
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// Setup display size (every frame to accommodate for window resizing)
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int w, h;
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int display_w, display_h;
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SDL_GetWindowSize(window, &w, &h);
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SDL_GL_GetDrawableSize(window, &display_w, &display_h);
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io.DisplaySize = ImVec2((float)w, (float)h);
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if (w > 0 && h > 0)
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io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h);
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// Setup time step (we don't use SDL_GetTicks() because it is using millisecond resolution)
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static Uint64 frequency = SDL_GetPerformanceFrequency();
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Uint64 current_time = SDL_GetPerformanceCounter();
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@ -138,7 +138,7 @@ std::tuple<u32, u32> OpenGLHostDisplay::GetWindowSize() const
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void OpenGLHostDisplay::WindowResized()
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{
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SDL_GetWindowSize(m_window, &m_window_width, &m_window_height);
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SDL_GL_GetDrawableSize(m_window, &m_window_width, &m_window_height);
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ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_width);
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ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_height);
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}
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@ -264,6 +264,9 @@ bool OpenGLHostDisplay::CreateGLContext(bool debug_device)
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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}
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// this can change due to retina scaling on macos?
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SDL_GL_GetDrawableSize(m_window, &m_window_width, &m_window_height);
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// start with vsync on
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SDL_GL_SetSwapInterval(1);
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return true;
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@ -271,6 +274,9 @@ bool OpenGLHostDisplay::CreateGLContext(bool debug_device)
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bool OpenGLHostDisplay::CreateImGuiContext()
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{
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ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_width);
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ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_height);
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if (!ImGui_ImplSDL2_InitForOpenGL(m_window, m_gl_context) || !ImGui_ImplOpenGL3_Init(GetGLSLVersionString()))
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return false;
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@ -43,17 +43,60 @@ SDLHostInterface::~SDLHostInterface()
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DestroySDLWindow();
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}
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float SDLHostInterface::GetDPIScaleFactor(SDL_Window* window)
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{
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#ifdef __APPLE__
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static constexpr float DEFAULT_DPI = 72.0f;
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#else
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static constexpr float DEFAULT_DPI = 96.0f;
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#endif
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if (!window)
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{
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SDL_Window* dummy_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1, 1,
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SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN);
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if (!dummy_window)
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return 1.0f;
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const float scale = GetDPIScaleFactor(dummy_window);
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SDL_DestroyWindow(dummy_window);
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return scale;
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}
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int display_index = SDL_GetWindowDisplayIndex(window);
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float display_dpi = DEFAULT_DPI;
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if (SDL_GetDisplayDPI(display_index, &display_dpi, nullptr, nullptr) != 0)
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return 1.0f;
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return display_dpi / DEFAULT_DPI;
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}
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bool SDLHostInterface::CreateSDLWindow()
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{
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constexpr u32 DEFAULT_WINDOW_WIDTH = 900;
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constexpr u32 DEFAULT_WINDOW_HEIGHT = 700;
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static constexpr u32 DEFAULT_WINDOW_WIDTH = 900;
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static constexpr u32 DEFAULT_WINDOW_HEIGHT = 700;
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// Create window.
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const u32 window_flags =
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SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | (UseOpenGLRenderer() ? SDL_WINDOW_OPENGL : 0);
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m_window = SDL_CreateWindow("DuckStation", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, DEFAULT_WINDOW_WIDTH,
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DEFAULT_WINDOW_HEIGHT, window_flags);
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u32 window_width = DEFAULT_WINDOW_WIDTH;
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u32 window_height = DEFAULT_WINDOW_HEIGHT;
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// macOS does DPI scaling differently..
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#ifndef __APPLE__
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{
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// scale by default monitor's DPI
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float scale = GetDPIScaleFactor(nullptr);
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window_width = static_cast<u32>(std::round(static_cast<float>(window_width) * scale));
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window_height = static_cast<u32>(std::round(static_cast<float>(window_height) * scale));
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}
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#endif
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m_window = SDL_CreateWindow("DuckStation", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, window_width,
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window_height, window_flags);
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if (!m_window)
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return false;
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@ -113,12 +156,24 @@ void SDLHostInterface::DestroyDisplay()
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void SDLHostInterface::CreateImGuiContext()
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{
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const float framebuffer_scale = GetDPIScaleFactor(m_window);
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ImGui::CreateContext();
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ImGui::GetIO().IniFilename = nullptr;
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ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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ImGui::GetIO().DisplayFramebufferScale.x = framebuffer_scale;
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ImGui::GetIO().DisplayFramebufferScale.y = framebuffer_scale;
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ImGui::GetStyle().ScaleAllSizes(framebuffer_scale);
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ImGui::StyleColorsDarker();
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ImGui::AddRobotoRegularFont();
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ImGui::AddRobotoRegularFont(15.0f * framebuffer_scale);
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}
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void SDLHostInterface::UpdateFramebufferScale()
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{
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const float framebuffer_scale = GetDPIScaleFactor(m_window);
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ImGui::GetIO().DisplayFramebufferScale.x = framebuffer_scale;
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ImGui::GetIO().DisplayFramebufferScale.y = framebuffer_scale;
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}
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bool SDLHostInterface::AcquireHostDisplay()
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@ -315,7 +370,14 @@ void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
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case SDL_WINDOWEVENT:
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{
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if (event->window.event == SDL_WINDOWEVENT_RESIZED)
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{
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m_display->WindowResized();
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UpdateFramebufferScale();
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}
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else if (event->window.event == SDL_WINDOWEVENT_MOVED)
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{
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UpdateFramebufferScale();
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}
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}
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break;
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@ -722,9 +784,11 @@ void SDLHostInterface::DrawMainMenuBar()
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if (m_system)
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{
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const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
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if (!m_paused)
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{
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ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - 210.0f);
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ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (210.0f * framebuffer_scale));
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const float speed = m_system->GetEmulationSpeed();
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const u32 rounded_speed = static_cast<u32>(std::round(speed));
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@ -735,15 +799,15 @@ void SDLHostInterface::DrawMainMenuBar()
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else
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ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed);
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ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - 165.0f);
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ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (165.0f * framebuffer_scale));
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ImGui::Text("FPS: %.2f", m_system->GetFPS());
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ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - 80.0f);
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ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (80.0f * framebuffer_scale));
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ImGui::Text("VPS: %.2f", m_system->GetVPS());
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}
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else
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{
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ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - 50.0f);
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ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (50.0f * framebuffer_scale));
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ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Paused");
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}
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}
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@ -875,12 +939,14 @@ void SDLHostInterface::DrawDebugMenu()
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void SDLHostInterface::DrawPoweredOffWindow()
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{
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constexpr int WINDOW_WIDTH = 400;
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constexpr int WINDOW_HEIGHT = 650;
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constexpr int BUTTON_WIDTH = 200;
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constexpr int BUTTON_HEIGHT = 40;
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static constexpr int WINDOW_WIDTH = 400;
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static constexpr int WINDOW_HEIGHT = 650;
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static constexpr int BUTTON_WIDTH = 200;
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static constexpr int BUTTON_HEIGHT = 40;
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const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
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ImGui::SetNextWindowSize(ImVec2(WINDOW_WIDTH, WINDOW_HEIGHT));
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ImGui::SetNextWindowSize(ImVec2(static_cast<float>(WINDOW_WIDTH) * framebuffer_scale,
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static_cast<float>(WINDOW_HEIGHT) * framebuffer_scale));
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ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f),
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ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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@ -892,15 +958,17 @@ void SDLHostInterface::DrawPoweredOffWindow()
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ImGui::End();
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}
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ImGui::SetCursorPosX((WINDOW_WIDTH - APP_ICON_WIDTH) / 2);
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ImGui::Image(m_app_icon_texture->GetHandle(), ImVec2(APP_ICON_WIDTH, APP_ICON_HEIGHT));
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ImGui::SetCursorPosY(APP_ICON_HEIGHT + 32);
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ImGui::SetCursorPosX(static_cast<float>((WINDOW_WIDTH - APP_ICON_WIDTH) / 2) * framebuffer_scale);
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ImGui::Image(m_app_icon_texture->GetHandle(), ImVec2(static_cast<float>(APP_ICON_WIDTH) * framebuffer_scale,
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static_cast<float>(APP_ICON_HEIGHT) * framebuffer_scale));
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ImGui::SetCursorPosY(static_cast<float>(APP_ICON_HEIGHT + 32) * framebuffer_scale);
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static const ImVec2 button_size(static_cast<float>(BUTTON_WIDTH), static_cast<float>(BUTTON_HEIGHT));
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constexpr float button_left = static_cast<float>((WINDOW_WIDTH - BUTTON_WIDTH) / 2);
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const ImVec2 button_size(static_cast<float>(BUTTON_WIDTH) * framebuffer_scale,
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static_cast<float>(BUTTON_HEIGHT) * framebuffer_scale);
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const float button_left = static_cast<float>((WINDOW_WIDTH - BUTTON_WIDTH) / 2) * framebuffer_scale;
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 8.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 8.0f * framebuffer_scale);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f * framebuffer_scale);
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ImGui::PushStyleColor(ImGuiCol_Button, 0xFF202020);
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, 0xFF808080);
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, 0xFF575757);
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@ -972,9 +1040,11 @@ static bool DrawSettingsSectionHeader(const char* title)
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void SDLHostInterface::DrawSettingsWindow()
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{
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const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
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ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f),
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ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f));
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ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(500 * framebuffer_scale, 400.0f * framebuffer_scale), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin("Settings", &m_settings_window_open, ImGuiWindowFlags_NoResize))
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{
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@ -986,7 +1056,7 @@ void SDLHostInterface::DrawSettingsWindow()
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if (ImGui::BeginTabBar("SettingsTabBar", 0))
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{
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const float indent = 150.0f;
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const float indent = 150.0f * framebuffer_scale;
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if (ImGui::BeginTabItem("General"))
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{
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@ -1203,12 +1273,6 @@ void SDLHostInterface::DrawSettingsWindow()
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ImGui::EndTabBar();
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}
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const auto window_size = ImGui::GetWindowSize();
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ImGui::SetCursorPosX(window_size.x - 50.0f);
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ImGui::SetCursorPosY(window_size.y - 30.0f);
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if (ImGui::Button("Close"))
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m_settings_window_open = false;
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ImGui::End();
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if (settings_changed)
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@ -1222,6 +1286,8 @@ void SDLHostInterface::DrawSettingsWindow()
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void SDLHostInterface::DrawAboutWindow()
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{
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const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
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ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f),
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ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
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@ -1243,8 +1309,8 @@ void SDLHostInterface::DrawAboutWindow()
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ImGui::NewLine();
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ImGui::SetCursorPosX((ImGui::GetWindowSize().x - 60.0f) / 2.0f);
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if (ImGui::Button("Close", ImVec2(60.0f, 20.0f)))
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ImGui::SetCursorPosX((ImGui::GetWindowSize().x - (60.0f * framebuffer_scale)) / 2.0f);
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if (ImGui::Button("Close", ImVec2(60.0f * framebuffer_scale, 20.0f * framebuffer_scale)))
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m_about_window_open = false;
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ImGui::EndPopup();
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@ -1252,11 +1318,13 @@ void SDLHostInterface::DrawAboutWindow()
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bool SDLHostInterface::DrawFileChooser(const char* label, std::string* path, const char* filter /* = nullptr */)
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{
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ImGui::SetNextItemWidth(ImGui::CalcItemWidth() - 50.0f);
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const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
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ImGui::SetNextItemWidth((ImGui::CalcItemWidth() - 50.0f) * framebuffer_scale);
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bool result = ImGui::InputText(label, path);
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ImGui::SameLine();
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ImGui::SetNextItemWidth(50.0f);
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ImGui::SetNextItemWidth(50.0f * framebuffer_scale);
|
||||
if (ImGui::Button("..."))
|
||||
{
|
||||
nfdchar_t* out_path = nullptr;
|
||||
|
|
|
@ -78,11 +78,14 @@ private:
|
|||
bool UseOpenGLRenderer() const { return true; }
|
||||
#endif
|
||||
|
||||
static float GetDPIScaleFactor(SDL_Window* window);
|
||||
|
||||
bool CreateSDLWindow();
|
||||
void DestroySDLWindow();
|
||||
bool CreateDisplay();
|
||||
void DestroyDisplay();
|
||||
void CreateImGuiContext();
|
||||
void UpdateFramebufferScale();
|
||||
|
||||
/// Executes a callback later, after the UI has finished rendering. Needed to boot while rendering ImGui.
|
||||
void RunLater(std::function<void()> callback);
|
||||
|
|
Loading…
Reference in New Issue