Data: Remove bundled input profiles
No need for these since automatic mapping takes care of it.
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@ -1,24 +0,0 @@
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[Controller1]
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Type = AnalogController
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ButtonUp = Controller0/Button11
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ButtonDown = Controller0/Button12
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ButtonLeft = Controller0/Button13
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ButtonRight = Controller0/Button14
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ButtonSelect = Controller0/Button4
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ButtonStart = Controller0/Button6
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ButtonTriangle = Controller0/Button3
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ButtonCross = Controller0/Button0
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ButtonCircle = Controller0/Button1
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ButtonSquare = Controller0/Button2
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ButtonL1 = Controller0/Button9
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ButtonL2 = Controller0/+Axis4
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ButtonR1 = Controller0/Button10
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ButtonR2 = Controller0/+Axis5
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ButtonL3 = Controller0/Button7
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ButtonR3 = Controller0/Button8
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ButtonAnalog = Controller0/Button5
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AxisLeftX = Controller0/Axis0
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AxisLeftY = Controller0/Axis1
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AxisRightX = Controller0/Axis2
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AxisRightY = Controller0/Axis3
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Rumble = Controller0
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[Controller1]
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Type = DigitalController
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ButtonUp = Keyboard/W
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ButtonDown = Keyboard/S
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ButtonLeft = Keyboard/A
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ButtonRight = Keyboard/D
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ButtonSelect = Keyboard/Backspace
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ButtonStart = Keyboard/Return
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ButtonTriangle = Keyboard/I
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ButtonCross = Keyboard/K
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ButtonCircle = Keyboard/L
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ButtonSquare = Keyboard/J
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ButtonL1 = Keyboard/Q
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ButtonL2 = Keyboard/1
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ButtonR1 = Keyboard/E
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ButtonR2 = Keyboard/3
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[Controller1]
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Type = DigitalController
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ButtonUp = Keyboard/W
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ButtonDown = Keyboard/S
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ButtonLeft = Keyboard/A
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ButtonRight = Keyboard/D
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ButtonSelect = Keyboard/Backspace
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ButtonStart = Keyboard/Return
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ButtonTriangle = Keyboard/Keypad+8
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ButtonCross = Keyboard/Keypad+2
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ButtonCircle = Keyboard/Keypad+6
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ButtonSquare = Keyboard/Keypad+4
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ButtonL1 = Keyboard/Q
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ButtonL2 = Keyboard/1
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ButtonR1 = Keyboard/E
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ButtonR2 = Keyboard/3
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@ -1,16 +0,0 @@
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[Controller1]
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Type = DigitalController
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ButtonUp = Controller0/-Axis1
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ButtonDown = Controller0/+Axis1
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ButtonLeft = Controller0/-Axis0
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ButtonRight = Controller0/+Axis0
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ButtonSelect = Controller0/Button4
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ButtonStart = Controller0/Button6
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ButtonTriangle = Controller0/Button3
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ButtonCross = Controller0/Button0
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ButtonCircle = Controller0/Button1
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ButtonSquare = Controller0/Button2
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ButtonL1 = Controller0/Button9
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ButtonL2 = Controller0/+Axis4
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ButtonR1 = Controller0/Button10
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ButtonR2 = Controller0/+Axis5
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@ -1,24 +0,0 @@
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[Controller1]
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Type = AnalogController
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ButtonUp = Controller0/Button11
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ButtonDown = Controller0/Button12
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ButtonLeft = Controller0/Button13
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ButtonRight = Controller0/Button14
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ButtonSelect = Controller0/Button4
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ButtonStart = Controller0/Button6
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ButtonTriangle = Controller0/Button3
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ButtonCross = Controller0/Button0
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ButtonCircle = Controller0/Button1
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ButtonSquare = Controller0/Button2
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ButtonL1 = Controller0/Button9
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ButtonL2 = Controller0/+Axis4
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ButtonR1 = Controller0/Button10
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ButtonR2 = Controller0/+Axis5
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ButtonL3 = Controller0/Button7
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ButtonR3 = Controller0/Button8
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ButtonAnalog = Controller0/Button5
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AxisLeftX = Controller0/Axis0
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AxisLeftY = Controller0/Axis1
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AxisRightX = Controller0/Axis2
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AxisRightY = Controller0/Axis3
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Rumble = Controller0
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