More build fixes...
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@ -82,6 +82,9 @@
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#ifdef Unsorted
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#ifdef Unsorted
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#undef Unsorted
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#undef Unsorted
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#endif
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#endif
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#ifdef Bool
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#undef Bool
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#endif
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#endif
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#endif
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@ -604,12 +604,12 @@ void D3D11HostDisplay::RenderImGui()
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void D3D11HostDisplay::RenderDisplay()
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void D3D11HostDisplay::RenderDisplay()
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{
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{
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#ifndef LIBRETRO
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if (!HasDisplayTexture())
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if (!HasDisplayTexture())
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return;
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return;
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const auto [left, top, width, height] = CalculateDrawRect(GetWindowWidth(), GetWindowHeight(), m_display_top_margin);
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const auto [left, top, width, height] = CalculateDrawRect(GetWindowWidth(), GetWindowHeight(), m_display_top_margin);
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#ifndef LIBRETRO
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if (!m_post_processing_chain.IsEmpty())
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if (!m_post_processing_chain.IsEmpty())
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{
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{
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ApplyPostProcessingChain(m_swap_chain_rtv.Get(), left, top, width, height, m_display_texture_handle,
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ApplyPostProcessingChain(m_swap_chain_rtv.Get(), left, top, width, height, m_display_texture_handle,
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@ -617,11 +617,11 @@ void D3D11HostDisplay::RenderDisplay()
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m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height);
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m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height);
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return;
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return;
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}
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}
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#endif
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RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height,
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RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height,
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m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
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m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
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m_display_texture_view_height, m_display_linear_filtering);
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m_display_texture_view_height, m_display_linear_filtering);
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#endif
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}
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}
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void D3D11HostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width,
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void D3D11HostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width,
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@ -483,6 +483,7 @@ void OpenGLHostDisplay::RenderDisplay()
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const auto [left, top, width, height] = CalculateDrawRect(GetWindowWidth(), GetWindowHeight(), m_display_top_margin);
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const auto [left, top, width, height] = CalculateDrawRect(GetWindowWidth(), GetWindowHeight(), m_display_top_margin);
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#ifndef LIBRETRO
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if (!m_post_processing_chain.IsEmpty())
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if (!m_post_processing_chain.IsEmpty())
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{
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{
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ApplyPostProcessingChain(0, left, top, width, height, m_display_texture_handle, m_display_texture_width,
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ApplyPostProcessingChain(0, left, top, width, height, m_display_texture_handle, m_display_texture_width,
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@ -490,6 +491,7 @@ void OpenGLHostDisplay::RenderDisplay()
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m_display_texture_view_width, m_display_texture_view_height);
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m_display_texture_view_width, m_display_texture_view_height);
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return;
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return;
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}
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}
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#endif
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RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height,
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RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height,
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m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
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m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
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