MetalDevice: Fix depth not storing
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1a5865bf95
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@ -1778,6 +1778,7 @@ void MetalDevice::BeginRenderPass()
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{
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{
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MetalTexture* const RT = m_current_render_targets[i];
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MetalTexture* const RT = m_current_render_targets[i];
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desc.colorAttachments[i].texture = RT->GetMTLTexture();
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desc.colorAttachments[i].texture = RT->GetMTLTexture();
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desc.colorAttachments[i].storeAction = MTLStoreActionStore;
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RT->SetUseFenceCounter(m_current_fence_counter);
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RT->SetUseFenceCounter(m_current_fence_counter);
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switch (RT->GetState())
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switch (RT->GetState())
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@ -1814,6 +1815,7 @@ void MetalDevice::BeginRenderPass()
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if (MetalTexture* DS = m_current_depth_target)
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if (MetalTexture* DS = m_current_depth_target)
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{
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{
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desc.depthAttachment.texture = m_current_depth_target->GetMTLTexture();
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desc.depthAttachment.texture = m_current_depth_target->GetMTLTexture();
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desc.depthAttachment.storeAction = MTLStoreActionStore;
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DS->SetUseFenceCounter(m_current_fence_counter);
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DS->SetUseFenceCounter(m_current_fence_counter);
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switch (DS->GetState())
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switch (DS->GetState())
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