System: Don't empty buffers on state load
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@ -1859,7 +1859,6 @@ bool System::DoLoadState(ByteStream* state, bool force_software_renderer, bool u
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if (s_state == State::Starting)
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if (s_state == State::Starting)
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s_state = State::Running;
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s_state = State::Running;
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SPU::GetOutputStream()->EmptyBuffer();
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ResetPerformanceCounters();
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ResetPerformanceCounters();
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ResetThrottler();
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ResetThrottler();
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return true;
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return true;
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