GPU/SW: Use no_unique_address for potentially-unused varyings
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@ -100,6 +100,13 @@ char (&__countof_ArraySizeHelper(T (&array)[N]))[N];
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#define RESTRICT __restrict__
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#endif
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// msvc requires a different attribute, of course
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#ifdef _MSC_VER
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#define NO_UNIQUE_ADDRESS [[msvc::no_unique_address]]
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#else
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#define NO_UNIQUE_ADDRESS [[no_unique_address]]
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#endif
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// disable warnings that show up at warning level 4
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// TODO: Move to build system instead
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#ifdef _MSC_VER
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@ -477,12 +477,12 @@ struct PixelVectors
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GSVectorNi mask_and;
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GSVectorNi mask_or;
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typename std::conditional_t<texture_enable, GSVectorNi, UnusedField> texture_window_and_x;
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typename std::conditional_t<texture_enable, GSVectorNi, UnusedField> texture_window_or_x;
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typename std::conditional_t<texture_enable, GSVectorNi, UnusedField> texture_window_and_y;
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typename std::conditional_t<texture_enable, GSVectorNi, UnusedField> texture_window_or_y;
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typename std::conditional_t<texture_enable, GSVectorNi, UnusedField> texture_base_x;
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typename std::conditional_t<texture_enable, GSVectorNi, UnusedField> texture_base_y;
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NO_UNIQUE_ADDRESS typename std::conditional_t<texture_enable, GSVectorNi, UnusedField> texture_window_and_x;
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NO_UNIQUE_ADDRESS typename std::conditional_t<texture_enable, GSVectorNi, UnusedField> texture_window_or_x;
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NO_UNIQUE_ADDRESS typename std::conditional_t<texture_enable, GSVectorNi, UnusedField> texture_window_and_y;
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NO_UNIQUE_ADDRESS typename std::conditional_t<texture_enable, GSVectorNi, UnusedField> texture_window_or_y;
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NO_UNIQUE_ADDRESS typename std::conditional_t<texture_enable, GSVectorNi, UnusedField> texture_base_x;
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NO_UNIQUE_ADDRESS typename std::conditional_t<texture_enable, GSVectorNi, UnusedField> texture_base_y;
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PixelVectors(const GPUBackendDrawCommand* cmd)
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{
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