SaveStateSelectorUI: Make less ugly

This commit is contained in:
Stenzek 2023-12-12 23:19:33 +10:00
parent dbaf49e4d4
commit c467825791
No known key found for this signature in database
4 changed files with 231 additions and 63 deletions

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@ -1,6 +1,8 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#define IMGUI_DEFINE_MATH_OPERATORS
#include "imgui_overlays.h"
#include "cdrom.h"
#include "controller.h"
@ -16,15 +18,18 @@
#include "util/audio_stream.h"
#include "util/gpu_device.h"
#include "util/imgui_animated.h"
#include "util/imgui_fullscreen.h"
#include "util/imgui_manager.h"
#include "util/input_manager.h"
#include "common/align.h"
#include "common/assert.h"
#include "common/easing.h"
#include "common/file_system.h"
#include "common/intrin.h"
#include "common/log.h"
#include "common/path.h"
#include "common/string_util.h"
#include "common/timer.h"
@ -51,10 +56,6 @@ static void DrawEnhancementsOverlay();
static void DrawInputsOverlay();
} // namespace ImGuiManager
namespace SaveStateSelectorUI {
static void Draw();
}
static std::tuple<float, float> GetMinMax(std::span<const float> values)
{
#if defined(CPU_ARCH_SSE)
@ -122,8 +123,6 @@ static std::tuple<float, float> GetMinMax(std::span<const float> values)
#endif
}
static bool s_save_state_selector_ui_open = false;
void Host::DisplayLoadingScreen(const char* message, int progress_min /*= -1*/, int progress_max /*= -1*/,
int progress_value /*= -1*/)
{
@ -240,16 +239,6 @@ void ImGuiManager::RenderTextOverlays()
}
}
void ImGuiManager::RenderOverlayWindows()
{
const System::State state = System::GetState();
if (state != System::State::Shutdown)
{
if (s_save_state_selector_ui_open)
SaveStateSelectorUI::Draw();
}
}
void ImGuiManager::FormatProcessorStat(SmallStringBase& text, double usage, double time)
{
// Some values, such as GPU (and even CPU to some extent) can be out of phase with the wall clock,
@ -663,6 +652,7 @@ void ImGuiManager::DrawInputsOverlay()
}
namespace SaveStateSelectorUI {
namespace {
struct ListEntry
{
std::string path;
@ -673,11 +663,13 @@ struct ListEntry
s32 slot;
bool global;
};
} // namespace
static void InitializePlaceholderListEntry(ListEntry* li, std::string path, s32 slot, bool global);
static void InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, std::string path, s32 slot, bool global);
static void RefreshHotkeyLegend();
static void Draw();
static std::string s_load_legend;
static std::string s_save_legend;
@ -687,26 +679,33 @@ static std::string s_next_legend;
static std::vector<ListEntry> s_slots;
static u32 s_current_selection = 0;
static Common::Timer s_open_timer;
static float s_open_time = 0.0f;
static float s_close_time = 0.0f;
static ImAnimatedFloat s_scroll_animated;
static ImAnimatedFloat s_background_animated;
static bool s_open = false;
} // namespace SaveStateSelectorUI
void SaveStateSelectorUI::Open(float open_time /* = DEFAULT_OPEN_TIME */)
{
s_open_timer.Reset();
s_open_time = open_time;
s_open_time = 0.0f;
s_close_time = open_time;
if (s_save_state_selector_ui_open)
if (s_open)
return;
s_save_state_selector_ui_open = true;
s_scroll_animated.Reset(0.0f);
s_background_animated.Reset(0.0f);
s_open = true;
RefreshList();
RefreshHotkeyLegend();
}
void SaveStateSelectorUI::Close(bool reset_slot)
{
s_save_state_selector_ui_open = false;
s_open = false;
s_load_legend = {};
s_save_legend = {};
s_prev_legend = {};
@ -775,14 +774,9 @@ void SaveStateSelectorUI::DestroyTextures()
void SaveStateSelectorUI::RefreshHotkeyLegend()
{
auto format_legend_entry = [](std::string_view setting, std::string_view caption) {
auto slash_pos = setting.find_first_of('/');
if (slash_pos != setting.npos)
{
setting = setting.substr(slash_pos + 1);
}
return fmt::format("{} - {}", setting, caption);
auto format_legend_entry = [](std::string binding, std::string_view caption) {
InputManager::PrettifyInputBinding(binding);
return fmt::format("{} - {}", binding, caption);
};
s_load_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "LoadSelectedSaveState"),
@ -797,19 +791,19 @@ void SaveStateSelectorUI::RefreshHotkeyLegend()
void SaveStateSelectorUI::SelectNextSlot()
{
if (!s_save_state_selector_ui_open)
if (!s_open)
Open();
s_open_timer.Reset();
s_open_time = 0.0f;
s_current_selection = (s_current_selection == static_cast<u32>(s_slots.size() - 1)) ? 0 : (s_current_selection + 1);
}
void SaveStateSelectorUI::SelectPreviousSlot()
{
if (!s_save_state_selector_ui_open)
if (!s_open)
Open();
s_open_timer.Reset();
s_open_time = 0.0f;
s_current_selection =
(s_current_selection == 0) ? (static_cast<u32>(s_slots.size()) - 1u) : (s_current_selection - 1);
}
@ -820,7 +814,9 @@ void SaveStateSelectorUI::InitializeListEntry(ListEntry* li, ExtendedSaveStateIn
li->title = std::move(ssi->title);
li->serial = std::move(ssi->serial);
li->path = std::move(path);
li->formatted_timestamp = fmt::format("{:%c}", fmt::localtime(ssi->timestamp));
li->formatted_timestamp =
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "Saved at {0:%H:%M:%S} on {0:%a} {0:%Y/%m/%d}."),
fmt::localtime(ssi->timestamp));
li->slot = slot;
li->global = global;
@ -870,16 +866,21 @@ void SaveStateSelectorUI::InitializePlaceholderListEntry(ListEntry* li, std::str
void SaveStateSelectorUI::Draw()
{
const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
const float window_width = ImGui::GetIO().DisplaySize.x * (2.0f / 3.0f);
const float window_height = ImGui::GetIO().DisplaySize.y * 0.5f;
const float rounding = 4.0f * framebuffer_scale;
ImGui::SetNextWindowSize(ImVec2(window_width, window_height), ImGuiCond_Always);
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f),
ImGuiCond_Always, ImVec2(0.5f, 0.5f));
static constexpr float SCROLL_ANIMATION_TIME = 0.25f;
static constexpr float BG_ANIMATION_TIME = 0.15f;
const auto& io = ImGui::GetIO();
const float scale = ImGuiManager::GetGlobalScale();
const float width = (600.0f * scale);
const float height = (420.0f * scale);
const float padding_and_rounding = 15.0f * scale;
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, padding_and_rounding);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(padding_and_rounding, padding_and_rounding));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.11f, 0.15f, 0.17f, 0.8f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, rounding);
ImGui::SetNextWindowSize(ImVec2(width, height), ImGuiCond_Always);
ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_Always,
ImVec2(0.5f, 0.5f));
if (ImGui::Begin("##save_state_selector", nullptr,
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
@ -887,14 +888,17 @@ void SaveStateSelectorUI::Draw()
{
// Leave 2 lines for the legend
const float legend_margin = ImGui::GetFontSize() * 2.0f + ImGui::GetStyle().ItemSpacing.y * 3.0f;
const float padding = 10.0f * framebuffer_scale;
const float padding = 10.0f * scale;
ImGui::BeginChild("##item_list", ImVec2(0, -legend_margin), false,
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar);
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoBackground);
{
const ImVec2 image_size = ImVec2(128.0f * framebuffer_scale, (128.0f / (4.0f / 3.0f)) * framebuffer_scale);
const float item_height = image_size.y + padding * 2.0f;
const ImVec2 image_size = ImVec2(128.0f * scale, (128.0f / (4.0f / 3.0f)) * scale);
const float item_width = std::floor(width - (padding_and_rounding * 2.0f) - ImGui::GetStyle().ScrollbarSize);
const float item_height = std::floor(image_size.y + padding * 2.0f);
const float text_indent = image_size.x + padding + padding;
std::optional<ImRect> scroll_rect;
for (size_t i = 0; i < s_slots.size(); i++)
{
@ -904,11 +908,38 @@ void SaveStateSelectorUI::Draw()
if (i == s_current_selection)
{
ImGui::SetCursorPosY(y_start);
ImGui::SetScrollHereY();
const ImVec2 p_start(ImGui::GetCursorScreenPos());
const ImVec2 p_end(p_start.x + window_width, p_start.y + item_height);
ImGui::GetWindowDrawList()->AddRectFilled(p_start, p_end, ImColor(0.22f, 0.30f, 0.34f, 0.9f), rounding);
const ImVec2 p_end(p_start.x + item_width, p_start.y + item_height);
const ImRect item_rect(p_start, p_end);
const ImRect& window_rect = ImGui::GetCurrentWindow()->ClipRect;
if (!window_rect.Contains(item_rect))
{
float scroll_target = ImGui::GetScrollY();
if (item_rect.Min.y < window_rect.Min.y)
scroll_target = (ImGui::GetScrollY() - (window_rect.Min.y - item_rect.Min.y));
else if (item_rect.Max.y > window_rect.Max.y)
scroll_target = (ImGui::GetScrollY() + (item_rect.Max.y - window_rect.Max.y));
if (scroll_target != s_scroll_animated.GetEndValue())
s_scroll_animated.Start(ImGui::GetScrollY(), scroll_target, SCROLL_ANIMATION_TIME);
}
if (s_scroll_animated.IsActive())
ImGui::SetScrollY(s_scroll_animated.UpdateAndGetValue());
if (s_background_animated.GetEndValue() != p_start.y)
s_background_animated.Start(s_background_animated.UpdateAndGetValue(), p_start.y, BG_ANIMATION_TIME);
ImVec2 highlight_pos;
if (s_background_animated.IsActive())
highlight_pos = ImVec2(p_start.x, s_background_animated.UpdateAndGetValue());
else
highlight_pos = p_start;
ImGui::GetWindowDrawList()->AddRectFilled(highlight_pos,
ImVec2(highlight_pos.x + item_width, highlight_pos.y + item_height),
ImColor(0.22f, 0.30f, 0.34f, 0.9f), padding_and_rounding);
}
if (entry.preview_texture)
@ -922,30 +953,37 @@ void SaveStateSelectorUI::Draw()
ImGui::Indent(text_indent);
ImGui::TextUnformatted(TinyString::from_fmt(entry.global ?
TRANSLATE_FS("SaveStateSelectorUI", "Global Slot {}") :
TRANSLATE_FS("SaveStateSelectorUI", "Game Slot {}"),
entry.slot)
.c_str());
if (!entry.formatted_timestamp.empty())
{
if (entry.global)
{
ImGui::Text(TRANSLATE("SaveStateSelectorUI", "Global Slot %d"), entry.slot);
}
else if (entry.serial.empty())
{
ImGui::Text(TRANSLATE("SaveStateSelectorUI", "Game Slot %d"), entry.slot);
ImGui::TextUnformatted(entry.title.c_str());
ImGui::TextUnformatted(entry.formatted_timestamp.c_str());
}
else
{
ImGui::Text(TRANSLATE("SaveStateSelectorUI", "%s Slot %d"), entry.serial.c_str(), entry.slot);
ImGui::TextUnformatted(TRANSLATE("SaveStateSelectorUI", "No save present in this slot."));
}
ImGui::TextUnformatted(entry.title.c_str());
ImGui::TextUnformatted(entry.formatted_timestamp.c_str());
ImGui::TextUnformatted(entry.path.c_str());
const std::string_view filename = Path::GetFileName(entry.path);
ImGui::PushFont(ImGuiManager::GetFixedFont());
ImGui::TextUnformatted(filename.data(), filename.data() + filename.length());
ImGui::PopFont();
ImGui::Unindent(text_indent);
ImGui::SetCursorPosY(y_start);
ImGui::ItemSize(ImVec2(item_width, item_height));
}
}
ImGui::EndChild();
ImGui::BeginChild("##legend", ImVec2(0, 0), false,
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoScrollbar);
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoBackground);
{
ImGui::SetCursorPosX(padding);
ImGui::BeginTable("table", 2);
@ -969,7 +1007,8 @@ void SaveStateSelectorUI::Draw()
ImGui::PopStyleColor();
// auto-close
if (s_open_timer.GetTimeSeconds() >= s_open_time)
s_open_time += io.DeltaTime;
if (s_open_time >= s_close_time)
Close();
}
@ -990,3 +1029,13 @@ void SaveStateSelectorUI::SaveCurrentSlot()
System::SaveState(s_slots[s_current_selection].path.c_str(), g_settings.create_save_state_backups);
Close();
}
void ImGuiManager::RenderOverlayWindows()
{
const System::State state = System::GetState();
if (state != System::State::Shutdown)
{
if (SaveStateSelectorUI::s_open)
SaveStateSelectorUI::Draw();
}
}

117
src/util/imgui_animated.h Normal file
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@ -0,0 +1,117 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include "common/easing.h"
#include "imgui.h"
#include "imgui_internal.h"
#include <algorithm>
class ImAnimatedFloat
{
public:
ImAnimatedFloat() = default;
bool IsActive() const { return (m_current_value != m_end_value); }
float GetCurrentValue() const { return m_current_value; }
float GetStartValue() const { return m_start_value; }
float GetEndValue() const { return m_end_value; }
void Stop() { m_end_value = m_current_value; }
void SetEndValue(float end_value) { m_end_value = end_value; }
void Reset(float value)
{
m_current_value = value;
m_start_value = value;
m_end_value = value;
}
float UpdateAndGetValue()
{
if (m_current_value == m_end_value)
return m_current_value;
m_elapsed_time += ImGui::GetIO().DeltaTime;
const float frac = std::min(0.05f + Easing::OutExpo(m_elapsed_time / m_duration), 1.0f);
m_current_value = std::clamp(m_start_value + ((m_end_value - m_start_value) * frac),
std::min(m_start_value, m_end_value), std::max(m_start_value, m_end_value));
return m_current_value;
}
void Start(float start_value, float end_value, float duration)
{
m_current_value = start_value;
m_start_value = start_value;
m_end_value = end_value;
m_elapsed_time = 0.0f;
m_duration = duration;
}
private:
float m_current_value = 0.0f;
float m_start_value = 0.0f;
float m_end_value = 0.0f;
float m_elapsed_time = 0.0f;
float m_duration = 1.0f;
};
class ImAnimatedVec2
{
public:
ImAnimatedVec2() = default;
bool IsActive() const { return (m_current_value.x != m_end_value.x || m_current_value.y != m_end_value.y); }
const ImVec2& GetCurrentValue() const { return m_current_value; }
const ImVec2& GetStartValue() const { return m_start_value; }
const ImVec2& GetEndValue() const { return m_end_value; }
void Stop() { m_end_value = m_current_value; }
void SetEndValue(const ImVec2& end_value) { m_end_value = end_value; }
void Reset(const ImVec2& value)
{
m_current_value = value;
m_start_value = value;
m_end_value = value;
}
const ImVec2& UpdateAndGetValue()
{
if (m_current_value.x == m_end_value.x && m_current_value.y == m_end_value.y)
return m_current_value;
m_elapsed_time += ImGui::GetIO().DeltaTime;
const float frac = std::min(0.05f + Easing::OutExpo(m_elapsed_time / m_duration), 1.0f);
m_current_value = ImClamp(ImLerp(m_start_value, m_end_value, frac), ImMin(m_start_value, m_end_value),
ImMax(m_start_value, m_end_value));
return m_current_value;
}
void Start(const ImVec2& start_value, const ImVec2& end_value, float duration)
{
if (start_value.x > 100000.0)
__debugbreak();
m_current_value = start_value;
m_start_value = start_value;
m_end_value = end_value;
m_elapsed_time = 0.0f;
m_duration = duration;
}
private:
ImVec2 m_current_value = {};
ImVec2 m_start_value = {};
ImVec2 m_end_value = {};
float m_elapsed_time = 0.0f;
float m_duration = 1.0f;
};

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@ -2,6 +2,7 @@
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\dep\msvc\vsprops\Configurations.props" />
<ItemGroup>
<ClInclude Include="imgui_animated.h" />
<ClInclude Include="audio_stream.h" />
<ClInclude Include="cd_image.h" />
<ClInclude Include="cd_image_hasher.h" />

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@ -71,6 +71,7 @@
<ClInclude Include="http_downloader_winhttp.h" />
<ClInclude Include="http_downloader.h" />
<ClInclude Include="gpu_framebuffer_manager.h" />
<ClInclude Include="imgui_animated.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="jit_code_buffer.cpp" />