SaveStateSelectorUI: Make less ugly
This commit is contained in:
parent
dbaf49e4d4
commit
c467825791
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@ -1,6 +1,8 @@
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include "imgui_overlays.h"
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#include "cdrom.h"
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#include "controller.h"
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@ -16,15 +18,18 @@
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#include "util/audio_stream.h"
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#include "util/gpu_device.h"
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#include "util/imgui_animated.h"
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#include "util/imgui_fullscreen.h"
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#include "util/imgui_manager.h"
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#include "util/input_manager.h"
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#include "common/align.h"
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#include "common/assert.h"
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#include "common/easing.h"
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#include "common/file_system.h"
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#include "common/intrin.h"
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#include "common/log.h"
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#include "common/path.h"
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#include "common/string_util.h"
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#include "common/timer.h"
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@ -51,10 +56,6 @@ static void DrawEnhancementsOverlay();
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static void DrawInputsOverlay();
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} // namespace ImGuiManager
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namespace SaveStateSelectorUI {
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static void Draw();
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}
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static std::tuple<float, float> GetMinMax(std::span<const float> values)
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{
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#if defined(CPU_ARCH_SSE)
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@ -122,8 +123,6 @@ static std::tuple<float, float> GetMinMax(std::span<const float> values)
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#endif
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}
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static bool s_save_state_selector_ui_open = false;
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void Host::DisplayLoadingScreen(const char* message, int progress_min /*= -1*/, int progress_max /*= -1*/,
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int progress_value /*= -1*/)
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{
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@ -240,16 +239,6 @@ void ImGuiManager::RenderTextOverlays()
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}
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}
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void ImGuiManager::RenderOverlayWindows()
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{
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const System::State state = System::GetState();
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if (state != System::State::Shutdown)
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{
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if (s_save_state_selector_ui_open)
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SaveStateSelectorUI::Draw();
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}
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}
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void ImGuiManager::FormatProcessorStat(SmallStringBase& text, double usage, double time)
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{
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// Some values, such as GPU (and even CPU to some extent) can be out of phase with the wall clock,
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@ -663,6 +652,7 @@ void ImGuiManager::DrawInputsOverlay()
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}
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namespace SaveStateSelectorUI {
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namespace {
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struct ListEntry
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{
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std::string path;
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@ -673,11 +663,13 @@ struct ListEntry
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s32 slot;
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bool global;
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};
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} // namespace
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static void InitializePlaceholderListEntry(ListEntry* li, std::string path, s32 slot, bool global);
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static void InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, std::string path, s32 slot, bool global);
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static void RefreshHotkeyLegend();
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static void Draw();
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static std::string s_load_legend;
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static std::string s_save_legend;
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@ -687,26 +679,33 @@ static std::string s_next_legend;
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static std::vector<ListEntry> s_slots;
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static u32 s_current_selection = 0;
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static Common::Timer s_open_timer;
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static float s_open_time = 0.0f;
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static float s_close_time = 0.0f;
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static ImAnimatedFloat s_scroll_animated;
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static ImAnimatedFloat s_background_animated;
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static bool s_open = false;
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} // namespace SaveStateSelectorUI
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void SaveStateSelectorUI::Open(float open_time /* = DEFAULT_OPEN_TIME */)
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{
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s_open_timer.Reset();
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s_open_time = open_time;
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s_open_time = 0.0f;
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s_close_time = open_time;
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if (s_save_state_selector_ui_open)
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if (s_open)
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return;
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s_save_state_selector_ui_open = true;
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s_scroll_animated.Reset(0.0f);
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s_background_animated.Reset(0.0f);
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s_open = true;
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RefreshList();
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RefreshHotkeyLegend();
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}
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void SaveStateSelectorUI::Close(bool reset_slot)
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{
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s_save_state_selector_ui_open = false;
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s_open = false;
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s_load_legend = {};
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s_save_legend = {};
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s_prev_legend = {};
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@ -775,14 +774,9 @@ void SaveStateSelectorUI::DestroyTextures()
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void SaveStateSelectorUI::RefreshHotkeyLegend()
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{
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auto format_legend_entry = [](std::string_view setting, std::string_view caption) {
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auto slash_pos = setting.find_first_of('/');
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if (slash_pos != setting.npos)
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{
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setting = setting.substr(slash_pos + 1);
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}
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return fmt::format("{} - {}", setting, caption);
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auto format_legend_entry = [](std::string binding, std::string_view caption) {
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InputManager::PrettifyInputBinding(binding);
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return fmt::format("{} - {}", binding, caption);
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};
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s_load_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "LoadSelectedSaveState"),
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@ -797,19 +791,19 @@ void SaveStateSelectorUI::RefreshHotkeyLegend()
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void SaveStateSelectorUI::SelectNextSlot()
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{
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if (!s_save_state_selector_ui_open)
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if (!s_open)
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Open();
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s_open_timer.Reset();
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s_open_time = 0.0f;
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s_current_selection = (s_current_selection == static_cast<u32>(s_slots.size() - 1)) ? 0 : (s_current_selection + 1);
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}
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void SaveStateSelectorUI::SelectPreviousSlot()
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{
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if (!s_save_state_selector_ui_open)
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if (!s_open)
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Open();
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s_open_timer.Reset();
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s_open_time = 0.0f;
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s_current_selection =
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(s_current_selection == 0) ? (static_cast<u32>(s_slots.size()) - 1u) : (s_current_selection - 1);
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}
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@ -820,7 +814,9 @@ void SaveStateSelectorUI::InitializeListEntry(ListEntry* li, ExtendedSaveStateIn
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li->title = std::move(ssi->title);
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li->serial = std::move(ssi->serial);
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li->path = std::move(path);
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li->formatted_timestamp = fmt::format("{:%c}", fmt::localtime(ssi->timestamp));
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li->formatted_timestamp =
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fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "Saved at {0:%H:%M:%S} on {0:%a} {0:%Y/%m/%d}."),
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fmt::localtime(ssi->timestamp));
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li->slot = slot;
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li->global = global;
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@ -870,16 +866,21 @@ void SaveStateSelectorUI::InitializePlaceholderListEntry(ListEntry* li, std::str
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void SaveStateSelectorUI::Draw()
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{
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const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
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const float window_width = ImGui::GetIO().DisplaySize.x * (2.0f / 3.0f);
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const float window_height = ImGui::GetIO().DisplaySize.y * 0.5f;
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const float rounding = 4.0f * framebuffer_scale;
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ImGui::SetNextWindowSize(ImVec2(window_width, window_height), ImGuiCond_Always);
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ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f),
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ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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static constexpr float SCROLL_ANIMATION_TIME = 0.25f;
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static constexpr float BG_ANIMATION_TIME = 0.15f;
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const auto& io = ImGui::GetIO();
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const float scale = ImGuiManager::GetGlobalScale();
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const float width = (600.0f * scale);
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const float height = (420.0f * scale);
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const float padding_and_rounding = 15.0f * scale;
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, padding_and_rounding);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(padding_and_rounding, padding_and_rounding));
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.11f, 0.15f, 0.17f, 0.8f));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, rounding);
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ImGui::SetNextWindowSize(ImVec2(width, height), ImGuiCond_Always);
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ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_Always,
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ImVec2(0.5f, 0.5f));
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if (ImGui::Begin("##save_state_selector", nullptr,
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ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
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@ -887,14 +888,17 @@ void SaveStateSelectorUI::Draw()
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{
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// Leave 2 lines for the legend
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const float legend_margin = ImGui::GetFontSize() * 2.0f + ImGui::GetStyle().ItemSpacing.y * 3.0f;
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const float padding = 10.0f * framebuffer_scale;
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const float padding = 10.0f * scale;
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ImGui::BeginChild("##item_list", ImVec2(0, -legend_margin), false,
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ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar);
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ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
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ImGuiWindowFlags_NoBackground);
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{
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const ImVec2 image_size = ImVec2(128.0f * framebuffer_scale, (128.0f / (4.0f / 3.0f)) * framebuffer_scale);
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const float item_height = image_size.y + padding * 2.0f;
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const ImVec2 image_size = ImVec2(128.0f * scale, (128.0f / (4.0f / 3.0f)) * scale);
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const float item_width = std::floor(width - (padding_and_rounding * 2.0f) - ImGui::GetStyle().ScrollbarSize);
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const float item_height = std::floor(image_size.y + padding * 2.0f);
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const float text_indent = image_size.x + padding + padding;
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std::optional<ImRect> scroll_rect;
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for (size_t i = 0; i < s_slots.size(); i++)
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{
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if (i == s_current_selection)
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{
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ImGui::SetCursorPosY(y_start);
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ImGui::SetScrollHereY();
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const ImVec2 p_start(ImGui::GetCursorScreenPos());
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const ImVec2 p_end(p_start.x + window_width, p_start.y + item_height);
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ImGui::GetWindowDrawList()->AddRectFilled(p_start, p_end, ImColor(0.22f, 0.30f, 0.34f, 0.9f), rounding);
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const ImVec2 p_end(p_start.x + item_width, p_start.y + item_height);
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const ImRect item_rect(p_start, p_end);
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const ImRect& window_rect = ImGui::GetCurrentWindow()->ClipRect;
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if (!window_rect.Contains(item_rect))
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{
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float scroll_target = ImGui::GetScrollY();
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if (item_rect.Min.y < window_rect.Min.y)
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scroll_target = (ImGui::GetScrollY() - (window_rect.Min.y - item_rect.Min.y));
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else if (item_rect.Max.y > window_rect.Max.y)
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scroll_target = (ImGui::GetScrollY() + (item_rect.Max.y - window_rect.Max.y));
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if (scroll_target != s_scroll_animated.GetEndValue())
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s_scroll_animated.Start(ImGui::GetScrollY(), scroll_target, SCROLL_ANIMATION_TIME);
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}
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if (s_scroll_animated.IsActive())
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ImGui::SetScrollY(s_scroll_animated.UpdateAndGetValue());
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if (s_background_animated.GetEndValue() != p_start.y)
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s_background_animated.Start(s_background_animated.UpdateAndGetValue(), p_start.y, BG_ANIMATION_TIME);
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ImVec2 highlight_pos;
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if (s_background_animated.IsActive())
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highlight_pos = ImVec2(p_start.x, s_background_animated.UpdateAndGetValue());
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else
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highlight_pos = p_start;
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ImGui::GetWindowDrawList()->AddRectFilled(highlight_pos,
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ImVec2(highlight_pos.x + item_width, highlight_pos.y + item_height),
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ImColor(0.22f, 0.30f, 0.34f, 0.9f), padding_and_rounding);
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}
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if (entry.preview_texture)
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@ -922,30 +953,37 @@ void SaveStateSelectorUI::Draw()
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ImGui::Indent(text_indent);
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if (entry.global)
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ImGui::TextUnformatted(TinyString::from_fmt(entry.global ?
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TRANSLATE_FS("SaveStateSelectorUI", "Global Slot {}") :
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TRANSLATE_FS("SaveStateSelectorUI", "Game Slot {}"),
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entry.slot)
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.c_str());
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if (!entry.formatted_timestamp.empty())
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{
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ImGui::Text(TRANSLATE("SaveStateSelectorUI", "Global Slot %d"), entry.slot);
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}
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else if (entry.serial.empty())
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{
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ImGui::Text(TRANSLATE("SaveStateSelectorUI", "Game Slot %d"), entry.slot);
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if (entry.global)
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ImGui::TextUnformatted(entry.title.c_str());
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ImGui::TextUnformatted(entry.formatted_timestamp.c_str());
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}
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else
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{
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ImGui::Text(TRANSLATE("SaveStateSelectorUI", "%s Slot %d"), entry.serial.c_str(), entry.slot);
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ImGui::TextUnformatted(TRANSLATE("SaveStateSelectorUI", "No save present in this slot."));
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}
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ImGui::TextUnformatted(entry.title.c_str());
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ImGui::TextUnformatted(entry.formatted_timestamp.c_str());
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ImGui::TextUnformatted(entry.path.c_str());
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const std::string_view filename = Path::GetFileName(entry.path);
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ImGui::PushFont(ImGuiManager::GetFixedFont());
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ImGui::TextUnformatted(filename.data(), filename.data() + filename.length());
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ImGui::PopFont();
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ImGui::Unindent(text_indent);
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ImGui::SetCursorPosY(y_start);
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ImGui::ItemSize(ImVec2(item_width, item_height));
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}
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}
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ImGui::EndChild();
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ImGui::BeginChild("##legend", ImVec2(0, 0), false,
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ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
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ImGuiWindowFlags_NoScrollbar);
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoBackground);
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{
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ImGui::SetCursorPosX(padding);
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ImGui::BeginTable("table", 2);
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ImGui::PopStyleColor();
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// auto-close
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if (s_open_timer.GetTimeSeconds() >= s_open_time)
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s_open_time += io.DeltaTime;
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if (s_open_time >= s_close_time)
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Close();
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}
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@ -990,3 +1029,13 @@ void SaveStateSelectorUI::SaveCurrentSlot()
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System::SaveState(s_slots[s_current_selection].path.c_str(), g_settings.create_save_state_backups);
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Close();
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}
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void ImGuiManager::RenderOverlayWindows()
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{
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const System::State state = System::GetState();
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if (state != System::State::Shutdown)
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{
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if (SaveStateSelectorUI::s_open)
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SaveStateSelectorUI::Draw();
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}
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}
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@ -0,0 +1,117 @@
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include "common/easing.h"
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#include "imgui.h"
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#include "imgui_internal.h"
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#include <algorithm>
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class ImAnimatedFloat
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{
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public:
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ImAnimatedFloat() = default;
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bool IsActive() const { return (m_current_value != m_end_value); }
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float GetCurrentValue() const { return m_current_value; }
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float GetStartValue() const { return m_start_value; }
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float GetEndValue() const { return m_end_value; }
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void Stop() { m_end_value = m_current_value; }
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void SetEndValue(float end_value) { m_end_value = end_value; }
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void Reset(float value)
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{
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m_current_value = value;
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m_start_value = value;
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m_end_value = value;
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}
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float UpdateAndGetValue()
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{
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if (m_current_value == m_end_value)
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return m_current_value;
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m_elapsed_time += ImGui::GetIO().DeltaTime;
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const float frac = std::min(0.05f + Easing::OutExpo(m_elapsed_time / m_duration), 1.0f);
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m_current_value = std::clamp(m_start_value + ((m_end_value - m_start_value) * frac),
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std::min(m_start_value, m_end_value), std::max(m_start_value, m_end_value));
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return m_current_value;
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}
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void Start(float start_value, float end_value, float duration)
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{
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m_current_value = start_value;
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m_start_value = start_value;
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m_end_value = end_value;
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m_elapsed_time = 0.0f;
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m_duration = duration;
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}
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private:
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float m_current_value = 0.0f;
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float m_start_value = 0.0f;
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float m_end_value = 0.0f;
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float m_elapsed_time = 0.0f;
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float m_duration = 1.0f;
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};
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class ImAnimatedVec2
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{
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public:
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ImAnimatedVec2() = default;
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|
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bool IsActive() const { return (m_current_value.x != m_end_value.x || m_current_value.y != m_end_value.y); }
|
||||
const ImVec2& GetCurrentValue() const { return m_current_value; }
|
||||
const ImVec2& GetStartValue() const { return m_start_value; }
|
||||
const ImVec2& GetEndValue() const { return m_end_value; }
|
||||
|
||||
void Stop() { m_end_value = m_current_value; }
|
||||
void SetEndValue(const ImVec2& end_value) { m_end_value = end_value; }
|
||||
|
||||
void Reset(const ImVec2& value)
|
||||
{
|
||||
m_current_value = value;
|
||||
m_start_value = value;
|
||||
m_end_value = value;
|
||||
}
|
||||
|
||||
const ImVec2& UpdateAndGetValue()
|
||||
{
|
||||
if (m_current_value.x == m_end_value.x && m_current_value.y == m_end_value.y)
|
||||
return m_current_value;
|
||||
|
||||
m_elapsed_time += ImGui::GetIO().DeltaTime;
|
||||
|
||||
const float frac = std::min(0.05f + Easing::OutExpo(m_elapsed_time / m_duration), 1.0f);
|
||||
m_current_value = ImClamp(ImLerp(m_start_value, m_end_value, frac), ImMin(m_start_value, m_end_value),
|
||||
ImMax(m_start_value, m_end_value));
|
||||
return m_current_value;
|
||||
}
|
||||
|
||||
void Start(const ImVec2& start_value, const ImVec2& end_value, float duration)
|
||||
{
|
||||
if (start_value.x > 100000.0)
|
||||
__debugbreak();
|
||||
m_current_value = start_value;
|
||||
m_start_value = start_value;
|
||||
m_end_value = end_value;
|
||||
m_elapsed_time = 0.0f;
|
||||
m_duration = duration;
|
||||
}
|
||||
|
||||
private:
|
||||
ImVec2 m_current_value = {};
|
||||
ImVec2 m_start_value = {};
|
||||
ImVec2 m_end_value = {};
|
||||
float m_elapsed_time = 0.0f;
|
||||
float m_duration = 1.0f;
|
||||
};
|
|
@ -2,6 +2,7 @@
|
|||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="..\..\dep\msvc\vsprops\Configurations.props" />
|
||||
<ItemGroup>
|
||||
<ClInclude Include="imgui_animated.h" />
|
||||
<ClInclude Include="audio_stream.h" />
|
||||
<ClInclude Include="cd_image.h" />
|
||||
<ClInclude Include="cd_image_hasher.h" />
|
||||
|
|
|
@ -71,6 +71,7 @@
|
|||
<ClInclude Include="http_downloader_winhttp.h" />
|
||||
<ClInclude Include="http_downloader.h" />
|
||||
<ClInclude Include="gpu_framebuffer_manager.h" />
|
||||
<ClInclude Include="imgui_animated.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="jit_code_buffer.cpp" />
|
||||
|
|
Loading…
Reference in New Issue