From c2eed018c1c6fcd4ae8ce482fc35038e20ba041d Mon Sep 17 00:00:00 2001 From: Ilham Nurjaman Date: Tue, 11 Jun 2024 11:06:37 +0700 Subject: [PATCH] Indonesian Translation (#3221) --- .../translations/duckstation-qt_id.ts | 12313 +++++++++------- 1 file changed, 7325 insertions(+), 4988 deletions(-) diff --git a/src/duckstation-qt/translations/duckstation-qt_id.ts b/src/duckstation-qt/translations/duckstation-qt_id.ts index 90c3973d2..557e8ff64 100644 --- a/src/duckstation-qt/translations/duckstation-qt_id.ts +++ b/src/duckstation-qt/translations/duckstation-qt_id.ts @@ -1,18 +1,8 @@ - + AboutDialog - - - About DuckStation - Tentang DuckStation - - - - DuckStation - DuckStation - %1 (%2) @@ -21,17 +11,17 @@ DuckStation is a free and open-source simulator/emulator of the Sony PlayStation<span style="vertical-align:super;">TM</span> console, focusing on playability, speed, and long-term maintainability. - DuckStation adalah simulator/emulator sumber terbuka dan gratis untuk konsol Sony PlayStation<span style="vertical-align:super;">TM</span>, yang berfokus pada kecepatan, dan pemeliharaan jangka panjang. + Authors - Pembuat + Icon by - Ikon Oleh + @@ -41,12 +31,22 @@ DuckStation Third-Party Notices - Pemberitahuan Pihak Ketiga DuckStation + Missing thirdparty.html file. You should request it from where-ever you obtained DuckStation. - File thirdparty.html hilang. Anda harus memintanya dari mana pun Anda memperoleh DuckStation. + + + + + About DuckStation + + + + + DuckStation + @@ -66,7 +66,7 @@ Please enter your user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead. - Masukkan nama pengguna dan kata sandi akun retroachievements.org Anda di bawah ini. Kata sandi Anda tidak akan disimpan di DuckStation, DuckStation akan membuat dan menggunakan token akses untuk RetroAchievements. + @@ -86,7 +86,7 @@ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in DuckStation, an access token will be generated and used instead. - <strong>Token login RetroAchievements Anda sudah tidak berlaku lagi.</strong> Anda harus memasukkan kembali kredensial Anda agar prestasi dapat dilacak. Kata sandi Anda tidak akan disimpan di DuckStation, token akses akan dibuat dan digunakan sebagai gantinya. + @@ -145,11 +145,11 @@ Apakah Anda ingin mengaktifkan pelacakan sekarang? However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. Do you want to enable hardcore mode? - Mode Hardcore saat ini tidak diaktifkan. Dengan mengaktifkan mode hardcore, Anda dapat mengirimkan waktu, skor, dan berpartisipasi dalam papan peringkat khusus game. + Mode Hardcore saat ini tidak aktif. Dengan mengaktifkan mode hardcore, Anda dapat mengirimkan waktu, skor, dan berpartisipasi dalam papan peringkat khusus game. -Namun, mode hardcore juga mencegah penggunaan save state, cheat, dan fungsi gerak lambat. +Saat Mode Hardcore aktif, Anda tidak dapat menggunakan fungsi save state, cheat, dan gerak lambat. -Apakah Anda ingin mengaktifkan mode hardcore? +Apakah Anda ingin mengaktifkan Mode Hardcore? @@ -236,7 +236,7 @@ Apakah Anda ingin mengaktifkan mode hardcore? Use First Disc From Playlist - Gunakan Disk Pertama Dari Playlist + @@ -268,11 +268,6 @@ Token masuk dibuat pada: Game Info Informasi Game - - - <html><head/><body><p align="justify">DuckStation uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#0000ff;">retroachievements.org</span></a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - &lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;DuckStation menggunakan RetroAchievement sebagai database dan pelacak progres prestasi. Untuk menggunakan prestasi, buat akun di &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;Untuk melihat daftar prestasi di dalam game, tekan hotkey untuk &lt;span style=&quot; font-weight:600;&quot;&gt;Buka Menu Pause&lt;/span&gt; dan pilih &lt;span style=&quot; font-weight:600;&quot;&gt;Prestasi&lt;/span&gt; dari menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt; - @@ -283,16 +278,6 @@ Token masuk dibuat pada: Unchecked Tidak Dicentang - - - When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server. - Jika diaktifkan, DuckStation akan menganggap semua prestasi terkunci dan tidak akan mengirimkan notifikasi pencapaian prestasi ke server RetroAchievements. - - - - When enabled, DuckStation will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - Jika diaktifkan, DuckStation akan menampilkan daftar prestasi dari set tidak resmi. Daftar prestasi tersebut tidak akan dilacak oleh RetroAchievements, dan akan terbuka setiap anda meraihnya. - "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. @@ -319,7 +304,7 @@ Token masuk dibuat pada: When enabled and logged in, DuckStation will scan for achievements on startup. - Apabila diaktifkan dan telah masuk, DuckStation akan memindai prestasi saat pengaktifan. + @@ -336,10 +321,20 @@ Token masuk dibuat pada: When enabled, each session will behave as if no achievements have been unlocked. Ketika diaktifkan, setiap sesi akan berperilaku seolah-olah tidak ada prestasi yang belum dibuka. + + + When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server. + + + + + When enabled, DuckStation will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. + + When enabled, the first disc in a playlist will be used for achievements, regardless of which disc is active. - Apabila diaktifkan, disk pertama dalam playlist akan digunakan untuk prestasi, terlepas dari disk mana yang aktif. + @@ -380,596 +375,521 @@ Token masuk dibuat pada %2. Achievements - + Hardcore mode will be enabled on system reset. Mode Hardcore akan diaktifkan pada saat sistem reset. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} tidak dapat dilakukan saat mode hardcore aktif. Apakah Anda ingin menonaktifkan mode hardcore? {0} akan dibatalkan jika Anda memilih Tidak. - + Hardcore mode is now enabled. Mode Hardcore telah diaktifkan. - + {} (Hardcore Mode) {} (Mode Hardcore) - + + {0}, {1}. + {0}, {1}. + + + + You have unlocked {} of %n achievements + Achievement popup + + Anda telah membuka {} dari %n prestasi + + + + + and earned {} of %n points + Achievement popup + + dan mendapatkan {} dari %n poin + + + + {} (Unofficial) {} (Tidak Resmi) - + Mastered {} - Menguasai {} + Berhasil Menguasai {} - - {} achievements, {} points - {} prestasi, {} poin + + {0}, {1} + {0}, {1} + + + + %n achievements + Mastery popup + + %n prestasi + + + + + %n points + Mastery popup + + %n poin + - + Leaderboard attempt started. Percobaan papan peringkat dimulai. - + Leaderboard attempt failed. Percobaan papan peringkat gagal. - + Your Time: {}{} Waktu Anda: {} {} - + Your Score: {}{} Skor Anda: {} {} - + Your Value: {}{} Nilai Anda: {} {} - + (Submitting) (Mengirim) - + Your Time: {} (Best: {}) - Waktu Anda: {} (Terbaik: {}) + - + Your Score: {} (Best: {}) - Skor Anda: {} (Terbaik: {}) + - + Your Value: {} (Best: {}) - Nilai Anda: {} (Terbaik: {}) + - + {} Leaderboard Position: {} of {} - {} -Posisi Papan Peringkat: {} of {} + - + Server error in {}: {} - Server bermasalah di {}: -{} + - + Achievements Disconnected - Prestasi Terputus + Koneksi ke RetroAchievements Terputus - + An unlock request could not be completed. We will keep retrying to submit this request. Permintaan buka prestasi tidak dapat diselesaikan. Kami akan terus mencoba mengirimkan permintaan ini. - + Achievements Reconnected - Prestasi Terhubung Kembali + Koneksi ke RetroAchievements Terhubung Kembali - + All pending unlock requests have completed. Semua permintaan buka prestasi yang tertunda telah selesai. - + Hardcore mode is now disabled. Mode Hardcore telah dinonaktifkan. - - Score: {} ({} softcore) -Unread messages: {} - Skor: {} ({} softcore) -Pesan belum dibaca: {} - - - - + + Confirm Hardcore Mode Konfirmasikan Mode Hardcore - - - Cannot {} while hardcode mode is active. - Tidak dapat {} disaat mode hardcore sedang aktif. - - - + Active Challenge Achievements Prestasi Tantangan Aktif - + (Hardcore Mode) (Mode Hardcore) - + You have unlocked all achievements and earned {} points! Anda telah membuka semua prestasi dan mendapatkan {} poin! - - You have unlocked {0} of {1} achievements, and earned {2} of {3} points. - Anda telah membuka {0} dari {1} prestasi, dan telah mendapatkan {2} dari {3} poin. - - - + Yes Iya - + No Tidak - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Anda telah membuka {0} dari {1} prestasi, dan telah mendapatkan {2} dari {3} poin yang dapat diperoleh. - + Unknown Tidak Diketahui - + Locked Terkunci - + Unlocked Terbuka - + Unsupported Tidak Didukung - + Unofficial Tidak Resmi - + Recently Unlocked Baru Saja Dibuka - + Active Challenges Tantangan Aktif - + Almost There Hampir Selesai - + {} points {} poin - + {} point {} poin - + XXX points XXX poin - + + Score: {} ({} softcore) +Unread messages: {} + Summary for login notification. + + + + + + Cannot {} while hardcode mode is active. + + + + Unlocked: {} Terbuka: {} - + This game has {} leaderboards. - Permainan ini memiliki {} papan peringkat. + Game ini {} memiliki papan peringkat. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Pengiriman skor dinonaktifkan karena mode hardcore tidak aktif. Papan peringkat hanya dapat dilihat. - + Show Best Tampilkan Terbaik - + Show Nearby Tampilkan Terdekat - + Rank - Peringkat + Posisi - + Name Nama - + Time Waktu - + Score Skor - + Value Nilai - + Date Submitted Tanggal Dikirimkan - + Downloading leaderboard data, please wait... Mengunduh data papan peringkat, harap tunggu... - - + + Loading... Sedang memuat... - - + + Leaderboard download failed Pengunduhan papan peringkat gagal - - + + This game has no achievements. Prestasi tidak tersedia untuk game ini. - + Loading state - Memuat savestate + Memuat savestate - - + + Resuming state - Melanjutkan savestate + Melanjutkan savestate AdvancedSettingsWidget - + Select folder for %1 Pilih folder untuk %1 - + Log Level - + Information Informasi - + Sets the verbosity of messages logged. Higher levels will log more messages. - - - - + + + + User Preference Preferensi Pengguna - + Logs messages to the console window. - + Logs messages to the debug console where supported. - + Logs messages to the window. - + Logs messages to duckstation.log in the user directory. - + Unchecked Tidak Dicentang - + Shows a debug menu bar with additional statistics and quick settings. - - Disable All Enhancements + + Apply Game Settings - - Show Status Indicators - Tampilkan Indikator Status - - - - Show Frame Times - Tampilkan Frame Time - - - + Apply Compatibility Settings - - Display FPS Limit - - - - - Exclusive Fullscreen Control - - - - - Multisample Antialiasing - - - - - Wireframe Mode - - - - - Display Active Start Offset - - - - - Display Active End Offset - - - - - Display Line Start Offset - - - - - Display Line End Offset - - - - - PGXP Vertex Cache - - - - - PGXP Geometry Tolerance - - - - - PGXP Depth Clear Threshold - - - - - Enable Recompiler Memory Exceptions - - - - - Enable Recompiler Block Linking - - - - - Enable Recompiler Fast Memory Access - - - - - Use Old MDEC Routines - - - - - Enable VRAM Write Texture Replacement - - - - - Preload Texture Replacements - - - - - Dump Replaceable VRAM Writes - - - - - Set Dumped VRAM Write Alpha Channel - - - - - Minimum Dumped VRAM Write Width - - - - - Minimum Dumped VRAM Write Height - - - - - DMA Max Slice Ticks - - - - - DMA Halt Ticks - - - - - GPU FIFO Size - - - - - GPU Max Run-Ahead - - - - - Use Debug Host GPU Device - - - - - Disable Shader Cache - Matikan Cache Shader - - - - Disable Dual-Source Blend - - - - - Disable Framebuffer Fetch - Matikan Framebuffer Fetch - - - - Disable Texture Buffers - - - - - Disable Texture Copy To Self - - - - - Stretch Display Vertically - - - - + Increase Timer Resolution - + + Load Devices From Save States + + + + + Compress Save States + + + + + Display Active Start Offset + + + + + Display Active End Offset + + + + + Display Line Start Offset + + + + + Display Line End Offset + + + + + DMA Max Slice Ticks + + + + + DMA Halt Ticks + + + + + GPU FIFO Size + + + + + GPU Max Run-Ahead + + + + + Enable Recompiler Memory Exceptions + + + + + Enable Recompiler Block Linking + + + + + Enable Recompiler Fast Memory Access + + + + CD-ROM Mechacon Version - + + CD-ROM Region Check + + + + Allow Booting Without SBI File - - Create Save State Backups - Buat Backup Save State - - - + Enable PCDrv - + Enable PCDrv Writes - + PCDrv Root Directory @@ -990,25 +910,25 @@ Pesan belum dibaca: {} - + Log To System Console - + Log To Window - + Log To Debug Console - + Log To File @@ -1019,7 +939,7 @@ Pesan belum dibaca: {} - + Show Debug Menu @@ -1036,7 +956,7 @@ Pesan belum dibaca: {} Value - Nilai + @@ -1049,119 +969,125 @@ Pesan belum dibaca: {} + + Controller {} switched to analog mode. + + Controller {} switched to digital mode. + Controller {} is locked to analog mode by the game. + Controller {} is locked to digital mode by the game. D-Pad Up - D-Pad Atas + D-Pad Atas D-Pad Right - D-Pad Kanan + D-Pad Kanan D-Pad Down - D-Pad Bawah + D-Pad Bawah D-Pad Left - D-Pad Kiri + D-Pad Kiri Triangle - Segitiga + Segitiga Circle - Lingkaran + Lingkaran Cross - Silang + Silang Square - Kotak + Kotak Select - Select + Start - Start + Analog Toggle - Tombol Analog + Tombol Analog L1 - L1 + L1 R1 - R1 + R1 L2 - L2 + L2 R2 - R2 + R2 L3 - L3 + L3 R3 - R3 + R3 Left Stick Left - + Stik Kiri Kiri Left Stick Right - Stik Analog Kanan + Stik Kiri Kanan @@ -1351,12 +1277,12 @@ Pesan belum dibaca: {} Select - Select + Start - Mulai + @@ -1495,21 +1421,88 @@ Pesan belum dibaca: {} - AudioBackend + AudioExpansionSettingsDialog - - Null (No Output) - + + Audio Expansion Settings + Pengatusan Ekspansi Audio - - Cubeb - + + Circular Wrap: + Panorama: - - XAudio2 - XAudio2 + + + 30 + 30 + + + + Shift: + Dimensi: + + + + + + + + + + 20 + 20 + + + + Depth: + Kedalaman: + + + + 10 + 10 + + + + Focus: + Fokus: + + + + Center Image: + Image Tengah: + + + + Front Separation: + Pemisahan Depan: + + + + Rear Separation: + Pemisahan Belakang: + + + + Low Cutoff: + Frekuensi Rendah: + + + + High Cutoff: + Frekuensi Tinggi: + + + + <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Pengatusan Ekspansi Audio</span><br/>Pengaturan ini mengatur perilaku channel expander berbasis FreeSurround.</p></body></html> + + + + Block Size: + Ukuran Blok: @@ -1517,233 +1510,416 @@ Pesan belum dibaca: {} Configuration - Konfigurasi + Konfigurasi - + + Driver: + Driver: + + + + + Expansion Settings + Pengatusan Ekspansi + + + + + Stretch Settings + Pengaturan Timestretch + + + + Buffer Size: + Ukuran Buffer: + + + + Maximum latency: 0 frames (0.00ms) + Latensi maksimal: 0 frame (0.00ms) + + + + Backend: + Backend: + + + Stretch Mode: - - Buffer Size: - - - - - Off (Noisy) - - - - - Resampling (Pitch Shift) - - - - - Time Stretch (Tempo Change, Best Sound) - - - - - Maximum latency: 0 frames (0.00ms) - - - - - Backend: - + + + 0 ms + 0 ms - Driver: + Expansion Mode: - - - Start Dumping On Boot - - - - + Controls - + Kontrol - + Output Volume: - + Volume Keluaran: - - + + 100% 100% - + Fast Forward Volume: - + Volume Maju Cepat: - - + + Mute All Sound - + Bisukan Semua Suara - - + + Mute CD Audio - + Output Latency: Latensi Output: - + Minimal Minimal - + Output Device: Perangkat Output: - - Audio Backend - - - - - The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - - - - - 50 ms - 10 ms {50 ?} - - - - The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency. - - - - - - - Unchecked - Tidak Dicentang - - - - Start dumping audio to file as soon as the emulator is started. Mainly useful as a debug option. - - - - - Output Volume - Volume Keluaran - - - - Controls the volume of the audio played on the host. - - - - - Fast Forward Volume - - - - - Controls the volume of the audio played on the host when fast forwarding. - - - - - Prevents the emulator from producing any audible sound. - - - - - Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games. - - - - - Stretch Mode - - - - - Time Stretching - - - - - When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance. - - - - - + + Default Default - - Maximum Latency: %1 frames / %2 ms (%3ms buffer + %5ms output) - - - - - Maximum Latency: %1 frames / %2 ms - - - - + Output Latency Latensi Output - - + + %1% %1% + + + + + + + N/A + Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. + N/A + + + + + + % + % + + + + Audio Backend + Backend Audio + + + + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. + Backend audio menentukan bagaimana frame yang dihasilkan oleh emulator dikirimkan ke host. Cubeb menyediakan latensi terendah, jika Anda mengalami masalah, cobalah backend SDL. Backend null menonaktifkan semua output audio host. + + + + + + %1 ms + %1 ms + + + + The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency. + + + + + Output Volume + Volume Keluaran + + + + Controls the volume of the audio played on the host. + Mengontrol volume audio yang diputar pada host. + + + + Fast Forward Volume + Volume Maju Cepat + + + + Controls the volume of the audio played on the host when fast forwarding. + Mengontrol volume audio yang diputar pada host ketika melakukan maju cepat. + + + + + Unchecked + Tidak Dicentang + + + + Prevents the emulator from producing any audible sound. + Mencegah emulator menghasilkan suara yang dapat didengar. + + + + Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games. + + + + + Expansion Mode + Mode Ekspansi + + + + Disabled (Stereo) + Nonaktif (Stereo) + + + + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. + Menentukan bagaimana audio diekspansi dari stereo ke surround untuk game yang didukung. Ini termasuk game yang mendukung Dolby Pro Logic/Pro Logic II. + + + + These settings fine-tune the behavior of the FreeSurround-based channel expander. + Pengatusan Ekspansi AudioPengaturan ini mengatur perilaku channel expander berbasis FreeSurround. + + + + Stretch Mode + + + + + Time Stretching + + + + + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance. + + + + + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. + Pengaturan ini mengatur perilaku time stretch SoundTouch ketika berjalan di luar kecepatan 100%. + + + + + Resets volume back to the global/inherited setting. + + + + + + Resets volume back to the default, i.e. full. + + + + + + Reset Volume + Atur Ulang Volume + + + + + Reset Fast Forward Volume + Atur Ulang Volume Maju Cepat + + + + Unknown Device "%1" + Perangkat Tidak Dikenal "%1" + + + + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) + Latensi Maksimal: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) + + + + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) + Latensi Maksimal: %1 ms (%2 ms buffer + %3 ms output) + + + + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) + Latensi Maksimal: %1 ms (%2 ms expand, minimum output latency unknown) + + + + Maximum Latency: %1 ms (minimum output latency unknown) + Latensi Maksimal: %1 ms (latensi output minimum tidak diketahui) + AudioStream - - None - Tidak Ada + + Null (No Output) + Null (Tanpa Keluaran) - - Resampling + + Cubeb + Cubeb + + + + SDL + SDL + + + + Disabled (Stereo) + Nonaktif (Stereo) + + + + Stereo with LFE + Stereo dengan LFE + + + + Quadraphonic + Quadrafonik + + + + Quadraphonic with LFE + Quadrafonik dengan LFE + + + + 5.1 Surround + 5.1 Surround + + + + 7.1 Surround + 7.1 Surround + + + + Off (Noisy) - - Time Stretching + + Resampling (Pitch Shift) + + + Time Stretch (Tempo Change, Best Sound) + + + + + + Default + Default + + + + AudioStretchSettingsDialog + + + Audio Stretch Settings + Pengaturan Audio Stretch + + + + Sequence Length: + Panjang Urutan: + + + + 30 + 30 + + + + Seekwindow Size: + Ukuran Seekwindow: + + + + 20 + 20 + + + + Overlap: + Overlap: + + + + 10 + 10 + + + + <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Pengaturan Audio Stretch</span><br/>Pengaturan ini mengatur perilaku audio stretch SoundTouch ketika berjalan di luar kecepatan 100%.</p></body></html> + + + + Use Quickseek + Gunakan Quickseek + + + + Use Anti-Aliasing Filter + Gunakan Filter Anti-Aliasing + AutoUpdaterDialog - - + + Automatic Updater - Updater Otomatis + Pembaruan Otomatis @@ -1776,108 +1952,108 @@ Pesan belum dibaca: {} Ingatkan Saya Nanti - + + Updater Error Update Bermasalah - + <h2>Changes:</h2> <h2>Catatan Perubahan:</h2> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Peringatan Pengaturan</h2><p>Menginstal update ini akan me-reset konfigurasi program anda. Anda harus membuat konfigurasi baru setelah memasang update ini.</p> - + Downloading %1... - Sedang mengunduh %1... + Sedang mengunduh PCSX2 %1... - + No updates are currently available. Please try again later. Tidak ada update tersedia. Coba lagi nanti. - + Current Version: %1 (%2) Versi Saat Ini: %1 (%2) - + New Version: %1 (%2) Versi Terbaru: %1 (%2) - + + Loading... + Sedang memuat... + + + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to memory card before installing this update or you will lose progress.</p> - + <h4>Installing this update will download %1 MB through your internet connection.</h4> - - Loading... - Sedang memuat... + + Failed to remove updater exe after update. + Gagal menghapus exe pemutakhir setelah pembaruan. BIOSSettingsWidget - - - PAL (Europe, Australia): - - - - - NTSC-J (Japan): - - - - - NTSC-U/C (US/Canada): - - - - - Open in Explorer... - - BIOS Directory Direktori BIOS - - - DuckStation will search for BIOS images in this directory. - DuckStation akan mencari image BIOS di direktori ini. - Browse... Telusuri... - - - - Enable TTY Logging - - BIOS Selection - Seleksi BIOS + Pemilihan BIOS Refresh List - Refresh Daftar + Segarkan Daftar + + + + PAL (Europe, Australia): + PAL (Eropa, Australia): + + + + NTSC-J (Japan): + NTSC-J (Jepang): + + + + NTSC-U/C (US/Canada): + NTSC-U/C (AS/Kanada): + + + + Open in Explorer... + Buka di Explorer... + + + + DuckStation will search for BIOS images in this directory. + DuckStation akan mencari gambar BIOS di direktori ini. @@ -1890,6 +2066,12 @@ Pesan belum dibaca: {} Fast Boot Boot Cepat + + + + Enable TTY Logging + Aktifkan Pencatatan TTY + @@ -1899,66 +2081,74 @@ Pesan belum dibaca: {} Patches the BIOS to skip the console's boot animation. Does not work with all games, but usually safe to enable. - + Menambal BIOS untuk melewati animasi boot konsol. Tidak berfungsi pada semua game, tetapi biasanya aman untuk diaktifkan. Logs BIOS calls to printf(). Not all games contain debugging messages. - + Mencatat panggilan BIOS ke printf(). Tidak semua game berisi pesan debugging. Use Global Setting - Gunakan Pengaturan Global + Gunakan Pengaturan Global Auto-Detect - Deteksi Otomatis + Deteksi Otomatis Unknown - Tidak Diketahui + Tidak Diketahui + + + + CDImageHasher + + + Computing hash for Track {}/Index {}... + CPUExecutionMode - + Interpreter (Slowest) - + Penerjemah (Paling Lambat) - + Cached Interpreter (Faster) - + Interpreter yang Di-cache (Lebih Cepat) - + Recompiler (Fastest) - + Kompiler Ulang (Tercepat) - + New Recompiler (Experimental) - + Kompiler Ulang Baru (Eksperimental) CPUFastmemMode - + Disabled (Slowest) - + MMap (Hardware, Fastest, 64-Bit Only) - + LUT (Faster) @@ -1994,7 +2184,7 @@ Pesan belum dibaca: {} Error - Eror + @@ -2008,495 +2198,202 @@ Pesan belum dibaca: {} - CheatManagerDialog + CheatManagerWindow - + Cheat Manager - - Cheat List - - - - + &Add Group... - + &Add Code... - + &Edit Code... - + &Delete Code - - - - + + + + Activate - + Import... - + Export... - + Clear Bersihkan - + Reset Reset - + Name Nama - - + Type - Tipe + - + Activation - + Instructions - - Memory Scanner - - - - - - Address - - - - - - Value - Nilai - - - - Previous Value - - - - - Search Parameters - - - - - Value: - - - - - Signed - - - - - Unsigned - - - - - Decimal - - - - - Hex - Hex - - - - Data Size: - - - - - Byte (1 byte) - - - - - Halfword (2 bytes) - - - - - Word (4 bytes) - - - - - Operator: - - - - - Equal to Value - - - - - Not Equal to Value - - - - - Greater Than Value - - - - - Greater or Equal to Value - - - - - Less Than Value - - - - - Less or Equal to Value - - - - - Increased By Value - - - - - Decreased By Value - - - - - Changed By Value - - - - - Equal to Previous Result (Unchanged Value) - - - - - Not Equal to Previous Result (Changed Value) - - - - - Greater Than Previous Result - - - - - Greater or Equal to Previous Result - - - - - Less Than Previous Result - - - - - Less or Equal to Previous Result - - - - - Any Value ('New Search' or 'Reset Result Value') - - - - - Start Address: - - - - - End Address: - - - - - Preset Range: - - - - - RAM - - - - - Scratchpad - - - - - BIOS - BIOS - - - - New Search - - - - - Search Again - - - - - Clear Results - - - - - Add Selected Results To Watch List - - - - - Number of Results (Display limited to first 5000) : - - - - - 0 - 0 - - - - Simple Cheat Code or Description - - - - - Freeze - - - - - Add Manual Address - - - - - Remove Selected Entries from Watch List - - - - - Load Watch - - - - - Save Watch - - - - - Byte - - - - - Halfword - - - - - Word - - - - - Signed Byte - - - - - Signed Halfword - - - - - Signed Word - - - - + Toggle - + Add Group - + Group Name: - - - - + + + + Error - Eror + - + This group name already exists. - + Delete Code - + Are you sure you wish to delete the selected code? This action is not reversible. - + From File... Dari File... - + From Text... - + PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*) - - + + Import Cheats - - + + Failed to parse cheat file. The log may contain more information. - + Cheat File Text: - + PCSXR Cheat Files (*.cht);;All Files (*.*) - + Export Cheats - + Failed to save cheat file. The log may contain more information. - + Confirm Clear - + Are you sure you want to remove all cheats? This is not reversible. - + Confirm Reset Konfirmasi Reset - + Are you sure you want to reset the cheat list? Any cheats not in the DuckStation database WILL BE LOST. - - - Enter manual address: - - - - - Select data size: - - Cheats Gameshark - GameShark + Manual - Manual + Manual Automatic (Frame End) - Otomatis (Akhir Frame) + @@ -2507,33 +2404,25 @@ Pesan belum dibaca: {} Pilih Warna Panel Lampu - - CommonHost - - - Default Output Device - Perangkat Keluaran Utama - - ConsoleRegion - + Auto-Detect Deteksi Otomatis - + NTSC-J (Japan) NTSC-J (Jepang) - + NTSC-U/C (US, Canada) - NTSC-U/C (Amerika, Kanada) + NTSC-U/C (AS. Kanada) - + PAL (Europe, Australia) PAL (Eropa, Australia) @@ -2548,353 +2437,370 @@ Pesan belum dibaca: {} Region: - Region: + Wilayah: - - + + + Disable All Enhancements + Nonaktifkan Semua Peningkatan + + + + Enable 8MB RAM (Dev Console) - Aktifkan RAM 8MB (Konsol Dev) + Aktifkan RAM 8MB (Konsol Pengembang) - + + Enable Cheats + Aktifkan Cheat + + + CPU Emulation Emulasi CPU - + Execution Mode: - + Mode Eksekusi: - - + + Enable Clock Speed Control (Overclocking/Underclocking) - + Aktifkan Kontrol Kecepatan Jam (Overclocking/Underclocking) - + 100% (effective 33.3mhz) - 100% (33.3mhz efektif) + 100% (efektif 33,3mhz) - - + + Enable Recompiler ICache - + Aktifkan Rekompiler ICache - + CD-ROM Emulation Emulasi CD-ROM - - - Read Speedup: - Percepatan Read: - - - - - None (Double Speed) - Tidak ada (Kecepatan 2x) - - - - 2x (Quad Speed) - 2x (Keceptan 4x) - + Read Speedup: + Kecepatan Baca: + + + + + None (Double Speed) + Tidak ada (Kecepatan Ganda) + + + + 2x (Quad Speed) + 2x (Kecepatan Quad) + + + 3x (6x Speed) 3x (Kecepatan 6x) - + 4x (8x Speed) 4x (Kecepatan 8x) - + 5x (10x Speed) 5x (Kecepatan 10x) - + 6x (12x Speed) 6x (Kecepatan 12x) - + 7x (14x Speed) 7x (Kecepatan 14x) - + 8x (16x Speed) 8x (Kecepatan 16x) - + 9x (18x Speed) 9x (Kecepatan 18x) - + 10x (20x Speed) 10x (Kecepatan 20x) - + Seek Speedup: - Percepatan Seek: + Seek Speedup: - + Infinite/Instantaneous - Tidak Terbatas/Instan + Tak Terbatas/Seketika - - + + None (Normal Speed) Tidak ada (Kecepatan Normal) - + 2x 2x - + 3x 3x - + 4x 4x - + 5x 5x - + 6x 6x - + 7x 7x - + 8x 8x - + 9x 9x - + 10x 10x - - - Enable Region Check - Aktifkan Pemeriksaan Region - - - + Preload Image To RAM - Muat Image Ke RAM + Pramuat Gambar ke RAM - - + + Apply Image Patches - Terapkan Patch Image + Terapkan tambalan gambar - + + + Ignore Drive Subcode + Abaikan Subkode Drive + + + Async Readahead: - Readahead Asinkron: + Async Readahead: Disabled (Synchronous) - Tidak Aktif (Sinkron) + Dinonaktifkan (Sinkron) %1 sectors (%2 KB / %3 ms) - %1 sector (%2 KB / %3 ms) + %1 sektor (%2 KB / %3 mdtk) - + Region - Region + Wilayah - + Auto-Detect Deteksi Otomatis - + Determines the emulated hardware type. - - - - - Execution Mode - - - - - Recompiler (Fastest) - - - - - Determines how the emulated CPU executes instructions. - + Menentukan jenis perangkat keras yang ditiru. - - - - - + Execution Mode + Mode Eksekusi + + + + Recompiler (Fastest) + Kompiler ulang (Tercepat) + + + + Determines how the emulated CPU executes instructions. + Menentukan bagaimana CPU yang diemulasi mengeksekusi instruksi. + + + + + + + + + + Unchecked Tidak Dicentang - + When this option is chosen, the clock speed set below will be used. - + Bila opsi ini dipilih, kecepatan jam yang ditetapkan di bawah akan digunakan. - + Overclocking Percentage - + Persentase Overclocking - + 100% 100% - + Selects the percentage of the normal clock speed the emulated hardware will run at. - + Memilih persentase kecepatan jam normal yang akan dijalankan oleh perangkat keras yang diemulasi. - + Simulates stalls in the recompilers when the emulated CPU would have to fetch instructions into its cache. Makes games run closer to their console framerate, at a small cost to performance. Interpreter mode always simulates the instruction cache. - + Mensimulasikan kemacetan dalam rekompiler saat CPU yang diemulasikan harus mengambil instruksi ke dalam cache-nya. Membuat game berjalan mendekati framerate konsol, dengan sedikit penurunan kinerja. Mode interpreter selalu mensimulasikan cache instruksi. - + Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. Games have to use a larger heap size for this additional RAM to be usable. Titles which rely on memory mirrors may break, so it should only be used with compatible mods. - + Memungkinkan RAM tambahan sebesar 6 MB untuk memperoleh total 2+6 = 8 MB, yang biasanya tersedia di konsol pengembang. Game harus menggunakan ukuran heap yang lebih besar agar RAM tambahan ini dapat digunakan. Judul yang mengandalkan mirror memori dapat rusak, jadi sebaiknya hanya digunakan dengan mod yang kompatibel. - - + + Disables all enhancement options, simulating the system as accurately as possible. Use to quickly determine whether an enhancement is responsible for game bugs. + Menonaktifkan semua opsi peningkatan, mensimulasikan sistem seakurat mungkin. Gunakan untuk menentukan dengan cepat apakah peningkatan bertanggung jawab atas bug game. + + + + Preload Image to RAM - + Pramuat Gambar ke RAM - - + + Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback. - + Memuat gambar game ke dalam RAM. Berguna untuk jalur jaringan yang mungkin menjadi tidak dapat diandalkan selama bermain game. Dalam beberapa kasus juga menghilangkan gangguan saat permainan memulai pemutaran trek audio. - + CD-ROM Read Speedup - + Percepatan Baca CD-ROM - + Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others. - + Mempercepat pembacaan CD-ROM dengan faktor yang ditentukan. Hanya berlaku untuk pembacaan kecepatan ganda, dan diabaikan saat audio diputar. Dapat meningkatkan kecepatan pemuatan di beberapa permainan, dengan mengorbankan permainan lainnya. - + CD-ROM Seek Speedup - Kecepatan Baca CD-ROM + Percepatan Pencarian CD-ROM - + Reduces the simulated time for the CD-ROM sled to move to different areas of the disc. Can improve loading times, but crash games which do not expect the CD-ROM to operate faster. - + Mengurangi waktu simulasi bagi kereta luncur CD-ROM untuk bergerak ke area yang berbeda pada cakram. Dapat mempercepat waktu pemuatan, tetapi dapat merusak permainan yang tidak mengharapkan CD-ROM beroperasi lebih cepat. - + Asynchronous Readahead - + Asynchronous Readahead - + 8 Sectors 8 Sektor - + Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread. Higher sector numbers can reduce spikes when streaming FMVs or audio on slower storage or when using compression formats such as CHD. - + Mengurangi hambatan dalam emulasi dengan membaca/mendekompresi data CD secara asinkron pada thread pekerja. Angka sektor yang lebih tinggi dapat mengurangi lonjakan saat streaming FMV atau audio pada penyimpanan yang lebih lambat atau saat menggunakan format kompresi seperti CHD. - - Checked - Dicentang - - - - Simulates the region check present in original, unmodified consoles. - - - - + Automatically applies patches to disc images when they are present in the same directory. Currently only PPF patches are supported with this option. - + Secara otomatis menerapkan tambalan pada gambar disk ketika gambar tersebut ada di direktori yang sama. Saat ini hanya tambalan PPF yang didukung dengan opsi ini. - + + Ignores the subchannel provided by the drive when using physical discs, instead always generating subchannel data. Won't work with libcrypt games, but can improve read reliability on some drives. + Mengabaikan subsaluran yang disediakan oleh drive saat menggunakan disk fisik, sebagai gantinya selalu menghasilkan data subsaluran. Tidak akan berfungsi dengan game libcrypt, tetapi dapat meningkatkan keandalan pembacaan pada beberapa drive. + + + Enabling CPU overclocking will break games, cause bugs, reduce performance and can significantly increase system requirements. By enabling this option you are agreeing to not create any bug reports unless you have confirmed the bug also occurs with overclocking disabled. This warning will only be shown once. - + Mengaktifkan CPU overclocking akan merusak game, menyebabkan bug, mengurangi kinerja, dan dapat meningkatkan persyaratan sistem secara signifikan. + +Dengan mengaktifkan opsi ini, Anda setuju untuk tidak membuat laporan bug apa pun kecuali Anda telah mengonfirmasi bahwa bug tersebut juga terjadi saat overclocking dinonaktifkan. + +Peringatan ini hanya akan ditampilkan satu kali. - + CPU Overclocking Warning Peringatan Overclocking CPU - + Yes, I will confirm bugs without overclocking before reporting. - + Ya, saya akan mengonfirmasi bug tanpa melakukan overclocking sebelum melaporkan. - + No, take me back to safety. - + Tidak, bawa aku kembali ke tempat yang aman. - + %1% (%2MHz) %1% (%2MHz) @@ -2904,7 +2810,7 @@ This warning will only be shown once. Controller Type - Tipe Kontroler + Tipe Kontroler @@ -2923,28 +2829,38 @@ This warning will only be shown once. - + Automatic Mapping Penetapan Tombol Otomatis - + Clear Mapping Bersihkan Penetapan Tombol - + No devices available Tidak ada perangkat yang tersedia - + Are you sure you want to clear all mappings for this controller? This action cannot be undone. - Apakah Anda yakin ingin menghapus semua penetapan tombol untuk kontroler ini? Tindakan ini tidak dapat dibatalkan. + - + + Axes + Sumbu + + + + Buttons + Tombol + + + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Penetapan tombol generik untuk perangkat '%1' tidak tersedia. Kontroler/sumber mungkin tidak mendukung penetapan tombol otomatis. @@ -3033,7 +2949,7 @@ This warning will only be shown once. Select - Select + @@ -3043,7 +2959,7 @@ This warning will only be shown once. Start - Mulai + @@ -3198,12 +3114,12 @@ This warning will only be shown once. Start - Mulai + Select - Select + @@ -3344,12 +3260,12 @@ This warning will only be shown once. Select - Select + Start - Mulai + @@ -3425,7 +3341,86 @@ This warning will only be shown once. - <p>By default, GunCon will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + <p>By default, lightguns will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + +<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> + + + + + ControllerBindingWidget_Justifier + + + Trigger + Trigger + + + + Fire Offscreen + + + + + + + + PushButton + PushButton + + + + Fire + + + + + Side Buttons + + + + + Back + Kembali + + + + Start + + + + + Relative Aiming + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Bidikan Relatif + + + + Down + Bawah + + + + Left + Kiri + + + + Up + Atas + + + + Right + Kanan + + + + Pointer Setup + Pengaturan Pointer + + + + <p>By default, lightguns will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> @@ -3504,7 +3499,7 @@ This warning will only be shown once. Start - Mulai + @@ -3546,31 +3541,119 @@ This warning will only be shown once. Steering/Twist + + + ControllerBindingWidget_NeGconRumble - - %1% - %1% + + D-Pad + D-Pad + + + + Down + Bawah + + + + + + + + + + + + + + + + + PushButton + PushButton + + + + + Left + Kiri + + + + Up + Atas + + + + + Right + Kanan + + + + Start + + + + + L + L + + + + R + R + + + + Face Buttons + Tombol Aksi + + + + I + + + + + II + + + + + B + B + + + + A + A + + + + Steering/Twist + + + + + Analog + Analog ControllerCustomSettingsWidget - - %1 Settings - Pengaturan %1 - - - + Restore Default Settings Kembalikan Pengaturan Default - + Browse... Telusuri... - + Select File Pilih File @@ -3580,32 +3663,32 @@ This warning will only be shown once. The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended. - Sumber DInput menyediakan dukungan untuk kontroler lama yang tidak mendukung XInput. Disarankan untuk mengakses kontroler tersebut melalui SDL. + Multitap Mode: - Mode Multitap: + Disabled - Nonaktif + Enable on Port 1 Only - Aktif Hanya di Port 1 + Enable on Port 2 Only - Aktif Hanya di Port 2 + Enable on Ports 1 and 2 - Aktif di Port 1 dan 2 + @@ -3628,45 +3711,45 @@ This warning will only be shown once. Mode Enhanced DualShock 4 / DualSense - + XInput Source Sumber XInput - + The XInput source provides support for XBox 360 / XBox One / XBox Series controllers, and third party controllers which implement the XInput protocol. - Sumber XInput menyediakan dukungan untuk pengontrol XBox 360 / XBox One / XBox Series, dan pengontrol pihak ketiga yang mengimplementasikan protokol XInput. + - + Enable XInput Input Source Aktifkan Sumber Input XInput - + Using raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used. - Menggunakan input raw akan meningkatkan presisi apabila Anda mengikatkan stik pengontrol ke mouse. Juga memungkinkan beberapa mouse untuk digunakan. + - + Horizontal Sensitivity: - Sensitivitas Horizontal: + - - + + 10 - 10 + 10 - + Vertical Sensitivity: - Sensitivitas Vertikal: + - + Use Raw Input - Gunakan Input Raw + @@ -3679,17 +3762,17 @@ This warning will only be shown once. Aktifkan Sumber Input DInput - + Profile Settings Pengaturan Profil - + When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. Jika diaktifkan, tombol pintasan dapat diatur di profil input ini dan akan digunakan sebagai pengganti tombol pintasan global. Secara default, semua profil input menggunakan tombol pintasan global. - + Use Per-Profile Hotkeys Gunakan Tombol Pintasan Per Profil @@ -3698,6 +3781,16 @@ This warning will only be shown once. Controller LED Settings Pengaturan Panel Lampu Kontroler + + + Enable IOKit Driver + Aktifkan Driver IOKit + + + + Enable MFI Driver + Aktifkan Driver MFI + Controller Multitap @@ -3709,12 +3802,12 @@ This warning will only be shown once. Multitap memungkinkan 8 kontroler untuk dihubungkan ke konsol secara bersamaan. Setiap multitap menyediakan 4 port. Tidak semua game mendukung multitap. - + Mouse/Pointer Source Sumber Mouse - + Enable Mouse Mapping Aktifkan Penetapan Mouse @@ -3770,52 +3863,57 @@ This warning will only be shown once. Trigger - + Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. Atur hotkey untuk mengaktifkan makro ini. Dapat berupa satu tombol atau kombinasi dari beberapa tombol (kord). Tekan Shift-klik untuk mengatur beberapa hotkey. - + + Press To Toggle + Tekan Untuk Aktifkan + + + PushButton PushButton - + Frequency Frekuensi - + Macro will toggle every N frames. Makro akan aktif setiap N frame. - + Set... Setel... - + Not Configured Tidak Dikonfigurasi - + Set Frequency Atur Frekuensi - + Frequency: Frekuensi: - + Macro will not repeat. Makro tidak akan diulang. - + Macro will toggle buttons every %1 frames. Makro akan aktif setiap %1 frame. @@ -3823,12 +3921,12 @@ This warning will only be shown once. ControllerMacroWidget - + Controller Port %1 Macros Makro Port Kontroller %1 - + Macro %1 %2 Makro %1 @@ -3840,12 +3938,12 @@ This warning will only be shown once. DuckStation Controller Settings - Pengaturan Kontroler DuckStation + - Profile: - + Editing Profile: + Mengedit Profil: @@ -3853,24 +3951,25 @@ This warning will only be shown once. Profil Baru - - Load Profile - Muat Profil + + Apply Profile + Terapkan Profil - + Delete Profile Hapus Profil - - + + Restore Defaults Kembalikan Pengaturan Default + Create Input Profile Buat Profil Input @@ -3881,9 +3980,9 @@ This warning will only be shown once. - - - + + + Error Eror @@ -3898,17 +3997,22 @@ This warning will only be shown once. Apakah Anda ingin menyalin semua penetapan tombol dari profil yang saat ini dipilih ke profil baru? Memilih Tidak akan membuat profil baru yang kosong. - + + Do you want to copy the current hotkey bindings from global settings to the new input profile? + Apakah Anda ingin menyalin binding hotkey saat ini dari pengaturan global ke profil input yang baru? + + + Failed to save the new profile to '%1'. Gagal menyimpan profil baru ke '%1'. - + Load Input Profile Muat Profil Input - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3921,12 +4025,12 @@ Semua penetapan tombol global akan dihapus dan penetapan tombol dari profil inpu Anda tidak dapat membatalkan aksi ini. - + Delete Input Profile Hapus Profil Input - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3935,12 +4039,12 @@ You cannot undo this action. Anda tidak dapat membatalkan aksi ini. - + Failed to delete '%1'. Gagal menghapus '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3953,38 +4057,38 @@ Semua konfigurasi dan penetapan tombol global akan dihapus, namun profil input A Anda tidak dapat membatalkan aksi ini. - + Global Settings Pengaturan Global - - + + Controller Port %1%2 %3 Port Kontroler %1%2 %3 - - + + Controller Port %1 %2 Port Kontroler %1 %2 - + Hotkeys Tombol Pintasan - + Shared Global - + The input profile named '%1' cannot be found. Profil input '%1' tidak ditemukan. @@ -3992,54 +4096,49 @@ Anda tidak dapat membatalkan aksi ini. ControllerType - + Analog Controller - Kontroler Analog + - Analog Joystick - Joystick Analog + - + Not Connected - Tidak Terhubung + Tidak Terhubung - Digital Controller - Kontroler Digital + - GunCon - GunCon + - - + + Justifier + + + + NeGcon - NeGcon + + + + + NeGcon with Rumble + - PlayStation Mouse - PlayStation Mouse - - - - None - Tidak Ada - - - - Analog Controller (DualShock) - Kontroler Analog (DualShock) + @@ -4052,17 +4151,17 @@ Anda tidak dapat membatalkan aksi ini. DuckStation can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. - DuckStation dapat mengunduh sampul game yang tidak memiliki sampul secara otomatis. Kami tidak menghosting gambar sampul apa pun, Anda harus menyediakan sumber gambar sampul sendiri. + <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> - <html><head/><body><p>Di kolom berikut, masukkan link untuk mendownload sampul dengan satu link template per baris. Variabel yang tersedia sebagai berikut:</p><p><span style=" font-style:italic;">${title}:</span> Judul game.<br/><span style=" font-style:italic;">${filetitle}:</span> Komponen nama file game.<br/><span style=" font-style:italic;">${serial}:</span> Serial game.</p><p><span style=" font-weight:700;">Contoh:</span> https://www.contoh-bukan-domain-asli.com/covers/${serial}.jpg</p></body></html> + <html><head/><body><p>Di kolom berikut, masukkan link untuk mengunduh sampul dengan satu link template per baris. Variabel yang tersedia sebagai berikut:</p><p><span style=" font-style:italic;">${title}:</span> Judul game.<br/><span style=" font-style:italic;">${filetitle}:</span> Komponen nama file game.<br/><span style=" font-style:italic;">${serial}:</span> Serial game.</p><p><span style=" font-weight:700;">Contoh:</span> https://www.contoh-bukan-domain-asli.com/covers/${serial}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. - Secara bawaan, sampul yang telah diunduh akan disimpan dengan nama file berupa judul game. Jika terjadi konflik dengan judul game yang sama dari region yang berbeda, Anda dapat mencentang kotak "Gunakan Nama File Serial" di bawah ini untuk menyimpan sampul dengan nama file berupa serial game. + Secara default, sampul yang telah diunduh akan disimpan dengan nama file berupa judul game. Jika terjadi konflik dengan judul game yang sama dari region yang berbeda, Anda dapat mencentang kotak "Gunakan Nama File Serial" di bawah ini untuk menyimpan sampul dengan nama file berupa serial game. @@ -4076,7 +4175,7 @@ Anda tidak dapat membatalkan aksi ini. - + Start Mulai @@ -4086,118 +4185,108 @@ Anda tidak dapat membatalkan aksi ini. Tutup - + Download complete. Unduhan selesai. - + Stop Hentikan + + DebuggerAddBreakpointDialog + + + Add Breakpoint + + + + + Address: + + + + + Type: + Tipe: + + + + Execute + Execute + + + + Read + Read + + + + Write + Write + + DebuggerCodeModel - - - + + + <invalid> - + Address - + Bytes - + Instruction - + Comment - - DebuggerMessage - - - Added breakpoint at 0x%08X. - - - - - Removed breakpoint at 0x%08X. - - - - - 0x%08X is not a call instruction. - - - - - Can't step over double branch at 0x%08X - - - - - Stepping over to 0x%08X. - - - - - Instruction read failed at %08X while searching for function end. - - - - - Stepping out to 0x%08X. - - - - - No return instruction found after %u instructions for step-out at %08X. - - - DebuggerRegistersModel - + Register - + Value - Nilai + DebuggerStackModel - + <invalid> - + Address - + Value - Nilai + @@ -4213,81 +4302,81 @@ Anda tidak dapat membatalkan aksi ini. &Debug - - + + Breakpoints Breakpoints - + toolBar - + Disassembly Disassembly - + Registers Registers - + Memory Memory - + RAM - + Scratchpad - + EXP1 - + BIOS BIOS - + Search Search - + # # - + Address - + + Type + + + + Hit Count - + Stack - - - Pause/Continue - - &Pause/Continue @@ -4295,48 +4384,53 @@ Anda tidak dapat membatalkan aksi ini. + Pause/Continue + + + + F5 F5 - - Step Into - Step Into - - - + &Step Into - + + Step Into + Step Into + + + F11 F11 - - Step Over - Step Over - - - + Step &Over - + + Step Over + Step Over + + + F10 F10 - Toggle Breakpoint - Toggle Breakpoint + + Toggle &Breakpoint + Toggle &Breakpoint - - Toggle &Breakpoint + Toggle Breakpoint @@ -4350,36 +4444,41 @@ Anda tidak dapat membatalkan aksi ini. - - Step Out - Step Out - - - + Step O&ut - + + Step Out + Step Out + + + Ctrl+F11 - - Run To Cursor - - - - - + + &Run To Cursor - + + Run To Cursor + + + + Ctrl+F10 + + + &Clear Breakpoints + + Clear Breakpoints @@ -4387,161 +4486,226 @@ Anda tidak dapat membatalkan aksi ini. - &Clear Breakpoints - - - - Ctrl+Del - + + &Add Breakpoint + + + + Add Breakpoint - - Add &Breakpoint - - - - + Ctrl+F9 - - Go To PC - - - - + &Go To PC - + + Go To PC + + + + Ctrl+P - - Go To Address - - - - + Go To &Address - + + Go To Address + + + + Ctrl+G - + &Dump Address - + Ctrl+D - - Trace - - - - + &Trace - + + Trace + + + + Ctrl+T - + + Error + + + + + + Invalid address. It should be in hex (0x12345678 or 12345678) + + + + No address selected. - - + Enter code address: - - + + Enter memory address: - + Trace logging started to cpu_log.txt. This file can be several gigabytes, so be aware of SSD wear. - + Trace logging to cpu_log.txt stopped. - - A breakpoint already exists at this address. + + &Remove - + Debugger Debugger - + Failed to add step-out breakpoint, are you in a valid function? - + View in &Dump - - Follow Load/Store + + &Follow Load/Store - - + + Invalid search pattern. It should contain hex digits or question marks. - + Pattern not found. - + Pattern found at 0x%1 (passed the end of memory). - + Pattern found at 0x%1. - - Invalid address. It should be in hex (0x12345678 or 12345678) + + Failed to add breakpoint. A breakpoint may already exist at this address. + + + + + Failed to remove breakpoint. This breakpoint may not exist. + + + + + Execute + Execute + + + + Read + Read + + + + Write + Write + + + + Added breakpoint at 0x%08X. + + + + + Removed %s breakpoint at 0x%08X. + + + + + 0x%08X is not a call instruction. + + + + + Can't step over double branch at 0x%08X + + + + + Stepping over to 0x%08X. + + + + + Instruction read failed at %08X while searching for function end. + + + + + Stepping out to 0x%08X. + + + + + No return instruction found after %u instructions for step-out at %08X. @@ -4590,12 +4754,12 @@ This file can be several gigabytes, so be aware of SSD wear. Select - Select + Start - Mulai + @@ -4631,409 +4795,142 @@ This file can be several gigabytes, so be aware of SSD wear. DiscRegion - + NTSC-J (Japan) - NTSC-J (Jepang) + NTSC-J (Jepang) - + NTSC-U/C (US, Canada) - NTSC-U/C (Amerika, Kanada) + - + PAL (Europe, Australia) - PAL (Eropa, Australia) + - + Other - Lainnya + Lainnya - + Non-PS1 - Bukan PS1 + DisplayAlignment - + Left / Top - Kiri / Atas + - + Center - Tengah + - + Right / Bottom - Kanan / Bawah + DisplayAspectRatio - + Auto (Game Native) - Otomatis (Native Game) + - + Stretch To Fill - Lebarkan Ke Ukuran Layar + - + Custom - Kustom + Kustom DisplayCropMode - + None - Tidak Ada + - + Only Overscan Area - Hanya Area Overscan + - + All Borders - Semua Border + + + + + DisplayDeinterlacingMode + + + Disabled (Flickering) + + + + + Weave (Combing) + + + + + Blend (Blur) + + + + + Adaptive (FastMAD) + DisplayScalingMode - + Nearest-Neighbor - Nearest-Neighbor + - - Bilinear (Smooth) - Bilinear (Halus) - - - + Nearest-Neighbor (Integer) - Nearest-Neighbor (Integer) - - - - Bilinear (Sharp) - Bilinear (Tajam) - - - - DisplaySettingsWidget - - - Basic - Dasar - - - - Renderer: - Perender: - - - - Adapter: - GPU: - - - - Fullscreen Mode: - Mode Layar Penuh: - - - - - VSync - VSync - - - - - Threaded Rendering - - - Threaded Presentation - - - - - - Use Blit Swap Chain - Gunakan Blit Swap Chain - - - - Screen Display - - - - - Aspect Ratio: - Aspek Rasio: - - - - : - : - - - - Crop: - Pangkas: - - - - Position: - - - - - - Internal Resolution Screenshots - - - - - Scaling: - - - - - On-Screen Display - On-Screen Display - - - - - Show Emulation Speed - Tampilkan Kecepatan Emulasi - - - - - Show CPU Usage - Tampilkan Penggunaan CPU - - - - - Show OSD Messages - Tampilkan Pesan OSD - - - - - Show FPS - Tampilkan FPS - - - - - Show Controller Input - Tampilkan Masukan Kontroler - - - - - Show Resolution - Tampilkan Resolusi - - - - Show GPU Usage - Tampilkan Penggunaan GPU - - - - Show Settings Overlay - Tampilkan Overlay Pengaturan - - - - Renderer - Perender - - - - Chooses the backend to use for rendering the console/game visuals. <br>Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. <br>The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements. - Memilih backend yang akan digunakan untuk merender visual konsol/game. <br>Tergantung pada sistem dan perangkat keras Anda, backend perender hardware Direct3D 11 dan OpenGL mungkin tersedia. <br>Renderer software menawarkan kompatibilitas terbaik, tetapi paling lambat dan tidak menawarkan peningkatan apa pun. - - - - Adapter - GPU - - - - - (Default) - (Default) - - - - If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. <br>This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device. - - - - - Fullscreen Mode - Mode Layar Penuh - - - - - Borderless Fullscreen - Layar Penuh Borderless - - - - Chooses the fullscreen resolution and frequency. - Memilih frekuensi dan resolusi mode layar penuh. - - - - Aspect Ratio - Aspek Rasio - - - - Changes the aspect ratio used to display the console's output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - Mengubah rasio aspek yang digunakan untuk menampilkan output konsol ke layar. Standarnya adalah Otomatis (Native Game) yang secara otomatis menyesuaikan rasio aspek agar sesuai dengan tampilan game di TV pada zaman itu. - - - - Crop Mode - Mode Pangkas - - - - Determines how much of the area typically not visible on a consumer TV set to crop/hide. <br>Some games display content in the overscan area, or use it for screen effects. <br>May not display correctly with the "All Borders" setting. "Only Overscan" offers a good compromise between stability and hiding black borders. - Menentukan seberapa banyak area yang biasanya tidak terlihat pada perangkat TV konsumen yang akan dipotong/disembunyikan. <br>Beberapa game menampilkan konten di area pemindaian berlebih, atau menggunakannya untuk efek layar. <br>Mungkin tidak dapat ditampilkan dengan benar dengan pengaturan "Semua Batas". "Hanya Overscan" menawarkan kompromi yang baik antara stabilitas dan menyembunyikan batas hitam. - - - - Position - - - - - Determines the position on the screen when black borders must be added. - - - - - Scaling - - - - + Bilinear (Smooth) - Bilinear (Halus) + Bilinear (Halus) - - Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution. + + Bilinear (Sharp) + Bilinear (Tajam) + + + + Bilinear (Integer) - - - - - - - - - Unchecked - Tidak Dicentang - - - - Saves screenshots at internal render resolution and without postprocessing. If this option is disabled, the screenshots will be taken at the window's resolution. Internal resolution screenshots can be very large at high rendering scales. - - - - - - - - Checked - Dicentang - - - - Enable this option to match DuckStation's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed). - - - - - Presents frames on a background thread when fast forwarding or vsync is disabled. This can measurably improve performance in the Vulkan renderer. - - - - - Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use. - - - - - Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - Menampilkan pesan pada layar seperti notifikasi save state yang sedang dibuat/dimuat, tangkapan layar yang sedang diambil, dsb. - - - - Shows the internal frame rate of the game in the top-right corner of the display. - Menampilkan frame rate internal game di pojok kanan atas layar. - - - - Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - Menampilkan kecepatan emulasi sistem saat ini pada pojok kanan atas layar dengan persentase. - - - - Shows the resolution of the game in the top-right corner of the display. - Menampilkan resolusi game di pojok kanan atas layar. - - - - Shows the host's CPU usage based on threads in the top-right corner of the display. This does not display the emulated system CPU's usage. If a value close to 100% is being displayed, this means your host's CPU is likely the bottleneck. In this case, you should reduce enhancement-related settings such as overclocking. - - - - - Shows the current controller state of the system in the bottom-left corner of the display. - Menampilkan status kontroler sistem saat ini di sudut kiri bawah layar. - - - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Menggunakan model presentasi blit alih-alih flipping saat menggunakan perender Direct3D 11. Umumnya mengurangi performa, namun opsi ini mungkin dibutuhkan untuk aplikasi streaming, atau untuk menghilangkan batas frame rate di beberapa sistem. - EmptyGameListWidget <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Game dalam format yang didukung tidak ditemukan. </span></p><p>Silakan tambahkan direktori game untuk memulai.</p><p>Game dalam format berikut ini akan dipindai dan ditampilkan:</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Game dalam format yang didukung tidak ditemukan. </span></p><p>Silakan tambahkan direktori game untuk memulai.</p><p>Game dalam format berikut akan dipindai dan ditampilkan:</p></body></html> @@ -5054,47 +4951,94 @@ This file can be several gigabytes, so be aware of SSD wear. EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Game: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game: %1 (%2) Game: %1 (%2) - - Error - Eror + + Failed to boot system: %1 + - + + Failed to load state: %1 + + + + No resume save state found. - Tidak ada save state lanjutan ditemukan. + - + + Memory Card Busy + + + + + WARNING: Your game is still saving to the memory card. Continuing to %1 may IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to finish saving. + +Do you want to %1 anyway? + + + + + shut down + + + + + reset + + + + + change disc + + + + + + Failed to save state: %1 + + + + Rich presence inactive or unsupported. Rich presence tidak aktif atau tidak didukung. - + Game not loaded or no RetroAchievements available. Tidak ada game yang berjalan atau tidak ada RetroAchievements yang tersedia. + + + + + + + Error + Eror + EmulationSettingsWidget @@ -5116,519 +5060,293 @@ This file can be several gigabytes, so be aware of SSD wear. Turbo Speed: - + Kecepatan Turbo: - - + + Latency Control + Kontrol Latensi + + + + + Reduce Input Latency + Kurangi Latensi Input + + + + Sync To Host Refresh Rate - + Sinkronkan ke Refresh Rate Host - + + + Vertical Sync (VSync) + Sinkronisasi Vertikal (VSync) + + + + + Skip Duplicate Frame Display + Lewati Tampilan Frame Duplikat + + + + Frame Time Buffer: + Buffer Waktu Frame: + + + + Milliseconds + Milidetik + + + Rewind/Runahead - + Putar Ulang/Runahead - + Enable Rewinding - + Aktifkan Putar Ulang - + Rewind Save Frequency: - + Frekuensi Simpan Putar Ulang: - + Seconds - + Detik - + Rewind Buffer Size: - + Ukuran Buffer Putar Ulang: - + Frames Frame - + Runahead: - + Runahead: - + 1 Frame 1 Frame - + 3 Frames 3 Frame - + 4 Frames 4 Frame - + 5 Frames 5 Frame - + 6 Frames 6 Frame - + 7 Frames 7 Frame - + 8 Frames 8 Frame - + 9 Frames 9 Frame - + 10 Frames - 10 Frame + 10 Frames - + TextLabel - + LabelTeks - - + + Disabled Nonaktif - - + + Optimal Frame Pacing Frame Pacing Optimal - + Emulation Speed Kecepatan Emulasi - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - Atur target kecepatan emulasi. Jika target ini tidak dapat diraih, emulator akan berjalan secepat mungkin. + Mengatur target kecepatan emulasi. Tidak dijamin kecepatan ini akan tercapai, dan jika tidak, emulator akan berjalan secepat yang bisa dikelola. - - + + User Preference Preferensi Pengguna - + Fast Forward Speed Kecepatan Maju Cepat - + Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled. - + Mengatur kecepatan maju cepat. Kecepatan ini akan digunakan ketika tombol pintas maju cepat ditekan/diaktifkan. - + Turbo Speed - + Kecepatan Turbo - + Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take priority over fast forwarding if both hotkeys are pressed/toggled. - + Mengatur kecepatan turbo. Kecepatan ini akan digunakan ketika tombol pintas turbo ditekan/diaktifkan. Turbo akan diprioritaskan daripada maju cepat jika kedua tombol pintas ditekan/diaktifkan. - - Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - - - - - Enable this option will ensure every frame the console renders is displayed to the screen, for optimal frame pacing. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option. - - - - - Rewinding - - - - - <b>Enable Rewinding:</b> Saves state periodically so you can rewind any mistakes while playing.<br> <b>Rewind Save Frequency:</b> How often a rewind state will be created. Higher frequencies have greater system requirements.<br> <b>Rewind Buffer Size:</b> How many saves will be kept for rewinding. Higher values have greater memory requirements. - + + Synchronizes presentation of the console's frames to the host. Enabling may result in smoother animations, at the cost of increased input lag. <strong>GSync/FreeSync users should enable Optimal Frame Pacing instead.</strong> + Menyinkronkan presentasi frame konsol ke host. Mengaktifkan dapat menghasilkan animasi yang lebih halus, dengan konsekuensi peningkatan lag input. <strong>Pengguna GSync/FreeSync harus mengaktifkan Optimal Frame Pacing sebagai gantinya. </strong> - Runahead - + Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when VSync is enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + Menyesuaikan kecepatan emulasi sehingga refresh rate konsol sesuai dengan refresh rate perangkat host ketika VSync diaktifkan. Hal ini menghasilkan animasi yang paling mulus, dengan konsekuensi berpotensi meningkatkan kecepatan emulasi kurang dari 1%. Sinkronisasi ke Refresh Rate Host tidak akan berlaku jika refresh rate konsol terlalu jauh dari refresh rate perangkat host. Pengguna dengan tampilan refresh rate variabel harus menonaktifkan pengaturan ini. - - Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements. - + + Enabling this option will ensure every frame the console renders is displayed to the screen, at a consistent rate, for optimal frame pacing. If you have a GSync/FreeSync display, enable this option. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option. + Mengaktifkan pengaturan ini akan memastikan setiap frame yang dirender konsol ditampilkan di layar, dengan kecepatan yang konsisten, untuk pacing frame yang optimal. Jika Anda memiliki layar GSync/FreeSync, aktifkan pengaturan ini. Jika Anda kesulitan mempertahankan kecepatan penuh, atau mendapatkan gangguan audio, coba nonaktifkan pengaturan ini. + + + + Reduces input latency by delaying the start of frame until closer to the presentation time. This may cause dropped frames on slower systems with higher frame time variance, if the buffer size is not sufficient. + Mengurangi latensi input dengan menunda awal frame sampai lebih dekat ke waktu presentasi. Ini dapat menyebabkan frame terjatuh pada sistem yang lebih lambat dengan variasi waktu frame yang lebih tinggi, jika ukuran buffer tidak mencukupi. + Frame Time Buffer + Buffer Waktu Frame + + + + %1 ms + %1 ms + + + + Specifies the amount of buffer time added, which reduces the additional sleep time introduced. Higher values increase input latency, but decrease the risk of overrun, or missed frames. Lower values require faster hardware. + Menentukan jumlah waktu buffer yang ditambahkan, yang mengurangi waktu tidur tambahan yang diperkenalkan. Nilai yang lebih tinggi meningkatkan latensi input, tetapi mengurangi risiko overrun, atau frame yang terlewat. Nilai yang lebih rendah membutuhkan perangkat keras yang lebih cepat. + + + + Skips the presentation/display of frames that are not unique. Can be combined with driver-level frame generation to increase perceptible frame rate. Can result in worse frame pacing, and is not compatible with syncing to host refresh. + Melewati presentasi/tampilan frame yang tidak unik. Dapat dikombinasikan dengan pembuatan frame tingkat driver untuk meningkatkan frame rate yang terlihat. Dapat menghasilkan pacing frame yang lebih buruk, dan tidak kompatibel dengan sinkronisasi ke refresh rate host. + + + + Rewinding + Memutar Ulang + + + + <b>Enable Rewinding:</b> Saves state periodically so you can rewind any mistakes while playing.<br> <b>Rewind Save Frequency:</b> How often a rewind state will be created. Higher frequencies have greater system requirements.<br> <b>Rewind Buffer Size:</b> How many saves will be kept for rewinding. Higher values have greater memory requirements. + <b>Aktifkan Putar Ulang:</b> Menyimpan status secara berkala sehingga Anda dapat memutar ulang kesalahan saat bermain.<br> <b>Frekuensi Simpan Putar Ulang:</b> Seberapa sering status putar ulang akan dibuat. Frekuensi yang lebih tinggi memiliki persyaratan sistem yang lebih besar.<br> <b>Ukuran Buffer Putar Ulang:</b> Berapa banyak simpanan yang akan disimpan untuk putar ulang. Nilai yang lebih tinggi memiliki persyaratan memori yang lebih besar. + + + + Runahead + Runahead + + + + Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements. + Mensimulasikan sistem sebelumnya dan rolls back/replays untuk mengurangi lag input. Persyaratan sistem sangat tinggi. + + + Use Global Setting [Unlimited] - + Gunakan Pengaturan Global [Tidak Terbatas] - + Rewind for %n frame(s), lasting %1 second(s) will require up to %2MB of RAM and %3MB of VRAM. - - + + Putar ulang selama %n frame, berlangsung selama %1 detik akan membutuhkan RAM hingga %2MB dan VRAM %3MB. - + Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements. - + Putar ulang dinonaktifkan karena runahead diaktifkan. Runahead akan meningkatkan persyaratan sistem secara signifikan. - + Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements. - + Putar ulang tidak diaktifkan. Harap dicatat bahwa mengaktifkan putar ulang dapat meningkatkan persyaratan sistem secara signifikan. - - - + + + + + + Unchecked Tidak Dicentang - + 2 Frames 2 Frame - + Use Global Setting [%1%] Gunakan Pengaturan Global [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Tidak terbatas - - EnhancementSettingsWidget - - - Rendering Enhancements - - - - - Internal Resolution Scale: - - - - - Texture Filtering: - Filter Tekstur: - - - - - True Color Rendering (24-bit, disables dithering) - - - - - - Scaled Dithering (scale dither pattern to resolution) - - - - - Widescreen Hack (render 3D in display aspect ratio) - - - - - Software Renderer Readbacks (run in parallel for VRAM->CPU transfers) - - - - - Downsampling: - - - - - x - x - - - - Display Enhancements - - - - - - Disable Interlacing (force progressive render/scan) - - - - - - Force NTSC Timings (60hz-on-PAL) - - - - - Force 4:3 For 24-Bit Display (disable widescreen for FMVs) - - - - - Chroma Smoothing For 24-Bit Display (reduce FMV color blockyness) - - - - - PGXP (Precision Geometry Transform Pipeline) - - - - - - Culling Correction - - - - - - Perspective Correct Textures - - - - - - Geometry Correction - - - - - - CPU Mode (Very Slow) - - - - - - Depth Buffer (Low Compatibility) - - - - - - Preserve Projection Precision - - - - - - Perspective Correct Colors - - - - - Downsampling - - - - - Disabled - Nonaktif - - - - Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, but should be disabled for pure 3D games. Only applies to the hardware renderers. - - - - - Downsampling Display Scale - - - - - 1x - 1x - - - - Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution. - - - - - - - - - - - - - - - - Unchecked - Tidak Dicentang - - - - Forces the rendering and display of frames to progressive mode. <br>This removes the "combing" effect seen in 480i games by rendering them in 480p. Usually safe to enable.<br> <b><u>May not be compatible with all games.</u></b> - - - - - Resolution Scale - Skala Resolusi - - - - Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. <br>This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU. - - - - - Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren't and will have broken effects with it enabled. Only applies to the hardware renderers. - - - - - - - Checked - Dicentang - - - - Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. <br>Usually safe to enable, and only supported by the hardware renderers. - - - - - Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. <br>For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. <br>For variable frame rate games, it may not affect the speed. - - - - - Force 4:3 For 24-bit Display - - - - - Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs. - - - - - Chroma Smoothing For 24-Bit Display - - - - - Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers. - - - - - Texture Filtering - Filter Tekstur - - - - Smooths out the blockiness of magnified textures on 3D object by using filtering. <br>Will have a greater effect on higher resolution scales. Only applies to the hardware renderers. <br>The JINC2 and especially xBR filtering modes are very demanding, and may not be worth the speed penalty. - - - - - Widescreen Hack - - - - - Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. <br>For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. <br><b><u>May not be compatible with all games.</u></b> - - - - - Use Software Renderer For Readbacks - - - - - Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer. - - - - - Reduces "wobbly" polygons and "warping" textures that are common in PS1 games. <br>Only works with the hardware renderers. <b><u>May not be compatible with all games.</u></b> - - - - - Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled. - - - - - Uses perspective-correct interpolation for texture coordinates, straightening out warped textures. Requires geometry correction enabled. - - - - - Uses perspective-correct interpolation for vertex colors, which can improve visuals in some games, but cause rendering errors in others. Requires geometry correction enabled. - - - - - Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Other games may need a threshold adjustment. - - - - - Adds additional precision to PGXP data post-projection. May improve visuals in some games. - - - - - Uses PGXP for all instructions, not just memory operations. Required for PGXP to correct wobble in some games, but has a very high performance cost. - - - FolderSettingsWidget @@ -5663,17 +5381,17 @@ This file can be several gigabytes, so be aware of SSD wear. Used for storing shaders and game list data. - Digunakan untuk menyimpan shader dan data daftar game. + Screenshots Directory - Direktori Tangkapan Layar + Used for screenshots. - Digunakan untuk tangkapan layar. + @@ -5699,377 +5417,547 @@ This file can be several gigabytes, so be aware of SSD wear. FullscreenUI - + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Perangkat CD/DVD-ROM tidak ditemukan. Pastikan drive CD/DVD Anda telah terhubung dan memiliki izin akses yang memadai. + + + Use Global Setting Gunakan Pengaturan Global - + Game title copied to clipboard. Judul game telah disalin ke clipboard. - + Game serial copied to clipboard. Kode serial game telah disalin ke clipboard. - + Game type copied to clipboard. Tipe game telah disalin ke clipboard. - + Game region copied to clipboard. Region game telah disalin ke clipboard. - + Game path copied to clipboard. Path game telah disalin ke clipboard. - + Per-game controller configuration initialized with global settings. Pengaturan kontroller per game telah diatur dengan pengaturan global. - + Controller settings reset to default. Pengaturan kontroller dikembalikan ke default. - + No input profiles available. Tidak ada profil masukan yang tersedia. - + + Create New... + Buat Profil Baru... + + + Enter the name of the input profile you wish to create. Tentukan nama untuk profil masukan yang ingin Anda buat. - + No save present in this slot. Tidak ada savesate pada slot ini. - + No save states found. Savestate tidak ditemukan. - + Failed to delete save state. Gagal untuk menghapus savestate. - + Failed to copy text to clipboard. Gagal menyalin teks ke cliipboard. - + This game has no achievements. Prestasi tidak tersedia untuk game ini. - + This game has no leaderboards. Game ini tidak memiliki papan peringkat. - + Reset System Reset Sistem - + Launch a game from images scanned from your game directories. Jalankan game dari image yang telah dipindai dari direktori game anda. - + Launch a game by selecting a file/disc image. Jalankan game dengan memilih file atau image disk. - + Start the console without any disc inserted. Jalankan konsol tanpa memasukan disk. - - Change settings for the emulator. - Ubah pengaturan dari emulator. + + Start a game from a disc in your PC's DVD drive. + Jalankan game dari disk yang dimasukkan ke DVD drive PC anda. - - Exits the program. - Keluar dari program. - - - + No Binding Tidak ada penetapan tombol - + Push a controller button or axis now. Harap tekan tombol controller sekarang. - + Unknown Tidak Diketahui - + OK OK - + Select Device Pilih Perangkat - + Details Rincian - + Options Pengaturan - + Copies the current global settings to this game. Salin pengaturan global saat ini ke game ini. - + Clears all settings set for this game. Hapus semua pengaturan yang ditetapkan untuk game ini. - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Mencegah screen saver aktif saat emulasi berjalan. - + Pauses the emulator when a game is started. Menjeda emulator saat game dimulai. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Menjeda emulator saat jendela dikecilkan atau saat jendela sedang tidak dalam fokus (mis. saat Anda beralih ke aplikasi lain). Emulator akan dilanjutkan saat jendela emulator kembali dalam fokus. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Menentukan apakah prompt akan ditampilkan untuk mengonfirmasi mematikan mesin virtual saat tombol pintasan ditekan. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Secara otomatis menyimpan save state lanjutan saat mesin virtual dimatikan. Anda dapat melanjutkan langsung dari titik terakhir yang Anda tinggalkan dengan save state tersebut. - + Uses a light coloured theme instead of the default dark theme. Gunakan tema terang alih-alih tema gelap default. - + Switches between full screen and windowed when the window is double-clicked. Mengganti antara full screen dan windowed saat window di double click. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Menyembunyikan kursor mouse saat emulator sedang menggunakan mode layar penuh. - + Determines how large the on-screen messages and monitor are. menentukan seberapa besar pesan di layar dan monitor. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Menampilkan kecepatan emulasi sistem saat ini pada pojok kanan atas layar dengan persentase. - + Shows the host's GPU usage in the top-right corner of the display. Menunjukkan host dan 's pemakaian GPU di ujung atas kanan display. - + Shows the current controller state of the system in the bottom-left corner of the display. Menampilkan status kontroler sistem saat ini di sudut kiri bawah layar. - + Shows a visual history of frame times in the upper-left corner of the display. Menampilkan riwayat visual dari frame times di sudut kiri atas di layar. - + Default Default - + On-Screen Display On-Screen Display - + BIOS Selection Seleksi BIOS - + Speed Control Kontrol Kecepatan - + Fast Forward Speed Kecepatan Maju Cepat - + + Enable Cheats + Aktifkan Cheat + + + Optimal Frame Pacing Frame Pacing Optimal - + Aspect Ratio Aspek Rasio - + + Screenshot Size + Ukuran Tangkapan Layar + + + + Screenshot Format + Format Tangkapan Layar + + + + Screenshot Quality + Kualitas Tangkapan Layar + + + + Selects the quality at which screenshots will be compressed. + Pilih kualitas screenshot yang mana akan di kecilkan/compressed. + + + Rendering Render - + + Internal Resolution + Resolusi Internal + + + Texture Dumping Dump Tekstur - + + %d ms + %d ms + + + Settings and Operations Pengaturan dan Pengoperasian - - Creates a new memory card file or folder. - Membuat file atau folder memory card baru. + + {:%H:%M} + {:%H:%M} - - Create Memory Card - Buat Memory Card + + Change Selection + Ubah Opsi Terpilih - + + Select + Pilih + + + + Parent Directory + Direktori induk + + + + Enter Value + Masukkan Nilai + + + + About + Tentang + + + + Toggle Fullscreen + Layar Penuh + + + + Navigate + Navigasi + + + + Load Global State + Muat Save State Global + + + + Change Page + Ubah Halaman + + + + Return To Game + Kembali Ke Permainan + + + + Select State + Pilih Save State + + + + Select Game + Pilih Game + + + + Change View + Ubah Tampilan + + + + Launch Options + Opsi Peluncuran + + + + Create Save State Backups + Buat Backup Save State + + + Configuration Konfigurasi - + + Start Game + Jalankan Game + + + + Launch a game from a file, disc, or starts the console without any disc inserted. + Jalankan game dari file, disk, atau memulai konsol tanpa memasukkan disk apa pun. + + + + Changes settings for the application. + Ubah pengaturan dari aplikasi. + + + + Return to desktop mode, or exit the application. + Kembali ke mode desktop atau keluar dari aplikasi. + + + + Back + Kembali + + + + Return to the previous menu. + Kembali ke menu sebelumnya. + + + + Completely exits the application, returning you to your desktop. + Keluar dari aplikasi sepenuhnya dan mengembalikan ada ke desktop. + + + + Desktop Mode + Mode Desktop + + + + Exits Big Picture mode, returning to the desktop interface. + Keluar dari mode Big Picture dan kembali ke antarmuka utama. + + + + Uses PGXP for all instructions, not just memory operations. + + + + + Uses a blit presentation model instead of flipping. This may be needed on some systems. + + + + + Uses a second thread for drawing graphics. Speed boost, and safe to use. + + + + Uses game-specific settings for controllers for this game. Menggunakan pengaturan spesifik game untuk kontroler game ini. - + Copies the global controller configuration to this game. Menyalin konfigurasi kontroler global ke game ini. - + Resets all configuration to defaults (including bindings). Mengatur ulang semua konfigurasi ke default (termasuk penetapan tombol). - + Replaces these settings with a previously saved input profile. Mengganti pengaturan ini dengan profil input yang disimpan sebelumnya. - + Stores the current settings to an input profile. Menyimpan pengaturan saat ini ke profil input. - + Input Sources Sumber Input - + The SDL input source supports most controllers. Sumber input SDL mendukung kebanyakan kontroler. - + Provides vibration and LED control support over Bluetooth. Menyediakan dukungan kontrol getaran dan LED melalui Bluetooth. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Sumber XInput mendukung kontroler Xbox 360 / Xbox One / Xbox Series. - + Multitap Multitap - + Attempts to map the selected port to a chosen controller. Mencoba memetakan port yang dipilih ke kontroler yang dipilih. - + Toggle every %d frames Ubah setiap %d frame - + Logging Pencatatan Log - + Settings Pengaturan - + Load State Muat Savestate - + Save State Simpan Savestate - + Load Resume State Muat Save State Lanjutan - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -6079,2896 +5967,2963 @@ Do you want to load this save and continue? Apakah Anda ingin memuat savestate ini dan melanjutkan? - + Region: Region: - + Compatibility: Kompatibilitas: - + No Game Selected Tidak Ada Game yang Dipilih - + Search Directories Direktori Pencarian - + Adds a new directory to the game search list. Menambahkan direktori baru ke daftar pencarian game. - + Scanning Subdirectories Memindai subdirektori - + Not Scanning Subdirectories Tidak memindai subdirektori - + + List Settings + Pengaturan Daftar + + + Reverses the game list sort order from the default (usually ascending to descending). Membalikkan urutan daftar game dari default (biasanya atas ke bawah). - + Cover Settings Pengaturan Sampul - + Downloads covers from a user-specified URL template. Mengunduh sampul dari URL yang ditentukan pengguna. - + Operations Tindakan - + Identifies any new files added to the game directories. Mengidentifikasi file baru yang ditambahkan ke direktori game. - + Forces a full rescan of all games previously identified. Memaksa pemindaian ulang penuh semua game yang telah diidentifikasi sebelumnya. - + Download Covers Unduh Sampul - - About DuckStation - Tentang DuckStation - - - - When enabled and logged in, DuckStation will scan for achievements on startup. - Apabila diaktifkan dan telah masuk, DuckStation akan memindai prestasi saat pengaktifan. - - - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Mode "tantangan" untuk prestasi dan pelacakan papan peringkat. Menonaktifkan fungsi save state, cheat, dan juga gerak lambat. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Menampilkan pesan popup untuk aktivitas seperti pencapaian prestasi dan peningkatan di papan peringkat. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Memainkan efek suara untuk aktivitas seperti pencapaian prestasi dan peningkatan di papan peringkat. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Menampilkan ikon indikator di pojok kanan bawah layar saat prestasi utama/tantangan sedang aktif. - - Uses PGXP for all instructions, not just memory operations. - + + Error + Eror - - Uses a blit presentation model instead of flipping. This may be needed on some systems. - + + Pauses the emulator when a controller with bindings is disconnected. + Menjeda emulator ketika koneksi kontroller terputus. - - Uses a second thread for drawing graphics. Speed boost, and safe to use. - + + Audio Control + Kontrol Audio - + + Controls the volume of the audio played on the host. + Mengontrol volume audio yang diputar pada host. + + + + Fast Forward Volume + Volume Maju Cepat + + + + Controls the volume of the audio played on the host when fast forwarding. + Mengontrol volume audio yang diputar pada host ketika melakukan maju cepat. + + + + Mute All Sound + Bisukan Semua Suara + + + + Prevents the emulator from producing any audible sound. + Mencegah emulator membuat suara yang dapat didengar. + + + + Backend Settings + Pengaturan Backend + + + + Audio Backend + Backend Audio + + + + The audio backend determines how frames produced by the emulator are submitted to the host. + Backend audio menentukan bagaimana frame yang dihasilkan oleh emulator dikirimkan ke host. + + + + Determines how audio is expanded from stereo to surround for supported games. + Menentukan bagaimana audio diekspansi dari stereo ke surround untuk game yang didukung. + + + + Buffer Size + Ukuran Buffer + + + + Determines the amount of audio buffered before being pulled by the host API. + Menentukan jumlah audio yang di-buffer sebelum ditarik oleh API host. + + + + Output Latency + Latensi Output + + + + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. + Menentukan berapa banyak latensi yang ada antara audio yang diambil oleh API host, dan diputar melalui speaker. + + + + Minimal Output Latency + Latensi Output Minimal + + + Uses perspective-correct interpolation for colors, which can improve visuals in some games. - + Uses perspective-correct interpolation for texture coordinates, straightening out warped textures. - + Uses screen positions to resolve PGXP data. May improve visuals in some games. - + Value: {} | Default: {} | Minimum: {} | Maximum: {} - - When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - Jika diaktifkan, DuckStation akan menampilkan daftar prestasi dari set tidak resmi. Daftar prestasi tersebut tidak akan dilacak oleh RetroAchievements, dan akan terbuka setiap anda meraihnya. + + Vertical Sync (VSync) + - + + WARNING: Your game is still saving to the memory card. Continuing to {0} may IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to finish saving. + +Do you want to {0} anyway? + + + + + When enabled and logged in, DuckStation will scan for achievements on startup. + + + + When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server. - Jika diaktifkan, DuckStation akan menganggap semua prestasi terkunci dan tidak akan mengirimkan notifikasi pencapaian prestasi ke server RetroAchievements. + - - Displays popup messages when starting, submitting, or failing a leaderboard challenge. - Menampilkan pesan popup ketika memulai, mengirimkan, atau gagal dalam tantangan papan peringkat. + + When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + - - When enabled, each session will behave as if no achievements have been unlocked. - Ketika diaktifkan, setiap sesi akan berperilaku seolah-olah tidak ada prestasi yang belum dibuka. - - - - Account - Akun - - - - Logs out of RetroAchievements. - Keluar dari RetroAchievements. - - - - Logs in to RetroAchievements. - Masuk ke RetroAchievements. - - - - Current Game - Permainan Saat Ini - - - + When enabled, memory cards and controllers will be overwritten when save states are loaded. - - When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. - - - - + When enabled, the minimum supported output latency will be used for the host API. - + Apabila diaktifkan, latensi output minimum yang didukung akan digunakan untuk API host. - + + Displays popup messages when starting, submitting, or failing a leaderboard challenge. + Menampilkan pesan popup ketika memulai, mengirimkan, atau gagal dalam tantangan papan peringkat. + + + + When enabled, each session will behave as if no achievements have been unlocked. + Ketika diaktifkan, setiap sesi akan berperilaku seolah-olah tidak ada prestasi yang belum dibuka. + + + + Account + Akun + + + + Logs out of RetroAchievements. + Keluar dari RetroAchievements. + + + + Logs in to RetroAchievements. + Masuk ke RetroAchievements. + + + + Current Game + Game Saat Ini + + + + An error occurred while deleting empty game settings: +{} + Terjadi kesalahan saat menghapus pengaturan game yang kosong: +{} + + + + An error occurred while saving game settings: +{} + Terjadi kesalahan saat menyimpan setelan game: +{} + + + When playing a multi-disc game and using per-game (title) memory cards, use a single memory card for all discs. - + When this option is chosen, the clock speed set below will be used. - + Widescreen Hack - + Wireframe Rendering - + Writes textures which can be replaced to the dump directory. - + + Yes, {} now and risk memory card corruption. + + + + "PlayStation" and "PSX" are registered trademarks of Sony Interactive Entertainment Europe Limited. This software is not affiliated in any way with Sony Interactive Entertainment. - + + change disc + + + + + reset + + + + + shut down + + + + + {:%Y-%m-%d %H:%M:%S} + + + + {} is not a valid disc image. {} bukan image disk yang valid. - + Automatic mapping completed for {}. Penetapan tombol otomatis telah selesai untuk {}. - + Automatic mapping failed for {}. Penetapan tombol otomatis gagal untuk {}. - + Game settings initialized with global settings for '{}'. Pengaturan game diinisialisasi dengan pengaturan global untuk '{}'. - + Game settings have been cleared for '{}'. Pengaturan game telah dihapus untuk '{}'. - - Failed to create memory card '{}'. - Gagal membuat Memory Card '{}'. - - - - A memory card with the name '{}' already exists. - Memory Card dengan nama '{}' sudah ada. - - - + Failed to load '{}'. Gagal memuat '{}'. - + Input profile '{}' loaded. Profil input '{}' berhasil dimuat. - + Input profile '{}' saved. Profil input '{}' berhasil disimpan. - + Failed to save input profile '{}'. Gagal menyimpan profil input '{}'. - + Port {} Controller Type Port {} Tipe Kontroler - + Select Macro {} Binds Pilih Makro {} Penetapan Tombol - + All Time: {} Total Waktu: {} - + {} does not exist. {} tidak ada. - + {} deleted. {} dihapus. - + Failed to delete {}. Gagal menghapus {}. - + Summary Ringkasan - + Interface Settings Pengaturan Antarmuka - + BIOS Settings Pengaturan BIOS - + Emulation Settings Pengaturan Emulasi - + + Graphics Settings + Pengaturan Grafis + + + Audio Settings Pengaturan Audio - + Memory Card Settings Pengaturan Memory Card - + Controller Settings Pengaturan Kontroler - + Hotkey Settings Pengaturan Tombol Pintasan - + Achievements Settings Pengaturan Prestasi - + Advanced Settings Pengaturan Lanjutan - + Patches Patch - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + Disabled Nonaktif - + 1 Frame 1 Frame - + 2 Frames 2 Frame - + 3 Frames 3 Frame - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + + Pause On Controller Disconnection + Pause Saat Kontroller Terputus + + + Achievement Notifications Pemberitahuan Prestasi - + Leaderboard Notifications Tampilkan Pemberitahuan Papan Peringkat - + Enable In-Game Overlays Aktifkan Overlay Dalam Game - + Encore Mode Mode Encore - + Spectator Mode Mode Penonton - + - - - + {} Frames {} Frame - + Game Grid - Kisi Game + Tampilan Kisi - + Game List Daftar Game - + Game List Settings Pengaturan Daftar Game - + Type Tipe - + Serial Serial - + Title Judul - + File Title Judul File - + Time Played Lama Bermain - + Last Played Terakhir Dimainkan - + Select Disc Image Pilih Image Disk - + + Select Disc Drive + Pilih drive disk + + + Start File Jalankan File - + Start BIOS Jalankan BIOS - + + Start Disc + Jalankan Disk + + + Exit Keluar - + Set Input Binding Atur Input Penetapan Tombol - + Region Region - + Compatibility Rating Peringkat Kompatibilitas - + Path Lokasi - + Copy Settings Salin Pengaturan - + Clear Settings Hapus Pengaturan - + Inhibit Screensaver - Matikan Screensaver + Nonaktifkan Screensaver - + Enable Discord Presence Aktifkan Discord Rich Presence - + Pause On Start Pause Saat Memulai - + Pause On Focus Loss Pause Saat Jendela Tidak Dalam Fokus - + Use Light Theme Gunakan Tema Terang - + Start Fullscreen Mulai Dengan Mode Layar Penuh - + Double-Click Toggles Fullscreen - Aktifkan/Nonaktifkan Layar Penuh Dengan Klik Ganda + Layar Penuh Dengan Klik Ganda - + Hide Cursor In Fullscreen Sembunyikan Kursor di Mode Layar Penuh - + OSD Scale Skala OSD - + Show Speed Tampilkan Kecepatan - + Show FPS Tampilkan FPS - + Show CPU Usage Tampilkan Penggunaan CPU - + Show GPU Usage Tampilkan Penggunaan GPU - + Show Resolution Tampilkan Resolusi - + Show Status Indicators Tampilkan Indikator Status - + Show Frame Times Tampilkan Frame Time - + Reset Settings Atur Ulang Pengaturan - + Fast Boot Boot Cepat - + Output Volume Volume Keluaran - + Memory Card Directory Direktori Memory Card - + Create Buat Baru - + Cancel Batalkan - + Load Profile Muat Profil - + Save Profile Simpan profil - + Per-Game Configuration Pengaturan Per-Game - + Copy Global Settings Salin Pengaturan Global - + Enable SDL Input Source Aktifkan Sumber Input SDL - + SDL DualShock 4 / DualSense Enhanced Mode Mode Enhanced DualShock 4 / DualSense SDL - + Enable XInput Input Source Aktifkan Sumber Input XInput - + Controller Port {}{} Port Kontroler {}{} - + Controller Port {} Port Kontroler {} - + Controller Type Tipe Kontroler - + Automatic Mapping Penetapan Tombol Otomatis - + Controller Port {}{} Macros Makro Kontroller Port {}{} - + Controller Port {} Macros Makro Kontroller Port {} - + Controller Port {}{} Settings Pengaturan Port Konroller {}{} - + Controller Port {} Settings Pengaturan Port Konroller {} - + Covers Directory Direktori Sampul - + Resume Game - Lanjutkan Permainan + Lanjutkan Game - + Game Properties - Properti Game + Pengaturan Game - + Achievements Prestasi - + Save Screenshot Simpan Tangkapan Layar - + Change Disc Ganti Disk - + Close Game Tutup Game - + Exit Without Saving - Keluar Tanpa Menyimpan + Tutup Tanpa Membuat Save State - + Back To Pause Menu Kembali ke Menu Pause - + Exit And Save State - Exit dan Simpan State + Tutup dan Buat Save State - + Leaderboards Papan Peringkat - + Delete Save Hapus Save - + Close Menu Tutup Menu - + Delete State Hapus State - + Default Boot Boot Default - + Reset Play Time Reset Waktu Permainan - + Add Search Directory Tambah Direktori Pencarian - + Open in File Browser Buka di Penjelajah File - + Disable Subdirectory Scanning Nonaktifkan Pemindaian Subdirektori - + Enable Subdirectory Scanning Aktifkan Pemindaian Subdirektori - + Remove From List Hapus Dari Daftar - + Default View Tampilan Default - + Sort By Urutkan Berdasarkan - + Sort Reversed Urutkan Terbalik - + Scan For New Games Pindai Game Baru - + Rescan All Games Pindai Ulang Semua Game - + GitHub Repository Repositori GitHub - + Close Tutup - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration digunakan sebagai pengganti implementasi prestasi bawaan. - + Enable Achievements Aktifkan Prestasi - - ${title}: Title of the game. -${filetitle}: Name component of the game's filename. -${serial}: Serial of the game. + + %.2f Seconds - + + %d Frames + + + + + %d sectors + + + + 10 Frames - 10 Frame + 3 Frame {10 ?} - + 10x - 10x + 100% {10x?} - + 10x (20x Speed) - 10x (Kecepatan 20x) + - + 11x - 11x + 100% {11x?} - + 125% [75 FPS (NTSC) / 62 FPS (PAL)] - 125% [75 FPS (NTSC) / 62 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] {125%?} {75 ?} {62 ?} - + 12x - 12x + 100% {12x?} - + 13x - 13x + 100% {13x?} - + 14x - 14x + 100% {14x?} - + 15x - 15x + 100% {15x?} - + 1x - 1x + 100% {1x?} - + 20% [12 FPS (NTSC) / 10 FPS (PAL)] - 20% [12 FPS (NTSC) / 10 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] {20%?} {12 ?} {10 ?} - + 250% [150 FPS (NTSC) / 125 FPS (PAL)] - 250% [150 FPS (NTSC) / 125 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] {250%?} {150 ?} {125 ?} - + 2x (Quad Speed) - 2x (Kecepatan 4x) + - + 30% [18 FPS (NTSC) / 15 FPS (PAL)] - 30% [18 FPS (NTSC) / 15 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] {30%?} {18 ?} {15 ?} - + 350% [210 FPS (NTSC) / 175 FPS (PAL)] - 350% [210 FPS (NTSC) / 175 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] {350%?} {210 ?} {175 ?} - + 3x - 3x + 100% {3x?} - + 3x (6x Speed) - 3x (Kecepatan 6x) + - + 3x (for 720p) - 3x (720p) + - + 4 Frames - 4 Frame + 3 Frame {4 ?} - + 40% [24 FPS (NTSC) / 20 FPS (PAL)] - 40% [24 FPS (NTSC) / 20 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] {40%?} {24 ?} {20 ?} - + 450% [270 FPS (NTSC) / 225 FPS (PAL)] - 450% [270 FPS (NTSC) / 225 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] {450%?} {270 ?} {225 ?} - + 4x (8x Speed) - 4x (Kecepatan 8x) + - + 5 Frames - 5 Frame + 3 Frame {5 ?} - + 5x - 5x + 100% {5x?} - + 5x (10x Speed) - 5x (Kecepatan 10x) + - + 5x (for 1080p) - 3x (720p) {5x?} {1080p?} + - + 6 Frames 3 Frame {6 ?} - + 60% [36 FPS (NTSC) / 30 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] {60%?} {36 ?} {30 ?} - + 600% [360 FPS (NTSC) / 300 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] {600%?} {360 ?} {300 ?} - + 6x 100% {6x?} - + 6x (12x Speed) - 6x (Kecepatan 12x) + - + 6x (for 1440p) - 3x (720p) {6x?} {1440p?} + - + 7 Frames 3 Frame {7 ?} - + 70% [42 FPS (NTSC) / 35 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] {70%?} {42 ?} {35 ?} - + 700% [420 FPS (NTSC) / 350 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] {700%?} {420 ?} {350 ?} - + 7x 100% {7x?} - + 7x (14x Speed) - 7x (Kecepatan 14x) + - + 8 Frames 3 Frame {8 ?} - + 80% [48 FPS (NTSC) / 40 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] {80%?} {48 ?} {40 ?} - + 800% [480 FPS (NTSC) / 400 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] {800%?} {480 ?} {400 ?} - + 8x (16x Speed) - 8x (Kecepatan 16x) + - + 9 Frames 3 Frame {9 ?} - + 900% [540 FPS (NTSC) / 450 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] {900%?} {540 ?} {450 ?} - + 9x 100% {9x?} - + 9x (18x Speed) - 9x (Kecepatan 18x) + - + 9x (for 4K) - 3x (720p) {9x?} {4K?} + - + + About DuckStation + + + + Achievements are not enabled. - + Add Shader - + Adds a new shader to the chain. - + Adds additional precision to PGXP data post-projection. May improve visuals in some games. - - Adjusts the emulation speed so the console's refresh rate matches the host when VSync and Audio Resampling are enabled. + + Adjusts the emulation speed so the console's refresh rate matches the host when VSync is enabled. - + Allow Booting Without SBI File - + Allows loading protected games without subchannel information. - + + Applies modern dithering techniques to further smooth out gradients when true color is enabled. + + + + Apply Image Patches - - Apply Per-Game Settings - - - - + Are you sure you want to clear the current post-processing chain? All configuration will be lost. - - Audio Backend + + Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization behavior, filling in gaps introduced by upscaling. - - Audio Control - - - - + Auto-Detect - Deteksi Otomatis + - + Automatic based on window size - + Automatic mapping failed, no devices are available. - - Automatically Load Cheats - - - - + Automatically applies patches to disc images when they are present, currently only PPF is supported. - - Automatically loads and applies cheats on game start. - Secara otomatis, memuat dan menerapkan cheat saat game dimulai. + + Automatically loads and applies cheats on game start. Cheats can break games and saves. + - + Automatically switches to fullscreen mode when the program is started. - + Avoids calls to C++ code, significantly speeding up the recompiler. - + BIOS Directory Direktori BIOS - + BIOS for {} - + BIOS to use when emulating {} consoles. - - Backend Settings - - - - + Behavior - + Borderless Fullscreen Layar Penuh Borderless - - Buffer Size - - - - + CD-ROM Emulation - + CPU Emulation - Emulasi CPU + - + CPU Mode - + Changes the aspect ratio used to display the console's output to the screen. - + Cheat List - + Chooses the backend to use for rendering the console/game visuals. - + Chooses the language used for UI elements. - + Chroma Smoothing For 24-Bit Display - + Clean Boot - + Clear Shaders - + Clears a shader from the chain. - + Clears the mask/transparency bit in VRAM write dumps. - + Confirm Power Off - + Console Settings - - Contributor List: https://github.com/stenzek/duckstation/blob/master/CONTRIBUTORS.md + + Contributor List - + Controls - + Kontrol - - Controls the volume of the audio played on the host when fast forwarding. - - - - - Controls the volume of the audio played on the host. - - - - - Create Save State Backups - Buat Backup Save State - - - + Crop Mode - Mode Pangkas + - + Culling Correction - + Debugging Settings - + Default: Disabled - + Default: Enabled - + + Deinterlacing Mode + + + + Depth Buffer - + Details unavailable for game not scanned in game list. - - Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - - - - + Determines how much of the area typically not visible on a consumer TV set to crop/hide. - + Determines how the emulated CPU executes instructions. - + Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution. - + Determines quality of audio when not running at 100% speed. - + Determines that field that the game list will be sorted by. - - Determines the amount of audio buffered before being pulled by the host API. - - - - + Determines the emulated hardware type. - + + Determines the format that screenshots will be saved/compressed with. + + + + Determines the position on the screen when black borders must be added. - + + Determines the size of screenshots created by DuckStation. + + + + + Determines which algorithm is used to convert interlaced frames to progressive for display on your system. + + + + Device Settings - + Disable All Enhancements - + Disable Interlacing - + Disables dithering and uses the full 8 bits per channel of color information. - + Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, but others will break. - + + Disc {} | {} + + + + Discord Server - + Display FPS Limit - + Display Settings - + Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games. - + Downsampling - + Downsampling Display Scale - + Duck icon by icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title) - - DuckStation can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. - DuckStation dapat mengunduh sampul game yang tidak memiliki sampul secara otomatis. Kami tidak menghosting gambar sampul apa pun, Anda harus menyediakan sumber gambar sampul sendiri. - - - + DuckStation is a free and open-source simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. - + Dump Replaceable VRAM Writes - + Emulation Speed - Kecepatan Emulasi + - + Enable 8MB RAM - + Enable Fast Boot - + Enable Overclocking - + Enable PGXP Vertex Cache - + Enable Post Processing - + Enable Recompiler Block Linking - + Enable Recompiler ICache - + Enable Recompiler Memory Exceptions - + Enable Region Check - + Enable Rewinding - + Enable TTY Logging - + Enable VRAM Write Texture Replacement - - Enable VSync - - - - + Enable debugging when supported by the host's renderer API. Only for developer use. - + Enables alignment and bus exceptions. Not needed for any known games. - + Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. - + Enables an additional three controller slots on each port. Not supported in all games. - + Enables more precise frame pacing at the cost of battery life. - + Enables the replacement of background textures in supported games. - + Enhancements - - Ensures every frame generated is displayed for optimal pacing. Disable if you are having speed or sound issues. + + Ensures every frame generated is displayed for optimal pacing. Enable for variable refresh displays, such as GSync/FreeSync. Disable if you are having speed or sound issues. - - Enter the name of the memory card you wish to create. - - - - - Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg - - - - + Execution Mode - + + Exit DuckStation + + + + + Expansion Mode + Mode Ekspansi + + + Failed to load shader {}. It may be invalid. Error was: - - Fast Forward Volume - - - - + File Size - + File Size: %.2f MB - + Force 4:3 For 24-Bit Display - + Force NTSC Timings - + Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their "normal" speeds, while others will break. - + Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games. - + + Frame Time Buffer + + + + From File... Dari File... - + Fullscreen Resolution - + GPU Adapter - + GPU Renderer - + GPU adapter will be applied after restarting. - + Game Quick Save - + Game Slot {0}##game_slot_{0} - + Game compatibility rating copied to clipboard. - + Game: {} ({}) - + Genre: %s - + Global Slot {0} - {1}##global_slot_{0} - + Global Slot {0}##global_slot_{0} - + Hardcore Mode Mode Hardcore - + Hardcore mode will be enabled on next game restart. - + How many saves will be kept for rewinding. Higher values have greater memory requirements. - + How often a rewind state will be created. Higher frequencies have greater system requirements. - + If not enabled, the current post processing chain will be ignored. - - In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: - - - - + Increase Timer Resolution - + Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games. - + Increases the precision of polygon culling, reducing the number of holes in geometry. - + Infinite/Instantaneous - + Integration - - Internal Resolution Scale - - - - - Internal Resolution Screenshots - - - - - Issue Tracker - - - - + Last Played: %s - + + Latency Control + + + + Leaderboards are not enabled. - + Limits how many frames are displayed to the screen. These frames are still rendered. - + + Line Detection + + + + Load Devices From Save States - - Loads a global save state. - - - - + Loads all replacement texture to RAM, reducing stuttering at runtime. - + Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. - + Log Level - + Log To Debug Console - + Log To File - + Log To System Console - + Logging Settings - + Logs BIOS calls to printf(). Not all games contain debugging messages. - + Logs messages to duckstation.log in the user directory. - + Logs messages to the console window. - + Logs messages to the debug console where supported. - + Macro {} Buttons - + Macro {} Frequency - + + Macro {} Press To Toggle + + + + Macro {} Trigger - + Makes games run closer to their console framerate, at a small cost to performance. - + + Memory Card Busy + + + + Memory Card Port {} - + Memory Card {} Type - - Memory card '{}' created. + + Merge Multi-Disc Games - - Minimal Output Latency + + Merges multi-disc games into one item in the game list. - + Move Down - + Move Up - + Moves this shader higher in the chain, applying it earlier. - + Moves this shader lower in the chain, applying it later. - + Multitap Mode - - Mute All Sound - - - - + Mute CD Audio - + No cheats found for {}. - + No resume save state found. - Tidak ada save state lanjutan ditemukan. + - + + No, resume the game. + + + + None (Double Speed) - + None (Normal Speed) - - Output Latency - Latensi Output + + Open Containing Directory + Buka Direktori Berisi - + Overclocking Percentage - + Overlays or replaces normal triangle drawing with a wireframe/line view. - + PGXP (Precision Geometry Transform Pipeline) - + PGXP Depth Clear Threshold - + PGXP Geometry Correction - + PGXP Geometry Tolerance - + PGXP Settings - + Patches the BIOS to skip the boot animation. Safe to enable. - + Performance enhancement - jumps directly between blocks instead of returning to the dispatcher. - + Perspective Correct Colors - + Perspective Correct Textures - + Position - + Post-Processing Settings - + Post-processing chain cleared. - + Post-processing shaders reloaded. - + Preload Images to RAM - + Preload Replacement Textures - + Presents frames on a background thread when fast forwarding or vsync is disabled. - + Preserve Projection Precision - - Prevents the emulator from producing any audible sound. - - - - + Quick Save - + Read Speedup - + Readahead Sectors - + Recompiler Fast Memory Access - + + Reduce Input Latency + + + + Reduces "wobbly" polygons by attempting to preserve the fractional component through memory transfers. - + Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread. - + + Reduces input latency by delaying the start of frame until closer to the presentation time. + + + + Reduces polygon Z-fighting through depth testing. Low compatibility with games. - + Release Date: %s - + Reload Shaders - + Reloads the shaders from disk, applying any changes. - + Remove From Chain - + Removed stage {} ({}). - + Removes this shader from the chain. - + Renames existing save states when saving to a backup file. - + Reset Memory Card Directory - + Resets memory card directory to default (user directory). - + Resolution change will be applied after restarting. - + Restores the state of the system prior to the last state loaded. - - Resume - Lanjutkan + + Resume Last Session + - + Rewind Save Frequency - + Rewind Save Slots - + Rewind for {0} frames, lasting {1:.2f} seconds will require up to {2} MB of RAM and {3} MB of VRAM. - + Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements. - + Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements. - + Runahead - + Runahead/Rewind - + Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance. - + Save State On Exit - + Saved {:%c} - - Saves screenshots at internal render resolution and without postprocessing. - - - - + Saves state periodically so you can rewind any mistakes while playing. - + Scaled Dithering - + Scales internal VRAM resolution by the specified multiplier. Some games require 1x VRAM resolution. - + Scales the dithering pattern with the internal rendering resolution, making it less noticeable. Usually safe to enable. - + Scaling - + Screen Display - + Seek Speedup - + + Select Disc + + + + Selects the GPU to use for rendering. - + Selects the percentage of the normal clock speed the emulated hardware will run at. - + Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution. - + Selects the resolution to use in fullscreen modes. - + Selects the view that the game list will open to. - + Session: {} - + Set VRAM Write Dump Alpha Channel - + Sets a threshold for discarding precise values when exceeded. May help with glitches in some games. - + Sets a threshold for discarding the emulated depth buffer. May help in some games. - + Sets the fast forward speed. It is not guaranteed that this speed will be reached on all systems. - + Sets the target emulation speed. It is not guaranteed that this speed will be reached on all systems. - + Sets the turbo speed. It is not guaranteed that this speed will be reached on all systems. - + Sets the verbosity of messages logged. Higher levels will log more messages. - + Sets which sort of memory card image will be used for slot {}. - + Setting {} binding {}. - + Shader {} added as stage {}. - + Shared Card Name - + Show Controller Input - Tampilkan Masukan Kontroler + - + Show Enhancement Settings - + + Show GPU Statistics + + + + + Show Latency Statistics + + + + Show OSD Messages Tampilkan Pesan OSD - + Shows enhancement settings in the bottom-right corner of the screen. - + + Shows information about input and audio latency in the top-right corner of the display. + + + + + Shows information about the emulated GPU in the top-right corner of the display. + + + + Shows on-screen-display messages when events occur. - + Shows persistent icons when turbo is active or when paused. - + Shows the current rendering resolution of the system in the top-right corner of the display. - + Shows the game you are currently playing as part of your profile in Discord. Menunjukkan game yang sedang Anda mainkan sebagai status profil Discord. - + Shows the host's CPU usage based on threads in the top-right corner of the display. - + Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Simulates the CPU's instruction cache in the recompiler. Can help with games running too fast. - + Simulates the region check present in original, unmodified consoles. - + Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements. - + + Skip Duplicate Frame Display + + + + + Skips the presentation/display of frames that are not unique. Can result in worse frame pacing. + + + + Slow Boot - + Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers. - + Smooths out the blockiness of magnified textures on 3D objects. - + Sound Effects Efek Suara - + + Specifies the amount of buffer time added, which reduces the additional sleep time introduced. + + + + Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others. - + Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others. - + Stage {}: {} - - Start Download - - - - - Starts the console from where it was before it was last closed. - - - - + Stretch Display Vertically - + Stretch Mode - + Stretches the display to match the aspect ratio by multiplying vertically instead of horizontally. - + Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs. - + Sync To Host Refresh Rate - - Synchronizes presentation of the console's frames to the host. Enable for smoother animations. + + Synchronizes presentation of the console's frames to the host. GSync/FreeSync users should enable Optimal Frame Pacing instead. - + Temporarily disables all enhancements, useful when testing. - + Test Unofficial Achievements Uji Coba Prestasi Tidak Resmi - + Texture Filtering Filter Tekstur - + Texture Replacements - - The audio backend determines how frames produced by the emulator are submitted to the host. - - - - + The selected memory card image will be used in shared mode for this slot. - + Threaded Presentation - + Threaded Rendering - + Time Played: %s - + Timing out in {:.0f} seconds... - + Toggle Analog - + Toggle Fast Forward - + + True Color Debanding + + + + True Color Rendering - + Turbo Speed - + UI Language - + Uncompressed Size - + Uncompressed Size: %.2f MB - + Undo Load State Batalkan Pemuatan Save State - + Unknown File Size - + Unlimited Tidak terbatas - + Use Blit Swap Chain Gunakan Blit Swap Chain - + Use Debug GPU Device - - Use Serial File Names - Gunakan Nama File Serial - - - + Use Single Card For Multi-Disc Games - + Use Software Renderer For Readbacks - + Username: {} Nama Pengguna: {} - + Login token generated on {} Token masuk dibuat pada {} - + Logout Keluar - + Not Logged In Belum Masuk - + Login Masuk - + Rich presence inactive or unsupported. Rich presence tidak aktif atau tidak didukung. - + Game not loaded or no RetroAchievements available. Tidak ada game yang berjalan atau tidak ada RetroAchievements yang tersedia. - GPUDevice + GPU - - Error - Eror + + Saving screenshot to '{}'. + Menyimpan tangkapan layar ke '{}'. - + + Saved screenshot to '{}'. + Tangkapan layar tersimpan sebagai '{}'. + + + + Failed to save screenshot to '{}'. + Gagal menyimpan tangkapan layar ke '{}'. + + + + GPUDevice + + + Error + + + + OpenGL renderer unavailable, your driver or hardware is not recent enough. OpenGL 3.1 or OpenGL ES 3.1 is required. - Renderer OpenGL tidak tersedia, driver atau perangkat keras Anda tidak mendukung OpenGL 3.1 atau OpenGL ES 3.1. + GPUDownsampleMode - + Disabled - Nonaktif + - + Box (Downsample 3D/Smooth All) - + Adaptive (Preserve 3D/Smooth 2D) + + GPULineDetectMode + + + Disabled + + + + + Quads + + + + + Triangles (Basic) + + + + + Triangles (Aggressive) + + + GPURenderer - - + + Software Software - + Automatic Otomatis - - Hardware (D3D11) - + + Direct3D 11 + Direct3D 11 - - Hardware (D3D12) - + + Direct3D 12 + Direct3D 12 - - Hardware (Metal) - + + Metal + Metal - - Hardware (Vulkan) - + + Vulkan + Vulkan - - Hardware (OpenGL) - - - - - GPUSettingsWidget - - - Automatic based on window size - - - - - 1x - 100% {1x?} - - - - 2x - 2x - - - - 3x (for 720p) - 3x (720p) - - - - 4x - 4x - - - - 5x (for 1080p) - 3x (720p) {5x?} {1080p?} - - - - 6x (for 1440p) - 3x (720p) {6x?} {1440p?} - - - - 7x - 100% {7x?} - - - - 8x - 8x - - - - 9x (for 4K) - 3x (720p) {9x?} {4K?} - - - - 10x - 100% {10x?} - - - - 11x - 100% {11x?} - - - - 12x - 100% {12x?} - - - - 13x - 100% {13x?} - - - - 14x - 100% {14x?} - - - - 15x - 100% {15x?} - - - - 16x - 16x - - - - Disabled - Nonaktif - - - - %1x MSAA - - - - - %1x SSAA - + + OpenGL + OpenGL GPUTextureFilter - + Nearest-Neighbor - Nearest-Neighbor + - + Bilinear - + Bilinear (No Edge Blending) - + JINC2 (Slow) - + JINC2 (Slow, No Edge Blending) - + xBR (Very Slow) - + xBR (Very Slow, No Edge Blending) @@ -8976,17 +8931,17 @@ Error was: GPUWireframeMode - + Disabled - Nonaktif + - + Overlay Wireframe - + Only Wireframe @@ -8994,253 +8949,463 @@ Error was: GPU_HW - + Resolution scale set to {0}x (display {1}x{2}, VRAM {3}x{4}) - + Multisample anti-aliasing set to {}x (SSAA). - + Multisample anti-aliasing set to {}x. - + {}x MSAA is not supported, using {}x instead. - + SSAA is not supported, using MSAA instead. - + Texture filter '{}' is not supported with the current renderer. - + Geometry shaders are not supported by your GPU, and are required for wireframe rendering. - + Resolution scale {0}x is not divisible by downsample scale {1}x, using {2}x instead. - + Resolution scale {0}x not supported for adaptive downsampling, using {1}x. + + GameDatabase + + + Unknown + + + + + Doesn't Boot + + + + + Crashes In Intro + + + + + Crashes In-Game + + + + + Graphical/Audio Issues + + + + + No Issues + + + + + Force Interpreter + + + + + Force Software Renderer + + + + + Force Software Renderer For Readbacks + + + + + Force Interlacing + + + + + Disable True Color + + + + + Disable Upscaling + + + + + Disable Texture Filtering + + + + + Disable Scaled Dithering + + + + + Disable Force NTSC Timings + + + + + Disable Widescreen + + + + + Disable PGXP + + + + + Disable PGXP Culling + + + + + Disable PGXP Texture Correction + + + + + Disable PGXP Color Correction + + + + + Disable PGXP Depth Buffer + + + + + Disable PGXP Preserve Projection Floating Point + + + + + Force PGXP Vertex Cache + + + + + Force PGXP CPU Mode + + + + + Force Recompiler Memory Exceptions + + + + + Force Recompiler ICache + + + + + Force Recompiler LUT Fastmem + + + + + Is LibCrypt Protected + + + + + + + Settings + Pengaturan + + + + Title + Judul + + + + Serial + Serial + + + + Rating + + + + + Version Tested + + + + + Comments + + + + + Supported Controllers + + + + + Traits + + + + + Display Active Start Offset + + + + + Display Active End Offset + + + + + Display Line Start Offset + + + + + Display Line End Offset + + + + + DMA Max Slice Ticks + + + + + DMA Halt Ticks + + + + + GPU FIFO Size + + + + + GPU Max Runahead + + + + + GPU PGXP Tolerance + + + + + GPU PGXP Depth Threshold + + + + + GPU Line Detect Mode + + + + + Disc Set + + + GameList - + Disc - Disk + - + + Disc Set + + + + PS-EXE - PS-EXE + - + Playlist - Plasylist + - + PSF - PSF + - + Never Tidak pernah - + Today Hari Ini - + Yesterday Kemarin - + {}h {}m {}j {}m - + {}h {}m {}s {}j {}m {}d - + {}m {}s {}m {}d - + {}s {}d - + None - Tidak Ada - - - - {} hours - {} jam - - - - {} minutes - {} menit - - - - GameListCompatibilityRating - - - Unknown - Tidak Diketahui - - - - Doesn't Boot - - - Crashes In Intro - + + + + %n hours + + %n jam + - - - Crashes In-Game - - - - - Graphical/Audio Issues - - - - - No Issues - + + + + %n minutes + + %n menit + GameListModel - + Type Tipe - + Title Judul - + File Title Judul File - + Unknown - Tidak Diketahui + - + Serial Serial - + Developer - + Publisher - + Genre - + Year - + Players - + Time Played Lama Bermain - + Last Played Terakhir Dimainkan - + Size Ukuran - + Raw Size - + Region Region - + Compatibility Kompatibilitas - - GameListSearchDirectoriesModel - - - Path - Lokasi - - - - Recursive - - - GameListSettingsWidget @@ -9249,61 +9414,85 @@ Error was: Direktori Pencarian (akan di pindai untuk game) - - - + + Add + Tambah + + + + + Remove Hapus - + + Search Directory + Direktori Pencarian + + + + Scan Recursively + Pindai Secara Rekursif + + + Excluded Paths (will not be scanned) - Direktori yang Dikecualikan (tidak akan dipindai) + Jalur yang Dikecualikan (tidak akan dipindai) - - - Add - Tambah + + File... + Berkas... - + + Folder... + Folder... + + + Scan For New Games Pindai Game Baru - + Rescan All Games Pindai Ulang Semua Game - + Open Directory... Buka Direktori... - + Select Search Directory Pilih Direktori Pencarian - + Scan Recursively? Pindai Secara Rekursif? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Apakah Anda ingin memindai direktori "%1" secara rekursif? -Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi file dalam subdirektori. +Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapat mengidentifikasi file yang ada dalam subdirektori. - + Select Path - + Pilih Jalur + + + + Select Directory + Pilih Direktori @@ -9316,25 +9505,30 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil Game Grid - Kisi Game + Tampilan Kisi + Merge Multi-Disc Games + + + + Show Titles Tampilkan Judul - + All Types Semua Jenis - + All Regions Semua Region - + Search... Cari... @@ -9367,15 +9561,15 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil Kompatibilitas: - - - - - + + + - - - + + + + + Unknown Tidak Diketahui @@ -9384,6 +9578,11 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil Input Profile: Profil Input: + + + Verify + Verifikasi + Dialog @@ -9444,14 +9643,9 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil Genre: - - - Compute Hashes... - - - Edit... + Comments @@ -9460,310 +9654,1249 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil Status - + %1 (Published by %2) - + Published by %1 - + Released %1 - + %1-%2 players - + %1 players - + %1-%2 memory card blocks - + %1 memory card blocks - + Use Global Settings - + Track %1 - + <not computed> <belum terkomputasi> - + + Compatibility Report + + + + Error Eror - + Failed to open CD image for hashing. - + + Verifying hashes... + + + + Revision: %1 - + N/A - T/A + N/A - + + Serial Mismatch: %1 vs %2 + + + + Search on Redump.org - GeneralSettingsWidget + GraphicsSettingsWidget - - Behaviour - Perilaku + + Renderer: + Perender: - - - Automatically Load Cheats + + Adapter: + GPU: + + + + Aspect Ratio: + Aspek Rasio: + + + + Bilinear (Smooth) + Bilinear (Halus) + + + + + % + % + + + + Crop: + Pangkas: + + + + + + px + px + + + + Screenshot Size: + Ukuran Tangkapan Layar: + + + + Screen Resolution + Resolusi Layar + + + + Internal Resolution + Resolusi Internal + + + + Renderer + Perender + + + + Chooses the backend to use for rendering the console/game visuals. <br>Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. <br>The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements. - - - Confirm Power Off + + Adapter - - Save State On Shutdown - Simpan Save State Saat Mematikan - - - - - Pause On Focus Loss - Pause Saat Jendela Tidak Dalam Fokus - - - - - Apply Per-Game Settings + + If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. <br>This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device. - - Create Save State Backups - Buat Backup Save State - - - - - Inhibit Screensaver - Matikan Screensaver - - - - - Load Devices From Save States + + Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. <br>This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU. - - - Pause On Start - Pause Saat Memulai - - - - - Enable Discord Presence - Aktifkan Discord Rich Presence - - - - Compress Save States + + Down-Sampling - - Game Display - Tampilan Game - - - - - Start Fullscreen - Mulai Dengan Mode Layar Penuh - - - - Double-Click Toggles Fullscreen - Aktifkan/Nonaktifkan Layar Penuh Dengan Klik Ganda - - - - - Render To Separate Window - Render Di Jendela Terpisah - - - - Hide Main Window When Running - Sembunyikan Jendela Utama Saat Game Dijalankan - - - - Disable Window Resizing - Nonaktifkan Pengubahan Ukuran Jendela - - - - - Hide Cursor In Fullscreen - Sembunyikan Kursor di Mode Layar Penuh - - - - Automatic Updater - Updater Otomatis - - - - Update Channel: - Saluran Update: - - - - Current Version: - Versi Saat Ini: - - - - - Enable Automatic Update Check - Aktifkan Pemeriksaan Update Otomatis - - - - Check for Updates... - Periksa Update... - - - - - - - - - - Checked - Dicentang - - - - Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - Menentukan apakah prompt akan ditampilkan untuk mengonfirmasi mematikan mesin virtual saat tombol pintasan ditekan. - - - - Save State On Exit + + Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, but should be disabled for pure 3D games. - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Secara otomatis menyimpan save state lanjutan saat mesin virtual dimatikan. Anda dapat melanjutkan langsung dari titik terakhir yang Anda tinggalkan dengan save state tersebut. + + Down-Sampling Display Scale + - - - - - - + + 1x + 100% {1x?} + + + + Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution. + + + + + Smooths out the blockiness of magnified textures on 3D object by using filtering. <br>Will have a greater effect on higher resolution scales. <br>The JINC2 and especially xBR filtering modes are very demanding, and may not be worth the speed penalty. + + + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. + + + + + Determines which algorithm is used to convert interlaced frames to progressive for display on your system. Generally, the "Disable Interlacing" enhancement provides better quality output, but some games require interlaced rendering. + + + + + Crop + Potong + + + + Determines how much of the area typically not visible on a consumer TV set to crop/hide. Some games display content in the overscan area, or use it for screen effects. May not display correctly with the "All Borders" setting. "Only Overscan" offers a good compromise between stability and hiding black borders. + + + + + Scaling + + + + + Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution. + + + + + Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren't and will have broken effects with it enabled. + + + + + Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. <b><u>May not be compatible with all games.</u></b> + + + + + Reduces "wobbly" polygons and "warping" textures that are common in PS1 games. <strong>May not be compatible with all games.</strong> + + + + + PGXP Depth Buffer + + + + + Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Other games may need a threshold adjustment. + + + + + Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs. + + + + + Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. + + + + + Forces the rendering and display of frames to progressive mode. <br>This removes the "combing" effect seen in 480i games by rendering them in 480p. Usually safe to enable.<br><b><u>May not be compatible with all games.</u></b> + + + + + Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. <br>For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. <br>For variable frame rate games, it may not affect the speed. + + + + + Exclusive Fullscreen Control + + + + + Automatic + Otomatis + + + + Controls whether exclusive fullscreen can be utilized by Vulkan drivers. + + + + + Position + + + + + Determines the position on the screen when black borders must be added. + + + + + Display FPS Limit + + + + + Limits the number of frames that are <strong>displayed</strong> every second. Discard frames are <strong>still rendered.</strong> This option can increase frame rates when fast forwarding on some systems. + + + + + Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use. + + + + + Presents frames on a background thread when fast forwarding or vsync is disabled. This can measurably improve performance in the Vulkan renderer. + + + + + Prefers stretching the display vertically instead of horizontally, when applying the display aspect ratio. + + + + + Line Detection + + + + + Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization behavior, filling in gaps introduced by upscaling. + + + + + Multi-Sampling + + + + + Uses multi-sampled anti-aliasing when rendering 3D polygons. Can improve visuals with a lower performance requirement compared to upscaling, <strong>but often introduces rendering errors.</strong> + + + + + Applies modern dithering techniques to further smooth out gradients when true color is enabled. This debanding is performed during rendering (as opposed to a post-processing step), which allows it to be fast while preserving detail. Debanding increases the file size of screenshots due to the subtle dithering pattern present in screenshots. + + + + + Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. Usually safe to enable. + + + + + Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer. + + + + + Geometry Tolerance + + + + + -1.00px (Disabled) + + + + + Discards precise geometry when it is found to be offset past the specified threshold. This can help with games that have vertices significantly moved by PGXP, but is still a hack/workaround. + + + + + Depth Clear Threshold + + + + + Determines the increase in depth that will result in the depth buffer being cleared. Can help with depth issues in some games, but is still a hack/workaround. + + + + + Uses perspective-correct interpolation for texture coordinates, straightening out warped textures. Requires geometry correction enabled. + + + + + Uses perspective-correct interpolation for vertex colors, which can improve visuals in some games, but cause rendering errors in others. Requires geometry correction enabled. + + + + + Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled. + + + + + Adds additional precision to PGXP data post-projection. May improve visuals in some games. + + + + + Uses PGXP for all instructions, not just memory operations. Required for PGXP to correct wobble in some games, but has a high performance cost. + + + + + Uses screen-space vertex positions to obtain precise positions, instead of tracking memory accesses. Can provide PGXP compatibility for some games, but <strong>generally provides no benefit.</strong> + + + + + Changes the size at which on-screen elements, including status and messages are displayed. + + + + + Shows the host's CPU usage based on threads in the top-right corner of the display. This does not display the emulated system CPU's usage. If a value close to 100% is being displayed, this means your host's CPU is likely the bottleneck. In this case, you should reduce enhancement-related settings such as overclocking. + + + + + Shows the host's GPU usage in the top-right corner of the display. + Menunjukkan host dan 's pemakaian GPU di ujung atas kanan display. + + + + Shows information about the emulated GPU in the top-right corner of the display. + + + + + Shows information about input and audio latency in the top-right corner of the display. + + + + + Shows the history of frame rendering times as a graph in the top-right corner of the display. + + + + + Shows a summary of current settings in the bottom-right corner of the display. + + + + + Shows indicators on screen when the system is not running in its "normal" state. For example, fast forwarding, or being paused. + + + + + PNG + PNG + + + + Enables the replacement of background textures in supported games. <strong>This is not general texture replacement.</strong> + + + + + Loads all replacement texture to RAM, reducing stuttering at runtime. + + + + + Enables the older, less accurate MDEC decoding routines. May be required for old replacement backgrounds to match/load. + + + + + Clears the mask/transparency bit in VRAM write dumps. + + + + + Writes backgrounds that can be replaced to the dump directory. + + + + + + Dump Size Threshold + + + + + + 128px + 0px {128p?} + + + + + Determines the threshold that triggers a VRAM write to be dumped. + + + + + Wireframe Mode + + + + + Draws a wireframe outline of the triangles rendered by the console's GPU, either as a replacement or an overlay. + + + + + Enable debugging when supported by the host's renderer API. <strong>Only for developer use.</strong> + + + + + Forces shaders to be compiled for every run of the program. <strong>Only for developer use.</strong> + + + + + Prevents dual-source blending from being used. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong> + + + + + Prevents the framebuffer fetch extensions from being used. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong> + + + + + Forces VRAM updates through texture updates, instead of texture buffers and draws. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong> + + + + + Disable Texture Copies To Self + + + + + Disables the use of self-copy updates for the VRAM texture. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong> + + + + + Use Global Setting + Gunakan Pengaturan Global + + + + %1x MSAA + + + + + %1x SSAA + + + + + Quality: + Kualitas: + + + + Rendering + Render + + + + Form + + + + + Internal Resolution: + Resolusi Internal: + + + + Texture Filtering: + Filter Tekstur: + + + + Deinterlacing: + Deinterlacing: + + + + OSD + OSD + + + + OSD Scale: + Skala OSD: + + + + + Show Resolution + Tampilkan Resolusi + + + + + Show GPU Usage + Tampilkan Penggunaan GPU + + + + + Show Settings + Tampilkan Pengaturan + + + + + Show FPS + Tampilkan FPS + + + + Automatic (Based on Window Size) + + + + + 1x Native (Default) + + + + + 2x Native + 3.5x Native {2x?} + + + + 3x Native (for 720p) + + + + + 4x Native + 3.5x Native {4x?} + + + + 5x Native (for 1080p) + + + + + 6x Native (for 1440p) + + + + + 7x Native + 3.5x Native {7x?} + + + + 8x Native + 3.5x Native {8x?} + + + + 9x Native (for 4K) + + + + + 10x Native + 3.5x Native {10x?} + + + + 11x Native + 3.5x Native {11x?} + + + + 12x Native + 3.5x Native {12x?} + + + + 13x Native + 3.5x Native {13x?} + + + + 14x Native + 3.5x Native {14x?} + + + + 15x Native + 3.5x Native {15x?} + + + + 16x Native + 3.5x Native {16x?} + + + + Down-Sampling: + + + + + : + + + + + Scaling: + + + + + PGXP Depth Buffer (Low Compatibility) + + + + + + Disable Interlacing + + + + + + Force NTSC Timings + + + + + + Force 4:3 For FMVs + + + + + + True Color Rendering + + + + + + FMV Chroma Smoothing + + + + + + Widescreen Rendering + + + + + + PGXP Geometry Correction + + + + + Display Options + + + + + Exclusive Fullscreen: + + + + + Screen Position: + + + + + Display FPS Limit: + + + + + + Stretch Vertically + + + + + + Threaded Presentation + + + + + + Threaded Rendering + + + + + + Rendering Options + + + + + Line Detection: + + + + + + True Color Debanding + + + + + + Scaled Dithering + + + + + + Software Renderer Readbacks + + + + + Multi-Sampling: + + + + + PGXP + + + + + Geometry Tolerance: + + + + + Depth Clear Threshold: + + + + + + Perspective Correct Textures + + + + + + Perspective Correct Colors + + + + + + Culling Correction + + + + + + Preserve Projection Precision + + + + + + CPU Mode + + + + + + Vertex Cache + + + + + + Show GPU Statistics + + + + + + Show Emulation Speed + + + + + + Show Status Indicators + Tampilkan Indikator Status + + + + + Show Controller Input + + + + + + Show Latency Statistics + + + + + Capture + + + + + Screenshots + + + + + Texture Replacements + + + + + General Settings + + + + + + Enable VRAM Write Replacement + + + + + + Preload Texture Replacements + + + + + + Use Old MDEC Routines + + + + + VRAM Write Dumping + + + + + + Enable VRAM Write Dumping + + + + + + Set Alpha Channel + + + + + Dump Size Threshold: + + + + + Debugging + + + + + Wireframe Mode: + + + + + Device Options + + + + + Disable Texture Copy To Self + + + + + + Disable Dual-Source Blending + + + + + + Disable Shader Cache + Nonaktifkan Cache Shader + + + + + Disable Texture Buffers + + + + + + Show CPU Usage + Tampilkan Penggunaan CPU + + + + + Show Frame Times + Tampilkan Frame Time + + + + + x + x + + + + Advanced + Tingkat Lanjut + + + + + Use Blit Swap Chain + Gunakan Blit Swap Chain + + + + + Use Debug Device + Gunakan Perangkat Debug + + + + + Disable Framebuffer Fetch + Nonaktifkan Framebuffer Fetch + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked - Tidak Dicentang + Tidak Dicentang - - Automatically switches to fullscreen mode when a game is started. - Secara otomatis, beralih ke mode layar penuh saat game dimulai. + + + + + Disabled + Nonaktif - - Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - Menyembunyikan kursor mouse saat emulator sedang menggunakan mode layar penuh. + + + + + + + + + + + Checked + Dicentang - - Prevents the screen saver from activating and the host from sleeping while emulation is running. - Mencegah screen saver aktif saat emulasi berjalan. + + Aspect Ratio + Aspek Rasio - - Renders the display of the simulated console to the main window of the application, over the game list. If checked, the display will render in a separate window. - + + Deinterlacing + Deinterlacing - - Pauses the emulator when a game is started. - Menjeda emulator saat game dimulai. + + Screenshot Size + Ukuran Tangkapan Layar - - Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - Menjeda emulator saat jendela dikecilkan atau saat jendela sedang tidak dalam fokus (mis. saat Anda beralih ke aplikasi lain). Emulator akan dilanjutkan saat jendela emulator kembali dalam fokus. + + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. + Menentukan resolusi tangkapan layar akan disimpan. Resolusi internal memiliki detail paling baik namun ukuran file-nya lebih besar. - - When enabled, memory cards and controllers will be overwritten when save states are loaded. This can result in lost saves, and controller type mismatches. For deterministic save states, enable this option, otherwise leave disabled. - + + Screenshot Format + Format Tangkapan Layar - - When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should leave this option enabled except when testing enhancements with incompatible games. - + + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. + Memilih format tangkapan layar. JPEG menghasilkan file yang lebih kecil, namun mengorbankan detail. - - Automatically loads and applies cheats on game start. - Secara otomatis, memuat dan menerapkan cheat saat game dimulai. + + Screenshot Quality + Kualitas Tangkapan Layar - - Shows the game you are currently playing as part of your profile in Discord. - Menunjukkan game yang sedang Anda mainkan sebagai status profil Discord. + + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. + Memilih kualitas tangkapan layar yang akan dikompresi. Nilai yang lebih tinggi mempertahankan lebih banyak detail untuk JPEG, dan mengurangi ukuran file untuk PNG. - - Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - Secara otomatis memeriksa update saat emulator dijalankan. Update dapat ditunda atau dilewati. + + 100% + 100% - - %1 (%2) - %1 (%2) + + Fullscreen Mode + Mode Layar Penuh + + + + + Borderless Fullscreen + Layar Penuh Borderless + + + + Chooses the fullscreen resolution and frequency. + Memilih frekuensi dan resolusi mode layar penuh. + + + + Texture Filtering + Filter Tekstur + + + + 0 + 0 + + + + OSD Scale + Skala OSD + + + + + Show OSD Messages + Tampilkan Pesan OSD + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Menampilkan pesan pada layar seperti notifikasi save state yang sedang dibuat/dimuat, tangkapan layar yang sedang diambil, dsb. + + + + Shows the internal frame rate of the game in the top-right corner of the display. + Menampilkan frame rate internal game di pojok kanan atas layar. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Menampilkan kecepatan emulasi sistem saat ini pada pojok kanan atas layar dengan persentase. + + + + Shows the resolution of the game in the top-right corner of the display. + Menampilkan resolusi game di pojok kanan atas layar. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Menampilkan status kontroler sistem saat ini di sudut kiri bawah layar. + + + + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Menggunakan model presentasi blit alih-alih flipping saat menggunakan perender Direct3D 11. Umumnya mengurangi performa, namun opsi ini mungkin dibutuhkan untuk aplikasi streaming, atau untuk menghilangkan batas frame rate di beberapa sistem. + + + + + (Default) + (Default) @@ -9849,497 +10982,485 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil - - HostInterface - - - Failed to load configured BIOS file '%s' - - - - - No BIOS image found for %s region - - - Hotkeys - - - - - - - - - - + + + + + + + + + + + Graphics Grafis - + Save Screenshot Simpan Tangkapan Layar - + Toggle Software Rendering Ubah Perender Software - + + Toggle On-Screen Display + On-Screen Display + + + Reload Texture Replacements Muat Ulang Tekstur Pengganti - - You cannot pause until another {:.1f} seconds have passed. - Anda tidak dapat menjeda sampai {:.1f} detik telah berlalu. - - - - - - - - - - - - - - General - - - - - Fast Forward - - - - - Toggle Fast Forward - - - - - Turbo - - - - - Toggle Turbo - - - - - Power Off System - - - - - Open Achievement List - - - - - Open Leaderboard List - - - - - - - - - - - - - - + + + + + + + + + + + System Sistem - - Reset System - Reset Sistem - - - - Change Disc - - - - - Swap Memory Card Slots - - - - - Frame Step - - - - - Rewind - - - - - Toggle Cheats - - - - - Toggle Patch Codes - - - - - Toggle Clock Speed Control (Overclocking) - - - - - Increase Emulation Speed - - - - - Decrease Emulation Speed - - - - - Reset Emulation Speed - - - - - Toggle PGXP - - - - - Increase Resolution Scale - - - - - Decrease Resolution Scale - - - - - Toggle Post-Processing - - - - - Reload Post Processing Shaders - - - - - Toggle Widescreen - - - - - Toggle PGXP Depth Buffer - - - - - Toggle PGXP CPU Mode - - - - - - - - Audio - Suara - - - - Toggle CD Audio Mute - - - - - Volume Up - - - - - Volume Down - - - - - Undo Load State - Batalkan Pemuatan Save State - - - - Load Game State 1 - - - - - Save Game State 1 - - - - - Load Game State 2 - - - - - Save Game State 2 - - - - - Load Game State 3 - - - - - Save Game State 3 - - - - - Load Game State 4 - - - - - Save Game State 4 - - - - - Load Game State 5 - - - - - Save Game State 5 - - - - - Load Game State 6 - - - - - Save Game State 6 - - - - - Load Game State 7 - - - - - Save Game State 7 - - - - - Load Game State 8 - - - - - Save Game State 8 - - - - - Load Game State 9 - - - - - Save Game State 9 - - - - - Load Game State 10 - - - - - Save Game State 10 - - - - - Load Global State 1 - - - - - Save Global State 1 - - - - - Load Global State 2 - - - - - Save Global State 2 - - - - - Load Global State 3 - - - - - Save Global State 3 - - - - - Load Global State 4 - - - - - Save Global State 4 - - - - - Load Global State 5 - - - - - Save Global State 5 - - - - - Load Global State 6 - - - - - Save Global State 6 - - - - - Load Global State 7 - - - - - Save Global State 7 - - - - - Load Global State 8 - - - - - Save Global State 8 - - - - - Load Global State 9 - - - - - Save Global State 9 - - - - - Load Global State 10 - - - - - Save Global State 10 - - - - + Open Pause Menu Buka Menu Pause - + Toggle Pause Pause - + Toggle Fullscreen - Aktifkan/Nonaktifkan Layar Penuh + Layar Penuh - + Toggle Mute Bisukan/Bunyikan Audio - + + + + + + + + + + + + General + + + + + Fast Forward + + + + + Toggle Fast Forward + + + + + Turbo + + + + + Toggle Turbo + + + + + Power Off System + + + + + Open Achievement List + + + + + Open Leaderboard List + + + + + Reset System + Reset Sistem + + + + Change Disc + + + + + Swap Memory Card Slots + + + + + Frame Step + + + + + Rewind + + + + + Toggle Cheats + + + + + Toggle Patch Codes + + + + + Toggle Clock Speed Control (Overclocking) + + + + + Increase Emulation Speed + + + + + Decrease Emulation Speed + + + + + Reset Emulation Speed + + + + + Toggle PGXP + + + + + Increase Resolution Scale + + + + + Decrease Resolution Scale + + + + + Toggle Post-Processing + + + + + Reload Post Processing Shaders + + + + + Toggle Widescreen + + + + + Toggle PGXP Depth Buffer + + + + + Toggle PGXP CPU Mode + + + + + - - - - - - + + Audio + + + + + Toggle CD Audio Mute + + + + + Volume Up + + + + + Volume Down + + + + + + + + + + + Save States Save State - + Load From Selected Slot - + Save To Selected Slot - + Select Previous Save Slot Pilih Slot Save Sebelumnya - + Select Next Save Slot Pilih Slot Save Selanjutnya - + + Undo Load State + Batalkan Pemuatan Save State + + + + Load Game State 1 + + + + + Save Game State 1 + + + + + Load Game State 2 + + + + + Save Game State 2 + + + + + Load Game State 3 + + + + + Save Game State 3 + + + + + Load Game State 4 + + + + + Save Game State 4 + + + + + Load Game State 5 + + + + + Save Game State 5 + + + + + Load Game State 6 + + + + + Save Game State 6 + + + + + Load Game State 7 + + + + + Save Game State 7 + + + + + Load Game State 8 + + + + + Save Game State 8 + + + + + Load Game State 9 + + + + + Save Game State 9 + + + + + Load Game State 10 + + + + + Save Game State 10 + + + + + Load Global State 1 + + + + + Save Global State 1 + + + + + Load Global State 2 + + + + + Save Global State 2 + + + + + Load Global State 3 + + + + + Save Global State 3 + + + + + Load Global State 4 + + + + + Save Global State 4 + + + + + Load Global State 5 + + + + + Save Global State 5 + + + + + Load Global State 6 + + + + + Save Global State 6 + + + + + Load Global State 7 + + + + + Save Global State 7 + + + + + Load Global State 8 + + + + + Save Global State 8 + + + + + Load Global State 9 + + + + + Save Global State 9 + + + + + Load Global State 10 + + + + + Save Global State 10 + + + + Save State and Select Next Slot Simpan Save State dan Pilih Slot Selanjutnya @@ -10422,198 +11543,543 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil Pilih motor getaran untuk %1. + + InterfaceSettingsWidget + + + Behaviour + Perilaku + + + + + Pause On Focus Loss + Pause Saat Jendela Tidak Dalam Fokus + + + + + Inhibit Screensaver + Nonaktifkan Screensaver + + + + Save State On Shutdown + Simpan Save State Saat Mematikan + + + + + Pause On Start + Pause Saat Memulai + + + + + Create Save State Backups + Buat Cadangan Save State + Buat Backup Save State + + + + + Enable Discord Presence + Aktifkan Kehadiran Discord + + + + + Pause On Controller Disconnection + Pause Saat Kontroller Terputus + + + + + Confirm Power Off + Konfirmasi Matikan Emulator + + + + Game Display + Tampilan Game + + + + + Start Fullscreen + Mulai Dengan Mode Layar Penuh + + + + Double-Click Toggles Fullscreen + Layar Penuh Dengan Klik Ganda + + + + + Render To Separate Window + Render Di Jendela Terpisah + + + + Hide Main Window When Running + Sembunyikan Jendela Utama Saat Game Berjalan + + + + Disable Window Resizing + Nonaktifkan Pengubahan Ukuran Jendela + + + + + Hide Cursor In Fullscreen + Sembunyikan Kursor di Mode Layar Penuh + + + + Automatic Updater + Pembaruan Otomatis + + + + Update Channel: + Saluran Pembaruan: + + + + Current Version: + Versi Saat Ini: + + + + + Enable Automatic Update Check + Aktifkan Pemeriksaan Pembaruan Otomatis + + + + Check for Updates... + Periksa Pembaruan... + + + + + + + + + + Checked + Dicentang + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Menentukan apakah perintah akan ditampilkan untuk mengonfirmasi penghentian emulator/game saat tombol pintas ditekan. + + + + Save State On Exit + Save State Saat Keluar + + + + Renders the display of the simulated console to the main window of the application, over the game list. If checked, the display will render in a separate window. + Menampilkan tampilan konsol yang disimulasikan ke jendela utama aplikasi, di atas daftar game. Jika dicentang, tampilan akan ditampilkan di jendela terpisah. + + + + Backs up any previous save state when creating a new save state, with a .bak extension. + Mencadangkan setiap status save state sebelumnya saat membuasave state baru, dengan ekstensi .bak. + + + + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + Secara otomatis memeriksa pembaruan saat emulator di jalankan. Pembaruan dapat ditunda hingga nanti atau dilewati sepenuhnya. + + + + %1 (%2) + %1 (%2) + + + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Mencegah screen saver aktif saat emulasi berjalan. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Secara otomatis menyimpan status emulator saat dimatikan atau keluar. Anda kemudian dapat melanjutkan langsung dari tempat Anda berhenti di lain waktu. + + + + Pauses the emulator when a controller with bindings is disconnected. + Menjeda emulator ketika koneksi kontroller terputus. + + + + + + + + Unchecked + Tidak Dicentang + + + + Pauses the emulator when a game is started. + Menjeda emulator saat game dimulai. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Menjeda emulator saat jendela dikecilkan atau saat jendela sedang tidak dalam fokus (mis. saat Anda beralih ke aplikasi lain). Emulator akan dilanjutkan saat jendela emulator kembali dalam fokus. + + + + Automatically switches to fullscreen mode when a game is started. + Secara otomatis, beralih ke mode layar penuh saat game dimulai. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Menyembunyikan kursor mouse saat emulator sedang menggunakan mode layar penuh. + + + + Shows the game you are currently playing as part of your profile in Discord. + Menunjukkan game yang sedang Anda mainkan sebagai status profil Discord. + + + + Justifier + + + Trigger + Trigger + + + + Shoot Offscreen + + + + + Start + + + + + Back + Kembali + + + + Relative Left + Kiri Relatif + + + + Relative Right + Kanan Relatif + + + + Relative Up + Atas Relatif + + + + Relative Down + Bawah Relatif + + + + Crosshair Image Path + + + + + Path to an image to use as a crosshair/cursor. + + + + + Crosshair Image Scale + + + + + Scale of crosshair image on screen. + + + + + Cursor Color + Warna Kursor + + + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Menerapkan sebuah warna ke gambar crosshair yang telah dipilih, dapat digunakan oleh beberapa pemain. Masukkan warna dalam format HTML/CSS (misalnya #aabbcc) + + + + X Scale + + + + + Scales X coordinates relative to the center of the screen. + + + + + Line Start Offset + + + + + Offset applied to lightgun vertical position that the Justifier will first trigger on. + + + + + Line End Offset + + + + + Offset applied to lightgun vertical position that the Justifier will last trigger on. + + + + + Tick Offset + + + + + Offset applied to lightgun horizontal position that the Justifier will trigger on. + + + + + Off-Screen Out-Of-Bounds Frames + + + + + Number of frames that the Justifier is pointed out-of-bounds for an off-screen shot. + + + + + + Off-Screen Trigger Frames + + + + + Number of frames that the trigger is held for an off-screen shot. + + + + + Number of frames that the Justifier is pointed out-of-bounds after the trigger is released, for an off-screen shot. + + + LogLevel - + None - Tidak Ada + - + Error - Eror + - + Warning - Peringatan + Peringatan - + Performance - Performa + - + Information - Informasi + Informasi - + Verbose - Verbose + - + Developer - Developer + - + Profile - Profil + - + Debug - Debug + Debug - + Trace - Trace + LogWindow - + Log Window - %1 [%2] - + Jendela Log - %1 [%2] - + Log Window - - - - - &Clear - - - - - &Save... - - - - - Cl&ose - - - - - &Settings - &Pengaturan + Jendela Log + &Clear + &Bersihkan + + + + &Save... + &Simpan... + + + + Cl&ose + &Tutup + + + + &Settings + &Pengaturan + + + Log To &System Console - + Log ke Konsol &Sistem - + Log To &Debug Console - + Log ke Konsol &Debug - + Log To &File - + Log ke &File - + Attach To &Main Window - + &Pasang ke Jendela Utama - + Show &Timestamps - + Tampilkan &Timestamp - + &Log Level - + &Filters - + Select Log File - + Pilih File Log - + Log Files (*.txt) - + File Log (*.txt) - + Error - Eror + Eror - + Failed to open file for writing. - + Gagal membuka file {} untuk penulisan. - + Log was written to %1. - + Log telah ditulis ke %1. + MAC_APPLICATION_MENU - + Services Layanan - + Hide %1 Sembunyikan %1 - + Hide Others Sembunyikan Lainnya - + Show All Tampilkan Semua - + Preferences... Preferensi... - + Quit %1 Keluar dari %1 - + About %1 Tentang %1 MainWindow - - - DuckStation - DuckStation - &System @@ -10621,872 +12087,901 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil - - + + Change Disc Ubah Disk - - Cheats - Cheat - - - - - + + + Load State Muat Save State - + Save State Simpan Save State - + S&ettings P&engaturan - - Theme - - - - - Language - Bahasa - - - + &Help &Bantuan - + &Debug &Debug - + &View &Tampilan - + &Window Size &Ukuran Jendela - + &Tools &Peralatan - + Start &File... Jalankan &File... - + Start &Disc... Jalankan &Disk... - + Start &BIOS Jalankan &BIOS - + &Scan For New Games &Pindai Untuk Game Baru - + &Rescan All Games &Pindai Ulang Semua Game - + &Reset &Reset - + &Pause - &Pause + &Jeda - + E&xit K&eluar - + &Controllers &Kontroler - + &Hotkeys Tombol &Pintasan - + + &Graphics + &Grafis + + + Fullscreen Layar Penuh - + Resolution Scale Skala Resolusi - + &GitHub Repository... &Repositori GitHub... - + &Discord Server... &Server Discord... - + Check for &Updates... Periksa &Update... - + About &Qt... Tentang &Qt... - - &About DuckStation... - &Tentang DuckStation... - - - + Game List Daftar Game - + Add Game Directory... Tambah Direktori Game... - - + + &Settings &Pengaturan - + From File... Dari File... - + From Device... Dari Perangkat... - + From Game List... Dari Daftar Game... - + Remove Disc Keluarkan Disk - + Global State Status Global - + &Screenshot &Tangkap Layar - + &Memory Cards &Memory Card - + &Toolbar &Toolbar - + Lock Toolbar Kunci Toolbar - + &Status Bar &Status Bar - + + DuckStation + DuckStation + + + + + Cheats + Cheat + + + + Theme + Tema + + + + Language + Bahasa + + + Switch GPU Renderer - + Ubah Perender GPU - + Switch CPU Emulation Mode - + Ubah Mode Emulasi CPU - + Switch Crop Mode - + Ubah Mode Crop - + toolBar - + toolBar - + Power &Off - + &Matikan - + &Load State - + &Muat Save State - + &Save State - &Save State + &Simpan Save State + + + + B&IOS + B&IOS + + + + C&onsole + &Konsol - B&IOS - - - - - C&onsole - - - - E&mulation - + E&mulasi - - &Display - - - - - &Enhancements - + + &Post-Processing + &Pasca-pemrosesan - &Post-Processing - - - - &Issue Tracker... - + &Pelacak Masalah... - + View Third-Party Notices... - + Lihat Pemberitahuan Pihak Ketiga... - + + &About DuckStation... + &Tentang DuckStation... + + + Change Disc... - Ganti Disk... + Ganti Disk... - + Cheats... - + Cheat... - + Audio - Suara + Audio - + Achievements - Prestasi + Prestasi - + Folders - Folder + Folder - - General - + + &Interface + &Antarmuka - + Advanced - Tingkat Lanjut + Tingkat Lanjut - + Resume State Lanjutkan Save State - + Show VRAM - + Tampilkan VRAM - + Dump CPU to VRAM Copies - + Buang Salinan CPU ke VRAM - + Dump VRAM to CPU Copies - + Buang Salinan VRAM ke CPU - + Disable All Enhancements - + Nonaktifkan Semua Peningkatan - + Disable Interlacing - + Nonaktifkan Interlace - + Force NTSC Timings - + Paksa Pengaturan Waktu NTSC - + Dump Audio - + Buang Audio - + Dump RAM... - + Buang RAM... - + Dump VRAM... - + Buang VRAM... - + Dump SPU RAM... - + Buang SPU RAM... - + Show GPU State - + Tampilkan Status GPU - + Show CD-ROM State - + Tampilkan Status CD-ROM - + Show SPU State - + Tampilkan Status SPU - + Show Timers State - + Tampilkan Status Pengatur Waktu - + Show MDEC State - + Tampilkan Status MDEC - + Show DMA State - + Tampilkan Status DMA - - + + Resume Lanjutkan - + Resumes the last save state created. - + Melanjutkan kembali save state terakhir yang dibuat. - + Game &List &Daftar Game - + System &Display &Tampilan Sistem - + Game &Properties - &Properti Game + &Pengaturan Game - + Memory &Card Editor - + Pengedit Memori &Kartu - - C&heat Manager - - - - + CPU D&ebugger - + CPU D&ebugger - + Enable GDB Server - + Aktifkan Server GDB - + Game &Grid - &Kisi Game + Tampilan &Kisi - + + Merge Multi-Disc Games + Gabungkan Game Multi-Disk + + + Show Titles (Grid View) Tampilkan Judul (Tampilan Kisi) - + Zoom &In (Grid View) Per&besar Tampilan (Tampilan Kisi) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Per&kecil Tampilan (Tampilan Kisi) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Sampul (Tampilan Kisi) - + Open Memory Card Directory... Buka Direktori Memory Card... - + Open Data Directory... Buka Direktori Data... - + Power Off &Without Saving - + Matikan Daya Ta&npa Menyimpa - - + + Big Picture - Big Picture + Tampilan Besar - + Cover Downloader - + Pengunduh Sampul - - + + Memory &Scanner + Pemindai &Memori + + + + Start Big Picture Mode Mulai Mode Big Picture - + %1x Scale Skala %1x - - Do not show again - Jangan tampilkan lagi - - - - RA: Logged in as %1 (%2, %3 softcore). %4 unread messages. - RA: Masuk sebagai %1 (%2, %3 softcore). %4 pesan yang belum dibaca. - - - + Confirm Shutdown Konfirmasi Matikan - + Are you sure you want to shut down the virtual machine? Apakah Anda yakin ingin mematikan mesin virtual? - + Save State For Resume Simpan Save State Untuk Dilanjutkan Lain Waktu - - - + + + + Error Eror - + All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psf *.minipsf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.exe *.psexe *.ps-exe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u) - + Semua Jenis File (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe .ps-exe .psf .minipsf .m3u);;Gambar Mentah Jalur Tunggal (.bin .img .iso);;Lembar Cue (.cue);;Gambar CHD MAME (.chd);;Gambar Error Code Modeler (.ecm);;Gambar Media Descriptor Sidecar (.mds);;EBOOT PlayStation (.pbp .PBP);;Eksekusi PlayStation (.exe *.psexe .ps-exe);;File Portable Sound Format (.psf .minipsf);;Daftar Putar (.m3u) - + Could not find any CD-ROM devices. Please ensure you have a CD-ROM drive connected and sufficient permissions to access it. - + Tidak dapat menemukan perangkat CD-ROM. Pastikan Anda memiliki drive CD-ROM yang terhubung dan izin yang memadai untuk mengaksesnya. - + %1 (%2) - %1 (%2) + %1 (%2) - + Resume (%1) Lanjutkan (%1) - - - + + + Game Save %1 (%2) - + Simpan Permainan %1 (%2) - + Edit Memory Cards... - + Edit Kartu Memori... - + Confirm Save State Deletion - + Konfirmasi Penghapusan Save Stat - - + + Save States (*.sav) - Save State (*.sav) + Save States (*.sav) - - + + Game Save %1 (Empty) - + Simpan Permainan %1 (Kosong) - - + + Global Save %1 (%2) - + Simpan Global %1 (%2) - - + + Global Save %1 (Empty) - + Simpan Global %1 (Kosong) - - &Enabled Cheats - + + Enable Cheats + Aktifkan Cheat - - &Apply Cheats - - - - - Cancel - Batalkan - - - - - Cheat Manager - - - - - Exit Big Picture - Keluar dari Mode Big Picture - - - - You must select a disc to change discs. - Anda harus memilih suatu disk untuk mengganti disk. - - - - Properties... - Properti... - - - - Open Containing Directory... - Buka Direktori Game... - - - - Set Cover Image... - Pasang Gambar Sampul... - - - - Exclude From List - Kecualikan Dari Daftar - - - - Reset Play Time - Reset Waktu Permainan - - - - <p>Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please follow the instructions under "Downloading and Running" at the link below:</p><p><a href="https://github.com/stenzek/duckstation/">https://github.com/stenzek/duckstation/</a></p> - - - - - Default Boot - Boot Default - - - - Fast Boot - Boot Cepat - - - - Full Boot - Boot Penuh - - - - Boot and Debug - Boot dan Debug - - - - Add Search Directory... - Tambah Direktori Pencarian... - - - - Start Disc - Jalankan Disk - - - - - Select Disc Image - Pilih Image Disk - - - - - - Destination File - - - - - - Binary Files (*.bin) - - - - - Binary Files (*.bin);;PNG Images (*.png) - - - - - - - - Memory Card Not Found - - - - - Memory card '%1' does not exist. Do you want to create an empty memory card? - - - - - Failed to create memory card '%1' - - - - - - Memory card '%1' could not be found. Try starting the game and saving to create it. - - - - + Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted saves. By using the cheat manager, you agree that it is an unsupported configuration, and we will not provide you with any assistance when games break. Cheats persist through save states even after being disabled, please remember to reset/reboot the game after turning off any codes. Are you sure you want to continue? - + Menggunakan cheat dapat memiliki efek yang tidak terduga pada permainan, menyebabkan crash, gangguan grafis, dan simpanan yang rusak. Dengan menggunakan pengelola cheat, Anda setuju bahwa itu adalah konfigurasi yang tidak didukung, dan kami tidak akan memberikan bantuan apa pun saat permainan rusak. + +Cheat tetap ada melalui save state bahkan setelah dinonaktifkan, harap ingat untuk mereset/mereboot game setelah mematikan kode apa pun. + +Apakah Anda yakin ingin melanjutkan? - + + Enable For All Games + Aktifkan Untuk Semua Game + + + + Enable For This Game + Aktifkan Untuk Game Ini + + + + + Cancel + Batal + + + + Failed to enable cheats for %1. + Gagal mengaktifkan cheat untuk %1. + + + + Cheat Manager + Pengelola Cheat + + + + &Enabled Cheats + Cheat yang &Diaktifkan + + + + &Apply Cheats + &Terapkan Cheat + + + + Exit Big Picture + Keluar dari Tampilan Besar + Keluar Big Picture + + + + You must select a disc to change discs. + Anda harus memilih suatu disk untuk mengganti disk. + + + + + Properties... + Pengaturan Game... + + + + Open Containing Directory... + Buka Direktori yang Berisi... + + + + + Set Cover Image... + Pasang Gambar Sampul... + + + + Exclude From List + Hapus Dari Daftar Game + + + + Reset Play Time + Reset Waktu Total Bermain + + + + <p>Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please follow the instructions under "Downloading and Running" at the link below:</p><p><a href="https://github.com/stenzek/duckstation/">https://github.com/stenzek/duckstation/</a></p> + <p>Maaf, Anda mencoba memperbarui versi DuckStation yang bukan rilis resmi GitHub. Untuk mencegah ketidaksesuaian, pembaruan otomatis hanya diaktifkan pada build resmi.</p><p>Untuk mendapatkan build resmi, silakan ikuti instruksi di bawah "Mengunduh dan Menjalankan" pada tautan di bawah ini:</p><p><a href="https://github.com/stenzek/duckstation/">https://github.com/stenzek/duckstation/</a></p> + + + + Default Boot + Boot Default + + + + Fast Boot + Boot Cepat + + + + Full Boot + Boot Penuh + + + + Boot and Debug + Boot dan Debug + + + + Select Disc + Pilih Disk + + + + Add Search Directory... + Tambah Direktori Pencarian... + + + + Start Disc + Jalankan Disk + + + + + Select Disc Image + Pilih Image Disk + + + + + + Destination File + File Tujuan + + + + + Binary Files (*.bin) + File Biner (*.bin) + + + + Binary Files (*.bin);;PNG Images (*.png) + File Biner (*.bin);;Gambar PNG (*.png) + + + + + + + Memory Card Not Found + Kartu Memori Tidak Ditemukan + + + + Memory card '%1' does not exist. Do you want to create an empty memory card? + Kartu memori '%1' tidak ada. Apakah Anda ingin membuat kartu memori kosong? + + + + Failed to create memory card '%1' + Gagal membuat kartu memori '%1' + + + + + Memory card '%1' could not be found. Try starting the game and saving to create it. + Kartu memori '%1' tidak dapat ditemukan. Coba mulai permainan dan simpan untuk membuatnya. + + + Updater Error Update Bermasalah - + Automatic updating is not supported on the current platform. Update otomatis tidak didukung pada platform ini. - + Paused Pause - + Failed to get window info from widget Gagal mendapat info jendela dari widget - + Stop Big Picture Mode Hentikan Mode Big Picture - + Select disc drive: Pilih drive disk: - + Select Cover Image Pilih Gambar Sampul - + Cover Already Exists Sampul Sudah Ada - + A cover image for this game already exists, do you wish to replace it? Gambar sampul untuk game ini sudah ada, apakah Anda ingin menggantinya? - - - - + + + + Copy Error Salin Eror - + Failed to remove existing cover '%1' Gagal menghapus sampul '%1' - + Failed to copy '%1' to '%2' Gagal menyalin '%1' ke '%2' - + Failed to remove '%1' Gagal menghapus '%1' - + Confirm Reset Konfirmasi Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Semua Jenis Gambar Sampul (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Anda harus memilih file yang berbeda dengan gambar sampul saat ini. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. Apakah Anda yakin ingin mengatur ulang waktu lama bermain untuk '%1'? -Tindakan ini tidak dapat dibatalkan. +Aksi ini tidak dapat dibatalkan. - + Load Resume State Muat Save State Lanjutan - + A resume save state was found for this game, saved at: %1. @@ -11499,43 +12994,43 @@ Do you want to load this state, or start from a fresh boot? Apakah Anda ingin memuat save state ini, atau memulai dari boot baru? - + Fresh Boot Boot Baru - + Delete And Boot Hapus dan Boot Baru - + Failed to delete save state file '%1'. Gagal menghapus file save state '%1'. - + Load From File... Muat Dari file... - - + + Select Save State File Pilih File Save State - + Delete Save States... Hapus Save State... - + Undo Load State Batalkan Pemuatan Save State - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -11544,54 +13039,75 @@ The saves will not be recoverable. Save State tidak akan dapat dipulihkan. - + Save To File... Simpan Ke file... - + Confirm Disc Change Konfirmasi Penggantian Disk - + Do you want to swap discs or boot the new image (via system reset)? Apakah Anda ingin mengganti disk atau boot file image baru (via reset sistem)? - + Swap Disc Ganti Disk - + Reset Reset - + Native - Native + Asli + Native - + + Classic Windows + Windows Klasik + + + Fusion - + Fusi - + Dark Fusion (Gray) - + Fusi Gelap (Abu-abu) - + Dark Fusion (Blue) - + Fusi Gelap (Biru) - - QDarkStyle - + + Cobalt Sky + Langit Kobalt + + + + Grey Matter + Matter Abu-abu + + + + Dark Ruby + Delima Gelap + + + + Purple Rain + Hujan Ungu @@ -11599,241 +13115,251 @@ Save State tidak akan dapat dipulihkan. Memory Card Editor - + Pengedit Kartu Memori Title - Judul + Judul File Name - + Nama File Blocks - + Blok Memory Card: - + Kartu Memori: New... - + Baru... Open... - Buka... + Buka... MemoryCardEditorWindow - - - All Memory Card Types (*.mcd *.mcr *.mc *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx) - - - - - All Importable Memory Card Types (*.mcd *.mcr *.mc *.gme) - - + All Memory Card Types (*.mcd *.mcr *.mc *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx) + Semua Jenis Kartu Memori (.mcd *.mcr *.mc *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx) + + + + All Importable Memory Card Types (*.mcd *.mcr *.mc *.gme) + Semua Jenis Kartu Memori yang Dapat Diimpor (*.mcd *.mcr *.mc .gme) + + + Single Save Files (*.mcs);;All Files (*.*) - + File Simpan Tunggal (.mcs);;Semua File (.*) - + Delete File - + Hapus File - + Undelete File - + Batal Hapus File - + Export File - + Ekspor File - + << - + << - + >> - + >> - + New Card... - + Kartu Baru... - + Open Card... - + Buka Kartu... - + Format Card - + Format Kartu - + Import File... - + Impor File... - + Import Card... - + Impor Kartu... - + Save - Simpan + Simpan - - - - - - + + + + + - - - - - + + + + + + Error - Eror + Eror - - + + Failed to load memory card image. - + Gagal memuat gambar kartu memori. - + (Deleted) - + (Dihapus) - + %n block(s) free%1 - - + + %n blok kosong%1 - - + + Select Memory Card - + Pilih Kartu Memori - + Failed to write card to '%1' - + Gagal menulis kartu ke '%1' - + Save memory card? - + Simpan kartu memori? - + Memory card '%1' is not saved, do you want to save before closing? - + Kartu memori '%1' tidak disimpan, apakah Anda ingin menyimpan sebelum menutup? - + Destination memory card already contains a save file with the same name (%1) as the one you are attempting to copy. Please delete this file from the destination memory card before copying. - + Kartu memori tujuan sudah berisi file simpanan dengan nama yang sama (%1) dengan yang Anda coba salin. Harap hapus file ini dari kartu memori tujuan sebelum menyalin. - + Insufficient blocks, this file needs %1 but only %2 are available. - + Blok tidak mencukupi, file ini membutuhkan %1 tetapi hanya %2 yang tersedia. - - Failed to read file %1 - + + Failed to read file %1: +%2 + Gagal membaca file %1: +%2 - - Failed to write file %1 - + + Failed to write file %1: +%2 + Gagal menulis file %1: +%2 - + Failed to delete file %1 - + Gagal menghapus file %1 - + Failed to undelete file %1. The file may have been partially overwritten by another save. - + Gagal membatalkan penghapusan file %1. File mungkin telah ditimpa sebagian oleh simpanan lain. - + Select Single Savefile - + Pilih File Simpan Tunggal - - Failed to export save file %1. Check the log for more details. - + + Failed to export save file %1: +%2 + Gagal mengekspor file simpan %1: +%2 - + Select Import File - + Pilih File Impor - - Failed to import memory card. The log may contain more information. - + + Failed to import memory card from %1: +%2 + Gagal mengimpor kartu memori dari %1: +%2 - + Format memory card? - + Format kartu memori? - + Formatting the memory card will destroy all saves, and they will not be recoverable. The memory card which will be formatted is located at '%1'. - + Memformat kartu memori akan menghancurkan semua simpanan, dan mereka tidak akan dapat dipulihkan. Kartu memori yang akan diformat terletak di '%1'. - - Select Import Save File - + + Select Save File + Pilih File Simpan - - Failed to import save. Check if there is enough room on the memory card or if an existing save with the same name already exists. - + + Failed to import save from %1: +%2 + Gagal mengimpor simpanan dari %1: +%2 @@ -11841,83 +13367,78 @@ Save State tidak akan dapat dipulihkan. All Memory Card Types (*.mcd *.mcr *.mc) - + Semua Jenis Kartu Memori (*.mcd *.mcr *.mc) Shared Settings - + Pengaturan Bersama - + Browse... Telusuri... - - - Open Directory... - Buka Direktori... - - - - Memory Card Directory: - - - - - - Use Single Card For Multi-Disc Games - - - - - When playing a multi-disc game and using per-game (title) memory cards, a single memory card will be used for all discs. If unchecked, a separate card will be used for each disc. - - - - - If one of the "separate card per game" memory card types is chosen, these memory cards will be saved to the memory cards directory. - - - - - The memory card editor enables you to move saves between cards, as well as import cards of other formats. - - - - - Memory Card Editor... - - - - - Memory Card %1 - - - - - Memory Card Type: - - - - - Shared Memory Card Path: - - - - - Select path to memory card image - - - + Open... + Buka... + + + + Reset Reset - + + Memory Card Directory: + Direktori Kartu Memori: + + + + + Use Single Card For Multi-Disc Games + Gunakan Satu Kartu untuk Game Multi-Disk + + + + When playing a multi-disc game and using per-game (title) memory cards, a single memory card will be used for all discs. If unchecked, a separate card will be used for each disc. + Ketika memainkan permainan multi-disk dan menggunakan kartu memori per game (judul), satu kartu memori akan digunakan untuk semua disk. Jika tidak dicentang, kartu terpisah akan digunakan untuk setiap disk. + + + + The memory card editor enables you to move saves between cards, as well as import cards of other formats. + Pengedit kartu memori memungkinkan Anda untuk memindahkan simpanan antar kartu, serta mengimpor kartu dengan format lain. + + + + Memory Card Editor... + Pengedit Kartu Memori... + + + + Memory Card %1 + Kartu Memori %1 + + + + Memory Card Type: + Jenis Kartu Memori: + + + + Shared Memory Card Path: + Jalur Kartu Memori Bersama: + + + + Select path to memory card image + Pilih jalur ke gambar kartu memori + + + Checked Dicentang @@ -11925,143 +13446,681 @@ Save State tidak akan dapat dipulihkan. MemoryCardType - + No Memory Card - + Tidak Ada Kartu Memori - + Shared Between All Games - + Dibagikan Di Antara Semua Game - + Separate Card Per Game (Serial) - + Kartu Terpisah Per Game (Serial) - + Separate Card Per Game (Title) - + Kartu Terpisah Per Game (Judul) - + Separate Card Per Game (File Title) - + Kartu Terpisah Per Game (Judul File) - + Non-Persistent Card (Do Not Save) - + Kartu Tidak Permanen (Jangan Disimpan) + + + + MemoryScannerWindow + + + Memory Scanner + Pemindai Memori + + + + + Address + Alamat + + + + + Value + Nilai + + + + Previous Value + Nilai Sebelumnya + + + + Search Parameters + Parameter Pencarian + + + + Value: + Nilai: + + + + Signed + Bertanda + + + + Unsigned + Tidak Bertanda + + + + Decimal + Desimal + + + + Hex + Hex + + + + Data Size: + Ukuran Data: + + + + Byte (1 byte) + Bita (1 bita) + + + + Halfword (2 bytes) + Setengah Kata (2 byte) + + + + Word (4 bytes) + Kata (4 byte) + + + + Operator: + Operator: + + + + Any Value ('New Search' or 'Reset Result Value') + Nilai Apa Pun ('Pencarian Baru' atau 'Reset Nilai Hasil') + + + + Less Than Previous Result + Kurang dari Hasil Sebelumnya + + + + Less or Equal to Previous Result + Kurang dari atau Sama dengan Hasil Sebelumnya + + + + Greater Than Previous Result + Lebih Besar dari Hasil Sebelumnya + + + + Greater or Equal to Previous Result + Lebih Besar atau Sama dengan Hasil Sebelumnya + + + + Not Equal to Previous Result (Changed Value) + Tidak Sama dengan Hasil Sebelumnya (Nilai Berubah) + + + + Equal to Previous Result (Unchanged Value) + Sama dengan Hasil Sebelumnya (Nilai Tidak Berubah) + + + + Decreased By Value + Dikurangi Dengan Nilai + + + + Increased By Value + Dinaikkan Oleh Nilai + + + + Changed By Value + Diubah Dengan Nilai + + + + Equal to Value + Sama dengan Nilai + + + + Not Equal to Value + Tidak Sama dengan Nilai + + + + Less Than Value + Kurang dari Nilai + + + + Less or Equal to Value + Kurang dari atau Sama dengan Nilai + + + + Greater Than Value + Lebih Besar dari Nilai + + + + Greater or Equal to Value + Lebih Besar atau Sama dengan Nilai + + + + Start Address: + Alamat Awal: + + + + End Address: + Alamat Akhir: + + + + Preset Range: + Rentang Prasetel: + + + + RAM + RAM + + + + Scratchpad + Catatan Sementara + + + + BIOS + BIOS + + + + Result Count: + Jumlah Hasil: + + + + 0 + 0 + + + + New Search + Pencarian Baru + + + + Search Again + Cari Lagi + + + + Clear Results + Hapus Hasil + + + + Add Selected Results To Watch List + Tambahkan Hasil yang Dipilih ke Daftar Pantauan + + + + Simple Cheat Code or Description + Kode Cheat Sederhana atau Deskripsi + + + + Type + Tipe + + + + Freeze + Bekukan + + + + Load Watch + Muat Pantauan + + + + Save Watch + Simpan Pantauan + + + + Add Manual Address + Tambahkan Alamat Manual + + + + Remove Selected Entries from Watch List + Hapus Entri yang Dipilih dari Daftar Pantauan + + + + Byte + Bita + + + + Halfword + Setengah Kata + + + + Word + Kata + + + + Signed Byte + Byte Bertanda + + + + Signed Halfword + Setengah Kata Bertanda + + + + Signed Word + Kata Bertanda + + + + Address of RAM for HxD Usage: 0x%1 + Alamat RAM untuk Penggunaan HxD: 0x%1 + + + + Enter manual address: + Masukkan alamat manual: + + + + Select data size: + Pilih ukuran data: + + + + %1 (only showing first %2) + %1 (hanya menampilkan %2 pertama) MultitapMode - + Disabled - Nonaktif + - + Enable on Port 1 Only - Aktif Hanya di Port 1 + - + Enable on Port 2 Only - Aktif Hanya di Port 2 + - + Enable on Ports 1 and 2 - Aktif di Port 1 dan 2 + NeGcon - + D-Pad Up - D-Pad Atas + D-Pad Atas - + D-Pad Right - D-Pad Kanan + D-Pad Kanan - + D-Pad Down - D-Pad Bawah + D-Pad Bawah - + D-Pad Left - D-Pad Kiri + D-Pad Kiri - + Start - Start + - + A Button - + B Button - + I Button - + II Button - + Left Trigger - + Right Trigger - + Steering (Twist) Left - + Steering (Twist) Right - + Steering Axis Deadzone - + + Sets deadzone for steering axis. + + + + + Steering Axis Saturation + + + + + Sets saturation for steering axis. + + + + + Steering Axis Linearity + + + + + Sets linearity for steering axis. + + + + + Steering Scaling + + + + + Sets scaling for steering axis. + + + + + I Button Deadzone + + + + + Sets deadzone for button I. + + + + + I Button Saturation + + + + + Sets saturation for button I. + + + + + I Button Linearity + + + + + Sets linearity for button I. + + + + + I Scaling + + + + + Sets scaling for button I. + + + + + II Button Deadzone + + + + + Sets deadzone for button II. + + + + + II Button Saturation + + + + + Sets saturation for button II. + + + + + II Button Linearity + + + + + Sets linearity for button II. + + + + + II Scaling + + + + + Sets scaling for button II. + + + + + Left Trigger Deadzone + + + + + Sets deadzone for left trigger. + + + + + Left Trigger Saturation + + + + + Sets saturation for left trigger. + + + + + Left Trigger Linearity + + + + + Sets linearity for left trigger. + + + + + Left Trigger Scaling + + + + + Sets scaling for left trigger. + + + + + NeGconRumble + + + D-Pad Up + D-Pad Atas + + + + D-Pad Right + D-Pad Kanan + + + + D-Pad Down + D-Pad Bawah + + + + D-Pad Left + D-Pad Kiri + + + + Start + + + + + A Button + + + + + B Button + + + + + I Button + + + + + II Button + + + + + Left Trigger + + + + + Right Trigger + + + + + Steering (Twist) Left + + + + + Steering (Twist) Right + + + + + Analog Toggle + Tombol Analog + + + + Steering Axis Deadzone + + + + Sets deadzone size for steering axis. - + Steering Axis Sensitivity - + Sets the steering axis scaling factor. @@ -12070,499 +14129,479 @@ Save State tidak akan dapat dipulihkan. OSDMessage + Analog mode forcing is disabled by game settings. Controller will start in digital mode. - + CD image preloading not available for multi-disc image '%s' - + Precaching CD image failed, it may be unreliable. - + CPU interpreter forced by compatibility settings. - + Software renderer forced by compatibility settings. - + Using software renderer for readbacks based on compatibility settings. - + Interlacing forced by compatibility settings. - + True color disabled by compatibility settings. - + Upscaling disabled by compatibility settings. - + Texture filtering disabled by compatibility settings. - + Scaled dithering disabled by compatibility settings. - + Widescreen rendering disabled by compatibility settings. - + Forcing NTSC Timings disallowed by compatibility settings. - + PGXP geometry correction disabled by compatibility settings. - + PGXP culling disabled by compatibility settings. - + PGXP perspective corrected textures disabled by compatibility settings. - + PGXP perspective corrected colors disabled by compatibility settings. - + + PGXP projection precision preservation disabled by compatibility settings. + + + + PGXP vertex cache forced by compatibility settings. - + PGXP CPU mode forced by compatibility settings. - + + PGXP CPU mode is enabled, but it is not required for this game. This may cause rendering errors. + + + + PGXP Depth Buffer disabled by compatibility settings. - + Controller in port {0} ({1}) is not supported for {2}. Supported controllers: {3} Please configure a supported controller from the list above. - + Cannot load state for game without serial. - + No save state found in slot {}. Save state tidak ditemukan di slot {}. - + + + Failed to load state from slot {0}: +{1} + + + + Cannot save state for game without serial. - + + + Failed to save state to slot {0}: +{1} + + + + CPU clock speed control enabled (%u%% / %.3f MHz). - + CPU clock speed control disabled (%.3f MHz). - - - + + + Emulation speed set to %u%%. - + PGXP is now enabled. - + PGXP is now disabled. - + Texture replacements reloaded. - + PGXP Depth Buffer is now enabled. - + PGXP Depth Buffer is now disabled. - + PGXP CPU mode is now enabled. - + PGXP CPU mode is now disabled. - + Volume: Muted Volume: Bisu - - - + + + Volume: {}% Volume: {}% - + CD Audio Muted. - + CD Audio Unmuted. - + Memory card '{}' could not be read, formatting. - + Failed to save memory card to '{}'. - + Saved memory card to '{}'. - + Save state contains controller type %s in port %u, but %s is used. Switching. - + Ignoring mismatched controller type %s in port %u. - - Memory card %u present in save state but not in system. Creating temporary card. + + Memory card {} present in save state but not in system. Creating temporary card. - - Memory card %u from save state does match current card data. Simulating replugging. + + Memory card {} from save state does match current card data. Simulating replugging. - - Memory card %u present in save state but not in system. Ignoring card. + + Memory card {} present in save state but not in system. Ignoring card. - - Memory card %u present in system but not in save state. Removing card. + + Memory card {} present in system but not in save state. Removing card. - - Memory card %u present in system but not in save state. Replugging card. + + Memory card {} present in system but not in save state. Replugging card. - + + Disabling PCDrv because no root directory is specified. + + + + PGXP is incompatible with the software renderer, disabling PGXP. - + Rewind is not supported on 32-bit ARM for Android. - + Runahead is not supported on 32-bit ARM for Android. - + Rewind is disabled because runahead is enabled. - + System reset. - + Loading state from '{}'... - - Loading state from '%s' failed. Resetting. - - - - - Save State - - - - - Saving state to '%s' failed. - - - - + State saved to '{}'. - + Failed to initialize %s renderer, falling back to software renderer. - + This save state was created with a different BIOS version or patch options. This may cause stability issues. - + WARNING: CPU overclock (%u%%) was different in save state (%u%%). - + Failed to open CD image from save state '{}': {}. Using existing image '{}', this may result in instability. - - - Error - Eror - - - + Rewinding is not enabled. - + No cheats are loaded. - - {} cheats are now active. - - - - - {} cheats are now inactive. - - - - + Swapped memory card ports. Both ports have a memory card. - + Swapped memory card ports. Port 2 has a memory card, Port 1 is empty. - + Swapped memory card ports. Port 1 has a memory card, Port 2 is empty. - + Swapped memory card ports. Neither port has a memory card. - + Failed to open disc image '{}': {}. - + Inserted disc '{}' ({}). - + Failed to switch to subimage %u in '%s': %s. - + Switched to sub-image %s (%u) in '%s'. - + Switching to {}{} GPU renderer. - + Switching to {} audio backend. - + Switching to {} CPU execution mode. - + Recompiler options changed, flushing all blocks. - - Failed to save undo load state. + + Failed to save undo load state: +{} - + Started dumping audio to '%s'. - + Failed to start dumping audio to '%s'. - + Stopped dumping audio. - - Screenshot file '%s' already exists. + + Failed to load cheats from '{}'. - - Failed to save screenshot to '%s' - - - - - Screenshot saved to '%s'. - - - - - Failed to load cheats from '%s'. - - - - - {} cheats are enabled. This may result in instability. - - - - + Failed to save cheat list to '%s' - + Saved {} cheats to '{}'. - + Deleted cheat list '{}'. - + Cheat '%s' enabled. - + Cheat '%s' disabled. - + Applied cheat '%s'. - + Cheat '%s' is already enabled. - + Widescreen hack is now enabled, and aspect ratio is set to {}. - + Widescreen hack is now disabled, and aspect ratio is set to {}. - + Switching to {} renderer... @@ -12691,27 +14730,27 @@ Using existing image '{}', this may result in instability. - + No Shaders Available - + Error - Eror + - + Failed to add shader: %1 - + Question Pertanyaan - + Are you sure you want to clear all shader stages? @@ -12719,27 +14758,27 @@ Using existing image '{}', this may result in instability. PostProcessingShaderConfigWidget - + Red Merah - + Green Hijau - + Blue Biru - + Alpha - + %1 (%2) %1 (%2) @@ -12747,16 +14786,16 @@ Using existing image '{}', this may result in instability. QObject - + Failed to open URL - Gagal membuka URL + Gagal membuka URL - + Failed to open URL. The URL was: %1 - Gagal memuat tautan. + Gagal memuat tautan. Tautan nya adalah: %1 @@ -12782,39 +14821,149 @@ Tautan nya adalah: %1 QtHost - - - + + + + + + + + + + + + + + Error Eror - + + An error occurred while deleting empty game settings: +{} + Terjadi kesalahan saat menghapus pengaturan game yang kosong: +{} + + + + An error occurred while saving game settings: +{} + Terjadi kesalahan saat menyimpan setelan game: +{} + + + + Failed to create HTTPDownloader. + Gagal untuk membuat HTTPDownloader. + + + + Downloading %1... + + + + + Download failed with HTTP status code %1. + Unduhan gagal dengan kode status HTTP %1. + + + + Download failed: Data is empty. + Unduhan gagal: Data kosong. + + + + Failed to write '%1'. + Gagal untuk menulis '%1'. + + + + Failed to open downloaded zip file. + + + + + Failed to locate '%1' in zip. + + + + + Failed to open '%1': %2. + + + + + Failed to read '%1' from zip. + + + + + Failed to write to '%1'. + + + + + RA: Logged in as %1 (%2, %3 softcore). %4 unread messages. + + + + + Controller {} connected. + Kontroler {} terhubung. + + + + System paused because controller {} was disconnected. + Sistem dijeda karena kontroler {} terputus. + + + + Controller {} disconnected. + Kontroler {} terputus. + + + File '%1' does not exist. - File '%1" tidak ada. + - + The specified save state does not exist. - Savestate yang ditentukan tidak ada. + - + Cannot use no-gui mode, because no boot filename was specified. - + Cannot use batch mode, because no boot filename was specified. + + + Missing Font File + File Font Tidak Ditemukan + + + + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> + File font '%1' diperlukan untuk Tampilan OSD dan Mode Big Picture untuk menampilkan pesan dalam bahasa Anda.<br><br>Apakah Anda ingin mengunduh file ini sekarang? File ini biasanya berukuran kurang dari 10 MB.<br><br><strong>Jika Anda tidak mengunduh file ini, pesan di layar tidak akan dapat dibaca.</strong> + + + + Downloading Files + Mengunduh File + QtModalProgressCallback DuckStation - DuckStation + @@ -12840,97 +14989,141 @@ Tautan nya adalah: %1 SaveStateSelectorUI - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - Disimpan pada pukul {0:%H:%M} pada hari {0:%a} {0:%Y/%m/%d}. + Disimpan pada pukul {0:%H:%M} di hari {0:%a} {0:%Y/%m/%d}. - + Load Muat - + Save Simpan - + Select Previous Pilih Sebelumnya - + Select Next Pilih Berikutnya - + {} ({}) - + No save present in this slot. Tidak ada savesate pada slot ini. - + Global Slot {} - + Game Slot {} - + No save state found in Global Slot {}. - + No save state found in Slot {}. - + no save yet tidak ada save state tersedia - + Global Save Slot {0} selected ({1}). - + Save Slot {0} selected ({1}). + + SelectDiscDialog + + + Dialog + + + + + Select the disc that you want to boot. + + + + + Disc + + + + + File Name + + + + + Last Played + Terakhir Dimainkan + + + + Select + + + + + Cancel + Batalkan + + + + Select Disc for %1 + + + SettingWidgetBinder - - + + + Reset Reset - - + + Default: Default: - + Confirm Folder Konfirmasi Folder - + The chosen directory does not currently exist: %1 @@ -12945,17 +15138,17 @@ Do you want to create this directory? Apakah Anda ingin membuat direktori ini? - + Error Eror - + Folder path cannot be empty. Lokasi folder tidak boleh kosong. - + Select folder for %1 Pilih folder untuk %1 @@ -12963,36 +15156,66 @@ Apakah Anda ingin membuat direktori ini? Settings - - Automatic (Default) - Otomatis (Default) + + Automatic + Otomatis - + Disallowed - Dilarang + Dilarang - + Allowed - Diizinkan + Diizinkan + + + + Screen Resolution + Resolusi Layar + + + + Internal Resolution + Resolusi Internal + + + + Internal Resolution (Aspect Uncorrected) + Resolusi Internal (Tanpa Koreksi Aspek Rasio) + + + + PNG + PNG + + + + JPEG + JPEG + + + + WebP + WebP SettingsDialog - + Use Global Setting [Enabled] Gunakan Pengaturan Global [Aktif] - + Use Global Setting [Disabled] Gunakan Pengaturan Global [Nonaktif] - - + + Use Global Setting [%1] Gunakan Pengaturan Global [%1] @@ -13001,217 +15224,226 @@ Apakah Anda ingin membuat direktori ini? SettingsWindow + + + + DuckStation Settings - Pengaturan DuckStation + Pengaturan Duckstation - + + Restore Defaults + Kembalikan Pengaturan Default + + + + Copy Global Settings + Salin Pengaturan Global + + + + Clear Settings + Hapus Pengaturan + + + + Close + Tutup + + + Summary Ringkasan - - <strong>Summary</strong><hr>This page shows information about the selected game, and allows you to validate your disc was dumped correctly. - + + Interface + Antarmuka - - General - - - - - <strong>General Settings</strong><hr>These options control how the emulator looks and behaves.<br><br>Mouse over an option for additional information. - - - - + Game List Daftar Game - - <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - <strong>Pengaturan Daftar Game</strong><hr>Daftar di atas adalah direktori-direktori yang akan dipindai oleh DuckStation untuk mengisi daftar game. Direktori pencarian dapat ditambah, dihapus, dan diganti menjadi rekursif/non rekursif. - - - + BIOS BIOS - - <strong>BIOS Settings</strong><hr>These options control which BIOS is used and how it will be patched.<br><br>Mouse over an option for additional information. - - - - - Console - Konsol - - - - <strong>Console Settings</strong><hr>These options determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - - - - - <strong>Emulation Settings</strong><hr>These options determine the speed and runahead behavior of the system.<br><br>Mouse over an option for additional information. - - - - - <strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk. - - - - - Display - Tampilan - - - - <strong>Display Settings</strong><hr>These options control the how the frames generated by the console are displayed on the screen. - - - - - Enhancements - - - - - <strong>Enhancement Settings</strong><hr>These options control enhancements which can improve visuals compared to the original console. Mouse over each option for additional information. - - - - - Post-Processing - Post Processing - - - - <strong>Post-Processing Settings</strong><hr>Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence. - - - - - <strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option for additional information. - - - - - <strong>Achievement Settings</strong><hr>These options control RetroAchievements. Mouse over an option for additional information. - - - - - <strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the emulator. Mouse over an option for additional information. - - - - - %1 [%2] - %1 [%2] - - - + Emulation Emulasi - + + Graphics + Grafis + + + Audio Suara - + Memory Cards - Memory Card + Kartu Memori - + Folders Folder - - <strong>Folder Settings</strong><hr>These options control where DuckStation will save runtime data files. - <strong>Pengaturan Folder</strong><hr>Opsi berikut mengontrol dimana DuckStation akan menyimpan data file runtime. - - - + Achievements Prestasi - + Advanced Tingkat Lanjut - + Confirm Restore Defaults Konfirmasi Pengembalian Pengaturan Default - + + <strong>Summary</strong><hr>This page shows information about the selected game, and allows you to validate your disc was dumped correctly. + + + + + <strong>Interface Settings</strong><hr>These options control how the emulator looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Pengaturan Antarmuka</strong><hr>Pengaturan ini mengatur tampilan dan perilaku emulator.<br><br>Arahkan kursor ke pengaturan untuk informasi tambahan, dan Shift+Roda Mouse untuk scroll panel ini. + + + + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + <strong>Pengaturan Daftar Game</strong><hr>Daftar di atas menunjukkan direktori yang akan dicari oleh DuckStation untuk mengisi daftar game. Direktori pencarian dapat ditambahkan, dihapus, dan diubah ke rekursif/non-rekursif. + + + + <strong>BIOS Settings</strong><hr>These options control which BIOS is used and how it will be patched.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Pengaturan BIOS</strong><hr>Pengaturan ini mengontrol BIOS mana yang digunakan dan bagaimana BIOS tersebut akan ditambal.<br><br>Arahkan kursor ke pilihan untuk informasi tambahan, dan Shift+Roda Mouse untuk scroll panel ini. + + + + Console + Konsol + + + + <strong>Console Settings</strong><hr>These options determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Pengaturan Konsol</strong><hr>Pengaturan ini menentukan konfigurasi konsol yang disimulasikan.<br><br>Arahkan kursor ke pengaturan untuk informasi tambahan, dan Shift+Roda Mouse untuk scroll panel ini. + + + + <strong>Emulation Settings</strong><hr>These options determine the speed and runahead behavior of the system.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Pengaturan Emulasi</strong><hr>Pengaturan ini menentukan kecepatan dan perilaku runahead sistem.<br><br>Arahkan mouse ke pengaturan untuk informasi tambahan, dan Shift+Roda Mouse untuk scroll panel ini. + + + + <strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk. + <strong>Pengaturan Kartu Memori</strong><hr>Halaman ini memungkinkan Anda mengontrol mode fungsi emulasi kartu memori, dan tempat gambar kartu ini akan disimpan pada disk. + + + + <strong>Graphics Settings</strong><hr>These options control how the graphics of the emulated console are rendered. Not all options are available for the software renderer. Mouse over each option for additional information, and Shift+Wheel to scroll this panel. + + + + + Post-Processing + Pasca Pemrosesan + + + + <strong>Post-Processing Settings</strong><hr>Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence. + + + + + <strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option for additional information. + + + + + <strong>Achievement Settings</strong><hr>DuckStation uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at retroachievements.org. To view the achievement list in-game, press the hotkey for <strong>Open Pause Menu</strong> and select <strong>Achievements</strong> from the menu. Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + + + + + <strong>Folder Settings</strong><hr>These options control where DuckStation will save runtime data files. + + + + + <strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the emulator. Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + + + + Are you sure you want to restore the default settings? Any preferences will be lost. Apakah Anda yakin ingin mengembalikan pengaturan default? Semua pengaturan yang tersimpan akan hilang. - + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + Konfigurasi untuk game ini akan digantikan oleh pengaturan global saat ini. + + +Semua nilai pengaturan saat ini akan ditimpa. + + +Apakah Anda ingin melanjutkan? + + + + Per-game configuration copied from global settings. + Konfigurasi per game disalin dari pengaturan global. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + Konfigurasi untuk game ini akan dihapus. + + +Semua pengaturan saat ini akan hilang. + + +Apakah Anda ingin melanjutkan? + + + + Per-game configuration cleared. + Konfigurasi per game dihapus. + + + Recommended Value Disarankan + + + %1 [%2] + %1 [%2] + SetupWizardDialog - - - DuckStation Setup Wizard - Panduan Setelan DuckStation - - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to DuckStation!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing DuckStation that you view the setup guide at <a href="https://github.com/stenzek/duckstation#downloading-and-running"><span style=" text-decoration: underline; color:#0000ff;">https://github.com/stenzek/duckstation#downloading-and-running</span></a>.</p><p>By default, DuckStation will connect to the server at <a href="https://github.com/"><span style=" text-decoration: underline; color:#0000ff;">github.com</span></a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/"><span style=" text-decoration: underline; color:#0000ff;">github.com</span></a>. If you do not wish for DuckStation to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> - - - - - <html><head/><body><p>DuckStation requires a PS1 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <span style=" font-weight:700;">from an actual PS1 unit that you own</span> (borrowing doesn't count). You should use Caetla or another utility to create an image from your console's BIOS ROM on your PC.</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct DuckStation to scan an alternative directory.</p></body></html> - - - - - NTSC-J (Japan): - - - - - NTSC-U/C (US/Canada): - - - - - PAL (Europe, Australia): - - - - - Open in Explorer... - - - - - <html><head/><body><p>DuckStation will automatically scan and identify games from the selected directories below, and populate the game list. These games should be dumped from discs you own. Utilities such as ImgBurn can be used to create images of game discs in .bin/.cue format.</p><p>Supported formats for dumps include: <span style=" font-weight:700;">.cue</span> (Cue Sheets), <span style=" font-weight:700;">.iso/.img</span> (Single Track Image), <span style=" font-weight:700;">.ecm</span> (Error Code Modeling Image), <span style=" font-weight:700;">.mds</span> (Media Descriptor Sidecar), <span style=" font-weight:700;">.chd</span> (Compressed Hunks of Data), <span style=" font-weight:700;">.pbp</span> (PlayStation Portable, Only Decrypted).</p></body></html> - - - - - <html><head/><body><p>By default, DuckStation will map your keyboard to the virtual controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - - Language @@ -13242,6 +15474,16 @@ Apakah Anda ingin membuat direktori ini? Language: Bahasa: + + + DuckStation Setup Wizard + Panduan Penyiapan Duckstation + + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to DuckStation!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing DuckStation that you view the setup guide at <a href="https://github.com/stenzek/duckstation#downloading-and-running"><span style=" text-decoration: underline; color:#0000ff;">https://github.com/stenzek/duckstation#downloading-and-running</span></a>.</p><p>By default, DuckStation will connect to the server at <a href="https://github.com/"><span style=" text-decoration: underline; color:#0000ff;">github.com</span></a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/"><span style=" text-decoration: underline; color:#0000ff;">github.com</span></a>. If you do not wish for DuckStation to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Selamat datang di DuckStation!</span></h1><p>Panduan ini akan membantu memandu Anda melalui langkah-langkah konfigurasi yang diperlukan untuk menggunakan aplikasi. Jika ini adalah pertama kalinya Anda menginstal DuckStation, sebaiknya Anda melihat panduan pengaturan di <a href="https://github.com/stenzek/duckstation#downloading-and-running"><span style=" text-decoration: underline; color:#00FF00;">https://github.com/stenzek/duckstation#downloading-and-running</span></a>.</p><p>Secara default, DuckStation akan terhubung ke server di <a href="https://github.com/"><span style=" text-decoration: underline; color:#00FF00;">github.com</span></a> untuk memeriksa pembaruan, dan jika tersedia dan dikonfirmasi, mengunduh paket pembaruan dari <a href="https://github.com/"><span style=" text-decoration: underline; color:#00FF00;">github.com</span></a>. Jika Anda tidak ingin DuckStation membuat koneksi jaringan apa pun saat memulai, Anda harus menghapus centang opsi Pembaruan Otomatis sekarang. Pengaturan Pembaruan Otomatis dapat diubah kapan saja di Pengaturan Antarmuka.</p><p>Silakan pilih bahasa dan tema untuk memulai.</p></body></html> + Theme: @@ -13250,7 +15492,12 @@ Apakah Anda ingin membuat direktori ini? Enable Automatic Updates - Aktifkan Updater Otomatis + Aktifkan Pembaruan Otomatis + + + + <html><head/><body><p>DuckStation requires a PS1 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <span style=" font-weight:700;">from an actual PS1 unit that you own</span> (borrowing doesn't count). You should use Caetla or another utility to create an image from your console's BIOS ROM on your PC.</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct DuckStation to scan an alternative directory.</p></body></html> + <html><head/><body><p>DuckStation memerlukan BIOS PS1 agar dapat berjalan.</p><p>Untuk alasan hukum, Anda harus memperoleh BIOS <span style=" font-weight:700;">dari unit PS1 yang sebenarnya milik Anda</span> (meminjam tidak dihitung). Anda harus menggunakan Caetla atau utilitas lain untuk membuat citra dari ROM BIOS konsol Anda di PC Anda.</p><p>Setelah dibuang, citra BIOS ini harus ditempatkan di folder bios dalam direktori data yang ditunjukkan di bawah ini, atau Anda dapat memerintahkan DuckStation untuk memindai direktori alternatif.</p></body></html> @@ -13267,11 +15514,46 @@ Apakah Anda ingin membuat direktori ini? Reset Reset + + + NTSC-J (Japan): + NTSC-J (Jepang): + + + + NTSC-U/C (US/Canada): + NTSC-U/C (AS/Kanada): + + + + PAL (Europe, Australia): + PAL (Eropa, Australia): + + + + Open in Explorer... + Buka di Explorer... + + + + <html><head/><body><p>By default, DuckStation will map your keyboard to the virtual controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> + <html><head/><body><p>Secara default, DuckStation akan memetakan keyboard Anda ke pengontrol virtual.</p><p><span style=" font-weight:700;">Untuk menggunakan pengontrol eksternal, Anda harus memetakannya terlebih dahulu.</span>Di layar ini, Anda dapat secara otomatis memetakan pengontrol mana pun yang saat ini terhubung. Jika pengontrol Anda saat ini tidak terhubung, Anda dapat mencolokkannya sekarang.</p><p>Untuk mengubah pengikatan pengontrol secara lebih rinci, atau menggunakan multi-tap, buka menu Pengaturan dan pilih Pengontrol setelah Anda menyelesaikan Panduan Penyiapan.</p></body></html> + + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using DuckStation.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Penyiapan Selesai!</span></h1><p>Anda kini siap menjalankan permainan.</p><p>Pilihan lebih lanjut tersedia di bawah menu pengaturan. Anda juga dapat menggunakan UI Big Picture untuk navigasi sepenuhnya dengan gamepad.</p><p>Kami harap Anda menikmati penggunaan DuckStation.</p></body></html> + Refresh List Refresh Daftar + + + <html><head/><body><p>DuckStation will automatically scan and identify games from the selected directories below, and populate the game list. These games should be dumped from discs you own. Utilities such as ImgBurn can be used to create images of game discs in .bin/.cue format.</p><p>Supported formats for dumps include: <span style=" font-weight:700;">.cue</span> (Cue Sheets), <span style=" font-weight:700;">.iso/.img</span> (Single Track Image), <span style=" font-weight:700;">.ecm</span> (Error Code Modeling Image), <span style=" font-weight:700;">.mds</span> (Media Descriptor Sidecar), <span style=" font-weight:700;">.chd</span> (Compressed Hunks of Data), <span style=" font-weight:700;">.pbp</span> (PlayStation Portable, Only Decrypted).</p></body></html> + <html><head/><body><p>DuckStation akan secara otomatis memindai dan mengidentifikasi game dari direktori yang dipilih di bawah ini, dan mengisi daftar game. Game-game ini harus diambil dari cakram yang Anda miliki. Utilitas seperti ImgBurn dapat digunakan untuk membuat citra cakram permainan dalam format .bin/.cue.</p><p>Format yang didukung untuk dump meliputi: <span style=" font-weight:700;">.cue</span> (Lembar Isyarat), <span style=" font-weight:700;">.iso/.img</span> (Citra Trek Tunggal), <span style=" font-weight:700;">.ecm</span> (Citra Pemodelan Kode Kesalahan), <span style=" font-weight:700;">.mds</span> (Media Descriptor Sidecar), <span style=" font-weight:700;">.chd</span> (Gumpalan Data Terkompresi), <span style=" font-weight:700;">.pbp</span> (PlayStation Portable, Hanya Didekripsi).</p></body></html> + Search Directories (will be scanned for games) @@ -13284,7 +15566,7 @@ Apakah Anda ingin membuat direktori ini? - + Remove Hapus @@ -13296,7 +15578,7 @@ Apakah Anda ingin membuat direktori ini? Scan Recursively - Pemindaian Rekursif + Rekursif @@ -13318,7 +15600,7 @@ Apakah Anda ingin membuat direktori ini? - + Default (Keyboard) Default (Keyboard) @@ -13333,11 +15615,6 @@ Apakah Anda ingin membuat direktori ini? Controller Port 2 Port Kontroler 2 - - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using DuckStation.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Penyiapan Berhasil!</span></h1><p>Sekarang Anda dapat mulai bermain game.</p><p>Pengaturan lebih lanjut tersedia di menu pengaturan. Anda juga dapat menggunakan mode Big Picture untuk menavigasi antarmuka DuckStation dengan kontroler.</p><p>Kami harap Anda menikmati DuckStation.</p></body></html> - &Back @@ -13345,7 +15622,7 @@ Apakah Anda ingin membuat direktori ini? - + &Next &Lanjut @@ -13356,60 +15633,64 @@ Apakah Anda ingin membuat direktori ini? - + Warning Peringatan - - No BIOS images were found. DuckStation <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? - - - - - No game directories have been selected. You will have to manually open any game dumps you want to play, DuckStation's list will be empty. - -Are you sure you want to continue? - Direktori game tidak dipilih. Anda harus membuka dump game yang ingin dimainkan secara manual, daftar game DuckStation akan kosong. - -Apakah Anda yakin ingin melanjutkan? - - - + &Finish &Selesai - + Cancel Setup - Batalkan Pengaturan + Batalkan Penyiapan - + + No BIOS images were found. DuckStation WILL NOT be able to run games without a BIOS image. + +Are you sure you wish to continue without selecting a BIOS image? + Tidak ditemukan gambar BIOS. DuckStation TIDAK AKAN dapat menjalankan game tanpa gambar BIOS. + +Apakah Anda yakin ingin melanjutkan tanpa memilih gambar BIOS? + + + + No game directories have been selected. You will have to manually open any game dumps you want to play, DuckStation's list will be empty. + +Are you sure you want to continue? + Tidak ada direktori game yang dipilih. Anda harus membuka dump game yang ingin dimainkan secara manual, daftar DuckStation akan kosong. + +Apakah Anda yakin ingin melanjutkan? + + + Are you sure you want to cancel DuckStation setup? Any changes have been saved, and the wizard will run again next time you start DuckStation. - Apakah anda yakin ingin membatalkan pengaturan DuckStation? + Apakah Anda yakin ingin membatalkan penyiapan DuckStation? -Perubahan telah disimpan dan pengaturan ini akan dilanjutkan lagi ketika anda membuka DuckStation kembali. +Semua perubahan telah disimpan, dan panduan akan berjalan lagi saat Anda memulai DuckStation berikutnya. - + Open Directory... Buka Direktori... - + Select Search Directory Pilih Direktori Pencarian - + Scan Recursively? Pindai Secara Rekursif? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -13418,22 +15699,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapat mengidentifikasi file yang ada dalam subdirektori. - + Default (None) Tidak Ada (Default) - + No devices available Tidak ada perangkat yang tersedia - + Automatic Binding Penetapan Tombol Otomatis - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Penetapan tombol generik untuk perangkat '%1' tidak tersedia. Kontroler/sumber mungkin tidak mendukung penetapan tombol otomatis. @@ -13441,73 +15722,112 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa System - - + + No BIOS image found for {} region. + + + + + + + + Error - Eror - - - - Failed to load save state file '{}' for booting. - - Failed to load %s BIOS. + + + Failed to boot system: {} - - Incorrect BIOS image size + + Failed to load state: {} - - Save state is incompatible: minimum version is %u but state is version %u. + + Failed to save state: {} - - Save state is incompatible: maximum version is %u but state is version %u. + + Failed to create render device: + +{0} + +This may be due to your GPU not supporting the chosen renderer ({1}), or because your graphics drivers need to be updated. - - Failed to open CD image '{}' used by save state: {}. + + Compatibility settings are not enabled. Some games may not function correctly. - - Failed to switch to subimage {} in CD image '{}' used by save state: {}. + + Save state is incompatible: minimum version is {0} but state is version {1}. - + + Save state is incompatible: maximum version is {0} but state is version {1}. + + + + + Failed to open CD image '{}' used by save state: + + + + + + Failed to switch to subimage {} in CD image '{}' used by save state: + + + + + + %n cheat(s) are now active. + + + + + + + %n cheat(s) are now inactive. + + + + + + Per-game memory card cannot be used for slot {} as the running game has no code. Using shared card instead. - + Per-game memory card cannot be used for slot {} as the running game has no title. Using shared card instead. - + Using disc-specific memory card '{}' instead of per-game card. - + Per-game memory card cannot be used for slot {} as the running game has no path. Using shared card instead. - + Game changed, reloading memory cards. - + You are attempting to run a libcrypt protected game without an SBI file: {0}: {1} @@ -13520,7 +15840,7 @@ Do you wish to continue? - + You are attempting to run a libcrypt protected game without an SBI file: {0}: {1} @@ -13531,42 +15851,59 @@ The name of the SBI file must match the name of the disc image. - + CPU clock speed is set to {}% ({} / {}). This may crash games. - + CD-ROM read speedup set to {}x (effective speed {}x). This may crash games. - + CD-ROM seek speedup set to {}. This may crash games. - + Instant - Instan + - + Force NTSC timings is enabled. Games may run at incorrect speeds. - + Multisample anti-aliasing is enabled, some games may not render correctly. - + 8MB RAM is enabled, this may be incompatible with some games. - + + All enhancements are currently disabled. + + + + + %n cheat(s) are enabled. This may crash games. + + + + + + + Failed to save resume state: {} + + + + Invalid version {} ({} version {})