GPU/HW: Fix typo in IncludeVRAMDirtyRectangle() name
This commit is contained in:
parent
4a240958ff
commit
c043643c4d
|
@ -947,7 +947,7 @@ GPU_HW::VRAMCopyUBOData GPU_HW::GetVRAMCopyUBOData(u32 src_x, u32 src_y, u32 dst
|
||||||
return uniforms;
|
return uniforms;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GPU_HW::IncludeVRAMDityRectangle(const Common::Rectangle<u32>& rect)
|
void GPU_HW::IncludeVRAMDirtyRectangle(const Common::Rectangle<u32>& rect)
|
||||||
{
|
{
|
||||||
m_vram_dirty_rect.Include(rect);
|
m_vram_dirty_rect.Include(rect);
|
||||||
|
|
||||||
|
@ -1022,14 +1022,14 @@ void GPU_HW::ResetBatchVertexDepth()
|
||||||
|
|
||||||
void GPU_HW::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
void GPU_HW::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
||||||
{
|
{
|
||||||
IncludeVRAMDityRectangle(
|
IncludeVRAMDirtyRectangle(
|
||||||
Common::Rectangle<u32>::FromExtents(x, y, width, height).Clamped(0, 0, VRAM_WIDTH, VRAM_HEIGHT));
|
Common::Rectangle<u32>::FromExtents(x, y, width, height).Clamped(0, 0, VRAM_WIDTH, VRAM_HEIGHT));
|
||||||
}
|
}
|
||||||
|
|
||||||
void GPU_HW::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, bool set_mask, bool check_mask)
|
void GPU_HW::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, bool set_mask, bool check_mask)
|
||||||
{
|
{
|
||||||
DebugAssert((x + width) <= VRAM_WIDTH && (y + height) <= VRAM_HEIGHT);
|
DebugAssert((x + width) <= VRAM_WIDTH && (y + height) <= VRAM_HEIGHT);
|
||||||
IncludeVRAMDityRectangle(Common::Rectangle<u32>::FromExtents(x, y, width, height));
|
IncludeVRAMDirtyRectangle(Common::Rectangle<u32>::FromExtents(x, y, width, height));
|
||||||
|
|
||||||
if (check_mask)
|
if (check_mask)
|
||||||
{
|
{
|
||||||
|
@ -1040,7 +1040,7 @@ void GPU_HW::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, b
|
||||||
|
|
||||||
void GPU_HW::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
|
void GPU_HW::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
|
||||||
{
|
{
|
||||||
IncludeVRAMDityRectangle(
|
IncludeVRAMDirtyRectangle(
|
||||||
Common::Rectangle<u32>::FromExtents(dst_x, dst_y, width, height).Clamped(0, 0, VRAM_WIDTH, VRAM_HEIGHT));
|
Common::Rectangle<u32>::FromExtents(dst_x, dst_y, width, height).Clamped(0, 0, VRAM_WIDTH, VRAM_HEIGHT));
|
||||||
|
|
||||||
if (m_GPUSTAT.check_mask_before_draw)
|
if (m_GPUSTAT.check_mask_before_draw)
|
||||||
|
|
|
@ -194,7 +194,7 @@ protected:
|
||||||
m_draw_mode.SetTexturePageChanged();
|
m_draw_mode.SetTexturePageChanged();
|
||||||
}
|
}
|
||||||
void ClearVRAMDirtyRectangle() { m_vram_dirty_rect.SetInvalid(); }
|
void ClearVRAMDirtyRectangle() { m_vram_dirty_rect.SetInvalid(); }
|
||||||
void IncludeVRAMDityRectangle(const Common::Rectangle<u32>& rect);
|
void IncludeVRAMDirtyRectangle(const Common::Rectangle<u32>& rect);
|
||||||
|
|
||||||
bool IsFlushed() const { return m_batch_current_vertex_ptr == m_batch_start_vertex_ptr; }
|
bool IsFlushed() const { return m_batch_current_vertex_ptr == m_batch_start_vertex_ptr; }
|
||||||
|
|
||||||
|
|
|
@ -1037,7 +1037,7 @@ void GPU_HW_D3D11::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 widt
|
||||||
const Common::Rectangle<u32> dst_bounds = GetVRAMTransferBounds(dst_x, dst_y, width, height);
|
const Common::Rectangle<u32> dst_bounds = GetVRAMTransferBounds(dst_x, dst_y, width, height);
|
||||||
if (m_vram_dirty_rect.Intersects(src_bounds))
|
if (m_vram_dirty_rect.Intersects(src_bounds))
|
||||||
UpdateVRAMReadTexture();
|
UpdateVRAMReadTexture();
|
||||||
IncludeVRAMDityRectangle(dst_bounds);
|
IncludeVRAMDirtyRectangle(dst_bounds);
|
||||||
|
|
||||||
const VRAMCopyUBOData uniforms = GetVRAMCopyUBOData(src_x, src_y, dst_x, dst_y, width, height);
|
const VRAMCopyUBOData uniforms = GetVRAMCopyUBOData(src_x, src_y, dst_x, dst_y, width, height);
|
||||||
|
|
||||||
|
|
|
@ -1174,7 +1174,7 @@ void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wid
|
||||||
{
|
{
|
||||||
if (src_dirty)
|
if (src_dirty)
|
||||||
UpdateVRAMReadTexture();
|
UpdateVRAMReadTexture();
|
||||||
IncludeVRAMDityRectangle(dst_bounds);
|
IncludeVRAMDirtyRectangle(dst_bounds);
|
||||||
|
|
||||||
VRAMCopyUBOData uniforms = GetVRAMCopyUBOData(src_x, src_y, dst_x, dst_y, width, height);
|
VRAMCopyUBOData uniforms = GetVRAMCopyUBOData(src_x, src_y, dst_x, dst_y, width, height);
|
||||||
uniforms.u_src_y = m_vram_texture.GetHeight() - uniforms.u_src_y - uniforms.u_height;
|
uniforms.u_src_y = m_vram_texture.GetHeight() - uniforms.u_src_y - uniforms.u_height;
|
||||||
|
@ -1243,7 +1243,7 @@ void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wid
|
||||||
glEnable(GL_SCISSOR_TEST);
|
glEnable(GL_SCISSOR_TEST);
|
||||||
}
|
}
|
||||||
|
|
||||||
IncludeVRAMDityRectangle(dst_bounds);
|
IncludeVRAMDirtyRectangle(dst_bounds);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GPU_HW_OpenGL::UpdateVRAMReadTexture()
|
void GPU_HW_OpenGL::UpdateVRAMReadTexture()
|
||||||
|
|
|
@ -1557,7 +1557,7 @@ void GPU_HW_Vulkan::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wid
|
||||||
const Common::Rectangle<u32> dst_bounds = GetVRAMTransferBounds(dst_x, dst_y, width, height);
|
const Common::Rectangle<u32> dst_bounds = GetVRAMTransferBounds(dst_x, dst_y, width, height);
|
||||||
if (m_vram_dirty_rect.Intersects(src_bounds))
|
if (m_vram_dirty_rect.Intersects(src_bounds))
|
||||||
UpdateVRAMReadTexture();
|
UpdateVRAMReadTexture();
|
||||||
IncludeVRAMDityRectangle(dst_bounds);
|
IncludeVRAMDirtyRectangle(dst_bounds);
|
||||||
|
|
||||||
const VRAMCopyUBOData uniforms(GetVRAMCopyUBOData(src_x, src_y, dst_x, dst_y, width, height));
|
const VRAMCopyUBOData uniforms(GetVRAMCopyUBOData(src_x, src_y, dst_x, dst_y, width, height));
|
||||||
const Common::Rectangle<u32> dst_bounds_scaled(dst_bounds * m_resolution_scale);
|
const Common::Rectangle<u32> dst_bounds_scaled(dst_bounds * m_resolution_scale);
|
||||||
|
|
Loading…
Reference in New Issue