GPU/HW: Fix typo in IncludeVRAMDirtyRectangle() name
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@ -947,7 +947,7 @@ GPU_HW::VRAMCopyUBOData GPU_HW::GetVRAMCopyUBOData(u32 src_x, u32 src_y, u32 dst
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return uniforms;
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}
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void GPU_HW::IncludeVRAMDityRectangle(const Common::Rectangle<u32>& rect)
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void GPU_HW::IncludeVRAMDirtyRectangle(const Common::Rectangle<u32>& rect)
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{
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m_vram_dirty_rect.Include(rect);
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@ -1022,14 +1022,14 @@ void GPU_HW::ResetBatchVertexDepth()
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void GPU_HW::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
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{
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IncludeVRAMDityRectangle(
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IncludeVRAMDirtyRectangle(
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Common::Rectangle<u32>::FromExtents(x, y, width, height).Clamped(0, 0, VRAM_WIDTH, VRAM_HEIGHT));
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}
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void GPU_HW::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, bool set_mask, bool check_mask)
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{
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DebugAssert((x + width) <= VRAM_WIDTH && (y + height) <= VRAM_HEIGHT);
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IncludeVRAMDityRectangle(Common::Rectangle<u32>::FromExtents(x, y, width, height));
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IncludeVRAMDirtyRectangle(Common::Rectangle<u32>::FromExtents(x, y, width, height));
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if (check_mask)
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{
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@ -1040,7 +1040,7 @@ void GPU_HW::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, b
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void GPU_HW::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
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{
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IncludeVRAMDityRectangle(
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IncludeVRAMDirtyRectangle(
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Common::Rectangle<u32>::FromExtents(dst_x, dst_y, width, height).Clamped(0, 0, VRAM_WIDTH, VRAM_HEIGHT));
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if (m_GPUSTAT.check_mask_before_draw)
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@ -194,7 +194,7 @@ protected:
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m_draw_mode.SetTexturePageChanged();
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}
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void ClearVRAMDirtyRectangle() { m_vram_dirty_rect.SetInvalid(); }
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void IncludeVRAMDityRectangle(const Common::Rectangle<u32>& rect);
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void IncludeVRAMDirtyRectangle(const Common::Rectangle<u32>& rect);
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bool IsFlushed() const { return m_batch_current_vertex_ptr == m_batch_start_vertex_ptr; }
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@ -1037,7 +1037,7 @@ void GPU_HW_D3D11::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 widt
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const Common::Rectangle<u32> dst_bounds = GetVRAMTransferBounds(dst_x, dst_y, width, height);
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if (m_vram_dirty_rect.Intersects(src_bounds))
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UpdateVRAMReadTexture();
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IncludeVRAMDityRectangle(dst_bounds);
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IncludeVRAMDirtyRectangle(dst_bounds);
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const VRAMCopyUBOData uniforms = GetVRAMCopyUBOData(src_x, src_y, dst_x, dst_y, width, height);
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@ -1174,7 +1174,7 @@ void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wid
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{
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if (src_dirty)
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UpdateVRAMReadTexture();
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IncludeVRAMDityRectangle(dst_bounds);
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IncludeVRAMDirtyRectangle(dst_bounds);
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VRAMCopyUBOData uniforms = GetVRAMCopyUBOData(src_x, src_y, dst_x, dst_y, width, height);
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uniforms.u_src_y = m_vram_texture.GetHeight() - uniforms.u_src_y - uniforms.u_height;
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@ -1243,7 +1243,7 @@ void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wid
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glEnable(GL_SCISSOR_TEST);
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}
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IncludeVRAMDityRectangle(dst_bounds);
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IncludeVRAMDirtyRectangle(dst_bounds);
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}
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void GPU_HW_OpenGL::UpdateVRAMReadTexture()
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@ -1557,7 +1557,7 @@ void GPU_HW_Vulkan::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wid
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const Common::Rectangle<u32> dst_bounds = GetVRAMTransferBounds(dst_x, dst_y, width, height);
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if (m_vram_dirty_rect.Intersects(src_bounds))
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UpdateVRAMReadTexture();
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IncludeVRAMDityRectangle(dst_bounds);
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IncludeVRAMDirtyRectangle(dst_bounds);
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const VRAMCopyUBOData uniforms(GetVRAMCopyUBOData(src_x, src_y, dst_x, dst_y, width, height));
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const Common::Rectangle<u32> dst_bounds_scaled(dst_bounds * m_resolution_scale);
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