GPU: Fix possible driver crash on oversized update/fill
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@ -252,17 +252,18 @@ GPU_HW::BatchPrimitive GPU_HW::GetPrimitiveForCommand(RenderCommand rc)
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void GPU_HW::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
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{
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m_vram_dirty_rect.Include(Common::Rectangle<u32>::FromExtents(x, y, width, height));
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m_vram_dirty_rect.Include(Common::Rectangle<u32>::FromExtents(x, y, width, height).Clamped(0, 0, VRAM_WIDTH, VRAM_HEIGHT));
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}
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void GPU_HW::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
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{
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DebugAssert((x + width) <= VRAM_WIDTH && (y + height) <= VRAM_HEIGHT);
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m_vram_dirty_rect.Include(Common::Rectangle<u32>::FromExtents(x, y, width, height));
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}
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void GPU_HW::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
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{
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m_vram_dirty_rect.Include(Common::Rectangle<u32>::FromExtents(dst_x, dst_y, width, height));
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m_vram_dirty_rect.Include(Common::Rectangle<u32>::FromExtents(dst_x, dst_y, width, height).Clamped(0, 0, VRAM_WIDTH, VRAM_HEIGHT));
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}
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void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32* command_ptr)
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@ -1,7 +1,7 @@
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#include "gpu_hw_d3d11.h"
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#include "common/assert.h"
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#include "common/log.h"
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#include "common/d3d11/shader_compiler.h"
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#include "common/log.h"
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#include "gpu_hw_shadergen.h"
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#include "host_display.h"
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#include "host_interface.h"
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@ -628,6 +628,16 @@ void GPU_HW_D3D11::ReadVRAM(u32 x, u32 y, u32 width, u32 height)
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void GPU_HW_D3D11::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
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{
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if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
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{
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// CPU round trip if oversized for now.
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Log_WarningPrintf("Oversized VRAM fill (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
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ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
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GPU::FillVRAM(x, y, width, height, color);
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UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
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return;
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}
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GPU_HW::FillVRAM(x, y, width, height, color);
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// drop precision unless true colour is enabled
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@ -646,18 +656,18 @@ void GPU_HW_D3D11::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
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void GPU_HW_D3D11::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
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{
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GPU_HW::UpdateVRAM(x, y, width, height, data);
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if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
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{
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// CPU round trip if oversized for now.
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Log_WarningPrintf("Oversized VRAM update (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
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GPU::UpdateVRAM(x, y, width, height, data);
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ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
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GPU::UpdateVRAM(x, y, width, height, data);
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UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
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return;
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}
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GPU_HW::UpdateVRAM(x, y, width, height, data);
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const u32 num_pixels = width * height;
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const auto map_result = m_texture_stream_buffer.Map(m_context.Get(), sizeof(u16), num_pixels * sizeof(u16));
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std::memcpy(map_result.pointer, data, num_pixels * sizeof(u16));
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@ -676,6 +686,17 @@ void GPU_HW_D3D11::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* d
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void GPU_HW_D3D11::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
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{
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if ((src_x + width) > VRAM_WIDTH || (src_y + height) > VRAM_HEIGHT || (dst_x + width) > VRAM_WIDTH ||
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(dst_y + height) > VRAM_HEIGHT)
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{
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Log_WarningPrintf("Oversized VRAM copy (%u,%u, %u,%u, %u,%u), CPU round trip", src_x, src_y, dst_x, dst_y, width,
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height);
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ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
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GPU::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
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UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
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return;
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}
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GPU_HW::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
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src_x *= m_resolution_scale;
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@ -607,6 +607,16 @@ void GPU_HW_OpenGL::ReadVRAM(u32 x, u32 y, u32 width, u32 height)
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void GPU_HW_OpenGL::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
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{
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if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
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{
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// CPU round trip if oversized for now.
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Log_WarningPrintf("Oversized VRAM fill (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
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ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
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GPU::FillVRAM(x, y, width, height, color);
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UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
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return;
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}
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GPU_HW::FillVRAM(x, y, width, height, color);
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// scale coordinates
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@ -630,18 +640,18 @@ void GPU_HW_OpenGL::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
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void GPU_HW_OpenGL::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
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{
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GPU_HW::UpdateVRAM(x, y, width, height, data);
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if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
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{
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// CPU round trip if oversized for now.
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Log_WarningPrintf("Oversized VRAM update (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
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GPU::UpdateVRAM(x, y, width, height, data);
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ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
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GPU::UpdateVRAM(x, y, width, height, data);
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UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
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return;
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}
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GPU_HW::UpdateVRAM(x, y, width, height, data);
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const u32 num_pixels = width * height;
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if (num_pixels < m_max_texture_buffer_size)
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{
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@ -731,6 +741,17 @@ void GPU_HW_OpenGL::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void*
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void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
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{
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if ((src_x + width) > VRAM_WIDTH || (src_y + height) > VRAM_HEIGHT || (dst_x + width) > VRAM_WIDTH ||
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(dst_y + height) > VRAM_HEIGHT)
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{
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Log_WarningPrintf("Oversized VRAM copy (%u,%u, %u,%u, %u,%u), CPU round trip", src_x, src_y, dst_x, dst_y, width,
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height);
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ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
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GPU::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
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UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
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return;
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}
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GPU_HW::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
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src_x *= m_resolution_scale;
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@ -475,6 +475,16 @@ void GPU_HW_OpenGL_ES::ReadVRAM(u32 x, u32 y, u32 width, u32 height)
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void GPU_HW_OpenGL_ES::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
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{
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if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
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{
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// CPU round trip if oversized for now.
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Log_WarningPrintf("Oversized VRAM fill (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
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ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
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GPU::FillVRAM(x, y, width, height, color);
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UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
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return;
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}
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GPU_HW::FillVRAM(x, y, width, height, color);
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// scale coordinates
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@ -498,18 +508,18 @@ void GPU_HW_OpenGL_ES::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
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void GPU_HW_OpenGL_ES::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
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{
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GPU_HW::UpdateVRAM(x, y, width, height, data);
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if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
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{
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// CPU round trip if oversized for now.
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Log_WarningPrintf("Oversized VRAM update (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
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GPU::UpdateVRAM(x, y, width, height, data);
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ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
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GPU::UpdateVRAM(x, y, width, height, data);
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UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
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return;
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}
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GPU_HW::UpdateVRAM(x, y, width, height, data);
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const u32 num_pixels = width * height;
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std::vector<u32> staging_buffer(num_pixels);
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@ -563,6 +573,17 @@ void GPU_HW_OpenGL_ES::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const voi
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void GPU_HW_OpenGL_ES::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
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{
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if ((src_x + width) > VRAM_WIDTH || (src_y + height) > VRAM_HEIGHT || (dst_x + width) > VRAM_WIDTH ||
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(dst_y + height) > VRAM_HEIGHT)
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{
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Log_WarningPrintf("Oversized VRAM copy (%u,%u, %u,%u, %u,%u), CPU round trip", src_x, src_y, dst_x, dst_y, width,
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height);
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ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
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GPU::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
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UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
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return;
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}
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GPU_HW::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
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src_x *= m_resolution_scale;
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