GameList: Fix cache getting corrupted from unknown games
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@ -283,6 +283,7 @@ bool GameList::GetExeListEntry(const char* path, GameListEntry* entry)
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entry->total_size = ZeroExtend64(file_size);
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entry->last_modified_time = ffd.ModificationTime.AsUnixTimestamp();
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entry->type = GameListEntryType::PSExe;
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entry->compatibility_rating = GameListCompatibilityRating::Unknown;
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return true;
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}
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@ -306,6 +307,7 @@ bool GameList::GetGameListEntry(const std::string& path, GameListEntry* entry)
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entry->region = region;
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entry->total_size = static_cast<u64>(CDImage::RAW_SECTOR_SIZE) * static_cast<u64>(cdi->GetLBACount());
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entry->type = GameListEntryType::Disc;
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entry->compatibility_rating = GameListCompatibilityRating::Unknown;
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cdi.reset();
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if (entry->code.empty())
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@ -332,13 +334,9 @@ bool GameList::GetGameListEntry(const std::string& path, GameListEntry* entry)
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const GameListCompatibilityEntry* compatibility_entry = GetCompatibilityEntryForCode(entry->code);
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if (compatibility_entry)
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{
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entry->compatibility_rating = compatibility_entry->compatibility_rating;
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}
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else
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{
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Log_WarningPrintf("'%s' (%s) not found in compatibility list", entry->code.c_str(), entry->title.c_str());
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}
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}
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FILESYSTEM_STAT_DATA ffd;
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@ -1161,7 +1159,7 @@ std::string GameList::ExportCompatibilityEntry(const GameListCompatibilityEntry*
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InitElementForCompatibilityEntry(&doc, entry_elem, entry);
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tinyxml2::XMLPrinter printer;
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//doc.Print(&printer);
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// doc.Print(&printer);
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entry_elem->Accept(&printer);
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return std::string(printer.CStr(), printer.CStrSize());
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}
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