GPU/D3D12: Fix incorrect descriptor for VRAM copy

This commit is contained in:
Connor McLaughlin 2021-07-11 13:43:59 +10:00
parent 4bec982ca8
commit bf63be27c6
1 changed files with 1 additions and 1 deletions

View File

@ -988,7 +988,7 @@ void GPU_HW_D3D12::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 widt
ID3D12GraphicsCommandList* cmdlist = g_d3d12_context->GetCommandList();
cmdlist->SetGraphicsRootSignature(m_single_sampler_root_signature.Get());
cmdlist->SetGraphicsRoot32BitConstants(0, sizeof(uniforms) / sizeof(u32), &uniforms, 0);
cmdlist->SetGraphicsRootDescriptorTable(1, m_vram_read_texture.GetRTVOrDSVDescriptor());
cmdlist->SetGraphicsRootDescriptorTable(1, m_vram_read_texture.GetSRVDescriptor());
cmdlist->SetPipelineState(m_vram_copy_pipelines[BoolToUInt8(m_GPUSTAT.check_mask_before_draw)].Get());
D3D12::SetViewportAndScissor(cmdlist, dst_bounds_scaled.left, dst_bounds_scaled.top, dst_bounds_scaled.GetWidth(),
dst_bounds_scaled.GetHeight());