WindowInfo: Add surface_scale field
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@ -29,6 +29,7 @@ struct WindowInfo
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void* window_handle = nullptr;
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u32 surface_width = 0;
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u32 surface_height = 0;
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float surface_scale = 1.0f;
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SurfaceFormat surface_format = SurfaceFormat::RGB8;
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// Needed for macOS.
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@ -767,6 +767,7 @@ void LibretroHostInterface::SwitchToHardwareRenderer()
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wi.display_connection = &g_libretro_host_interface.m_hw_render_callback;
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wi.surface_width = avi.geometry.base_width;
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wi.surface_height = avi.geometry.base_height;
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wi.surface_scale = 1.0f;
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if (!display || !display->CreateRenderDevice(wi, {}, g_libretro_host_interface.m_settings.gpu_use_debug_device))
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{
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Log_ErrorPrintf("Failed to create hardware host display");
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@ -86,6 +86,7 @@ std::optional<WindowInfo> QtDisplayWidget::getWindowInfo() const
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wi.surface_width = scaledWindowWidth();
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wi.surface_height = scaledWindowHeight();
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wi.surface_scale = devicePixelRatioFromScreen();
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wi.surface_format = WindowInfo::SurfaceFormat::RGB8;
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return wi;
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@ -47,36 +47,6 @@ ALWAYS_INLINE static TinyString GetWindowTitle()
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return TinyString::FromFormat("DuckStation %s (%s)", g_scm_tag_str, g_scm_branch_str);
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}
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float SDLHostInterface::GetDPIScaleFactor(SDL_Window* window)
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{
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#ifdef __APPLE__
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static constexpr float DEFAULT_DPI = 72.0f;
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#else
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static constexpr float DEFAULT_DPI = 96.0f;
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#endif
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if (!window)
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{
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SDL_Window* dummy_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1, 1,
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SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN);
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if (!dummy_window)
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return 1.0f;
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const float scale = GetDPIScaleFactor(dummy_window);
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SDL_DestroyWindow(dummy_window);
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return scale;
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}
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int display_index = SDL_GetWindowDisplayIndex(window);
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float display_dpi = DEFAULT_DPI;
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if (SDL_GetDisplayDPI(display_index, &display_dpi, nullptr, nullptr) != 0)
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return 1.0f;
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return display_dpi / DEFAULT_DPI;
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}
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bool SDLHostInterface::CreateSDLWindow()
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{
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static constexpr u32 DEFAULT_WINDOW_WIDTH = 900;
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@ -92,7 +62,7 @@ bool SDLHostInterface::CreateSDLWindow()
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#ifndef __APPLE__
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{
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// scale by default monitor's DPI
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float scale = GetDPIScaleFactor(nullptr);
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float scale = SDLUtil::GetDPIScaleFactor(nullptr);
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window_width = static_cast<u32>(std::round(static_cast<float>(window_width) * scale));
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window_height = static_cast<u32>(std::round(static_cast<float>(window_height) * scale));
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}
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@ -214,7 +184,7 @@ void SDLHostInterface::DestroyDisplay()
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void SDLHostInterface::CreateImGuiContext()
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{
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const float framebuffer_scale = GetDPIScaleFactor(m_window);
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const float framebuffer_scale = SDLUtil::GetDPIScaleFactor(m_window);
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ImGui::CreateContext();
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ImGui::GetIO().IniFilename = nullptr;
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@ -229,7 +199,7 @@ void SDLHostInterface::CreateImGuiContext()
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void SDLHostInterface::UpdateFramebufferScale()
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{
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const float framebuffer_scale = GetDPIScaleFactor(m_window);
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const float framebuffer_scale = SDLUtil::GetDPIScaleFactor(m_window);
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ImGui::GetIO().DisplayFramebufferScale.x = framebuffer_scale;
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ImGui::GetIO().DisplayFramebufferScale.y = framebuffer_scale;
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}
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@ -60,8 +60,6 @@ protected:
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private:
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bool HasSystem() const { return static_cast<bool>(m_system); }
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static float GetDPIScaleFactor(SDL_Window* window);
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bool CreateSDLWindow();
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void DestroySDLWindow();
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bool CreateDisplay();
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@ -32,6 +32,7 @@ std::optional<WindowInfo> GetWindowInfoForSDLWindow(SDL_Window* window)
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WindowInfo wi;
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wi.surface_width = static_cast<u32>(window_width);
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wi.surface_height = static_cast<u32>(window_height);
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wi.surface_scale = GetDPIScaleFactor(window);
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wi.surface_format = WindowInfo::SurfaceFormat::RGB8;
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switch (syswm.subsystem)
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@ -65,4 +66,34 @@ std::optional<WindowInfo> GetWindowInfoForSDLWindow(SDL_Window* window)
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return wi;
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}
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float GetDPIScaleFactor(SDL_Window* window)
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{
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#ifdef __APPLE__
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static constexpr float DEFAULT_DPI = 72.0f;
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#else
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static constexpr float DEFAULT_DPI = 96.0f;
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#endif
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if (!window)
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{
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SDL_Window* dummy_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1, 1,
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SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN);
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if (!dummy_window)
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return 1.0f;
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const float scale = GetDPIScaleFactor(dummy_window);
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SDL_DestroyWindow(dummy_window);
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return scale;
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}
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int display_index = SDL_GetWindowDisplayIndex(window);
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float display_dpi = DEFAULT_DPI;
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if (SDL_GetDisplayDPI(display_index, &display_dpi, nullptr, nullptr) != 0)
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return 1.0f;
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return display_dpi / DEFAULT_DPI;
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}
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} // namespace SDLUtil
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@ -7,4 +7,5 @@ struct SDL_Window;
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namespace SDLUtil {
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std::optional<WindowInfo> GetWindowInfoForSDLWindow(SDL_Window* window);
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float GetDPIScaleFactor(SDL_Window* window);
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}
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