HostDisplay: Fix cursor texture leak

This commit is contained in:
Stenzek 2023-02-07 20:06:29 +10:00
parent 9e9b0e223f
commit befbc7bc2e
6 changed files with 14 additions and 1 deletions

View File

@ -32,6 +32,11 @@ RenderAPI HostDisplay::GetPreferredAPI()
#endif
}
void HostDisplay::DestroyResources()
{
m_cursor_texture.reset();
}
bool HostDisplay::UpdateTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch)
{
void* map_ptr;

View File

@ -81,7 +81,7 @@ public:
virtual bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) = 0;
virtual AdapterAndModeList GetAdapterAndModeList() = 0;
virtual bool CreateResources() = 0;
virtual void DestroyResources() = 0;
virtual void DestroyResources();
virtual bool SetPostProcessingChain(const std::string_view& config) = 0;

View File

@ -633,6 +633,8 @@ bool D3D11HostDisplay::CreateResources()
void D3D11HostDisplay::DestroyResources()
{
HostDisplay::DestroyResources();
m_post_processing_chain.ClearStages();
m_post_processing_input_texture.Destroy();
m_post_processing_stages.clear();

View File

@ -545,6 +545,8 @@ bool D3D12HostDisplay::CreateResources()
void D3D12HostDisplay::DestroyResources()
{
HostDisplay::DestroyResources();
m_post_processing_cbuffer.Destroy(false);
m_post_processing_chain.ClearStages();
m_post_processing_input_texture.Destroy();

View File

@ -617,6 +617,8 @@ void main()
void OpenGLHostDisplay::DestroyResources()
{
HostDisplay::DestroyResources();
m_post_processing_chain.ClearStages();
m_post_processing_input_texture.Destroy();
m_post_processing_ubo.reset();

View File

@ -545,6 +545,8 @@ void main()
void VulkanHostDisplay::DestroyResources()
{
HostDisplay::DestroyResources();
Vulkan::Util::SafeDestroyPipelineLayout(m_post_process_pipeline_layout);
Vulkan::Util::SafeDestroyPipelineLayout(m_post_process_ubo_pipeline_layout);
Vulkan::Util::SafeDestroyDescriptorSetLayout(m_post_process_descriptor_set_layout);