GPU/ShaderGen: Fix debug assert tripping with fbfetch
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@ -158,6 +158,7 @@ void ShaderGen::WriteHeader(std::stringstream& ss, bool enable_rov /* = false */
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DebugAssert((!enable_rov && !enable_framebuffer_fetch && !enable_dual_source_blend) ||
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DebugAssert((!enable_rov && !enable_framebuffer_fetch && !enable_dual_source_blend) ||
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(enable_rov && !enable_framebuffer_fetch && !enable_dual_source_blend) ||
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(enable_rov && !enable_framebuffer_fetch && !enable_dual_source_blend) ||
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(enable_rov && !enable_framebuffer_fetch && !enable_dual_source_blend) ||
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(enable_rov && !enable_framebuffer_fetch && !enable_dual_source_blend) ||
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(!enable_rov && enable_framebuffer_fetch && !enable_dual_source_blend) ||
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(!enable_rov && !enable_framebuffer_fetch && enable_dual_source_blend));
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(!enable_rov && !enable_framebuffer_fetch && enable_dual_source_blend));
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if (m_shader_language == GPUShaderLanguage::GLSL || m_shader_language == GPUShaderLanguage::GLSLES)
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if (m_shader_language == GPUShaderLanguage::GLSL || m_shader_language == GPUShaderLanguage::GLSLES)
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ss << m_glsl_version_string << "\n\n";
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ss << m_glsl_version_string << "\n\n";
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