Qt: Add option to disable per-game settings
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@ -358,6 +358,7 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
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si.SetBoolValue("Main", "SaveStateOnExit", true);
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si.SetBoolValue("Main", "ConfirmPowerOff", true);
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si.SetBoolValue("Main", "LoadDevicesFromSaveStates", false);
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si.SetBoolValue("Main", "ApplyGameSettings", true);
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si.SetStringValue("CPU", "ExecutionMode", Settings::GetCPUExecutionModeName(Settings::DEFAULT_CPU_EXECUTION_MODE));
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si.SetBoolValue("CPU", "RecompilerMemoryExceptions", false);
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@ -84,6 +84,7 @@ void Settings::Load(SettingsInterface& si)
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save_state_on_exit = si.GetBoolValue("Main", "SaveStateOnExit", true);
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confim_power_off = si.GetBoolValue("Main", "ConfirmPowerOff", true);
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load_devices_from_save_states = si.GetBoolValue("Main", "LoadDevicesFromSaveStates", false);
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apply_game_settings = si.GetBoolValue("Main", "ApplyGameSettings", true);
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cpu_execution_mode =
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ParseCPUExecutionMode(
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@ -200,6 +201,7 @@ void Settings::Save(SettingsInterface& si) const
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si.SetBoolValue("Main", "SaveStateOnExit", save_state_on_exit);
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si.SetBoolValue("Main", "ConfirmPowerOff", confim_power_off);
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si.SetBoolValue("Main", "LoadDevicesFromSaveStates", load_devices_from_save_states);
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si.SetBoolValue("Main", "ApplyGameSettings", apply_game_settings);
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si.SetStringValue("CPU", "ExecutionMode", GetCPUExecutionModeName(cpu_execution_mode));
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si.SetBoolValue("CPU", "RecompilerMemoryExceptions", cpu_recompiler_memory_exceptions);
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@ -78,6 +78,7 @@ struct Settings
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bool save_state_on_exit = true;
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bool confim_power_off = true;
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bool load_devices_from_save_states = false;
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bool apply_game_settings = true;
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GPURenderer gpu_renderer = GPURenderer::Software;
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std::string gpu_adapter;
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@ -16,12 +16,15 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.loadDevicesFromSaveStates, "Main",
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"LoadDevicesFromSaveStates", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.applyGameSettings, "Main", "ApplyGameSettings",
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true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showOSDMessages, "Display", "ShowOSDMessages",
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true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showFPS, "Display", "ShowFPS", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showVPS, "Display", "ShowVPS", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showSpeed, "Display", "ShowSpeed", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showResolution, "Display", "ShowResolution", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showResolution, "Display", "ShowResolution",
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false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.enableSpeedLimiter, "Main", "SpeedLimiterEnabled",
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true);
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@ -57,6 +60,10 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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tr("When enabled, memory cards and controllers will be overwritten when save states are loaded. This can "
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"result in lost saves, and controller type mismatches. For deterministic save states, enable this option, "
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"otherwise leave disabled."));
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dialog->registerWidgetHelp(
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m_ui.applyGameSettings, tr("Apply Per-Game Settings"), tr("Checked"),
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tr("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should "
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"leave this option enabled except when testing enhancements with incompatible games."));
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dialog->registerWidgetHelp(
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m_ui.enableSpeedLimiter, tr("Enable Speed Limiter"), tr("Checked"),
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tr("Throttles the emulation speed to the chosen speed above. If unchecked, the emulator will "
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@ -82,15 +89,19 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."));
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// Since this one is compile-time selected, we don't put it in the .ui file.
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const int last_row_count = m_ui.formLayout_4->rowCount();
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int current_col = 1;
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int current_row = m_ui.formLayout_4->rowCount() - current_col;
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#ifdef WITH_DISCORD_PRESENCE
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{
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QCheckBox* enableDiscordPresence = new QCheckBox(tr("Enable Discord Presence"), m_ui.groupBox_4);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, enableDiscordPresence, "Main",
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"EnableDiscordPresence");
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m_ui.formLayout_4->addWidget(enableDiscordPresence, last_row_count, 0);
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m_ui.formLayout_4->addWidget(enableDiscordPresence, current_row, current_col);
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dialog->registerWidgetHelp(enableDiscordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
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tr("Shows the game you are currently playing as part of your profile in Discord."));
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current_col++;
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current_row += (current_col / 2);
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current_col %= 2;
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}
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#endif
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if (AutoUpdaterDialog::isSupported())
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@ -98,10 +109,13 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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QCheckBox* enableDiscordPresence = new QCheckBox(tr("Enable Automatic Update Check"), m_ui.groupBox_4);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, enableDiscordPresence, "AutoUpdater",
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"CheckAtStartup", true);
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m_ui.formLayout_4->addWidget(enableDiscordPresence, last_row_count, 1);
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m_ui.formLayout_4->addWidget(enableDiscordPresence, current_row, current_col);
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dialog->registerWidgetHelp(enableDiscordPresence, tr("Enable Automatic Update Check"), tr("Checked"),
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tr("Automatically checks for updates to the program on startup. Updates can be deferred "
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"until later or skipped entirely."));
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current_col++;
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current_row += (current_col / 2);
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current_col %= 2;
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}
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}
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@ -32,6 +32,20 @@
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<string>Behaviour</string>
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</property>
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<layout class="QGridLayout" name="formLayout_4">
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<item row="0" column="1">
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<widget class="QCheckBox" name="confirmPowerOff">
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<property name="text">
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<string>Confirm Power Off</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QCheckBox" name="renderToMain">
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<property name="text">
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<string>Render To Main Window</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QCheckBox" name="pauseOnStart">
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<property name="text">
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@ -39,10 +53,10 @@
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="confirmPowerOff">
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<item row="2" column="0">
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<widget class="QCheckBox" name="startFullscreen">
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<property name="text">
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<string>Confirm Power Off</string>
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<string>Start Fullscreen</string>
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</property>
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</widget>
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</item>
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@ -60,17 +74,10 @@
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="startFullscreen">
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<item row="3" column="0">
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<widget class="QCheckBox" name="applyGameSettings">
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<property name="text">
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<string>Start Fullscreen</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QCheckBox" name="renderToMain">
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<property name="text">
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<string>Render To Main Window</string>
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<string>Apply Per-Game Settings</string>
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</property>
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</widget>
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</item>
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@ -2029,7 +2029,7 @@ bool CommonHostInterface::SaveScreenshot(const char* filename /* = nullptr */, b
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void CommonHostInterface::ApplyGameSettings(bool display_osd_messages)
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{
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// this gets called while booting, so can't use valid
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if (System::IsShutdown() || System::GetRunningCode().empty())
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if (System::IsShutdown() || System::GetRunningCode().empty() || !g_settings.apply_game_settings)
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return;
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const GameSettings::Entry* gs = m_game_list->GetGameSettings(System::GetRunningPath(), System::GetRunningCode());
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