common: Add AudioStream class

This commit is contained in:
Connor McLaughlin 2019-10-11 02:20:10 +10:00
parent 14d32c882a
commit bc51cc6d7d
8 changed files with 366 additions and 0 deletions

201
src/common/audio_stream.cpp Normal file
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#include "audio_stream.h"
#include "YBaseLib/Assert.h"
#include "YBaseLib/Log.h"
Log_SetChannel(Audio);
AudioStream::AudioStream() = default;
AudioStream::~AudioStream() = default;
bool AudioStream::Reconfigure(u32 output_sample_rate /*= DefaultOutputSampleRate*/, u32 channels /*= 1*/,
u32 buffer_size /*= DefaultBufferSize*/, u32 buffer_count /*= DefaultBufferCount*/)
{
if (IsDeviceOpen())
CloseDevice();
m_output_sample_rate = output_sample_rate;
m_channels = channels;
m_buffer_size = buffer_size;
AllocateBuffers(buffer_count);
m_output_paused = true;
if (!OpenDevice())
{
EmptyBuffers();
m_buffers.clear();
m_buffer_size = 0;
m_output_sample_rate = 0;
m_channels = 0;
return false;
}
return true;
}
void AudioStream::PauseOutput(bool paused)
{
if (m_output_paused == paused)
return;
PauseDevice(paused);
m_output_paused = paused;
// Empty buffers on pause.
if (paused)
EmptyBuffers();
}
void AudioStream::Shutdown()
{
if (!IsDeviceOpen())
return;
CloseDevice();
EmptyBuffers();
m_buffers.clear();
m_buffer_size = 0;
m_output_sample_rate = 0;
m_channels = 0;
m_output_paused = true;
}
void AudioStream::BeginWrite(SampleType** buffer_ptr, u32* num_samples)
{
m_buffer_lock.lock();
if (m_num_free_buffers == 0)
DropBuffer();
Buffer& buffer = m_buffers[m_first_free_buffer];
*buffer_ptr = buffer.data.data() + buffer.write_position;
*num_samples = m_buffer_size - buffer.write_position;
}
void AudioStream::WriteSamples(const SampleType* samples, u32 num_samples)
{
std::lock_guard<std::mutex> guard(m_buffer_lock);
u32 remaining_samples = num_samples;
while (remaining_samples > 0)
{
if (m_num_free_buffers == 0)
DropBuffer();
Buffer& buffer = m_buffers[m_first_free_buffer];
const u32 to_this_buffer = std::min(m_buffer_size - buffer.write_position, remaining_samples);
const u32 copy_count = to_this_buffer * m_channels;
std::memcpy(&buffer.data[buffer.write_position * m_channels], samples, copy_count * sizeof(SampleType));
samples += copy_count;
remaining_samples -= to_this_buffer;
buffer.write_position += to_this_buffer;
// End of the buffer?
if (buffer.write_position == m_buffer_size)
{
// Reset it back to the start, and enqueue it.
buffer.write_position = 0;
m_num_free_buffers--;
m_first_free_buffer = (m_first_free_buffer + 1) % m_buffers.size();
m_num_available_buffers++;
}
}
}
void AudioStream::EndWrite(u32 num_samples)
{
Buffer& buffer = m_buffers[m_first_free_buffer];
DebugAssert((buffer.write_position + num_samples) <= m_buffer_size);
buffer.write_position += num_samples;
// End of the buffer?
if (buffer.write_position == m_buffer_size)
{
// Reset it back to the start, and enqueue it.
// Log_DevPrintf("Enqueue buffer %u", m_first_free_buffer);
buffer.write_position = 0;
m_num_free_buffers--;
m_first_free_buffer = (m_first_free_buffer + 1) % m_buffers.size();
m_num_available_buffers++;
}
m_buffer_lock.unlock();
}
u32 AudioStream::ReadSamples(SampleType* samples, u32 num_samples)
{
std::lock_guard<std::mutex> guard(m_buffer_lock);
u32 remaining_samples = num_samples;
while (remaining_samples > 0 && m_num_available_buffers > 0)
{
Buffer& buffer = m_buffers[m_first_available_buffer];
const u32 from_this_buffer = std::min(m_buffer_size - buffer.read_position, remaining_samples);
const u32 copy_count = from_this_buffer * m_channels;
std::memcpy(samples, &buffer.data[buffer.read_position * m_channels], copy_count * sizeof(SampleType));
samples += copy_count;
remaining_samples -= from_this_buffer;
buffer.read_position += from_this_buffer;
if (buffer.read_position == m_buffer_size)
{
// Log_DevPrintf("Finish dequeing buffer %u", m_first_available_buffer);
// End of this buffer.
buffer.read_position = 0;
m_num_available_buffers--;
m_first_available_buffer = (m_first_available_buffer + 1) % m_buffers.size();
m_num_free_buffers++;
}
}
return num_samples - remaining_samples;
}
void AudioStream::AllocateBuffers(u32 buffer_count)
{
m_buffers.resize(buffer_count);
for (u32 i = 0; i < buffer_count; i++)
{
Buffer& buffer = m_buffers[i];
buffer.data.resize(m_buffer_size * m_channels);
buffer.read_position = 0;
buffer.write_position = 0;
}
m_first_available_buffer = 0;
m_num_available_buffers = 0;
m_first_free_buffer = 0;
m_num_free_buffers = buffer_count;
}
void AudioStream::DropBuffer()
{
DebugAssert(m_num_available_buffers > 0);
// Log_DevPrintf("Dropping buffer %u", m_first_free_buffer);
// Out of space. We'll overwrite the oldest buffer with the new data.
// At the same time, we shift the available buffer forward one.
m_first_available_buffer = (m_first_available_buffer + 1) % m_buffers.size();
m_num_available_buffers--;
m_buffers[m_first_free_buffer].read_position = 0;
m_buffers[m_first_free_buffer].write_position = 0;
m_num_free_buffers++;
}
void AudioStream::EmptyBuffers()
{
for (Buffer& buffer : m_buffers)
{
buffer.read_position = 0;
buffer.write_position = 0;
}
m_first_free_buffer = 0;
m_num_free_buffers = static_cast<u32>(m_buffers.size());
m_first_available_buffer = 0;
m_num_available_buffers = 0;
}

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src/common/audio_stream.h Normal file
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#pragma once
#include "types.h"
#include <memory>
#include <mutex>
#include <vector>
// Uses signed 16-bits samples.
class AudioStream
{
public:
using SampleType = s16;
enum
{
DefaultOutputSampleRate = 44100,
DefaultBufferSize = 2048,
DefaultBufferCount = 3,
};
AudioStream();
virtual ~AudioStream();
u32 GetOutputSampleRate() const { return m_output_sample_rate; }
u32 GetChannels() const { return m_channels; }
u32 GetBufferSize() const { return m_buffer_size; }
u32 GetBufferCount() const { return static_cast<u32>(m_buffers.size()); }
bool Reconfigure(u32 output_sample_rate = DefaultOutputSampleRate, u32 channels = 1,
u32 buffer_size = DefaultBufferSize, u32 buffer_count = DefaultBufferCount);
void PauseOutput(bool paused);
void EmptyBuffers();
void Shutdown();
void BeginWrite(SampleType** buffer_ptr, u32* num_samples);
void WriteSamples(const SampleType* samples, u32 num_samples);
void EndWrite(u32 num_samples);
protected:
virtual bool OpenDevice() = 0;
virtual void PauseDevice(bool paused) = 0;
virtual void CloseDevice() = 0;
bool IsDeviceOpen() const { return (m_output_sample_rate > 0); }
u32 ReadSamples(SampleType* samples, u32 num_samples);
u32 m_output_sample_rate = 0;
u32 m_channels = 0;
u32 m_buffer_size = 0;
private:
struct Buffer
{
std::vector<SampleType> data;
u32 write_position;
u32 read_position;
};
void AllocateBuffers(u32 buffer_count);
void DropBuffer();
std::vector<Buffer> m_buffers;
std::mutex m_buffer_lock;
// For input.
u32 m_first_free_buffer = 0;
u32 m_num_free_buffers = 0;
// For output.
u32 m_num_available_buffers = 0;
u32 m_first_available_buffer = 0;
bool m_output_paused = true;
};

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</ItemGroup>
<ItemGroup>
<ClInclude Include="audio.h" />
<ClInclude Include="audio_stream.h" />
<ClInclude Include="bitfield.h" />
<ClInclude Include="cd_image.h" />
<ClInclude Include="display.h" />
@ -58,6 +59,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="audio.cpp" />
<ClCompile Include="audio_stream.cpp" />
<ClCompile Include="cd_image.cpp" />
<ClCompile Include="display.cpp" />
<ClCompile Include="display_renderer_d3d.cpp" />

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@ -21,6 +21,7 @@
<ClInclude Include="gl_texture.h" />
<ClInclude Include="fifo_queue.h" />
<ClInclude Include="cd_image.h" />
<ClInclude Include="audio_stream.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="hdd_image.cpp" />
@ -38,6 +39,7 @@
<ClCompile Include="gl_program.cpp" />
<ClCompile Include="gl_texture.cpp" />
<ClCompile Include="cd_image.cpp" />
<ClCompile Include="audio_stream.cpp" />
</ItemGroup>
<ItemGroup>
<Natvis Include="bitfield.natvis" />

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</ItemGroup>
<ItemGroup>
<ClCompile Include="sdl_audio_mixer.cpp" />
<ClCompile Include="sdl_audio_stream.cpp" />
<ClCompile Include="sdl_interface.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="icon.h" />
<ClInclude Include="sdl_audio_mixer.h" />
<ClInclude Include="sdl_audio_stream.h" />
<ClInclude Include="sdl_interface.h" />
</ItemGroup>
<PropertyGroup Label="Globals">

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<ClCompile Include="main.cpp" />
<ClCompile Include="sdl_audio_mixer.cpp" />
<ClCompile Include="sdl_interface.cpp" />
<ClCompile Include="sdl_audio_stream.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="sdl_audio_mixer.h" />
<ClInclude Include="sdl_interface.h" />
<ClInclude Include="icon.h" />
<ClInclude Include="sdl_audio_stream.h" />
</ItemGroup>
</Project>

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#include "sdl_audio_stream.h"
#include "YBaseLib/Assert.h"
#include "YBaseLib/Log.h"
#include <SDL.h>
Log_SetChannel(SDLAudioStream);
SDLAudioStream::SDLAudioStream() = default;
SDLAudioStream::~SDLAudioStream()
{
if (m_is_open)
SDLAudioStream::CloseDevice();
}
bool SDLAudioStream::OpenDevice()
{
DebugAssert(!m_is_open);
SDL_AudioSpec spec = {};
spec.freq = m_output_sample_rate;
spec.channels = m_channels;
spec.format = AUDIO_S16;
spec.samples = m_buffer_size;
spec.callback = AudioCallback;
spec.userdata = static_cast<void*>(this);
SDL_AudioSpec obtained = {};
if (SDL_OpenAudio(&spec, &obtained) < 0)
{
Log_ErrorPrintf("SDL_OpenAudio failed");
return false;
}
m_is_open = true;
return true;
}
void SDLAudioStream::PauseDevice(bool paused)
{
SDL_PauseAudio(paused ? 1 : 0);
}
void SDLAudioStream::CloseDevice()
{
DebugAssert(m_is_open);
SDL_CloseAudio();
m_is_open = false;
}
void SDLAudioStream::AudioCallback(void* userdata, uint8_t* stream, int len)
{
SDLAudioStream* const this_ptr = static_cast<SDLAudioStream*>(userdata);
const u32 num_samples = len / sizeof(SampleType) / this_ptr->m_channels;
const u32 read_samples = this_ptr->ReadSamples(reinterpret_cast<SampleType*>(stream), num_samples);
const u32 silence_samples = num_samples - read_samples;
if (silence_samples > 0)
{
std::memset(reinterpret_cast<SampleType*>(stream) + (read_samples * this_ptr->m_channels), 0,
silence_samples * this_ptr->m_channels * sizeof(SampleType));
}
}

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#pragma once
#include "common/audio_stream.h"
#include <cstdint>
class SDLAudioStream final : public AudioStream
{
public:
SDLAudioStream();
~SDLAudioStream();
protected:
bool OpenDevice() override;
void PauseDevice(bool paused) override;
void CloseDevice() override;
static void AudioCallback(void* userdata, uint8_t* stream, int len);
bool m_is_open = false;
};