Android: Add 'No Edge Blending' texture filtering modes
This commit is contained in:
parent
a17e15f176
commit
bc4ed50d0b
|
@ -98,14 +98,20 @@
|
|||
<string-array name="settings_gpu_texture_filter_names">
|
||||
<item>Nearest-Neighbor</item>
|
||||
<item>Bilinear</item>
|
||||
<item>Bilinear (No Edge Blending)</item>
|
||||
<item>JINC2</item>
|
||||
<item>JINC2 (No Edge Blending)</item>
|
||||
<item>xBR</item>
|
||||
<item>xBR (No Edge Blending)</item>
|
||||
</string-array>
|
||||
<string-array name="settings_gpu_texture_filter_values">
|
||||
<item>Nearest</item>
|
||||
<item>Bilinear</item>
|
||||
<item>BilinearBinAlpha</item>
|
||||
<item>JINC2</item>
|
||||
<item>JINC2BinAlpha</item>
|
||||
<item>xBR</item>
|
||||
<item>xBRBinAlpha</item>
|
||||
</string-array>
|
||||
<string-array name="settings_controller_type_entries">
|
||||
<item>Digital Controller (Gamepad)</item>
|
||||
|
|
Loading…
Reference in New Issue