GPU: Remove textured draw time penalty
Fixes missing elements in Bloody Roar 2.
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@ -385,7 +385,7 @@ protected:
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#else
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#else
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const u32 draw_ticks = ((width + 1) / 2) * height;
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const u32 draw_ticks = ((width + 1) / 2) * height;
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#endif
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#endif
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AddCommandTicks(draw_ticks << (BoolToUInt8(textured)));
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AddCommandTicks(draw_ticks);
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}
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}
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ALWAYS_INLINE void AddDrawRectangleTicks(u32 width, u32 height, bool textured) { AddCommandTicks(width * height); }
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ALWAYS_INLINE void AddDrawRectangleTicks(u32 width, u32 height, bool textured) { AddCommandTicks(width * height); }
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ALWAYS_INLINE void AddDrawLineTicks(u32 width, u32 height, bool shaded) { AddCommandTicks(std::max(width, height)); }
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ALWAYS_INLINE void AddDrawLineTicks(u32 width, u32 height, bool shaded) { AddCommandTicks(std::max(width, height)); }
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