GPU: Fix shader compile error on Intel
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@ -225,7 +225,7 @@ void main()
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{
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#if TEXTURED
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vec4 texcol = texture(samp0, v_tex0);
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if (all(texcol == vec4(0.0, 0.0, 0.0, 0.0)))
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if (texcol == vec4(0.0, 0.0, 0.0, 0.0))
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discard;
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#if BLENDING
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