From b929afc33f2414d98d11d5d4fe7e1d0b59d2212a Mon Sep 17 00:00:00 2001 From: phoe-nix Date: Sun, 23 Aug 2020 22:22:28 +0800 Subject: [PATCH] Update duckstation-qt_zh-cn.ts (#762) * Update duckstation-qt_zh-cn.ts * Merge duckstation-qt_zh-cn.ts with master Co-authored-by: Connor McLaughlin --- .../translations/duckstation-qt_zh-cn.ts | 1700 ++++++++++++++--- 1 file changed, 1403 insertions(+), 297 deletions(-) diff --git a/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts b/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts index 06a36d008..a77ee4c53 100644 --- a/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts +++ b/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts @@ -128,21 +128,194 @@ - + Show Debug Menu + + + + + Use Debug Host GPU Device 使用调试主机GPU设备 - + Unchecked 不勾选 - + Enables the usage of debug devices and shaders for rendering APIs which support them. Should only be used when debugging the emulator. 允许使用调试设备和着色器渲染支持它们的API。只应在调试模拟器时使用。 + + AnalogController + + + + Controller %u switched to analog mode. + + + + + + Controller %u switched to digital mode. + + + + + Controller %u is locked to analog mode by the game. + + + + + Controller %u is locked to digital mode by the game. + + + + + LeftX + + + + + LeftY + + + + + RightX + + + + + RightY + + + + + Up + + + + + Down + + + + + Left + + + + + Right + + + + + Select + + + + + Start + 开始 + + + + Triangle + + + + + Cross + + + + + Circle + + + + + Square + + + + + L1 + + + + + L2 + + + + + R1 + + + + + R2 + + + + + L3 + + + + + R3 + + + + + Analog + + + + + Enable Analog Mode on Reset + 重启时启用模拟模式 + + + + Automatically enables analog mode when the console is reset/powered on. + + + + + Analog Axis Scale + 模拟摇杆灵敏度 + + + + Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + + + + + AudioBackend + + + Null (No Output) + + + + + Cubeb + + + + + SDL + + + AudioSettingsWidget @@ -172,11 +345,13 @@ + Sync To Output 同步到输出 + Start Dumping On Boot 启动时开始转储 @@ -192,7 +367,7 @@ - + Mute 静音 @@ -202,68 +377,72 @@ 100% - + Audio Backend 音频后端 - + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. 音频后端决定如何将模拟器生成的帧提交到主机。Cubeb提供了最低的延迟, 如果遇到问题, 请尝试SDL后端。空后端禁用所有主机音频输出。 - + Buffer Size 缓存大小 - + The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency. 缓冲区大小决定主机将要拉入的音频块的大小。较小的值可减少输出延迟, 但如果仿真速度不一致, 则可能会导致挂起。请注意, Cubeb后端使用更小的块, 而不管这个值如何, 因此在这里使用较低的值可能不会显著改变延迟。 - + Checked 勾选 - Throttles the emulation speed based on the audio backend pulling audio frames. Sync will automatically be disabled if not running at 100% speed. - 根据音频后端拉取音频帧来限制模拟速度。如果没有以100%的速度运行, 同步将自动禁用。 + 根据音频后端拉取音频帧来限制模拟速度。如果没有以100%的速度运行, 同步将自动禁用。 - - + + Throttles the emulation speed based on the audio backend pulling audio frames. This helps to remove noises or crackling if emulation is too fast. Sync will automatically be disabled if not running at 100% speed. + + + + + Unchecked 不勾选 - + Start dumping audio to file as soon as the emulator is started. Mainly useful as a debug option. 一旦模拟器启动, 就开始将音频转储到文件中。主要用作调试选项。 - + Volume 音量 - + Controls the volume of the audio played on the host. Values are in percentage. 控制主机上播放的音频的音量。值以百分比表示。 - + Prevents the emulator from producing any audible sound. 防止模拟器产生任何可听见的声音。 - + Maximum latency: %1 frames (%2ms) 最大延迟: %1帧 (%2ms) - + %1% %1% @@ -272,8 +451,8 @@ AutoUpdaterDialog - - + + Automatic Updater 自动更新程序 @@ -303,46 +482,105 @@ 下载并安装 - + Skip This Update 跳过这个更新 - + Remind Me Later 稍后提醒我 - + Updater Error 更新错误 - + No updates are currently available. Please try again later. 当前没有可用的更新。请稍后再试。 - + Current Version: %1 (%2) 当前版本: %1 (%2) - + New Version: %1 (%2) 新版本: %1 (%2) - + + Loading... + + + + Downloading %1... 下载中 %1... - + Cancel 取消 + + CPUExecutionMode + + + Intepreter (Slowest) + 解释器 (最慢) + + + + Cached Interpreter (Faster) + 缓存解释器 (较快) + + + + Recompiler (Fastest) + 重编译器 (最快) + + + + CommonHostInterface + + + Are you sure you want to stop emulation? + + + + + The current state will be saved. + + + + + ConsoleRegion + + + Auto-Detect + + + + + NTSC-J (Japan) + + + + + NTSC-U (US) + + + + + PAL (Europe, Australia) + + + ConsoleSettingsWidget @@ -367,7 +605,7 @@ - + Fast Boot 快速启动 @@ -412,141 +650,333 @@ 将图像预加载到内存 - - + + Unchecked 不勾选 - + Patches the BIOS to skip the console's boot animation. Does not work with all games, but usually safe to enabled. 对BIOS应用补丁以跳过主机的启动动画, 不适用于所有游戏, 但通常可以安全启用。 - + Preload Image to RAM 将图像预加载到内存 - - Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. - 将游戏图像加载到内存中。对于可能在游戏过程中变得不可靠的网络路径非常有用。 + + Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback. + - + Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. + 将游戏图像加载到内存中。对于可能在游戏过程中变得不可靠的网络路径非常有用。 + + + Select BIOS Image 选择BIOS文件 + + ControllerInterface + + + None + + + + + SDL + + + + + XInput + + + ControllerSettingsWidget - + Controller Type: 控制器类型: - + Load Profile 读取配置 - + Save Profile 保存配置 - + Clear All 清除全部 - + Clear Bindings 清除绑定 - + Are you sure you want to clear all bound controls? This can not be reversed. 确实要清除所有绑定控件吗?这是无法撤消的。 - - + + Rebind All 全部重新绑定 - + Are you sure you want to rebind all controls? All currently-bound controls will be irreversibly cleared. Rebinding will begin after confirmation. 是否确实要重新绑定所有控件?所有当前绑定的控件都将被不可逆转地清除。确认后将开始重新绑定。 - + Port %1 接口%1 - + Button Bindings: 按钮绑定: - + Axis Bindings: 轴绑定: - + Rumble Rumble - - - + + + Browse... 浏览... - + Select File 选择文件 - - + + Select path to input profile ini 选择输入配置文件ini的路径 - + New... 新建... - - + + Enter Input Profile Name 输入输入配置文件名 - - + + Error 错误 - + No name entered, input profile was not saved. 未输入名称, 未保存输入配置文件。 - + No path selected, input profile was not saved. 未选择路径, 未保存输入配置文件。 + + ControllerType + + + None + + + + + Digital Controller + + + + + Analog Controller (DualShock) + + + + + Namco GunCon + + + + + PlayStation Mouse + + + + + NeGcon + + + + + DigitalController + + + Up + + + + + Down + + + + + Left + + + + + Right + + + + + Select + + + + + Start + 开始 + + + + Triangle + + + + + Cross + + + + + Circle + + + + + Square + + + + + L1 + + + + + L2 + + + + + R1 + + + + + R2 + + + + + DiscRegion + + + NTSC-J (Japan) + + + + + NTSC-U (US) + + + + + PAL (Europe, Australia) + + + + + Other + + + + + DisplayCropMode + + + None + + + + + Only Overscan Area + 仅限过扫描区域 + + + + All Borders + + + + + GPURenderer + + + Hardware (D3D11) + + + + + Hardware (Vulkan) + + + + + Hardware (OpenGL) + + + + + Software + + + GPUSettingsWidget @@ -586,19 +1016,19 @@ - + Linear Upscaling 线性放大 - + Integer Upscaling 整数放大 - + VSync 垂直同步 @@ -626,7 +1056,7 @@ - + Disable Interlacing (force progressive render/scan) 禁用隔行扫描 (强制渐进式渲染/扫描) @@ -678,76 +1108,79 @@ 顶点缓存 - + + + CPU Mode + + + + Renderer 渲染器 - Chooses the backend to use for rendering tasks for the the console GPU. Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements. - 选择用于呈现控制台GPU任务的后端。根据您的系统和硬件, Direct3D 11和OpenGL硬件后端可能可用。软件渲染器提供了最好的兼容性, 但速度最慢, 并且不提供任何增强功能。 + 选择用于呈现控制台GPU任务的后端。根据您的系统和硬件, Direct3D 11和OpenGL硬件后端可能可用。软件渲染器提供了最好的兼容性, 但速度最慢, 并且不提供任何增强功能。 - + Adapter 适配器 - - + + (Default) (默认) - If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. This option is only supported in Direct3D and Vulkan, OpenGL will always use the default device. - 如果系统包含多个GPU或适配器, 则可以选择要将哪个GPU用于硬件渲染器。此选项仅在Direct3D和Vulkan中受支持, OpenGL将始终使用默认设备。 + 如果系统包含多个GPU或适配器, 则可以选择要将哪个GPU用于硬件渲染器。此选项仅在Direct3D和Vulkan中受支持, OpenGL将始终使用默认设备。 - + Aspect Ratio 高宽比 - + Changes the aspect ratio used to display the console's output to the screen. The default is 4:3 which matches a typical TV of the era. 更改用于在屏幕上显示控制台输出的纵横比。默认值是4:3, 与那个时代的典型电视相匹配。 - + Crop Mode 裁剪模式 - + Only Overscan Area 仅限过扫描区域 - Determines how much of the area typically not visible on a consumer TV set to crop/hide. Some games display content in the overscan area, or use it for screen effects and may not display correctly with the All Borders setting. Only Overscan offers a good compromise between stability and hiding black borders. - 确定用户电视机上通常不可见的区域有多少要裁剪/隐藏。有些游戏在“过扫描”区域显示内容, 或将其用于屏幕效果, 在“所有边框”设置下可能无法正确显示。只有过度扫描才能在稳定和隐藏黑边界之间提供一个很好的折衷方案。 + 确定用户电视机上通常不可见的区域有多少要裁剪/隐藏。有些游戏在“过扫描”区域显示内容, 或将其用于屏幕效果, 在“所有边框”设置下可能无法正确显示。只有过度扫描才能在稳定和隐藏黑边界之间提供一个很好的折衷方案。 - - + + + Unchecked 不勾选 - Forces the rendering and display of frames to progressive mode. This removes the "combing" effect seen in 480i games by rendering them in 480p. Not all games are compatible with this option, some require interlaced rendering or render interlaced internally. Usually safe to enable. - 强制以渐进模式渲染和显示帧。这将通过在480p中渲染480i游戏中的效果来移除它们。并非所有的游戏都与此选项兼容, 有些游戏需要隔行渲染或内部渲染。通常可以安全启用。 + 强制以渐进模式渲染和显示帧。这将通过在480p中渲染480i游戏中的效果来移除它们。并非所有的游戏都与此选项兼容, 有些游戏需要隔行渲染或内部渲染。通常可以安全启用。 - - + + @@ -755,19 +1188,16 @@ 勾选 - Uses bilinear texture filtering when displaying the console's framebuffer to the screen. Disabling filtering will producer a sharper, blockier/pixelated image. Enabling will smooth out the image. The option will be less noticable the higher the resolution scale. - 在将控制台帧缓冲区显示到屏幕时使用双线性纹理过滤。禁用过滤将生成更清晰、更块状/像素化的图像。启用将使图像平滑。分辨率越高, 选项就越不引人注意。 + 在将控制台帧缓冲区显示到屏幕时使用双线性纹理过滤。禁用过滤将生成更清晰、更块状/像素化的图像。启用将使图像平滑。分辨率越高, 选项就越不引人注意。 - Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - 向显示区域添加填充, 以确保主机上的像素与控制台中的像素之间的比率为整数。在一些2D游戏中可能会产生更清晰的图像。 + 向显示区域添加填充, 以确保主机上的像素与控制台中的像素之间的比率为整数。在一些2D游戏中可能会产生更清晰的图像。 - Enables synchronization with the host display when possible. Enabling this option will provide better frame pacing and smoother motion with fewer duplicated frames. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed). - 如果可能, 启用与主机显示的同步。启用此选项将以更少的重复帧提供更好的帧间距和更平滑的运动。当不可能时(例如, 以非100%速度运行), 垂直同步将自动禁用。 + 如果可能, 启用与主机显示的同步。启用此选项将以更少的重复帧提供更好的帧间距和更平滑的运动。当不可能时(例如, 以非100%速度运行), 垂直同步将自动禁用。 @@ -775,9 +1205,8 @@ 分辨率缩放 - Enables the upscaling of 3D objects rendered to the console's framebuffer. Only applies to the hardware backends. This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU. - 允许放大渲染到控制台帧缓冲区的三维对象。仅适用于硬件后端。这个选项通常是安全的, 大多数游戏在更高的分辨率下看起来很好。更高的分辨率需要更强大的GPU。 + 允许放大渲染到控制台帧缓冲区的三维对象。仅适用于硬件后端。这个选项通常是安全的, 大多数游戏在更高的分辨率下看起来很好。更高的分辨率需要更强大的GPU。 @@ -785,24 +1214,80 @@ 强制输出到控制台的帧缓冲区的颜色精度使用每个通道的全部8位精度。这会产生更好看的渐变, 但代价是使某些颜色看起来稍有不同。禁用该选项也会启用色彩抖动, 这会通过在这些像素周围应用图案来减少颜色之间的过渡。大多数游戏都与此选项兼容, 但也有一部分游戏不支持此选项, 并且在启用该选项后会产生中断效果。仅适用于硬件渲染器。 - Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. Usually safe to enable, and only supported by the hardware renderers. - 将着色彩抖动式缩放到模拟GPU的分辨率级别。这使得着色彩抖动式在更高分辨率下变得不那么明显。通常可以安全启用, 并且仅由硬件渲染器支持。 + 将着色彩抖动式缩放到模拟GPU的分辨率级别。这使得着色彩抖动式在更高分辨率下变得不那么明显。通常可以安全启用, 并且仅由硬件渲染器支持。 + + + Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. For variable frame rate games, it may not affect the speed. + 当游戏机处于PAL模式时使用NTSC帧计时, 强制PAL游戏以60hz运行。对于大多数速度与帧速率相关的游戏, 这将导致游戏运行速度大约快17%。对于可变帧速率游戏, 它可能不会影响速度。 + + + Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. Will have a greater effect on higher resolution scales. Only applies to the hardware renderers. + 利用双线性滤波消除三维物体上放大纹理的块状。会对更高分辨率的尺度产生更大的影响。目前, 在许多游戏中, 这个选项会在对象周围产生瑕疵, 需要进一步的工作。仅适用于硬件渲染器。 + + + Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. <br>For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. <b><u>May not be compatible with all games.</u></b> + 将屏幕空间中的顶点位置缩放到宽屏幕的纵横比, 基本上将3D游戏中的视野从4:3增加到16:9。<br>对于2D游戏, 或使用预渲染背景的游戏, 此增强将无法按预期工作。<b><u>可能不兼容所有游戏。</u></b> + + + + Chooses the backend to use for rendering the console/game visuals. <br>Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. <br>The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements. + + + + + If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. <br>This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device. + + + + + Determines how much of the area typically not visible on a consumer TV set to crop/hide. <br>Some games display content in the overscan area, or use it for screen effects. <br>May not display correctly with the "All Borders" setting. "Only Overscan" offers a good compromise between stability and hiding black borders. + + + + + Forces the rendering and display of frames to progressive mode. <br>This removes the "combing" effect seen in 480i games by rendering them in 480p. Usually safe to enable.<br> <b><u>May not be compatible with all games.</u></b> + + + + + Uses bilinear texture filtering when displaying the console's framebuffer to the screen. <br>Disabling filtering will producer a sharper, blockier/pixelated image. Enabling will smooth out the image. <br>The option will be less noticable the higher the resolution scale. + + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. <br>May result in a sharper image in some 2D games. + + + + + Enable this option to match DuckStation's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed). + + + + + Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. <br>This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU. + + + + + Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. <br>Usually safe to enable, and only supported by the hardware renderers. + - Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. For variable frame rate games, it may not affect the speed. - 当游戏机处于PAL模式时使用NTSC帧计时, 强制PAL游戏以60hz运行。对于大多数速度与帧速率相关的游戏, 这将导致游戏运行速度大约快17%。对于可变帧速率游戏, 它可能不会影响速度。 + Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. <br>For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. <br>For variable frame rate games, it may not affect the speed. + - Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. Will have a greater effect on higher resolution scales. Only applies to the hardware renderers. - 利用双线性滤波消除三维物体上放大纹理的块状。会对更高分辨率的尺度产生更大的影响。目前, 在许多游戏中, 这个选项会在对象周围产生瑕疵, 需要进一步的工作。仅适用于硬件渲染器。 + Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. <br>Will have a greater effect on higher resolution scales. Only applies to the hardware renderers. + - Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. <br>For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. <b><u>May not be compatible with all games.</u></b> - 将屏幕空间中的顶点位置缩放到宽屏幕的纵横比, 基本上将3D游戏中的视野从4:3增加到16:9。<br>对于2D游戏, 或使用预渲染背景的游戏, 此增强将无法按预期工作。<b><u>可能不兼容所有游戏。</u></b> + Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. <br>For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. <br><b><u>May not be compatible with all games.</u></b> + @@ -825,70 +1310,108 @@ 当通过内存跟踪顶点失败时, 使用屏幕坐标作为备用。可提高PGXP兼容性。 - + + Tries to track vertex manipulation through the CPU. Some games require this option for PGXP to be effective. Very slow, and incompatible with the recompiler. + + + + (for 720p) (适合720p) - + (for 1080p) (适合1080p) - + (for 1440p) (适合1440p) - + (for 4K) (适合4K) - + Automatic based on window size 自动根据窗口大小 - + %1x%2 %1x%2 + + GameListCompatibilityRating + + + Unknown + + + + + Doesn't Boot + + + + + Crashes In Intro + + + + + Crashes In-Game + + + + + Graphical/Audio Issues + + + + + No Issues + + + GameListModel - + Type 类型 - + Code 编号 - + Title 标题 - + File Title 文件标题 - + Size 大小 - + Region 区域 - + Compatibility 兼容性 @@ -1021,97 +1544,162 @@ This will download approximately 4 megabytes over your current internet connecti Dialog - + + Properties + + + + Image Path: 文件路径: - + Game Code: 游戏编号: - + Title: 标题: - + Region: 区域: - + Compatibility: 兼容性: - + Upscaling Issues: 放大错误: - + Comments: 备注: - + Version Tested: 已测试版本: - + Set to Current 设置为当前 - + Tracks: 轨道: - + # # - + Mode 模式 - + Start 开始 - + Length 长度 - + Hash 哈希 - + + User Settings + + + + + GPU Settings + 视频设置 + + + + Crop Mode: + + + + + Aspect Ratio: + 纵横比: + + + + Widescreen Hack + 宽屏补丁 + + + + Controller Settings + 控制器设置 + + + + Controller 1 Type: + + + + + Controller 2 Type: + + + + + Compatibility Settings + + + + + Traits + + + + + Overrides + + + + + Display Active Offset: + + + + Compute Hashes 计算哈希 - + Verify Dump 验证转储 - + Export Compatibility Info 导出兼容性信息 - + Close 关闭 @@ -1121,31 +1709,106 @@ This will download approximately 4 megabytes over your current internet connecti 游戏属性 - %1 - %1 - %1 + %1 - + + + + + (unchanged) + + + + <not computed> <不兼容> - + Not yet implemented 尚未实施 - + Compatibility Info Export 兼容性信息导出 - + Press OK to copy to clipboard. 按“确定”复制到剪贴板。 + + GameSettingsTrait + + + Force Interpreter + + + + + Force Software Renderer + + + + + Enable Interlacing + + + + + Disable True Color + + + + + Disable Upscaling + + + + + Disable Scaled Dithering + + + + + Disable Widescreen + + + + + Disable PGXP + + + + + Disable PGXP Culling + + + + + Enable PGXP Vertex Cache + + + + + Enable PGXP CPU Mode + + + + + Force Digital Controller + + + + + Enable Recompiler Memory Exceptions + 启用重新编译内存异常 + + GeneralSettingsWidget @@ -1159,216 +1822,366 @@ This will download approximately 4 megabytes over your current internet connecti 行为 - - + + Pause On Start 开始时暂停 - - + + Confirm Power Off 确认关机 - - + + Save State On Exit 退出时保存即时存档 - - + + Load Devices From Save States 从即时存档读取设备 - - + + Start Fullscreen 全屏启动 - - + + Render To Main Window 渲染到主窗口 - - + + + Apply Per-Game Settings + + + + + Emulation Speed 模拟速度 - + 100% 100% - - + + Enable Speed Limiter 启用限速 - - + + Increase Timer Resolution 提高计时器分辨率 - + On-Screen Display 屏幕显示 - + Show Messages 显示消息 - - + + Show FPS 显示FPS - + Show Emulation Speed 显示模拟速度 - - + + Show VPS 显示VPS - - - - - - - + + Show Resolution + + + + + Miscellaneous + + + + + Controller Backend: + + + + + + + + + + + Checked 勾选 - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. 确定按下热键时是否显示确认关闭模拟器/游戏的提示。 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 关闭或退出时自动保存模拟器状态。然后你可以直接从你下次离开的地方继续。 - - - - - - - + + + + + + + Unchecked 不勾选 - + Automatically switches to fullscreen mode when a game is started. 游戏开始时自动切换到全屏模式。 - + Renders the display of the simulated console to the main window of the application, over the game list. If unchecked, the display will render in a separate window. 将模拟控制台的显示渲染到应用程序的主窗口, 显示在游戏列表上。如果未选中, 则显示将在单独的窗口中渲染。 - + Pauses the emulator when a game is started. 游戏开始时暂停模拟器。 - + When enabled, memory cards and controllers will be overwritten when save states are loaded. This can result in lost saves, and controller type mismatches. For deterministic save states, enable this option, otherwise leave disabled. 启用后, 记忆卡和控制器将在加载即时存档时被覆盖。这可能导致保存丢失, 以及控制器类型不匹配。对于确定性保存状态, 请启用此选项, 否则保持禁用状态。 - + + When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should leave this option enabled except when testing enhancements with incompatible games. + + + + Throttles the emulation speed to the chosen speed above. If unchecked, the emulator will run as fast as possible, which may not be playable. 将模拟速度调节到上述选定速度。如果未选中, 模拟器将以最快的速度运行, 这可能无法播放。 - + Increases the system timer resolution when emulation is started to provide more accurate frame pacing. May increase battery usage on laptops. 在开始模拟时增加系统计时器分辨率, 以提供更精确的帧间距。可能会增加笔记本电脑的电池使用量。 - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. 设置目标模拟速度。不能保证达到这个速度, 如果不能, 模拟器将以它能管理的速度运行。 - + Show OSD Messages 显示屏幕消息 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. 在发生事件(如正在创建/读取即时存档、正在拍摄屏幕截图等)时显示屏幕显示消息。 - + Shows the internal frame rate of the game in the top-right corner of the display. 在显示屏的右上角显示游戏的内部帧速率。 - + Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display. 在显示屏右上角显示系统每秒显示的帧数(或垂直同步)。 - + Show Speed 显示速度 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 在显示屏右上角以百分比显示系统的当前模拟速度。 - - + + Controller Backend + + + + + Determines the backend which is used for controller input. Windows users may prefer to use XInput over SDL2 for compatibility. + + + + + Enable Discord Presence 启用Discord Presence - + Shows the game you are currently playing as part of your profile in Discord. 在Discord中显示您当前正在玩的游戏。 - - + + Enable Automatic Update Check 启用自动更新检查 - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. 启动时自动检查程序的更新, 可以选择稍后更新或完全跳过。 - + %1% %1% + + Hotkeys + + + Fast Forward + + + + + Toggle Fast Forward + + + + + Toggle Fullscreen + + + + + Toggle Pause + + + + + Power Off System + + + + + Save Screenshot + + + + + Frame Step + + + + + Toggle Software Rendering + + + + + Toggle PGXP + + + + + Increase Resolution Scale + + + + + Decrease Resolution Scale + + + + + Load From Selected Slot + + + + + Save To Selected Slot + + + + + Select Previous Save Slot + + + + + Select Next Save Slot + + + + + Load Game State %u + + + + + Save Game State %u + + + + + Load Global State %u + + + + + Save Global State %u + + + + + Toggle Mute + + + + + Volume Up + + + + + Volume Down + + + InputBindingDialog @@ -1422,13 +2235,66 @@ This will download approximately 4 megabytes over your current internet connecti 按钮/轴... [%1] + + LogLevel + + + None + + + + + Error + 错误 + + + + Warning + + + + + Performance + + + + + Success + + + + + Information + 信息 + + + + Developer + + + + + Profile + + + + + Debug + + + + + Trace + + + MainWindow - - - + + + DuckStation DuckStation @@ -1439,363 +2305,408 @@ This will download approximately 4 megabytes over your current internet connecti - + Change Disc 换碟 - + + From Playlist... + + + + Load State 即时读档 - + Save State 即时存档 - + S&ettings 设置(&E) - + Theme 主题 - + Language 语言 - + &Help 帮助(&H) - + &Debug 调试(&D) - + Switch GPU Renderer 切换到GPU渲染器 - + Switch CPU Emulation Mode 切换到CPU模拟模式 - + + &View + + + + toolBar 工具栏 - + Start &Disc... 启动光盘(&D)... - + Start &BIOS 启动BIOS(&B) - + &Scan For New Games 扫描新游戏(&S) - + &Rescan All Games 重新扫描所有游戏(&R) - + Power &Off 关机(&O) - + &Reset 重启(&R) - + &Pause 暂停(&P) - + &Load State 即时读档(&L) - + &Save State 即时存档(&S) - + E&xit 退出(&X) - + C&onsole Settings... 主机设置(&O)... - + &Controller Settings... 控制器设置(&C)... - + &Hotkey Settings... 快捷键设置(&H)... - + &GPU Settings... 视频设置(&G)... - + Fullscreen 全屏 - + Resolution Scale 分辨率缩放 - + &GitHub Repository... GitHub库(&G)... - + &Issue Tracker... 问题反馈(&I)... - + &Discord Server... Discord服务器(&D)... - + Check for &Updates... 检查更新(&U)... - + &About... 关于(&A)... - + Change Disc... 换碟... - + Audio Settings... 音频设置... - + Game List Settings... 游戏列表设置... - + General Settings... 常规设置... - + Advanced Settings... 高级设置... - + Add Game Directory... 添加游戏路径... - + &Settings... 设置(&S)... - + From File... 从文件... - + From Game List... 从列表... - + Remove Disc 取出光盘 - + Resume State 恢复状态 - + Global State 全局状态 - + Show VRAM 显示显存 - + Dump CPU to VRAM Copies 将CPU转存到显存拷贝 - + Dump VRAM to CPU Copies 将显存转存到CPU拷贝 - + Dump Audio 导出音频 - + + Dump RAM... + + + + Show GPU State 显示GPU状态 - + Show CDROM State 显示光盘状态 - + Show SPU State 显示SPU状态 - + Show Timers State 显示计时器状态 - + Show MDEC State 显示MDEC状态 - + &Screenshot 截图(&S) - + &Memory Card Settings... 记忆卡设置(&M)... - + Resume 恢复 - + Resumes the last save state created. 恢复上次创建的保存状态。 - + + &Toolbar + + + + + &Status Bar + + + + + &Game List + + + + + System &Display + + + + + All File Types (*.bin *.img *.cue *.chd *.exe *.psexe *.psf);;Single-Track Raw Images (*.bin *.img);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf);;Playlists (*.m3u) + + + + Failed to create host display device context. 无法创建主机显示设备内容。 - - + + Select Disc Image 选择光盘镜像 - + Properties... 属性... - + Open Containing Directory... 打开所在目录... - + Default Boot 默认启动 - + Fast Boot 快速启动 - + Full Boot 完全启动 - + Add Search Directory... 添加搜索目录... - + Language changed. Please restart the application to apply. 语言已更改, 请重新启动应用程序以应用。 - + + Destination File + + + + Default 默认 - + DarkFusion 黑色 - + QDarkStyle 深色 - + Updater Error 更新程序错误 - + <p>Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please follow the instructions under "Downloading and Running" at the link below:</p><p><a href="https://github.com/stenzek/duckstation/">https://github.com/stenzek/duckstation/</a></p> <p>抱歉, 您正在尝试更新非GitHub官方版本的DuckStation版本。为防止不兼容, 自动更新程序仅在正式版本上启用。</p><p>要获取正式版本,请按照下面链接中的"下载并运行"下的说明进行操作:</p><p><a href="https://github.com/stenzek/duckstation/">https://github.com/stenzek/duckstation/</a>lt;/p> - + Automatic updating is not supported on the current platform. 当前平台不支持自动更新。 @@ -1803,41 +2714,183 @@ This will download approximately 4 megabytes over your current internet connecti MemoryCardSettingsWidget - + + All Memory Card Types (*.mcd *.mcr *.mc) + 全部记忆卡类型 (*.mcd *.mcr *.mc) + + + + Shared Settings + 共用设置 + + + + + Use Single Card For Playlist + 为列表使用单个记忆卡 + + + + Checked + 勾选 + + + + When using a playlist (m3u) and per-game (title) memory cards, a single memory card will be used for all discs. If unchecked, a separate card will be used for each disc. + 当使用列表 (m3u) 并且每个游戏使用独立记忆卡 (标题) 存储卡时, 所有光盘都将使用单个记忆卡。如果未勾选, 则每个光盘将使用各自的记忆卡。 + + + If one of the "separate card per game" memory card modes is chosen, these memory cards will be saved to the memcards directory. 如果选择了"每个游戏独立记忆卡"的存储卡模式, 这些存储卡将保存到memcards目录中。 - + Open... 打开... - + Memory Card %1 记忆卡%1 - + Memory Card Type: 记忆卡类型: - + Browse... 浏览... - + Shared Memory Card Path: 共用记忆卡路径: - + Select path to memory card image 选择记忆卡文件的路径 + + MemoryCardType + + + No Memory Card + + + + + Shared Between All Games + + + + + Separate Card Per Game (Game Code) + + + + + Separate Card Per Game (Game Title) + + + + + NamcoGunCon + + + Trigger + + + + + A + + + + + B + + + + + OSDMessage + + + System reset. + + + + + Loading state from '%s'... + + + + + Loading state from '%s' failed. Resetting. + + + + + Saving state to '%s' failed. + + + + + State saved to '%s'. + + + + + PGXP is incompatible with the software renderer, disabling PGXP. + + + + + PGXP CPU mode is incompatible with the recompiler, using Cached Interpreter instead. + + + + + Speed limiter enabled. + + + + + Speed limiter disabled. + + + + + Volume: Muted + + + + + + + Volume: %d%% + + + + + Loaded input profile from '%s' + + + + + Failed to save screenshot to '%s' + + + + + Screenshot saved to '%s'. + + + QObject @@ -1851,12 +2904,12 @@ This will download approximately 4 megabytes over your current internet connecti 初始化主机接口失败, 无法继续。 - + Failed to open URL 无法打开URL - + Failed to open URL. The URL was: %1 @@ -1868,42 +2921,62 @@ URL: %1 QtHostInterface - + + Game Save %1 (%2) + + + + + Game Save %1 (Empty) + + + + + Global Save %1 (%2) + + + + + Global Save %1 (Empty) + + + + Resume 恢复 - + Load State 即时读档 - + Resume (%1) 恢复(%1) - + %1 Save %2 (%3) "%1保存%2 (%3) - + Game 游戏 - + Delete Save States... 删除即时存档... - + Confirm Save State Deletion 确认删除即时存档 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -2043,4 +3116,37 @@ The saves will not be recoverable. 推荐 + + System + + + Save state is incompatible: expecting version %u but state is version %u. + + + + + Failed to open CD image from save state: '%s'. + + + + + Per-game memory card cannot be used for slot %u as the running game has no code. Using shared card instead. + + + + + Per-game memory card cannot be used for slot %u as the running game has no title. Using shared card instead. + + + + + Memory card path for slot %u is missing, using default. + + + + + Game changed, reloading memory cards. + + +