SPU: Implement reverb

Possibly still not complete.
This commit is contained in:
Connor McLaughlin 2020-03-17 12:48:03 +10:00
parent c9e5e3a43e
commit b86e0bc846
3 changed files with 317 additions and 19 deletions

View File

@ -2,4 +2,4 @@
#include "types.h"
static constexpr u32 SAVE_STATE_MAGIC = 0x43435544;
static constexpr u32 SAVE_STATE_VERSION = 7;
static constexpr u32 SAVE_STATE_VERSION = 8;

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@ -32,6 +32,7 @@ void SPU::Initialize(System* system, DMA* dma, InterruptController* interrupt_co
void SPU::Reset()
{
m_tick_counter = 0;
m_ticks_carry = 0;
m_SPUCNT.bits = 0;
m_SPUSTAT.bits = 0;
@ -46,10 +47,13 @@ void SPU::Reset()
m_key_on_register = 0;
m_key_off_register = 0;
m_endx_register = 0;
m_reverb_on_register = 0;
m_noise_mode_register = 0;
m_pitch_modulation_enable_register = 0;
m_ticks_carry = 0;
m_reverb_on_register = 0;
m_reverb_registers = {};
m_reverb_registers.mBASE = 0xE128;
m_reverb_current_address = ZeroExtend32(m_reverb_registers.mBASE) * 8;
for (u32 i = 0; i < NUM_VOICES; i++)
{
@ -79,6 +83,7 @@ void SPU::Reset()
bool SPU::DoState(StateWrapper& sw)
{
sw.Do(&m_tick_counter);
sw.Do(&m_ticks_carry);
sw.Do(&m_SPUCNT.bits);
sw.Do(&m_SPUSTAT.bits);
sw.Do(&m_transfer_control.bits);
@ -93,9 +98,14 @@ bool SPU::DoState(StateWrapper& sw)
sw.Do(&m_key_on_register);
sw.Do(&m_key_off_register);
sw.Do(&m_endx_register);
sw.Do(&m_reverb_on_register);
sw.Do(&m_noise_mode_register);
sw.Do(&m_ticks_carry);
sw.Do(&m_reverb_on_register);
sw.Do(&m_reverb_current_address);
sw.DoArray(m_reverb_registers.rev, NUM_REVERB_REGS);
sw.Do(&m_reverb_left_input);
sw.Do(&m_reverb_right_input);
sw.Do(&m_reverb_left_output);
sw.Do(&m_reverb_right_output);
for (u32 i = 0; i < NUM_VOICES; i++)
{
Voice& v = m_voices[i];
@ -131,9 +141,6 @@ bool SPU::DoState(StateWrapper& sw)
u16 SPU::ReadRegister(u32 offset)
{
if (offset < (0x1F801D80 - SPU_BASE))
return ReadVoiceRegister(offset);
switch (offset)
{
case 0x1F801D80 - SPU_BASE:
@ -142,6 +149,12 @@ u16 SPU::ReadRegister(u32 offset)
case 0x1F801D82 - SPU_BASE:
return m_main_volume_right.bits;
case 0x1F801D84 - SPU_BASE:
return m_reverb_registers.vLOUT;
case 0x1F801D86 - SPU_BASE:
return m_reverb_registers.vROUT;
case 0x1F801D88 - SPU_BASE:
return Truncate16(m_key_on_register);
@ -172,6 +185,9 @@ u16 SPU::ReadRegister(u32 offset)
case 0x1F801D9A - SPU_BASE:
return Truncate16(m_reverb_on_register >> 16);
case 0x1F801DA2 - SPU_BASE:
return m_reverb_registers.mBASE;
case 0x1F801DA4 - SPU_BASE:
Log_DebugPrintf("SPU IRQ address -> 0x%04X", ZeroExtend32(m_irq_address));
return m_irq_address;
@ -204,19 +220,21 @@ u16 SPU::ReadRegister(u32 offset)
return m_cd_audio_volume_right;
default:
{
if (offset < (0x1F801D80 - SPU_BASE))
return ReadVoiceRegister(offset);
if (offset >= (0x1F801DC0 - SPU_BASE) && offset <= (0x1F801DFE - SPU_BASE))
return m_reverb_registers.rev[(offset - (0x1F801DC0 - SPU_BASE)) / 2];
Log_ErrorPrintf("Unknown SPU register read: offset 0x%X (address 0x%08X)", offset, offset | SPU_BASE);
return UINT16_C(0xFFFF);
}
}
}
void SPU::WriteRegister(u32 offset, u16 value)
{
if (offset < (0x1F801D80 - SPU_BASE))
{
WriteVoiceRegister(offset, value);
return;
}
switch (offset)
{
case 0x1F801D80 - SPU_BASE:
@ -235,6 +253,22 @@ void SPU::WriteRegister(u32 offset, u16 value)
return;
}
case 0x1F801D84 - SPU_BASE:
{
Log_DebugPrintf("SPU reverb output volume left <- 0x%04X", ZeroExtend32(value));
m_tick_event->InvokeEarly();
m_reverb_registers.vLOUT = value;
return;
}
case 0x1F801D86 - SPU_BASE:
{
Log_DebugPrintf("SPU reverb output volume right <- 0x%04X", ZeroExtend32(value));
m_tick_event->InvokeEarly();
m_reverb_registers.vROUT = value;
return;
}
case 0x1F801D88 - SPU_BASE:
{
Log_DebugPrintf("SPU key on low <- 0x%04X", ZeroExtend32(value));
@ -352,6 +386,15 @@ void SPU::WriteRegister(u32 offset, u16 value)
}
break;
case 0x1F801DA2 - SPU_BASE:
{
Log_DebugPrintf("SPU reverb base address < 0x%04X", ZeroExtend32(value));
m_tick_event->InvokeEarly();
m_reverb_registers.mBASE = value;
m_reverb_current_address = ZeroExtend32(m_reverb_registers.mBASE) * 8u;
}
break;
case 0x1F801DA4 - SPU_BASE:
{
Log_DebugPrintf("SPU IRQ address register <- 0x%04X", ZeroExtend32(value));
@ -424,6 +467,21 @@ void SPU::WriteRegister(u32 offset, u16 value)
default:
{
if (offset < (0x1F801D80 - SPU_BASE))
{
WriteVoiceRegister(offset, value);
return;
}
if (offset >= (0x1F801DC0 - SPU_BASE) && offset <= (0x1F801DFE - SPU_BASE))
{
const u32 reg = (offset - (0x1F801DC0 - SPU_BASE)) / 2;
Log_DebugPrintf("SPU reverb register %u <- 0x%04X", reg, value);
m_tick_event->InvokeEarly();
m_reverb_registers.rev[reg] = value;
return;
}
Log_ErrorPrintf("Unknown SPU register write: offset 0x%X (address 0x%08X) value 0x%04X", offset,
offset | SPU_BASE, ZeroExtend32(value));
return;
@ -642,13 +700,24 @@ void SPU::Execute(TickCount ticks)
{
s32 left_sum = 0;
s32 right_sum = 0;
s32 reverb_in_left = 0;
s32 reverb_in_right = 0;
if (m_SPUCNT.enable)
{
u32 reverb_on = m_reverb_on_register;
for (u32 voice = 0; voice < NUM_VOICES; voice++)
{
const auto [left, right] = SampleVoice(voice);
left_sum += left;
right_sum += right;
if (reverb_on & 1u)
{
reverb_in_left += left;
reverb_in_right += right;
}
reverb_on >>= 1;
}
if (!m_SPUCNT.mute_n)
@ -667,8 +736,17 @@ void SPU::Execute(TickCount ticks)
cd_audio_right = m_cd_audio_buffer.Pop();
if (m_SPUCNT.cd_audio_enable)
{
left_sum += ApplyVolume(s32(cd_audio_left), m_cd_audio_volume_left);
right_sum += ApplyVolume(s32(cd_audio_right), m_cd_audio_volume_right);
const s32 cd_audio_volume_left = ApplyVolume(s32(cd_audio_left), m_cd_audio_volume_left);
const s32 cd_audio_volume_right = ApplyVolume(s32(cd_audio_right), m_cd_audio_volume_right);
left_sum += cd_audio_volume_left;
right_sum += cd_audio_volume_right;
if (m_SPUCNT.cd_audio_reverb)
{
reverb_in_left += cd_audio_volume_left;
reverb_in_right += cd_audio_volume_right;
}
}
}
else
@ -677,6 +755,22 @@ void SPU::Execute(TickCount ticks)
cd_audio_right = 0;
}
// Compute reverb.
m_tick_counter++;
if ((m_tick_counter & 1u) != 0)
{
m_reverb_left_input = Clamp16(reverb_in_left);
}
else
{
m_reverb_right_input = Clamp16(reverb_in_right);
DoReverb();
}
// Mix in reverb.
left_sum += m_reverb_left_output;
right_sum += m_reverb_right_output;
// Apply main volume before clamping.
*(output_frame++) = Clamp16(ApplyVolume(left_sum, m_main_volume_left.GetVolume()));
*(output_frame++) = Clamp16(ApplyVolume(right_sum, m_main_volume_right.GetVolume()));
@ -1186,6 +1280,145 @@ void SPU::VoiceKeyOff(u32 voice_index)
m_voice_key_on_off_delay[voice_index] = MINIMUM_TICKS_BETWEEN_KEY_ON_OFF;
}
u32 SPU::ReverbMemoryAddress(u32 address) const
{
// Ensures address does not leave the reverb work area.
const u32 mBASE = ZeroExtend32(m_reverb_registers.mBASE) * 8;
const u32 relative_address = (address - mBASE) % (RAM_SIZE - mBASE);
return (mBASE + relative_address) & 0x7FFFEu;
}
s16 SPU::ReverbRead(u32 address)
{
const u32 real_address = ReverbMemoryAddress(m_reverb_current_address + address);
// TODO: Should this check interrupts?
s16 data;
std::memcpy(&data, &m_ram[real_address & RAM_MASK], sizeof(data));
return data;
}
void SPU::ReverbWrite(u32 address, s16 data)
{
if (!m_SPUCNT.reverb_master_enable)
return;
// TODO: Should this check interrupts?
const u32 real_address = ReverbMemoryAddress(m_reverb_current_address + address);
std::memcpy(&m_ram[real_address & RAM_MASK], &data, sizeof(data));
}
// Implements saturated add, subtract and multiply for reverb computations.
struct ReverbSample
{
s16 value;
static ALWAYS_INLINE s16 OpAdd(s16 lhs, s16 rhs)
{
s32 result = s32(lhs) + s32(rhs);
return s16((result < -32768) ? -32768 : ((result > 32767) ? 32767 : result));
}
static ALWAYS_INLINE s16 OpSub(s16 lhs, s16 rhs)
{
s32 result = s32(lhs) - s32(rhs);
return s16((result < -32768) ? -32768 : ((result > 32767) ? 32767 : result));
}
static ALWAYS_INLINE s16 OpMul(s16 lhs, s16 rhs) { return s16((s32(lhs) * s32(rhs)) >> 15); }
ALWAYS_INLINE ReverbSample operator+(ReverbSample rhs) const { return ReverbSample{OpAdd(value, rhs.value)}; }
ALWAYS_INLINE ReverbSample operator-(ReverbSample rhs) const { return ReverbSample{OpSub(value, rhs.value)}; }
ALWAYS_INLINE ReverbSample operator*(ReverbSample rhs) const { return ReverbSample{OpMul(value, rhs.value)}; }
ALWAYS_INLINE ReverbSample& operator+=(ReverbSample rhs)
{
value = OpAdd(value, rhs.value);
return *this;
}
ALWAYS_INLINE ReverbSample& operator-=(ReverbSample rhs)
{
value = OpSub(value, rhs.value);
return *this;
}
ALWAYS_INLINE ReverbSample& operator*=(ReverbSample rhs)
{
value = OpMul(value, rhs.value);
return *this;
}
};
void SPU::DoReverb()
{
const ReverbSample Lin(ReverbSample{m_reverb_left_input} * ReverbSample{m_reverb_registers.vLIN});
const ReverbSample Rin(ReverbSample{m_reverb_right_input} * ReverbSample{m_reverb_registers.vRIN});
#define R(name) \
ReverbSample { m_reverb_registers.name }
#define Rm(name) (u32(m_reverb_registers.name) * 8u)
#define MR(addr) \
ReverbSample { ReverbRead(addr) }
#define MW(addr, value_) ReverbWrite((addr), (value_).value)
// [mLSAME] = (Lin + [dLSAME]*vWALL - [mLSAME-2])*vIIR + [mLSAME-2] ;L-to-L
MW(Rm(mLSAME), ((Lin + (MR(Rm(dLSAME)) * R(vWALL)) - MR(Rm(mLSAME) - 2)) * R(vIIR)) + MR(Rm(mLSAME) - 2));
// [mRSAME] = (Rin + [dRSAME]*vWALL - [mRSAME-2])*vIIR + [mRSAME-2] ;R-to-R
MW(Rm(mLSAME), ((Rin + (MR(Rm(dRSAME)) * R(vWALL)) - MR(Rm(mRSAME) - 2)) * R(vIIR)) + MR(Rm(mRSAME) - 2));
// [mLDIFF] = (Lin + [dRDIFF]*vWALL - [mLDIFF-2])*vIIR + [mLDIFF-2] ;R-to-L
MW(Rm(mLDIFF), ((Lin + (MR(Rm(dRDIFF)) * R(vWALL)) - MR(Rm(mLDIFF) - 2)) * R(vIIR)) + MR(Rm(mLDIFF) - 2));
// [mRDIFF] = (Rin + [dLDIFF]*vWALL - [mRDIFF-2])*vIIR + [mRDIFF-2] ;L-to-R
MW(Rm(mRDIFF), ((Rin + (MR(Rm(dLDIFF)) * R(vWALL)) - MR(Rm(mRDIFF) - 2)) * R(vIIR)) + MR(Rm(mRDIFF) - 2));
// Lout = vCOMB1 * [mLCOMB1] + vCOMB2 * [mLCOMB2] + vCOMB3 * [mLCOMB3] + vCOMB4 * [mLCOMB4]
ReverbSample Lout{(R(vCOMB1) * MR(Rm(mLCOMB1))) + (R(vCOMB2) * MR(Rm(mLCOMB2))) + (R(vCOMB3) * MR(Rm(mLCOMB3))) +
(R(vCOMB4) * MR(Rm(mLCOMB4)))};
// Rout = vCOMB1 * [mRCOMB1] + vCOMB2 * [mRCOMB2] + vCOMB3 * [mRCOMB3] + vCOMB4 * [mRCOMB4]
ReverbSample Rout{(R(vCOMB1) * MR(Rm(mRCOMB1))) + (R(vCOMB2) * MR(Rm(mRCOMB2))) + (R(vCOMB3) * MR(Rm(mRCOMB3))) +
(R(vCOMB4) * MR(Rm(mRCOMB4)))};
// Lout = Lout - vAPF1 * [mLAPF1 - dAPF1], [mLAPF1] = Lout, Lout = Lout * vAPF1 + [mLAPF1 - dAPF1]
Lout = Lout - (R(vAPF1) * MR(Rm(mLAPF1) - Rm(dAPF1)));
MW(Rm(mLAPF1), Lout);
Lout = (Lout * R(vAPF1)) + MR(Rm(mLAPF1) - Rm(dAPF1));
// Rout = Rout - vAPF1 * [mRAPF1 - dAPF1], [mRAPF1] = Rout, Rout = Rout * vAPF1 + [mRAPF1 - dAPF1]
Rout = Rout - (R(vAPF1) * MR(Rm(mRAPF1) - Rm(dAPF1)));
MW(Rm(mRAPF1), Rout);
Rout = (Rout * R(vAPF1)) + MR(Rm(mRAPF1) - Rm(dAPF1));
// Lout = Lout - vAPF2 * [mLAPF2 - dAPF2], [mLAPF2] = Lout, Lout = Lout * vAPF2 + [mLAPF2 - dAPF2]
Lout = Lout - (R(vAPF2) * MR(Rm(mLAPF2) - Rm(dAPF2)));
MW(Rm(mLAPF2), Lout);
Lout = (Lout * R(vAPF2)) + MR(Rm(mLAPF2) - Rm(dAPF2));
// Rout = Rout - vAPF2 * [mRAPF2 - dAPF2], [mRAPF2] = Rout, Rout = Rout * vAPF2 + [mRAPF2 - dAPF2]
Rout = Rout - (R(vAPF2) * MR(Rm(mRAPF2) - Rm(dAPF2)));
MW(Rm(mRAPF2), Rout);
Rout = (Rout * R(vAPF2)) + MR(Rm(mRAPF2) - Rm(dAPF2));
// LeftOutput = Lout*vLOUT
m_reverb_left_output = (Lout * R(vLOUT)).value;
// RightOutput = Rout*vROUT
m_reverb_right_output = (Rout * R(vROUT)).value;
// BufferAddress = MAX(mBASE, (BufferAddress+2) AND 7FFFEh)
m_reverb_current_address = ReverbMemoryAddress(m_reverb_current_address + 2);
#undef MW
#undef MR
#undef Rm
#undef R
}
void SPU::EnsureCDAudioSpace(u32 remaining_frames)
{
if (m_cd_audio_buffer.GetSpace() >= (remaining_frames * 2))
@ -1342,6 +1575,10 @@ void SPU::DrawDebugStateWindow()
ImGui::TextColored(m_SPUCNT.external_audio_reverb ? active_color : inactive_color, "External Audio Enable: %s",
m_SPUCNT.external_audio_reverb ? "Yes" : "No");
ImGui::Text("Current Address: 0x%08X", m_reverb_current_address);
ImGui::Text("Current Volume: Input (%d, %d) Output (%d, %d)", m_reverb_left_input, m_reverb_right_input,
m_reverb_left_output, m_reverb_right_output);
ImGui::Text("Pitch Modulation: ");
for (u32 i = 1; i < NUM_VOICES; i++)
{

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@ -7,8 +7,7 @@
class StateWrapper;
namespace Common
{
namespace Common {
class WAVWriter;
}
@ -71,6 +70,7 @@ private:
static constexpr u32 CD_AUDIO_SAMPLE_BUFFER_SIZE = 44100 * 2;
static constexpr u32 CAPTURE_BUFFER_SIZE_PER_CHANNEL = 0x400;
static constexpr u32 MINIMUM_TICKS_BETWEEN_KEY_ON_OFF = 2;
static constexpr u32 NUM_REVERB_REGS = 16;
enum class RAMTransferMode : u8
{
@ -262,6 +262,54 @@ private:
void TickADSR();
};
struct ReverbRegisters
{
s16 vLOUT;
s16 vROUT;
u16 mBASE;
union
{
struct
{
u16 dAPF1;
u16 dAPF2;
s16 vIIR;
s16 vCOMB1;
s16 vCOMB2;
s16 vCOMB3;
s16 vCOMB4;
s16 vWALL;
s16 vAPF1;
s16 vAPF2;
u16 mLSAME;
u16 mRSAME;
u16 mLCOMB1;
u16 mRCOMB1;
u16 mLCOMB2;
u16 mRCOMB2;
u16 dLSAME;
u16 dRSAME;
u16 mLDIFF;
u16 mRDIFF;
u16 mLCOMB3;
u16 mRCOMB3;
u16 mLCOMB4;
u16 mRCOMB4;
u16 dLDIFF;
u16 dRDIFF;
u16 mLAPF1;
u16 mRAPF1;
u16 mLAPF2;
u16 mRAPF2;
s16 vLIN;
s16 vRIN;
};
u16 rev[NUM_REVERB_REGS];
};
};
static constexpr s16 Clamp16(s32 value)
{
return (value < -0x8000) ? -0x8000 : (value > 0x7FFF) ? 0x7FFF : static_cast<s16>(value);
@ -291,6 +339,12 @@ private:
std::tuple<s32, s32> SampleVoice(u32 voice_index);
void VoiceKeyOn(u32 voice_index);
void VoiceKeyOff(u32 voice_index);
u32 ReverbMemoryAddress(u32 address) const;
s16 ReverbRead(u32 address);
void ReverbWrite(u32 address, s16 data);
void DoReverb();
void Execute(TickCount ticks);
void UpdateEventInterval();
@ -321,10 +375,17 @@ private:
u32 m_key_on_register = 0;
u32 m_key_off_register = 0;
u32 m_endx_register = 0;
u32 m_reverb_on_register = 0;
u32 m_noise_mode_register = 0;
u32 m_pitch_modulation_enable_register = 0;
u32 m_reverb_on_register = 0;
u32 m_reverb_current_address = 0;
ReverbRegisters m_reverb_registers{};
s16 m_reverb_left_input = 0;
s16 m_reverb_right_input = 0;
s16 m_reverb_left_output = 0;
s16 m_reverb_right_output = 0;
std::array<Voice, NUM_VOICES> m_voices{};
std::array<u8, NUM_VOICES> m_voice_key_on_off_delay{};
std::array<u8, RAM_SIZE> m_ram{};