CDROM: Defer setting reading/playing bit until sector is read
Fixes softlock in Chicken Run.
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@ -1141,7 +1141,6 @@ void CDROM::BeginReading(TickCount ticks_late)
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m_secondary_status.ClearActiveBits();
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m_secondary_status.motor_on = true;
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m_secondary_status.reading = true;
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const TickCount ticks = GetTicksForRead();
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m_drive_state = DriveState::Reading;
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@ -1185,7 +1184,6 @@ void CDROM::BeginPlaying(u8 track_bcd, TickCount ticks_late)
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m_secondary_status.ClearActiveBits();
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m_secondary_status.motor_on = true;
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m_secondary_status.playing_cdda = true;
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ClearSectorBuffers();
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const TickCount ticks = GetTicksForRead();
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@ -1502,6 +1500,9 @@ void CDROM::ProcessDataSector(const u8* raw_sector, const CDImage::SubChannelQ&
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ZeroExtend32(m_last_sector_header.sector_mode), ZeroExtend32(m_last_sector_subheader.submode.bits),
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m_current_write_sector_buffer);
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// The reading bit shouldn't be set until the first sector is processed.
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m_secondary_status.reading = true;
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if (m_mode.xa_enable && m_last_sector_header.sector_mode == 2)
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{
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if (m_last_sector_subheader.submode.realtime && m_last_sector_subheader.submode.audio)
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@ -1726,6 +1727,7 @@ void CDROM::ProcessCDDASector(const u8* raw_sector, const CDImage::SubChannelQ&
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{
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// For CDDA sectors, the whole sector contains the audio data.
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Log_DevPrintf("Read sector %u as CDDA", m_last_requested_sector);
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m_secondary_status.playing_cdda = true;
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// Skip the pregap, and don't report on it.
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if (subq.index_number_bcd == 0)
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@ -1977,12 +1979,12 @@ void CDROM::DrawDebugWindow()
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if (ImGui::CollapsingHeader("CD Audio", ImGuiTreeNodeFlags_DefaultOpen))
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{
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if (m_secondary_status.reading && m_mode.xa_enable)
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if (m_drive_state == DriveState::Reading && m_mode.xa_enable)
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{
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ImGui::TextColored(active_color, "Playing: XA-ADPCM (File %u / Channel %u)", m_xa_current_channel_number,
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m_xa_current_file_number);
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ImGui::TextColored(active_color, "Playing: XA-ADPCM (File %u / Channel %u)", m_xa_current_file_number,
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m_xa_current_channel_number);
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}
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else if (m_secondary_status.playing_cdda)
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else if (m_drive_state == DriveState::Playing)
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{
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ImGui::TextColored(active_color, "Playing: CDDA (Track %x)", m_last_subq.track_number_bcd);
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}
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