OpenGLDevice: More verbose logging of surface creation failure
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@ -123,10 +123,21 @@ bool OpenGLContextEGL::Initialize(WindowInfo& wi, SurfaceHandle* surface, std::s
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if (!GLAD_EGL_KHR_surfaceless_context)
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if (!GLAD_EGL_KHR_surfaceless_context)
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WARNING_LOG("EGL implementation does not support surfaceless contexts, emulating with pbuffers");
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WARNING_LOG("EGL implementation does not support surfaceless contexts, emulating with pbuffers");
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Error context_error;
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for (const Version& cv : versions_to_try)
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for (const Version& cv : versions_to_try)
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{
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{
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if (CreateContextAndSurface(wi, surface, cv, nullptr, true, error))
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if (CreateContextAndSurface(wi, surface, cv, nullptr, true, &context_error))
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{
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return true;
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return true;
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}
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else
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{
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WARNING_LOG("Failed to create {}.{} ({}) context: {}", cv.major_version, cv.minor_version,
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cv.profile == OpenGLContext::Profile::ES ?
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"ES" :
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(cv.profile == OpenGLContext::Profile::Core ? "Core" : "None"),
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context_error.GetDescription());
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}
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}
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}
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Error::SetStringView(error, "Failed to create any context versions");
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Error::SetStringView(error, "Failed to create any context versions");
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@ -89,12 +89,12 @@ void OpenGLContextEGLWayland::ResizeSurface(WindowInfo& wi, SurfaceHandle handle
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void OpenGLContextEGLWayland::DestroyPlatformSurface(EGLSurface surface)
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void OpenGLContextEGLWayland::DestroyPlatformSurface(EGLSurface surface)
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{
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{
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OpenGLContextEGL::DestroyPlatformSurface(surface);
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const auto it = m_wl_window_map.find((EGLSurface)surface);
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const auto it = m_wl_window_map.find((EGLSurface)surface);
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AssertMsg(it != m_wl_window_map.end(), "Missing WL window");
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AssertMsg(it != m_wl_window_map.end(), "Missing WL window");
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m_wl_egl_window_destroy(it->second);
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m_wl_egl_window_destroy(it->second);
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m_wl_window_map.erase(it);
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m_wl_window_map.erase(it);
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OpenGLContextEGL::DestroyPlatformSurface(surface);
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}
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}
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std::unique_ptr<OpenGLContext> OpenGLContextEGLWayland::Create(WindowInfo& wi, SurfaceHandle* surface,
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std::unique_ptr<OpenGLContext> OpenGLContextEGLWayland::Create(WindowInfo& wi, SurfaceHandle* surface,
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