Settings: Always save controller type to settings interface

Fixes Controller1 defaulting to DigitalController type on startup in
FullscreenUI when user had previously shut down the program with
Controller1 set to None.
This commit is contained in:
Albert Liu 2021-02-26 09:37:53 -08:00
parent d6b8a80eb7
commit b6301e1a43
1 changed files with 5 additions and 9 deletions

View File

@ -387,15 +387,11 @@ void Settings::Save(SettingsInterface& si) const
si.SetBoolValue("BIOS", "PatchTTYEnable", bios_patch_tty_enable);
si.SetBoolValue("BIOS", "PatchFastBoot", bios_patch_fast_boot);
if (controller_types[0] != ControllerType::None)
si.SetStringValue("Controller1", "Type", GetControllerTypeName(controller_types[0]));
else
si.DeleteValue("Controller1", "Type");
if (controller_types[1] != ControllerType::None)
si.SetStringValue("Controller2", "Type", GetControllerTypeName(controller_types[1]));
else
si.DeleteValue("Controller2", "Type");
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
si.SetStringValue(TinyString::FromFormat("Controller%u", i + 1u), "Type",
GetControllerTypeName(controller_types[i]));
}
si.SetStringValue("MemoryCards", "Card1Type", GetMemoryCardTypeName(memory_card_types[0]));
si.SetStringValue("MemoryCards", "Card1Path", memory_card_paths[0].c_str());