System: Fix GPU usage disappearing on renderer change
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@ -2054,9 +2054,6 @@ bool System::Initialize(bool force_software_renderer, bool fullscreen, Error* er
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s_cpu_thread_handle = Threading::ThreadHandle::GetForCallingThread();
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s_cpu_thread_handle = Threading::ThreadHandle::GetForCallingThread();
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if (g_settings.display_show_gpu_usage)
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g_gpu_device->SetGPUTimingEnabled(true);
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UpdateThrottlePeriod();
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UpdateThrottlePeriod();
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UpdateMemorySaveStateSettings();
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UpdateMemorySaveStateSettings();
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return true;
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return true;
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@ -2539,6 +2536,9 @@ bool System::CreateGPU(GPURenderer renderer, bool is_switching, bool fullscreen,
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}
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}
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}
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}
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if (g_settings.display_show_gpu_usage)
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g_gpu_device->SetGPUTimingEnabled(true);
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return true;
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return true;
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}
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}
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