FullscreenUI: Only show debug menu bar in NoGUI
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85ad091c22
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@ -61,7 +61,10 @@ bool NoGUIHostInterface::Initialize()
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}
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if (m_fullscreen_ui_enabled)
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{
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FullscreenUI::SetDebugMenuAllowed(true);
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FullscreenUI::QueueGameListRefresh();
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}
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// process events to pick up controllers before updating input map
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PollAndUpdate();
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@ -85,11 +85,14 @@ static void DrawStatsOverlay();
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static void DrawOSDMessages();
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static void DrawAboutWindow();
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static void OpenAboutWindow();
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static void SetDebugMenuEnabled(bool enabled);
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static void UpdateDebugMenuVisibility();
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static CommonHostInterface* s_host_interface;
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static MainWindowType s_current_main_window = MainWindowType::Landing;
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static std::bitset<static_cast<u32>(FrontendCommon::ControllerNavigationButton::Count)> s_nav_input_values{};
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static bool s_debug_menu_enabled = false;
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static bool s_debug_menu_allowed = false;
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static bool s_quick_menu_was_open = false;
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static bool s_was_paused_on_quick_menu_open = false;
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static bool s_about_window_open = false;
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@ -195,7 +198,7 @@ bool Initialize(CommonHostInterface* host_interface)
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return false;
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s_settings_copy.Load(*s_host_interface->GetSettingsInterface());
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SetDebugMenuEnabled(s_host_interface->GetSettingsInterface()->GetBoolValue("Main", "ShowDebugMenu", false));
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UpdateDebugMenuVisibility();
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ImGuiFullscreen::UpdateLayoutScale();
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ImGuiFullscreen::UpdateFonts();
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@ -1937,7 +1940,7 @@ void DrawSettingsWindow()
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if (ToggleButton("Enable Debug Menu", "Shows a debug menu bar with additional statistics and quick settings.",
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&debug_menu))
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{
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s_host_interface->RunLater([debug_menu]() { SetDebugMenuEnabled(debug_menu, true); });
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s_host_interface->RunLater([debug_menu]() { SetDebugMenuEnabled(debug_menu); });
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}
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settings_changed |=
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@ -2982,8 +2985,22 @@ bool DrawConfirmWindow(const char* message, bool* result)
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// Debug Menu
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//////////////////////////////////////////////////////////////////////////
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void SetDebugMenuEnabled(bool enabled, bool save_to_ini)
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void SetDebugMenuAllowed(bool allowed)
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{
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s_debug_menu_enabled = allowed;
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UpdateDebugMenuVisibility();
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}
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void SetDebugMenuEnabled(bool enabled)
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{
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s_host_interface->GetSettingsInterface()->SetBoolValue("Main", "ShowDebugMenu", enabled);
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s_host_interface->GetSettingsInterface()->Save();
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}
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void UpdateDebugMenuVisibility()
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{
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const bool enabled =
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s_debug_menu_allowed && s_host_interface->GetSettingsInterface()->GetBoolValue("Main", "ShowDebugMenu", false);
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if (s_debug_menu_enabled == enabled)
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return;
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@ -2994,12 +3011,6 @@ void SetDebugMenuEnabled(bool enabled, bool save_to_ini)
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if (ImGuiFullscreen::UpdateFonts())
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s_host_interface->GetDisplay()->UpdateImGuiFontTexture();
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s_debug_menu_enabled = enabled;
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if (save_to_ini)
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{
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s_host_interface->GetSettingsInterface()->SetBoolValue("Main", "ShowDebugMenu", enabled);
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s_host_interface->GetSettingsInterface()->Save();
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}
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}
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static void DrawDebugStats();
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@ -60,7 +60,7 @@ void EnsureGameListLoaded();
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Settings& GetSettingsCopy();
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void SaveAndApplySettings();
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void SetDebugMenuEnabled(bool enabled, bool save_to_ini = false);
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void SetDebugMenuAllowed(bool allowed);
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/// Only ImGuiNavInput_Activate, ImGuiNavInput_Cancel, and DPad should be forwarded.
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/// Returns true if the UI consumed the event, and it should not execute the normal handler.
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