Qt: Fix FF/turbo speed resetting in game properties
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@ -1737,7 +1737,7 @@ void SPU::VolumeEnvelope::Reset(u8 rate_, u8 rate_mask_, bool decreasing_, bool
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counter_increment >>= ((rate >> 2) - 11);
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// Rate of 0x7F (or more specifically all bits set, for decay/release) is a special case that never ticks.
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if ((rate_ & rate_mask_) != rate_mask_)
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if ((rate & rate_mask_) != rate_mask_)
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counter_increment = std::max<u16>(counter_increment, 1u);
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}
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}
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@ -48,7 +48,7 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget
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fillComboBoxWithEmulationSpeeds(m_ui.fastForwardSpeed, effective_fast_forward_speed);
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if (m_dialog->isPerGameSettings() && !m_dialog->getFloatValue("Main", "FastForwardSpeed", std::nullopt).has_value())
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{
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m_ui.emulationSpeed->setCurrentIndex(0);
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m_ui.fastForwardSpeed->setCurrentIndex(0);
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}
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else
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{
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@ -63,7 +63,7 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget
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fillComboBoxWithEmulationSpeeds(m_ui.turboSpeed, effective_turbo_speed);
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if (m_dialog->isPerGameSettings() && !m_dialog->getFloatValue("Main", "TurboSpeed", std::nullopt).has_value())
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{
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m_ui.emulationSpeed->setCurrentIndex(0);
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m_ui.turboSpeed->setCurrentIndex(0);
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}
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else
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{
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