GPU: Use correct clocks for NTSC region
Fixes sync drift in Bust-a-Move 1/2.
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@ -35,6 +35,8 @@ bool GPU::Initialize(HostDisplay* host_display, System* system, DMA* dma, Interr
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m_system->CreateTimingEvent("GPU Tick", 1, 1, std::bind(&GPU::Execute, this, std::placeholders::_1), true);
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m_fifo_size = system->GetSettings().gpu_fifo_size;
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m_max_run_ahead = system->GetSettings().gpu_max_run_ahead;
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m_console_is_pal = system->IsPALRegion();
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UpdateCRTCConfig();
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return true;
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}
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@ -46,9 +48,10 @@ void GPU::UpdateSettings()
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m_fifo_size = settings.gpu_fifo_size;
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m_max_run_ahead = settings.gpu_max_run_ahead;
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if (m_force_ntsc_timings != settings.gpu_force_ntsc_timings)
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if (m_force_ntsc_timings != settings.gpu_force_ntsc_timings || m_console_is_pal != m_system->IsPALRegion())
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{
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m_force_ntsc_timings = settings.gpu_force_ntsc_timings;
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m_console_is_pal = m_system->IsPALRegion();
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UpdateCRTCConfig();
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}
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@ -129,6 +132,7 @@ bool GPU::DoState(StateWrapper& sw)
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sw.Do(&m_drawing_offset.y);
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sw.Do(&m_drawing_offset.x);
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sw.Do(&m_console_is_pal);
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sw.Do(&m_set_texture_disable_mask);
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sw.Do(&m_crtc_state.regs.display_address_start);
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@ -353,6 +357,42 @@ void GPU::DMAWrite(const u32* words, u32 word_count)
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}
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}
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/**
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* NTSC GPU clock 53.693175 MHz
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* PAL GPU clock 53.203425 MHz
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* courtesy of @ggrtk
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*
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* NTSC - sysclk * 715909 / 451584
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* PAL - sysclk * 709379 / 451584
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*/
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TickCount GPU::GPUTicksToSystemTicks(TickCount gpu_ticks, TickCount fractional_ticks) const
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{
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// convert to master clock, rounding up as we want to overshoot not undershoot
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if (!m_console_is_pal)
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return static_cast<TickCount>((u64(gpu_ticks) * u64(451584) + fractional_ticks + u64(715908)) / u64(715909));
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else
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return static_cast<TickCount>((u64(gpu_ticks) * u64(451584) + fractional_ticks + u64(709378)) / u64(709379));
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}
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TickCount GPU::SystemTicksToGPUTicks(TickCount sysclk_ticks, TickCount* fractional_ticks) const
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{
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if (!m_console_is_pal)
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{
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const u64 mul = u64(sysclk_ticks) * u64(715909) + u64(*fractional_ticks);
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const TickCount ticks = static_cast<TickCount>(mul / u64(451584));
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*fractional_ticks = static_cast<TickCount>(mul % u64(451584));
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return ticks;
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}
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else
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{
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const u64 mul = u64(sysclk_ticks) * u64(709379) + u64(*fractional_ticks);
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const TickCount ticks = static_cast<TickCount>(mul / u64(451584));
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*fractional_ticks = static_cast<TickCount>(mul % u64(451584));
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return ticks;
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}
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}
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void GPU::AddCommandTicks(TickCount ticks)
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{
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if (m_command_ticks != 0)
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@ -364,7 +404,7 @@ void GPU::AddCommandTicks(TickCount ticks)
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m_command_ticks = GetPendingGPUTicks() + ticks;
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// reschedule GPU tick event if it would execute later than this command finishes
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const TickCount sysclk_ticks = GPUTicksToSystemTicks(ticks);
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const TickCount sysclk_ticks = GPUTicksToSystemTicks(ticks, 0);
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if (m_tick_event->GetTicksUntilNextExecution() > sysclk_ticks)
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m_tick_event->Schedule(sysclk_ticks);
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}
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@ -374,6 +414,23 @@ void GPU::Synchronize()
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m_tick_event->InvokeEarly();
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}
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float GPU::ComputeHorizontalFrequency() const
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{
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const CRTCState& cs = m_crtc_state;
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TickCount fractional_ticks = 0;
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return static_cast<float>(static_cast<double>(SystemTicksToGPUTicks(MASTER_CLOCK, &fractional_ticks)) /
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static_cast<double>(cs.horizontal_total));
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}
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float GPU::ComputeVerticalFrequency() const
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{
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const CRTCState& cs = m_crtc_state;
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const TickCount ticks_per_frame = cs.horizontal_total * cs.vertical_total;
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TickCount fractional_ticks = 0;
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return static_cast<float>(static_cast<double>(SystemTicksToGPUTicks(MASTER_CLOCK, &fractional_ticks)) /
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static_cast<double>(ticks_per_frame));
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}
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void GPU::UpdateCRTCConfig()
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{
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static constexpr std::array<u16, 8> dot_clock_dividers = {{10, 8, 5, 4, 7, 7, 7, 7}};
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@ -420,10 +477,7 @@ void GPU::UpdateCRTCConfig()
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cs.current_tick_in_scanline %= NTSC_TICKS_PER_LINE;
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}
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const TickCount ticks_per_frame = cs.horizontal_total * cs.vertical_total;
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const float vertical_frequency =
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static_cast<float>(static_cast<double>((u64(MASTER_CLOCK) * 11) / 7) / static_cast<double>(ticks_per_frame));
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m_system->SetThrottleFrequency(vertical_frequency);
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m_system->SetThrottleFrequency(ComputeVerticalFrequency());
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UpdateCRTCDisplayParameters();
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UpdateSliceTicks();
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@ -571,7 +625,8 @@ void GPU::UpdateCRTCDisplayParameters()
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TickCount GPU::GetPendingGPUTicks() const
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{
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const TickCount pending_sysclk_ticks = m_tick_event->GetTicksSinceLastExecution();
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return ((pending_sysclk_ticks * 11) + m_crtc_state.fractional_ticks) / 7;
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TickCount fractional_ticks = m_crtc_state.fractional_ticks;
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return SystemTicksToGPUTicks(pending_sysclk_ticks, &fractional_ticks);
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}
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void GPU::UpdateSliceTicks()
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@ -595,7 +650,8 @@ void GPU::UpdateSliceTicks()
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#endif
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m_tick_event->Schedule(
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GPUTicksToSystemTicks((m_command_ticks > 0) ? std::min(m_command_ticks, ticks_until_event) : ticks_until_event));
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GPUTicksToSystemTicks((m_command_ticks > 0) ? std::min(m_command_ticks, ticks_until_event) : ticks_until_event,
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m_crtc_state.fractional_ticks));
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}
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bool GPU::IsRasterScanlinePending() const
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@ -614,9 +670,7 @@ void GPU::Execute(TickCount ticks)
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{
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// convert cpu/master clock to GPU ticks, accounting for partial cycles because of the non-integer divider
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{
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const TickCount ticks_mul_11 = (ticks * 11) + m_crtc_state.fractional_ticks;
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const TickCount gpu_ticks = ticks_mul_11 / 7;
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m_crtc_state.fractional_ticks = ticks_mul_11 % 7;
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const TickCount gpu_ticks = SystemTicksToGPUTicks(ticks, &m_crtc_state.fractional_ticks);
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m_crtc_state.current_tick_in_scanline += gpu_ticks;
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// handle blits
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@ -1326,6 +1380,10 @@ void GPU::DrawDebugStateWindow()
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if (ImGui::CollapsingHeader("CRTC", ImGuiTreeNodeFlags_DefaultOpen))
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{
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const auto& cs = m_crtc_state;
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ImGui::Text("Clock: %s", (m_console_is_pal ? (m_GPUSTAT.pal_mode ? "PAL-on-PAL" : "NTSC-on-PAL") :
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(m_GPUSTAT.pal_mode ? "PAL-on-NTSC" : "NTSC-on-NTSC")));
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ImGui::Text("Horizontal Frequency: %.3f KHz", ComputeHorizontalFrequency() / 1000.0f);
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ImGui::Text("Vertical Frequency: %.3f Hz", ComputeVerticalFrequency());
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ImGui::Text("Dot Clock Divider: %u", cs.dot_clock_divider);
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ImGui::Text("Vertical Interlace: %s (%s field)", m_GPUSTAT.vertical_interlace ? "Yes" : "No",
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m_crtc_state.interlaced_field ? "odd" : "even");
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@ -170,11 +170,8 @@ public:
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bool ConvertScreenCoordinatesToBeamTicksAndLines(s32 window_x, s32 window_y, u32* out_tick, u32* out_line) const;
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protected:
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static constexpr TickCount GPUTicksToSystemTicks(TickCount gpu_ticks)
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{
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// convert to master clock, rounding up as we want to overshoot not undershoot
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return static_cast<TickCount>((static_cast<u32>(gpu_ticks) * 7u + 10u) / 11u);
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}
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TickCount GPUTicksToSystemTicks(TickCount gpu_ticks, TickCount fractional_ticks) const;
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TickCount SystemTicksToGPUTicks(TickCount sysclk_ticks, TickCount* fractional_ticks) const;
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// Helper/format conversion functions.
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static constexpr u8 Convert5To8(u8 x5) { return (x5 << 3) | (x5 & 7); }
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@ -326,6 +323,8 @@ protected:
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void SoftReset();
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// Sets dots per scanline
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float ComputeHorizontalFrequency() const;
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float ComputeVerticalFrequency() const;
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void UpdateCRTCConfig();
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void UpdateCRTCDisplayParameters();
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@ -572,6 +571,7 @@ protected:
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s32 y;
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} m_drawing_offset = {};
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bool m_console_is_pal = false;
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bool m_set_texture_disable_mask = false;
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bool m_drawing_area_changed = false;
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bool m_force_progressive_scan = false;
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@ -2,7 +2,7 @@
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#include "types.h"
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static constexpr u32 SAVE_STATE_MAGIC = 0x43435544;
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static constexpr u32 SAVE_STATE_VERSION = 36;
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static constexpr u32 SAVE_STATE_VERSION = 37;
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#pragma pack(push, 4)
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struct SAVE_STATE_HEADER
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@ -260,6 +260,7 @@ void System::InitializeComponents()
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m_timers->Initialize(this, m_interrupt_controller.get(), m_gpu.get());
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m_spu->Initialize(this, m_dma.get(), m_interrupt_controller.get());
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m_mdec->Initialize(this, m_dma.get());
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m_gpu->UpdateSettings();
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UpdateThrottlePeriod();
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}
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