Android: It builds again, but needs a lot more work

This commit is contained in:
Connor McLaughlin 2020-04-06 00:25:40 +10:00
parent 411fbe8416
commit b418f880ab
7 changed files with 198 additions and 333 deletions

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@ -1,6 +1,4 @@
set(SRCS
android_audio_stream.cpp
android_audio_stream.h
android_host_interface.cpp
android_host_interface.h
android_gles_host_display.cpp
@ -9,4 +7,4 @@ set(SRCS
)
add_library(duckstation-native SHARED ${SRCS})
target_link_libraries(duckstation-native PRIVATE android core common glad imgui EGL::EGL)
target_link_libraries(duckstation-native PRIVATE android frontend-common core common glad imgui EGL::EGL)

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@ -1,68 +0,0 @@
#include "android_audio_stream.h"
#include "YBaseLib/Assert.h"
#include "YBaseLib/Log.h"
Log_SetChannel(AndroidAudioStream);
AndroidAudioStream::AndroidAudioStream() = default;
AndroidAudioStream::~AndroidAudioStream()
{
if (m_is_open)
AndroidAudioStream::CloseDevice();
}
std::unique_ptr<AudioStream> AndroidAudioStream::Create()
{
return std::make_unique<AndroidAudioStream>();
}
bool AndroidAudioStream::OpenDevice()
{
DebugAssert(!m_is_open);
#if 0
SDL_AudioSpec spec = {};
spec.freq = m_output_sample_rate;
spec.channels = static_cast<Uint8>(m_channels);
spec.format = AUDIO_S16;
spec.samples = static_cast<Uint16>(m_buffer_size);
spec.callback = AudioCallback;
spec.userdata = static_cast<void*>(this);
SDL_AudioSpec obtained = {};
if (SDL_OpenAudio(&spec, &obtained) < 0)
{
Log_ErrorPrintf("SDL_OpenAudio failed");
return false;
}
#endif
m_is_open = true;
return true;
}
void AndroidAudioStream::PauseDevice(bool paused)
{
// SDL_PauseAudio(paused ? 1 : 0);
}
void AndroidAudioStream::CloseDevice()
{
DebugAssert(m_is_open);
// SDL_CloseAudio();
m_is_open = false;
}
#if 0
void AndroidAudioStream::AudioCallback(void* userdata, uint8_t* stream, int len)
{
AndroidAudioStream* const this_ptr = static_cast<AndroidAudioStream*>(userdata);
const u32 num_samples = len / sizeof(SampleType) / this_ptr->m_channels;
const u32 read_samples = this_ptr->ReadSamples(reinterpret_cast<SampleType*>(stream), num_samples);
const u32 silence_samples = num_samples - read_samples;
if (silence_samples > 0)
{
std::memset(reinterpret_cast<SampleType*>(stream) + (read_samples * this_ptr->m_channels), 0,
silence_samples * this_ptr->m_channels * sizeof(SampleType));
}
}
#endif

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@ -1,21 +0,0 @@
#pragma once
#include "common/audio_stream.h"
#include <cstdint>
class AndroidAudioStream final : public AudioStream
{
public:
AndroidAudioStream();
~AndroidAudioStream();
static std::unique_ptr<AudioStream> Create();
protected:
bool OpenDevice() override;
void PauseDevice(bool paused) override;
void CloseDevice() override;
// static void AudioCallback(void* userdata, uint8_t* stream, int len);
bool m_is_open = false;
};

View File

@ -1,5 +1,6 @@
#include "android_gles_host_display.h"
#include "YBaseLib/Log.h"
#include "common/assert.h"
#include "common/log.h"
#include <EGL/eglext.h>
#include <array>
#include <imgui.h>
@ -20,7 +21,7 @@ public:
GLuint GetGLID() const { return m_id; }
static std::unique_ptr<AndroidGLESHostDisplayTexture> Create(u32 width, u32 height, const void* initial_data,
u32 initial_data_stride)
u32 initial_data_stride)
{
GLuint id;
glGenTextures(1, &id);
@ -102,13 +103,13 @@ void AndroidGLESHostDisplay::ChangeRenderWindow(void* new_window)
}
std::unique_ptr<HostDisplayTexture> AndroidGLESHostDisplay::CreateTexture(u32 width, u32 height, const void* data,
u32 data_stride, bool dynamic)
u32 data_stride, bool dynamic)
{
return AndroidGLESHostDisplayTexture::Create(width, height, data, data_stride);
}
void AndroidGLESHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
const void* data, u32 data_stride)
const void* data, u32 data_stride)
{
AndroidGLESHostDisplayTexture* tex = static_cast<AndroidGLESHostDisplayTexture*>(texture);
Assert(data_stride == (width * sizeof(u32)));
@ -122,28 +123,22 @@ void AndroidGLESHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u
glBindTexture(GL_TEXTURE_2D, old_texture_binding);
}
void AndroidGLESHostDisplay::SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height,
u32 texture_width, u32 texture_height, float aspect_ratio)
bool AndroidGLESHostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
void* out_data, u32 out_data_stride)
{
m_display_texture_id = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture));
m_display_offset_x = offset_x;
m_display_offset_y = offset_y;
m_display_width = width;
m_display_height = height;
m_display_texture_width = texture_width;
m_display_texture_height = texture_height;
m_display_aspect_ratio = aspect_ratio;
m_display_texture_changed = true;
}
GLint old_alignment = 0, old_row_length = 0;
glGetIntegerv(GL_PACK_ALIGNMENT, &old_alignment);
glGetIntegerv(GL_PACK_ROW_LENGTH, &old_row_length);
glPixelStorei(GL_PACK_ALIGNMENT, sizeof(u32));
glPixelStorei(GL_PACK_ROW_LENGTH, out_data_stride / sizeof(u32));
void AndroidGLESHostDisplay::SetDisplayLinearFiltering(bool enabled)
{
m_display_linear_filtering = enabled;
}
const GLuint texture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle));
GL::Texture::GetTextureSubImage(texture, 0, x, y, 0, width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE,
height * out_data_stride, out_data);
void AndroidGLESHostDisplay::SetDisplayTopMargin(int height)
{
m_display_top_margin = height;
glPixelStorei(GL_PACK_ALIGNMENT, old_alignment);
glPixelStorei(GL_PACK_ROW_LENGTH, old_row_length);
return true;
}
void AndroidGLESHostDisplay::SetVSync(bool enabled)
@ -151,13 +146,9 @@ void AndroidGLESHostDisplay::SetVSync(bool enabled)
eglSwapInterval(m_egl_display, enabled ? 1 : 0);
}
std::tuple<u32, u32> AndroidGLESHostDisplay::GetWindowSize() const
{
return std::make_tuple(static_cast<u32>(m_window_width), static_cast<u32>(m_window_height));
}
void AndroidGLESHostDisplay::WindowResized()
void AndroidGLESHostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
{
HostDisplay::WindowResized(new_window_width, new_window_height);
m_window_width = ANativeWindow_getWidth(m_window);
m_window_height = ANativeWindow_getHeight(m_window);
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_width);
@ -212,10 +203,10 @@ bool AndroidGLESHostDisplay::CreateGLContext()
eglBindAPI(EGL_OPENGL_ES_API);
// Try GLES 3, then fall back to GLES 2.
for (int major_version : {3, 2}) {
for (int major_version : {3, 2})
{
std::array<int, 3> egl_context_attribs = {{EGL_CONTEXT_CLIENT_VERSION, major_version, EGL_NONE}};
m_egl_context = eglCreateContext(m_egl_display, m_egl_config, EGL_NO_CONTEXT,
egl_context_attribs.data());
m_egl_context = eglCreateContext(m_egl_display, m_egl_config, EGL_NO_CONTEXT, egl_context_attribs.data());
if (m_egl_context)
break;
}
@ -262,7 +253,7 @@ bool AndroidGLESHostDisplay::CreateSurface()
return false;
}
WindowResized();
WindowResized(m_window_width, m_window_height);
return true;
}
@ -351,10 +342,12 @@ void AndroidGLESHostDisplay::Render()
RenderDisplay();
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
eglSwapBuffers(m_egl_display, m_egl_surface);
ImGui::NewFrame();
ImGui_ImplOpenGL3_NewFrame();
GL::Program::ResetLastProgram();
@ -362,14 +355,13 @@ void AndroidGLESHostDisplay::Render()
void AndroidGLESHostDisplay::RenderDisplay()
{
if (!m_display_texture_id)
if (!m_display_texture_handle)
return;
// - 20 for main menu padding
const auto [vp_left, vp_top, vp_width, vp_height] =
CalculateDrawRect(m_window_width, std::max(m_window_height - m_display_top_margin, 1), m_display_aspect_ratio);
const auto [vp_left, vp_top, vp_width, vp_height] = CalculateDrawRect();
glViewport(vp_left, m_window_height - vp_top - vp_height, vp_width, vp_height);
glViewport(vp_left, m_window_height - (m_display_top_margin + vp_top) - vp_height, vp_width, vp_height);
glDisable(GL_BLEND);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
@ -377,11 +369,14 @@ void AndroidGLESHostDisplay::RenderDisplay()
glDepthMask(GL_FALSE);
m_display_program.Bind();
const float tex_left = static_cast<float>(m_display_offset_x) / static_cast<float>(m_display_texture_width);
const float tex_right = tex_left + static_cast<float>(m_display_width) / static_cast<float>(m_display_texture_width);
const float tex_top = static_cast<float>(m_display_offset_y) / static_cast<float>(m_display_texture_height);
const float tex_left =
(static_cast<float>(m_display_texture_view_x) + 0.25f) / static_cast<float>(m_display_texture_width);
const float tex_top =
(static_cast<float>(m_display_texture_view_y) - 0.25f) / static_cast<float>(m_display_texture_height);
const float tex_right =
(tex_left + static_cast<float>(m_display_texture_view_width) - 0.5f) / static_cast<float>(m_display_texture_width);
const float tex_bottom =
tex_top + static_cast<float>(m_display_height) / static_cast<float>(m_display_texture_height);
(tex_top + static_cast<float>(m_display_texture_view_height) + 0.5f) / static_cast<float>(m_display_texture_height);
const std::array<std::array<float, 4>, 4> vertices = {{
{{-1.0f, -1.0f, tex_left, tex_bottom}}, // bottom-left
{{1.0f, -1.0f, tex_right, tex_bottom}}, // bottom-right
@ -395,7 +390,7 @@ void AndroidGLESHostDisplay::RenderDisplay()
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(vertices[0]), &vertices[0][2]);
glEnableVertexAttribArray(1);
glBindTexture(GL_TEXTURE_2D, m_display_texture_id);
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<uintptr_t>(m_display_texture_handle)));
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

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@ -22,24 +22,19 @@ public:
void* GetRenderWindow() const override;
void ChangeRenderWindow(void* new_window) override;
void WindowResized(s32 new_window_width, s32 new_window_height) override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride) override;
void SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height, u32 texture_width,
u32 texture_height, float aspect_ratio) override;
void SetDisplayLinearFiltering(bool enabled) override;
void SetDisplayTopMargin(int height) override;
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) override;
void SetVSync(bool enabled) override;
void Render() override;
std::tuple<u32, u32> GetWindowSize() const override;
void WindowResized() override;
private:
const char* GetGLSLVersionString() const;
std::string GetGLSLVersionHeader() const;
@ -63,16 +58,4 @@ private:
EGLConfig m_egl_config = {};
GL::Program m_display_program;
GLuint m_display_texture_id = 0;
s32 m_display_offset_x = 0;
s32 m_display_offset_y = 0;
s32 m_display_width = 0;
s32 m_display_height = 0;
u32 m_display_texture_width = 0;
u32 m_display_texture_height = 0;
int m_display_top_margin = 0;
float m_display_aspect_ratio = 1.0f;
bool m_display_texture_changed = false;
bool m_display_linear_filtering = false;
};

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@ -1,14 +1,15 @@
#include "android_host_interface.h"
#include "YBaseLib/Assert.h"
#include "YBaseLib/Log.h"
#include "YBaseLib/String.h"
#include "android_audio_stream.h"
#include "android_gles_host_display.h"
#include "common/assert.h"
#include "common/log.h"
#include "common/string.h"
#include "common/audio_stream.h"
#include "core/controller.h"
#include "core/gpu.h"
#include "core/game_list.h"
#include "core/gpu.h"
#include "core/host_display.h"
#include "core/system.h"
#include "frontend-common/ini_settings_interface.h"
#include <android/native_window_jni.h>
#include <cmath>
#include <imgui.h>
@ -53,20 +54,7 @@ static std::string JStringToString(JNIEnv* env, jstring str)
return ret;
}
AndroidHostInterface::AndroidHostInterface(jobject java_object) : m_java_object(java_object)
{
m_settings.SetDefaults();
m_settings.bios_path = "/sdcard/PSX/BIOS/scph1001.bin";
m_settings.controller_types[0] = ControllerType::DigitalController;
m_settings.memory_card_paths[0] = "/sdcard/PSX/memory_card_1.mcd";
m_settings.cpu_execution_mode = CPUExecutionMode::Recompiler;
//m_settings.cpu_execution_mode = CPUExecutionMode::CachedInterpreter;
//m_settings.gpu_renderer = GPURenderer::Software;
m_settings.speed_limiter_enabled = false;
m_settings.video_sync_enabled = false;
m_settings.audio_sync_enabled = false;
//m_settings.debugging.show_vram = true;
}
AndroidHostInterface::AndroidHostInterface(jobject java_object) : m_java_object(java_object) {}
AndroidHostInterface::~AndroidHostInterface()
{
@ -74,6 +62,24 @@ AndroidHostInterface::~AndroidHostInterface()
GetJNIEnv()->DeleteGlobalRef(m_java_object);
}
bool AndroidHostInterface::Initialize()
{
if (!HostInterface::Initialize())
return false;
// check settings version, if invalid set defaults, then load settings
INISettingsInterface settings_interface(GetSettingsFileName());
CheckSettings(settings_interface);
UpdateSettings([this, &settings_interface]() { m_settings.Load(settings_interface); });
return true;
}
void AndroidHostInterface::Shutdown()
{
HostInterface::Shutdown();
}
void AndroidHostInterface::ReportError(const char* message)
{
HostInterface::ReportError(message);
@ -84,15 +90,20 @@ void AndroidHostInterface::ReportMessage(const char* message)
HostInterface::ReportMessage(message);
}
bool AndroidHostInterface::StartEmulationThread(ANativeWindow* initial_surface, std::string initial_filename,
std::string initial_state_filename)
void AndroidHostInterface::SetUserDirectory()
{
// TODO: Should this be customizable or use an API-determined path?
m_user_directory = "/sdcard/duckstation";
}
bool AndroidHostInterface::StartEmulationThread(ANativeWindow* initial_surface, SystemBootParameters boot_params)
{
Assert(!IsEmulationThreadRunning());
Log_DevPrintf("Starting emulation thread...");
m_emulation_thread_stop_request.store(false);
m_emulation_thread = std::thread(&AndroidHostInterface::EmulationThreadEntryPoint, this, initial_surface,
std::move(initial_filename), std::move(initial_state_filename));
std::move(boot_params));
m_emulation_thread_started.Wait();
if (!m_emulation_thread_start_result.load())
{
@ -140,43 +151,14 @@ void AndroidHostInterface::RunOnEmulationThread(std::function<void()> function,
m_callback_mutex.unlock();
}
void AndroidHostInterface::EmulationThreadEntryPoint(ANativeWindow* initial_surface, std::string initial_filename,
std::string initial_state_filename)
void AndroidHostInterface::EmulationThreadEntryPoint(ANativeWindow* initial_surface, SystemBootParameters boot_params)
{
CreateImGuiContext();
// Create display.
m_display = AndroidGLESHostDisplay::Create(initial_surface);
if (!m_display)
{
Log_ErrorPrint("Failed to create display on emulation thread.");
DestroyImGuiContext();
m_emulation_thread_start_result.store(false);
m_emulation_thread_started.Signal();
return;
}
// Create audio stream.
m_audio_stream = AndroidAudioStream::Create();
if (!m_audio_stream || !m_audio_stream->Reconfigure(44100, 2))
{
Log_ErrorPrint("Failed to create audio stream on emulation thread.");
m_audio_stream.reset();
m_display.reset();
DestroyImGuiContext();
m_emulation_thread_start_result.store(false);
m_emulation_thread_started.Signal();
return;
}
// Boot system.
if (!CreateSystem() || !BootSystem(initial_filename.empty() ? nullptr : initial_filename.c_str(),
initial_state_filename.empty() ? nullptr : initial_state_filename.c_str()))
if (!BootSystem(boot_params))
{
Log_ErrorPrintf("Failed to boot system on emulation thread (file:%s state:%s).", initial_filename.c_str(),
initial_state_filename.c_str());
m_audio_stream.reset();
m_display.reset();
Log_ErrorPrintf("Failed to boot system on emulation thread (file:%s).", boot_params.filename.c_str());
DestroyImGuiContext();
m_emulation_thread_start_result.store(false);
m_emulation_thread_started.Signal();
@ -212,33 +194,88 @@ void AndroidHostInterface::EmulationThreadEntryPoint(ANativeWindow* initial_surf
// rendering
{
DrawImGui();
DrawImGuiWindows();
if (m_system)
m_system->GetGPU()->ResetGraphicsAPIState();
ImGui::Render();
m_display->Render();
ImGui::NewFrame();
if (m_system)
{
m_system->GetGPU()->RestoreGraphicsAPIState();
m_system->UpdatePerformanceCounters();
if (m_speed_limiter_enabled)
Throttle();
m_system->Throttle();
}
UpdatePerformanceCounters();
}
}
m_display.reset();
m_audio_stream.reset();
DestroySystem();
DestroyImGuiContext();
}
bool AndroidHostInterface::AcquireHostDisplay()
{
std::unique_ptr<HostDisplay> display = AndroidGLESHostDisplay::Create(m_surface);
if (!display)
{
Log_ErrorPrintf("Failed to create GLES host display");
return false;
}
m_display = display.release();
return true;
}
void AndroidHostInterface::ReleaseHostDisplay()
{
delete m_display;
m_display = nullptr;
}
std::unique_ptr<AudioStream> AndroidHostInterface::CreateAudioStream(AudioBackend backend)
{
std::unique_ptr<AudioStream> stream;
switch (m_settings.audio_backend)
{
case AudioBackend::Cubeb:
stream = AudioStream::CreateCubebAudioStream();
break;
default:
stream = AudioStream::CreateNullAudioStream();
break;
}
if (!stream)
{
ReportFormattedError("Failed to create %s audio stream, falling back to null",
Settings::GetAudioBackendName(m_settings.audio_backend));
stream = AudioStream::CreateNullAudioStream();
}
return stream;
}
void AndroidHostInterface::SurfaceChanged(ANativeWindow* surface, int format, int width, int height)
{
Log_InfoPrintf("SurfaceChanged %p %d %d %d", surface, format, width, height);
if (m_surface == surface)
{
if (m_display)
m_display->WindowResized(width, height);
return;
}
m_surface = surface;
if (m_display)
m_display->ChangeRenderWindow(surface);
}
void AndroidHostInterface::CreateImGuiContext()
{
ImGui::CreateContext();
@ -253,88 +290,10 @@ void AndroidHostInterface::DestroyImGuiContext()
ImGui::DestroyContext();
}
void AndroidHostInterface::DrawImGui()
{
DrawFPSWindow();
DrawOSDMessages();
ImGui::Render();
}
void AndroidHostInterface::DrawFPSWindow()
{
const bool show_fps = true;
const bool show_vps = true;
const bool show_speed = true;
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - 175.0f, 0.0f), ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(175.0f, 16.0f));
if (!ImGui::Begin("FPSWindow", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoBringToFrontOnFocus))
{
ImGui::End();
return;
}
bool first = true;
if (show_fps)
{
ImGui::Text("%.2f", m_fps);
first = false;
}
if (show_vps)
{
if (first) {
first = false;
}
else {
ImGui::SameLine();
ImGui::Text("/");
ImGui::SameLine();
}
ImGui::Text("%.2f", m_vps);
}
if (show_speed)
{
if (first) {
first = false;
}
else {
ImGui::SameLine();
ImGui::Text("/");
ImGui::SameLine();
}
const u32 rounded_speed = static_cast<u32>(std::round(m_speed));
if (m_speed < 90.0f)
ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed);
else if (m_speed < 110.0f)
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed);
else
ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed);
}
ImGui::End();
}
void AndroidHostInterface::SurfaceChanged(ANativeWindow* window, int format, int width, int height)
{
Log_InfoPrintf("SurfaceChanged %p %d %d %d", window, format, width, height);
if (m_display->GetRenderWindow() == window)
{
m_display->WindowResized();
return;
}
m_display->ChangeRenderWindow(window);
}
void AndroidHostInterface::SetControllerType(u32 index, std::string_view type_name)
{
ControllerType type = Settings::ParseControllerTypeName(std::string(type_name).c_str()).value_or(ControllerType::None);
ControllerType type =
Settings::ParseControllerTypeName(std::string(type_name).c_str()).value_or(ControllerType::None);
if (!IsEmulationThreadRunning())
{
@ -342,11 +301,13 @@ void AndroidHostInterface::SetControllerType(u32 index, std::string_view type_na
return;
}
RunOnEmulationThread([this, index, type]() {
Log_InfoPrintf("Changing controller slot %d to %s", index, Settings::GetControllerTypeName(type));
m_settings.controller_types[index] = type;
m_system->UpdateControllers();
}, false);
RunOnEmulationThread(
[this, index, type]() {
Log_InfoPrintf("Changing controller slot %d to %s", index, Settings::GetControllerTypeName(type));
m_settings.controller_types[index] = type;
m_system->UpdateControllers();
},
false);
}
void AndroidHostInterface::SetControllerButtonState(u32 index, s32 button_code, bool pressed)
@ -354,18 +315,20 @@ void AndroidHostInterface::SetControllerButtonState(u32 index, s32 button_code,
if (!IsEmulationThreadRunning())
return;
RunOnEmulationThread([this, index, button_code, pressed]() {
Controller* controller = m_system->GetController(index);
if (!controller)
return;
RunOnEmulationThread(
[this, index, button_code, pressed]() {
Controller* controller = m_system->GetController(index);
if (!controller)
return;
controller->SetButtonState(button_code, pressed);
}, false);
controller->SetButtonState(button_code, pressed);
},
false);
}
extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
{
Log::GetInstance().SetDebugOutputParams(true, nullptr, LOGLEVEL_DEV);
Log::SetDebugOutputParams(true, nullptr, LOGLEVEL_DEV);
s_jvm = vm;
JNIEnv* env = GetJNIEnv();
@ -445,8 +408,12 @@ DEFINE_JNI_ARGS_METHOD(jboolean, AndroidHostInterface_startEmulationThread, jobj
return false;
}
return GetNativeClass(env, obj)->StartEmulationThread(native_surface, JStringToString(env, filename),
JStringToString(env, state_filename));
std::string state_filename_str = JStringToString(env, state_filename);
SystemBootParameters boot_params;
boot_params.filename = JStringToString(env, filename);
return GetNativeClass(env, obj)->StartEmulationThread(native_surface, std::move(boot_params));
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_stopEmulationThread, jobject obj)
@ -471,12 +438,14 @@ DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setControllerType, jobject obj
GetNativeClass(env, obj)->SetControllerType(index, JStringToString(env, controller_type));
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setControllerButtonState, jobject obj, jint index, jint button_code, jboolean pressed)
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setControllerButtonState, jobject obj, jint index, jint button_code,
jboolean pressed)
{
GetNativeClass(env, obj)->SetControllerButtonState(index, button_code, pressed);
}
DEFINE_JNI_ARGS_METHOD(jint, AndroidHostInterface_getControllerButtonCode, jobject unused, jstring controller_type, jstring button_name)
DEFINE_JNI_ARGS_METHOD(jint, AndroidHostInterface_getControllerButtonCode, jobject unused, jstring controller_type,
jstring button_name)
{
std::optional<ControllerType> type = Settings::ParseControllerTypeName(JStringToString(env, controller_type).c_str());
if (!type)
@ -486,14 +455,16 @@ DEFINE_JNI_ARGS_METHOD(jint, AndroidHostInterface_getControllerButtonCode, jobje
return code.value_or(-1);
}
DEFINE_JNI_ARGS_METHOD(jarray, GameList_getEntries, jobject unused, jstring j_cache_path, jstring j_redump_dat_path, jarray j_search_directories, jboolean search_recursively)
DEFINE_JNI_ARGS_METHOD(jarray, GameList_getEntries, jobject unused, jstring j_cache_path, jstring j_redump_dat_path,
jarray j_search_directories, jboolean search_recursively)
{
const std::string cache_path = JStringToString(env, j_cache_path);
const std::string redump_dat_path = JStringToString(env, j_redump_dat_path);
//const std::string cache_path = JStringToString(env, j_cache_path);
std::string redump_dat_path = JStringToString(env, j_redump_dat_path);
// TODO: This should use the base HostInterface.
GameList gl;
if (!redump_dat_path.empty())
gl.ParseRedumpDatabase(redump_dat_path.c_str());
gl.SetDatabaseFilename(std::move(redump_dat_path));
const jsize search_directories_size = env->GetArrayLength(j_search_directories);
for (jsize i = 0; i < search_directories_size; i++)
@ -507,19 +478,21 @@ DEFINE_JNI_ARGS_METHOD(jarray, GameList_getEntries, jobject unused, jstring j_ca
jclass entry_class = env->FindClass("com/github/stenzek/duckstation/GameListEntry");
Assert(entry_class != nullptr);
jmethodID entry_constructor = env->GetMethodID(entry_class, "<init>", "(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;J)V");
jmethodID entry_constructor =
env->GetMethodID(entry_class, "<init>",
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;J)V");
Assert(entry_constructor != nullptr);
jobjectArray entry_array = env->NewObjectArray(gl.GetEntryCount(), entry_class, nullptr);
Assert(entry_array != nullptr);
u32 counter = 0;
for (const GameList::GameListEntry& entry : gl.GetEntries())
for (const GameListEntry& entry : gl.GetEntries())
{
jstring path = env->NewStringUTF(entry.path.c_str());
jstring code = env->NewStringUTF(entry.code.c_str());
jstring title = env->NewStringUTF(entry.title.c_str());
jstring region = env->NewStringUTF(Settings::GetConsoleRegionName(entry.region));
jstring region = env->NewStringUTF(Settings::GetDiscRegionName(entry.region));
jstring type = env->NewStringUTF(GameList::EntryTypeToString(entry.type));
jlong size = entry.total_size;
@ -529,4 +502,4 @@ DEFINE_JNI_ARGS_METHOD(jarray, GameList_getEntries, jobject unused, jstring j_ca
}
return entry_array;
}
}

View File

@ -1,6 +1,5 @@
#pragma once
#include "YBaseLib/Event.h"
#include "YBaseLib/Timer.h"
#include "common/event.h"
#include "core/host_interface.h"
#include <array>
#include <atomic>
@ -19,42 +18,48 @@ public:
AndroidHostInterface(jobject java_object);
~AndroidHostInterface() override;
bool Initialize() override;
void Shutdown() override;
void ReportError(const char* message) override;
void ReportMessage(const char* message) override;
bool IsEmulationThreadRunning() const { return m_emulation_thread.joinable(); }
bool StartEmulationThread(ANativeWindow* initial_surface, std::string initial_filename,
std::string initial_state_filename);
bool StartEmulationThread(ANativeWindow* initial_surface, SystemBootParameters boot_params);
void RunOnEmulationThread(std::function<void()> function, bool blocking = false);
void StopEmulationThread();
void SurfaceChanged(ANativeWindow* window, int format, int width, int height);
void SurfaceChanged(ANativeWindow* surface, int format, int width, int height);
void SetControllerType(u32 index, std::string_view type_name);
void SetControllerButtonState(u32 index, s32 button_code, bool pressed);
protected:
void SetUserDirectory() override;
bool AcquireHostDisplay() override;
void ReleaseHostDisplay() override;
std::unique_ptr<AudioStream> CreateAudioStream(AudioBackend backend) override;
private:
enum : u32
{
NUM_CONTROLLERS = 2
};
void EmulationThreadEntryPoint(ANativeWindow* initial_surface, std::string initial_filename,
std::string initial_state_filename);
void EmulationThreadEntryPoint(ANativeWindow* initial_surface, SystemBootParameters boot_params);
void CreateImGuiContext();
void DestroyImGuiContext();
void DrawImGui();
void DrawFPSWindow();
jobject m_java_object = {};
ANativeWindow* m_surface = nullptr;
std::mutex m_callback_mutex;
std::deque<std::function<void()>> m_callback_queue;
std::thread m_emulation_thread;
std::atomic_bool m_emulation_thread_stop_request{false};
std::atomic_bool m_emulation_thread_start_result{false};
Event m_emulation_thread_started;
Common::Event m_emulation_thread_started;
};