Android: It builds again, but needs a lot more work
This commit is contained in:
parent
411fbe8416
commit
b418f880ab
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@ -1,6 +1,4 @@
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set(SRCS
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android_audio_stream.cpp
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android_audio_stream.h
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android_host_interface.cpp
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android_host_interface.h
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android_gles_host_display.cpp
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@ -9,4 +7,4 @@ set(SRCS
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)
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add_library(duckstation-native SHARED ${SRCS})
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target_link_libraries(duckstation-native PRIVATE android core common glad imgui EGL::EGL)
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target_link_libraries(duckstation-native PRIVATE android frontend-common core common glad imgui EGL::EGL)
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@ -1,68 +0,0 @@
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#include "android_audio_stream.h"
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#include "YBaseLib/Assert.h"
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#include "YBaseLib/Log.h"
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Log_SetChannel(AndroidAudioStream);
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AndroidAudioStream::AndroidAudioStream() = default;
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AndroidAudioStream::~AndroidAudioStream()
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{
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if (m_is_open)
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AndroidAudioStream::CloseDevice();
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}
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std::unique_ptr<AudioStream> AndroidAudioStream::Create()
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{
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return std::make_unique<AndroidAudioStream>();
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}
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bool AndroidAudioStream::OpenDevice()
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{
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DebugAssert(!m_is_open);
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#if 0
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SDL_AudioSpec spec = {};
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spec.freq = m_output_sample_rate;
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spec.channels = static_cast<Uint8>(m_channels);
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spec.format = AUDIO_S16;
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spec.samples = static_cast<Uint16>(m_buffer_size);
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spec.callback = AudioCallback;
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spec.userdata = static_cast<void*>(this);
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SDL_AudioSpec obtained = {};
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if (SDL_OpenAudio(&spec, &obtained) < 0)
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{
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Log_ErrorPrintf("SDL_OpenAudio failed");
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return false;
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}
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#endif
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m_is_open = true;
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return true;
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}
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void AndroidAudioStream::PauseDevice(bool paused)
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{
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// SDL_PauseAudio(paused ? 1 : 0);
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}
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void AndroidAudioStream::CloseDevice()
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{
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DebugAssert(m_is_open);
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// SDL_CloseAudio();
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m_is_open = false;
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}
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#if 0
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void AndroidAudioStream::AudioCallback(void* userdata, uint8_t* stream, int len)
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{
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AndroidAudioStream* const this_ptr = static_cast<AndroidAudioStream*>(userdata);
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const u32 num_samples = len / sizeof(SampleType) / this_ptr->m_channels;
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const u32 read_samples = this_ptr->ReadSamples(reinterpret_cast<SampleType*>(stream), num_samples);
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const u32 silence_samples = num_samples - read_samples;
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if (silence_samples > 0)
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{
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std::memset(reinterpret_cast<SampleType*>(stream) + (read_samples * this_ptr->m_channels), 0,
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silence_samples * this_ptr->m_channels * sizeof(SampleType));
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}
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}
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#endif
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@ -1,21 +0,0 @@
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#pragma once
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#include "common/audio_stream.h"
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#include <cstdint>
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class AndroidAudioStream final : public AudioStream
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{
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public:
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AndroidAudioStream();
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~AndroidAudioStream();
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static std::unique_ptr<AudioStream> Create();
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protected:
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bool OpenDevice() override;
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void PauseDevice(bool paused) override;
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void CloseDevice() override;
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// static void AudioCallback(void* userdata, uint8_t* stream, int len);
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bool m_is_open = false;
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};
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@ -1,5 +1,6 @@
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#include "android_gles_host_display.h"
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#include "YBaseLib/Log.h"
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#include "common/assert.h"
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#include "common/log.h"
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#include <EGL/eglext.h>
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#include <array>
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#include <imgui.h>
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@ -122,28 +123,22 @@ void AndroidGLESHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u
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glBindTexture(GL_TEXTURE_2D, old_texture_binding);
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}
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void AndroidGLESHostDisplay::SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height,
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u32 texture_width, u32 texture_height, float aspect_ratio)
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bool AndroidGLESHostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
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void* out_data, u32 out_data_stride)
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{
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m_display_texture_id = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture));
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m_display_offset_x = offset_x;
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m_display_offset_y = offset_y;
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m_display_width = width;
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m_display_height = height;
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m_display_texture_width = texture_width;
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m_display_texture_height = texture_height;
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m_display_aspect_ratio = aspect_ratio;
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m_display_texture_changed = true;
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}
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GLint old_alignment = 0, old_row_length = 0;
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glGetIntegerv(GL_PACK_ALIGNMENT, &old_alignment);
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glGetIntegerv(GL_PACK_ROW_LENGTH, &old_row_length);
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glPixelStorei(GL_PACK_ALIGNMENT, sizeof(u32));
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glPixelStorei(GL_PACK_ROW_LENGTH, out_data_stride / sizeof(u32));
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void AndroidGLESHostDisplay::SetDisplayLinearFiltering(bool enabled)
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{
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m_display_linear_filtering = enabled;
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}
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const GLuint texture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle));
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GL::Texture::GetTextureSubImage(texture, 0, x, y, 0, width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE,
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height * out_data_stride, out_data);
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void AndroidGLESHostDisplay::SetDisplayTopMargin(int height)
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{
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m_display_top_margin = height;
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glPixelStorei(GL_PACK_ALIGNMENT, old_alignment);
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glPixelStorei(GL_PACK_ROW_LENGTH, old_row_length);
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return true;
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}
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void AndroidGLESHostDisplay::SetVSync(bool enabled)
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@ -151,13 +146,9 @@ void AndroidGLESHostDisplay::SetVSync(bool enabled)
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eglSwapInterval(m_egl_display, enabled ? 1 : 0);
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}
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std::tuple<u32, u32> AndroidGLESHostDisplay::GetWindowSize() const
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{
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return std::make_tuple(static_cast<u32>(m_window_width), static_cast<u32>(m_window_height));
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}
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void AndroidGLESHostDisplay::WindowResized()
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void AndroidGLESHostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
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{
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HostDisplay::WindowResized(new_window_width, new_window_height);
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m_window_width = ANativeWindow_getWidth(m_window);
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m_window_height = ANativeWindow_getHeight(m_window);
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ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_width);
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@ -212,10 +203,10 @@ bool AndroidGLESHostDisplay::CreateGLContext()
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eglBindAPI(EGL_OPENGL_ES_API);
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// Try GLES 3, then fall back to GLES 2.
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for (int major_version : {3, 2}) {
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for (int major_version : {3, 2})
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{
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std::array<int, 3> egl_context_attribs = {{EGL_CONTEXT_CLIENT_VERSION, major_version, EGL_NONE}};
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m_egl_context = eglCreateContext(m_egl_display, m_egl_config, EGL_NO_CONTEXT,
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egl_context_attribs.data());
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m_egl_context = eglCreateContext(m_egl_display, m_egl_config, EGL_NO_CONTEXT, egl_context_attribs.data());
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if (m_egl_context)
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break;
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}
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@ -262,7 +253,7 @@ bool AndroidGLESHostDisplay::CreateSurface()
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return false;
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}
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WindowResized();
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WindowResized(m_window_width, m_window_height);
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return true;
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}
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@ -351,10 +342,12 @@ void AndroidGLESHostDisplay::Render()
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RenderDisplay();
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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eglSwapBuffers(m_egl_display, m_egl_surface);
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ImGui::NewFrame();
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ImGui_ImplOpenGL3_NewFrame();
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GL::Program::ResetLastProgram();
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void AndroidGLESHostDisplay::RenderDisplay()
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{
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if (!m_display_texture_id)
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if (!m_display_texture_handle)
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return;
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// - 20 for main menu padding
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const auto [vp_left, vp_top, vp_width, vp_height] =
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CalculateDrawRect(m_window_width, std::max(m_window_height - m_display_top_margin, 1), m_display_aspect_ratio);
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const auto [vp_left, vp_top, vp_width, vp_height] = CalculateDrawRect();
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glViewport(vp_left, m_window_height - vp_top - vp_height, vp_width, vp_height);
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glViewport(vp_left, m_window_height - (m_display_top_margin + vp_top) - vp_height, vp_width, vp_height);
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glDisable(GL_BLEND);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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m_display_program.Bind();
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const float tex_left = static_cast<float>(m_display_offset_x) / static_cast<float>(m_display_texture_width);
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const float tex_right = tex_left + static_cast<float>(m_display_width) / static_cast<float>(m_display_texture_width);
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const float tex_top = static_cast<float>(m_display_offset_y) / static_cast<float>(m_display_texture_height);
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const float tex_left =
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(static_cast<float>(m_display_texture_view_x) + 0.25f) / static_cast<float>(m_display_texture_width);
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const float tex_top =
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(static_cast<float>(m_display_texture_view_y) - 0.25f) / static_cast<float>(m_display_texture_height);
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const float tex_right =
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(tex_left + static_cast<float>(m_display_texture_view_width) - 0.5f) / static_cast<float>(m_display_texture_width);
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const float tex_bottom =
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tex_top + static_cast<float>(m_display_height) / static_cast<float>(m_display_texture_height);
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(tex_top + static_cast<float>(m_display_texture_view_height) + 0.5f) / static_cast<float>(m_display_texture_height);
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const std::array<std::array<float, 4>, 4> vertices = {{
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{{-1.0f, -1.0f, tex_left, tex_bottom}}, // bottom-left
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{{1.0f, -1.0f, tex_right, tex_bottom}}, // bottom-right
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(vertices[0]), &vertices[0][2]);
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glEnableVertexAttribArray(1);
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glBindTexture(GL_TEXTURE_2D, m_display_texture_id);
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glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<uintptr_t>(m_display_texture_handle)));
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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void* GetRenderWindow() const override;
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void ChangeRenderWindow(void* new_window) override;
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void WindowResized(s32 new_window_width, s32 new_window_height) override;
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std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
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bool dynamic) override;
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void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride) override;
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void SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height, u32 texture_width,
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u32 texture_height, float aspect_ratio) override;
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void SetDisplayLinearFiltering(bool enabled) override;
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void SetDisplayTopMargin(int height) override;
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bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
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u32 out_data_stride) override;
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void SetVSync(bool enabled) override;
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void Render() override;
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std::tuple<u32, u32> GetWindowSize() const override;
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void WindowResized() override;
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private:
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const char* GetGLSLVersionString() const;
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std::string GetGLSLVersionHeader() const;
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EGLConfig m_egl_config = {};
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GL::Program m_display_program;
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GLuint m_display_texture_id = 0;
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s32 m_display_offset_x = 0;
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s32 m_display_offset_y = 0;
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s32 m_display_width = 0;
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s32 m_display_height = 0;
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u32 m_display_texture_width = 0;
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u32 m_display_texture_height = 0;
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int m_display_top_margin = 0;
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float m_display_aspect_ratio = 1.0f;
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bool m_display_texture_changed = false;
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bool m_display_linear_filtering = false;
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};
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@ -1,14 +1,15 @@
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#include "android_host_interface.h"
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#include "YBaseLib/Assert.h"
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#include "YBaseLib/Log.h"
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#include "YBaseLib/String.h"
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#include "android_audio_stream.h"
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#include "android_gles_host_display.h"
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#include "common/assert.h"
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#include "common/log.h"
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#include "common/string.h"
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#include "common/audio_stream.h"
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#include "core/controller.h"
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#include "core/gpu.h"
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#include "core/game_list.h"
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#include "core/gpu.h"
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#include "core/host_display.h"
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#include "core/system.h"
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#include "frontend-common/ini_settings_interface.h"
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#include <android/native_window_jni.h>
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#include <cmath>
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#include <imgui.h>
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@ -53,20 +54,7 @@ static std::string JStringToString(JNIEnv* env, jstring str)
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return ret;
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}
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AndroidHostInterface::AndroidHostInterface(jobject java_object) : m_java_object(java_object)
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{
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m_settings.SetDefaults();
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m_settings.bios_path = "/sdcard/PSX/BIOS/scph1001.bin";
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m_settings.controller_types[0] = ControllerType::DigitalController;
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m_settings.memory_card_paths[0] = "/sdcard/PSX/memory_card_1.mcd";
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m_settings.cpu_execution_mode = CPUExecutionMode::Recompiler;
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//m_settings.cpu_execution_mode = CPUExecutionMode::CachedInterpreter;
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//m_settings.gpu_renderer = GPURenderer::Software;
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m_settings.speed_limiter_enabled = false;
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m_settings.video_sync_enabled = false;
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m_settings.audio_sync_enabled = false;
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//m_settings.debugging.show_vram = true;
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}
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AndroidHostInterface::AndroidHostInterface(jobject java_object) : m_java_object(java_object) {}
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AndroidHostInterface::~AndroidHostInterface()
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{
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@ -74,6 +62,24 @@ AndroidHostInterface::~AndroidHostInterface()
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GetJNIEnv()->DeleteGlobalRef(m_java_object);
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}
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bool AndroidHostInterface::Initialize()
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{
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if (!HostInterface::Initialize())
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return false;
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// check settings version, if invalid set defaults, then load settings
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INISettingsInterface settings_interface(GetSettingsFileName());
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CheckSettings(settings_interface);
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UpdateSettings([this, &settings_interface]() { m_settings.Load(settings_interface); });
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return true;
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}
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void AndroidHostInterface::Shutdown()
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{
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HostInterface::Shutdown();
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}
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void AndroidHostInterface::ReportError(const char* message)
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{
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HostInterface::ReportError(message);
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@ -84,15 +90,20 @@ void AndroidHostInterface::ReportMessage(const char* message)
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HostInterface::ReportMessage(message);
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}
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bool AndroidHostInterface::StartEmulationThread(ANativeWindow* initial_surface, std::string initial_filename,
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std::string initial_state_filename)
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void AndroidHostInterface::SetUserDirectory()
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{
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// TODO: Should this be customizable or use an API-determined path?
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m_user_directory = "/sdcard/duckstation";
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}
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bool AndroidHostInterface::StartEmulationThread(ANativeWindow* initial_surface, SystemBootParameters boot_params)
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{
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Assert(!IsEmulationThreadRunning());
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Log_DevPrintf("Starting emulation thread...");
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m_emulation_thread_stop_request.store(false);
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m_emulation_thread = std::thread(&AndroidHostInterface::EmulationThreadEntryPoint, this, initial_surface,
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std::move(initial_filename), std::move(initial_state_filename));
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std::move(boot_params));
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m_emulation_thread_started.Wait();
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if (!m_emulation_thread_start_result.load())
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{
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@ -140,43 +151,14 @@ void AndroidHostInterface::RunOnEmulationThread(std::function<void()> function,
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m_callback_mutex.unlock();
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}
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void AndroidHostInterface::EmulationThreadEntryPoint(ANativeWindow* initial_surface, std::string initial_filename,
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std::string initial_state_filename)
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void AndroidHostInterface::EmulationThreadEntryPoint(ANativeWindow* initial_surface, SystemBootParameters boot_params)
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{
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CreateImGuiContext();
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// Create display.
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m_display = AndroidGLESHostDisplay::Create(initial_surface);
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if (!m_display)
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{
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Log_ErrorPrint("Failed to create display on emulation thread.");
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DestroyImGuiContext();
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m_emulation_thread_start_result.store(false);
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m_emulation_thread_started.Signal();
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return;
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}
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// Create audio stream.
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m_audio_stream = AndroidAudioStream::Create();
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if (!m_audio_stream || !m_audio_stream->Reconfigure(44100, 2))
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{
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Log_ErrorPrint("Failed to create audio stream on emulation thread.");
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m_audio_stream.reset();
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m_display.reset();
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DestroyImGuiContext();
|
||||
m_emulation_thread_start_result.store(false);
|
||||
m_emulation_thread_started.Signal();
|
||||
return;
|
||||
}
|
||||
|
||||
// Boot system.
|
||||
if (!CreateSystem() || !BootSystem(initial_filename.empty() ? nullptr : initial_filename.c_str(),
|
||||
initial_state_filename.empty() ? nullptr : initial_state_filename.c_str()))
|
||||
if (!BootSystem(boot_params))
|
||||
{
|
||||
Log_ErrorPrintf("Failed to boot system on emulation thread (file:%s state:%s).", initial_filename.c_str(),
|
||||
initial_state_filename.c_str());
|
||||
m_audio_stream.reset();
|
||||
m_display.reset();
|
||||
Log_ErrorPrintf("Failed to boot system on emulation thread (file:%s).", boot_params.filename.c_str());
|
||||
DestroyImGuiContext();
|
||||
m_emulation_thread_start_result.store(false);
|
||||
m_emulation_thread_started.Signal();
|
||||
|
@ -212,33 +194,88 @@ void AndroidHostInterface::EmulationThreadEntryPoint(ANativeWindow* initial_surf
|
|||
|
||||
// rendering
|
||||
{
|
||||
DrawImGui();
|
||||
DrawImGuiWindows();
|
||||
|
||||
if (m_system)
|
||||
m_system->GetGPU()->ResetGraphicsAPIState();
|
||||
|
||||
ImGui::Render();
|
||||
m_display->Render();
|
||||
|
||||
ImGui::NewFrame();
|
||||
|
||||
if (m_system)
|
||||
{
|
||||
m_system->GetGPU()->RestoreGraphicsAPIState();
|
||||
m_system->UpdatePerformanceCounters();
|
||||
|
||||
if (m_speed_limiter_enabled)
|
||||
Throttle();
|
||||
m_system->Throttle();
|
||||
}
|
||||
|
||||
UpdatePerformanceCounters();
|
||||
}
|
||||
}
|
||||
|
||||
m_display.reset();
|
||||
m_audio_stream.reset();
|
||||
DestroySystem();
|
||||
DestroyImGuiContext();
|
||||
}
|
||||
|
||||
bool AndroidHostInterface::AcquireHostDisplay()
|
||||
{
|
||||
std::unique_ptr<HostDisplay> display = AndroidGLESHostDisplay::Create(m_surface);
|
||||
if (!display)
|
||||
{
|
||||
Log_ErrorPrintf("Failed to create GLES host display");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_display = display.release();
|
||||
return true;
|
||||
}
|
||||
|
||||
void AndroidHostInterface::ReleaseHostDisplay()
|
||||
{
|
||||
delete m_display;
|
||||
m_display = nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<AudioStream> AndroidHostInterface::CreateAudioStream(AudioBackend backend)
|
||||
{
|
||||
std::unique_ptr<AudioStream> stream;
|
||||
|
||||
switch (m_settings.audio_backend)
|
||||
{
|
||||
case AudioBackend::Cubeb:
|
||||
stream = AudioStream::CreateCubebAudioStream();
|
||||
break;
|
||||
|
||||
default:
|
||||
stream = AudioStream::CreateNullAudioStream();
|
||||
break;
|
||||
}
|
||||
|
||||
if (!stream)
|
||||
{
|
||||
ReportFormattedError("Failed to create %s audio stream, falling back to null",
|
||||
Settings::GetAudioBackendName(m_settings.audio_backend));
|
||||
stream = AudioStream::CreateNullAudioStream();
|
||||
}
|
||||
|
||||
return stream;
|
||||
}
|
||||
|
||||
void AndroidHostInterface::SurfaceChanged(ANativeWindow* surface, int format, int width, int height)
|
||||
{
|
||||
Log_InfoPrintf("SurfaceChanged %p %d %d %d", surface, format, width, height);
|
||||
if (m_surface == surface)
|
||||
{
|
||||
if (m_display)
|
||||
m_display->WindowResized(width, height);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
m_surface = surface;
|
||||
if (m_display)
|
||||
m_display->ChangeRenderWindow(surface);
|
||||
}
|
||||
|
||||
void AndroidHostInterface::CreateImGuiContext()
|
||||
{
|
||||
ImGui::CreateContext();
|
||||
|
@ -253,88 +290,10 @@ void AndroidHostInterface::DestroyImGuiContext()
|
|||
ImGui::DestroyContext();
|
||||
}
|
||||
|
||||
void AndroidHostInterface::DrawImGui()
|
||||
{
|
||||
DrawFPSWindow();
|
||||
DrawOSDMessages();
|
||||
|
||||
ImGui::Render();
|
||||
}
|
||||
|
||||
void AndroidHostInterface::DrawFPSWindow()
|
||||
{
|
||||
const bool show_fps = true;
|
||||
const bool show_vps = true;
|
||||
const bool show_speed = true;
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - 175.0f, 0.0f), ImGuiCond_Always);
|
||||
ImGui::SetNextWindowSize(ImVec2(175.0f, 16.0f));
|
||||
|
||||
if (!ImGui::Begin("FPSWindow", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse |
|
||||
ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoResize |
|
||||
ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoBringToFrontOnFocus))
|
||||
{
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
bool first = true;
|
||||
if (show_fps)
|
||||
{
|
||||
ImGui::Text("%.2f", m_fps);
|
||||
first = false;
|
||||
}
|
||||
if (show_vps)
|
||||
{
|
||||
if (first) {
|
||||
first = false;
|
||||
}
|
||||
else {
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("/");
|
||||
ImGui::SameLine();
|
||||
}
|
||||
|
||||
ImGui::Text("%.2f", m_vps);
|
||||
}
|
||||
if (show_speed)
|
||||
{
|
||||
if (first) {
|
||||
first = false;
|
||||
}
|
||||
else {
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("/");
|
||||
ImGui::SameLine();
|
||||
}
|
||||
|
||||
const u32 rounded_speed = static_cast<u32>(std::round(m_speed));
|
||||
if (m_speed < 90.0f)
|
||||
ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed);
|
||||
else if (m_speed < 110.0f)
|
||||
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed);
|
||||
else
|
||||
ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed);
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void AndroidHostInterface::SurfaceChanged(ANativeWindow* window, int format, int width, int height)
|
||||
{
|
||||
Log_InfoPrintf("SurfaceChanged %p %d %d %d", window, format, width, height);
|
||||
if (m_display->GetRenderWindow() == window)
|
||||
{
|
||||
m_display->WindowResized();
|
||||
return;
|
||||
}
|
||||
|
||||
m_display->ChangeRenderWindow(window);
|
||||
}
|
||||
|
||||
void AndroidHostInterface::SetControllerType(u32 index, std::string_view type_name)
|
||||
{
|
||||
ControllerType type = Settings::ParseControllerTypeName(std::string(type_name).c_str()).value_or(ControllerType::None);
|
||||
ControllerType type =
|
||||
Settings::ParseControllerTypeName(std::string(type_name).c_str()).value_or(ControllerType::None);
|
||||
|
||||
if (!IsEmulationThreadRunning())
|
||||
{
|
||||
|
@ -342,11 +301,13 @@ void AndroidHostInterface::SetControllerType(u32 index, std::string_view type_na
|
|||
return;
|
||||
}
|
||||
|
||||
RunOnEmulationThread([this, index, type]() {
|
||||
RunOnEmulationThread(
|
||||
[this, index, type]() {
|
||||
Log_InfoPrintf("Changing controller slot %d to %s", index, Settings::GetControllerTypeName(type));
|
||||
m_settings.controller_types[index] = type;
|
||||
m_system->UpdateControllers();
|
||||
}, false);
|
||||
},
|
||||
false);
|
||||
}
|
||||
|
||||
void AndroidHostInterface::SetControllerButtonState(u32 index, s32 button_code, bool pressed)
|
||||
|
@ -354,18 +315,20 @@ void AndroidHostInterface::SetControllerButtonState(u32 index, s32 button_code,
|
|||
if (!IsEmulationThreadRunning())
|
||||
return;
|
||||
|
||||
RunOnEmulationThread([this, index, button_code, pressed]() {
|
||||
RunOnEmulationThread(
|
||||
[this, index, button_code, pressed]() {
|
||||
Controller* controller = m_system->GetController(index);
|
||||
if (!controller)
|
||||
return;
|
||||
|
||||
controller->SetButtonState(button_code, pressed);
|
||||
}, false);
|
||||
},
|
||||
false);
|
||||
}
|
||||
|
||||
extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
|
||||
{
|
||||
Log::GetInstance().SetDebugOutputParams(true, nullptr, LOGLEVEL_DEV);
|
||||
Log::SetDebugOutputParams(true, nullptr, LOGLEVEL_DEV);
|
||||
s_jvm = vm;
|
||||
|
||||
JNIEnv* env = GetJNIEnv();
|
||||
|
@ -445,8 +408,12 @@ DEFINE_JNI_ARGS_METHOD(jboolean, AndroidHostInterface_startEmulationThread, jobj
|
|||
return false;
|
||||
}
|
||||
|
||||
return GetNativeClass(env, obj)->StartEmulationThread(native_surface, JStringToString(env, filename),
|
||||
JStringToString(env, state_filename));
|
||||
std::string state_filename_str = JStringToString(env, state_filename);
|
||||
|
||||
SystemBootParameters boot_params;
|
||||
boot_params.filename = JStringToString(env, filename);
|
||||
|
||||
return GetNativeClass(env, obj)->StartEmulationThread(native_surface, std::move(boot_params));
|
||||
}
|
||||
|
||||
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_stopEmulationThread, jobject obj)
|
||||
|
@ -471,12 +438,14 @@ DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setControllerType, jobject obj
|
|||
GetNativeClass(env, obj)->SetControllerType(index, JStringToString(env, controller_type));
|
||||
}
|
||||
|
||||
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setControllerButtonState, jobject obj, jint index, jint button_code, jboolean pressed)
|
||||
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setControllerButtonState, jobject obj, jint index, jint button_code,
|
||||
jboolean pressed)
|
||||
{
|
||||
GetNativeClass(env, obj)->SetControllerButtonState(index, button_code, pressed);
|
||||
}
|
||||
|
||||
DEFINE_JNI_ARGS_METHOD(jint, AndroidHostInterface_getControllerButtonCode, jobject unused, jstring controller_type, jstring button_name)
|
||||
DEFINE_JNI_ARGS_METHOD(jint, AndroidHostInterface_getControllerButtonCode, jobject unused, jstring controller_type,
|
||||
jstring button_name)
|
||||
{
|
||||
std::optional<ControllerType> type = Settings::ParseControllerTypeName(JStringToString(env, controller_type).c_str());
|
||||
if (!type)
|
||||
|
@ -486,14 +455,16 @@ DEFINE_JNI_ARGS_METHOD(jint, AndroidHostInterface_getControllerButtonCode, jobje
|
|||
return code.value_or(-1);
|
||||
}
|
||||
|
||||
DEFINE_JNI_ARGS_METHOD(jarray, GameList_getEntries, jobject unused, jstring j_cache_path, jstring j_redump_dat_path, jarray j_search_directories, jboolean search_recursively)
|
||||
DEFINE_JNI_ARGS_METHOD(jarray, GameList_getEntries, jobject unused, jstring j_cache_path, jstring j_redump_dat_path,
|
||||
jarray j_search_directories, jboolean search_recursively)
|
||||
{
|
||||
const std::string cache_path = JStringToString(env, j_cache_path);
|
||||
const std::string redump_dat_path = JStringToString(env, j_redump_dat_path);
|
||||
//const std::string cache_path = JStringToString(env, j_cache_path);
|
||||
std::string redump_dat_path = JStringToString(env, j_redump_dat_path);
|
||||
|
||||
// TODO: This should use the base HostInterface.
|
||||
GameList gl;
|
||||
if (!redump_dat_path.empty())
|
||||
gl.ParseRedumpDatabase(redump_dat_path.c_str());
|
||||
gl.SetDatabaseFilename(std::move(redump_dat_path));
|
||||
|
||||
const jsize search_directories_size = env->GetArrayLength(j_search_directories);
|
||||
for (jsize i = 0; i < search_directories_size; i++)
|
||||
|
@ -507,19 +478,21 @@ DEFINE_JNI_ARGS_METHOD(jarray, GameList_getEntries, jobject unused, jstring j_ca
|
|||
jclass entry_class = env->FindClass("com/github/stenzek/duckstation/GameListEntry");
|
||||
Assert(entry_class != nullptr);
|
||||
|
||||
jmethodID entry_constructor = env->GetMethodID(entry_class, "<init>", "(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;J)V");
|
||||
jmethodID entry_constructor =
|
||||
env->GetMethodID(entry_class, "<init>",
|
||||
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;J)V");
|
||||
Assert(entry_constructor != nullptr);
|
||||
|
||||
jobjectArray entry_array = env->NewObjectArray(gl.GetEntryCount(), entry_class, nullptr);
|
||||
Assert(entry_array != nullptr);
|
||||
|
||||
u32 counter = 0;
|
||||
for (const GameList::GameListEntry& entry : gl.GetEntries())
|
||||
for (const GameListEntry& entry : gl.GetEntries())
|
||||
{
|
||||
jstring path = env->NewStringUTF(entry.path.c_str());
|
||||
jstring code = env->NewStringUTF(entry.code.c_str());
|
||||
jstring title = env->NewStringUTF(entry.title.c_str());
|
||||
jstring region = env->NewStringUTF(Settings::GetConsoleRegionName(entry.region));
|
||||
jstring region = env->NewStringUTF(Settings::GetDiscRegionName(entry.region));
|
||||
jstring type = env->NewStringUTF(GameList::EntryTypeToString(entry.type));
|
||||
jlong size = entry.total_size;
|
||||
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#pragma once
|
||||
#include "YBaseLib/Event.h"
|
||||
#include "YBaseLib/Timer.h"
|
||||
#include "common/event.h"
|
||||
#include "core/host_interface.h"
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
|
@ -19,42 +18,48 @@ public:
|
|||
AndroidHostInterface(jobject java_object);
|
||||
~AndroidHostInterface() override;
|
||||
|
||||
bool Initialize() override;
|
||||
void Shutdown() override;
|
||||
|
||||
void ReportError(const char* message) override;
|
||||
void ReportMessage(const char* message) override;
|
||||
|
||||
bool IsEmulationThreadRunning() const { return m_emulation_thread.joinable(); }
|
||||
bool StartEmulationThread(ANativeWindow* initial_surface, std::string initial_filename,
|
||||
std::string initial_state_filename);
|
||||
bool StartEmulationThread(ANativeWindow* initial_surface, SystemBootParameters boot_params);
|
||||
void RunOnEmulationThread(std::function<void()> function, bool blocking = false);
|
||||
void StopEmulationThread();
|
||||
|
||||
void SurfaceChanged(ANativeWindow* window, int format, int width, int height);
|
||||
void SurfaceChanged(ANativeWindow* surface, int format, int width, int height);
|
||||
|
||||
void SetControllerType(u32 index, std::string_view type_name);
|
||||
void SetControllerButtonState(u32 index, s32 button_code, bool pressed);
|
||||
|
||||
protected:
|
||||
void SetUserDirectory() override;
|
||||
bool AcquireHostDisplay() override;
|
||||
void ReleaseHostDisplay() override;
|
||||
std::unique_ptr<AudioStream> CreateAudioStream(AudioBackend backend) override;
|
||||
|
||||
private:
|
||||
enum : u32
|
||||
{
|
||||
NUM_CONTROLLERS = 2
|
||||
};
|
||||
|
||||
void EmulationThreadEntryPoint(ANativeWindow* initial_surface, std::string initial_filename,
|
||||
std::string initial_state_filename);
|
||||
void EmulationThreadEntryPoint(ANativeWindow* initial_surface, SystemBootParameters boot_params);
|
||||
|
||||
void CreateImGuiContext();
|
||||
void DestroyImGuiContext();
|
||||
void DrawImGui();
|
||||
|
||||
void DrawFPSWindow();
|
||||
|
||||
jobject m_java_object = {};
|
||||
|
||||
ANativeWindow* m_surface = nullptr;
|
||||
|
||||
std::mutex m_callback_mutex;
|
||||
std::deque<std::function<void()>> m_callback_queue;
|
||||
|
||||
std::thread m_emulation_thread;
|
||||
std::atomic_bool m_emulation_thread_stop_request{false};
|
||||
std::atomic_bool m_emulation_thread_start_result{false};
|
||||
Event m_emulation_thread_started;
|
||||
Common::Event m_emulation_thread_started;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue