Qt: Save settings for column visibility/sorting in game list
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5c0660744a
commit
b405c01652
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@ -1,4 +1,5 @@
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#include "gamelistwidget.h"
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#include "gamelistwidget.h"
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#include "common/string_util.h"
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#include "core/game_list.h"
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#include "core/game_list.h"
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#include "core/settings.h"
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#include "core/settings.h"
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#include "qthostinterface.h"
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#include "qthostinterface.h"
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@ -23,9 +24,20 @@ public:
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Column_Count
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Column_Count
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};
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};
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static inline constexpr std::array<const char*, static_cast<int>(GameListModel::Column_Count)> s_column_names = {
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static inline constexpr std::array<const char*, Column_Count> s_column_names = {
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{"Type", "Code", "Title", "File Title", "Region", "Size"}};
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{"Type", "Code", "Title", "File Title", "Region", "Size"}};
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static std::optional<Column> getColumnIdForName(std::string_view name)
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{
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for (int column = 0; column < Column_Count; column++)
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{
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if (name == s_column_names[column])
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return static_cast<Column>(column);
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}
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return std::nullopt;
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}
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GameListModel(GameList* game_list, QObject* parent = nullptr)
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GameListModel(GameList* game_list, QObject* parent = nullptr)
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: QAbstractTableModel(parent), m_game_list(game_list), m_size(static_cast<int>(m_game_list->GetEntryCount()))
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: QAbstractTableModel(parent), m_game_list(game_list), m_size(static_cast<int>(m_game_list->GetEntryCount()))
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{
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{
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@ -267,13 +279,9 @@ void GameListWidget::initialize(QtHostInterface* host_interface)
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m_table_view->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
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m_table_view->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
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m_table_view->verticalHeader()->hide();
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m_table_view->verticalHeader()->hide();
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m_table_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
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m_table_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
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m_table_view->resizeColumnsToContents();
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// hide the implicit title by default
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loadTableViewColumnVisibilitySettings();
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m_table_view->setColumnHidden(GameListModel::Column_FileTitle, true);
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loadTableViewColumnSortSettings();
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// sort by disc type, then title
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m_table_sort_model->sort(GameListModel::Column_Type, Qt::AscendingOrder);
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connect(m_table_view->selectionModel(), &QItemSelectionModel::currentChanged, this,
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connect(m_table_view->selectionModel(), &QItemSelectionModel::currentChanged, this,
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&GameListWidget::onSelectionModelCurrentChanged);
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&GameListWidget::onSelectionModelCurrentChanged);
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@ -282,9 +290,13 @@ void GameListWidget::initialize(QtHostInterface* host_interface)
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&GameListWidget::onTableViewContextMenuRequested);
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&GameListWidget::onTableViewContextMenuRequested);
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connect(m_table_view->horizontalHeader(), &QHeaderView::customContextMenuRequested, this,
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connect(m_table_view->horizontalHeader(), &QHeaderView::customContextMenuRequested, this,
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&GameListWidget::onTableViewHeaderContextMenuRequested);
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&GameListWidget::onTableViewHeaderContextMenuRequested);
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connect(m_table_view->horizontalHeader(), &QHeaderView::sortIndicatorChanged, this,
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&GameListWidget::onTableViewHeaderSortIndicatorChanged);
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insertWidget(0, m_table_view);
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insertWidget(0, m_table_view);
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setCurrentIndex(0);
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setCurrentIndex(0);
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resizeTableViewColumnsToFit();
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}
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}
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void GameListWidget::onGameListRefreshed()
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void GameListWidget::onGameListRefreshed()
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@ -335,6 +347,7 @@ void GameListWidget::onTableViewHeaderContextMenuRequested(const QPoint& point)
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action->setChecked(!m_table_view->isColumnHidden(column));
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action->setChecked(!m_table_view->isColumnHidden(column));
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connect(action, &QAction::toggled, [this, column](bool enabled) {
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connect(action, &QAction::toggled, [this, column](bool enabled) {
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m_table_view->setColumnHidden(column, !enabled);
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m_table_view->setColumnHidden(column, !enabled);
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saveTableViewColumnVisibilitySettings(column);
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resizeTableViewColumnsToFit();
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resizeTableViewColumnsToFit();
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});
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});
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}
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}
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@ -342,6 +355,11 @@ void GameListWidget::onTableViewHeaderContextMenuRequested(const QPoint& point)
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menu.exec(m_table_view->mapToGlobal(point));
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menu.exec(m_table_view->mapToGlobal(point));
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}
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}
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void GameListWidget::onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder)
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{
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saveTableViewColumnSortSettings();
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}
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void GameListWidget::resizeEvent(QResizeEvent* event)
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void GameListWidget::resizeEvent(QResizeEvent* event)
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{
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{
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QStackedWidget::resizeEvent(event);
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QStackedWidget::resizeEvent(event);
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@ -353,6 +371,69 @@ void GameListWidget::resizeTableViewColumnsToFit()
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QtUtils::ResizeColumnsForTableView(m_table_view, {32, 80, -1, -1, 60, 100});
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QtUtils::ResizeColumnsForTableView(m_table_view, {32, 80, -1, -1, 60, 100});
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}
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}
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static QString getColumnVisibilitySettingsKeyName(int column)
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{
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return QStringLiteral("GameListTableView/Show%1").arg(GameListModel::s_column_names[column]);
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}
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void GameListWidget::loadTableViewColumnVisibilitySettings()
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{
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static constexpr std::array<bool, GameListModel::Column_Count> DEFAULT_VISIBILITY = {
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{true, true, true, false, true, true}};
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for (int column = 0; column < GameListModel::Column_Count; column++)
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{
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const bool visible =
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m_host_interface->getSettingValue(getColumnVisibilitySettingsKeyName(column), DEFAULT_VISIBILITY[column])
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.toBool();
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m_table_view->setColumnHidden(column, !visible);
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}
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}
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void GameListWidget::saveTableViewColumnVisibilitySettings()
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{
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for (int column = 0; column < GameListModel::Column_Count; column++)
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{
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const bool visible = !m_table_view->isColumnHidden(column);
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m_host_interface->putSettingValue(getColumnVisibilitySettingsKeyName(column), visible);
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}
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}
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void GameListWidget::saveTableViewColumnVisibilitySettings(int column)
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{
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const bool visible = !m_table_view->isColumnHidden(column);
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m_host_interface->putSettingValue(getColumnVisibilitySettingsKeyName(column), visible);
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}
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void GameListWidget::loadTableViewColumnSortSettings()
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{
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const GameListModel::Column DEFAULT_SORT_COLUMN = GameListModel::Column_Type;
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const bool DEFAULT_SORT_DESCENDING = false;
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const GameListModel::Column sort_column =
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GameListModel::getColumnIdForName(
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m_host_interface->getSettingValue(QStringLiteral("GameListTableView/SortColumn")).toString().toStdString())
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.value_or(DEFAULT_SORT_COLUMN);
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const bool sort_descending =
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m_host_interface->getSettingValue(QStringLiteral("GameListTableView/SortDescending"), DEFAULT_SORT_DESCENDING)
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.toBool();
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m_table_sort_model->sort(sort_column, sort_descending ? Qt::DescendingOrder : Qt::AscendingOrder);
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}
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void GameListWidget::saveTableViewColumnSortSettings()
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{
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const int sort_column = m_table_view->horizontalHeader()->sortIndicatorSection();
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const bool sort_descending = (m_table_view->horizontalHeader()->sortIndicatorOrder() == Qt::DescendingOrder);
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if (sort_column >= 0 && sort_column < GameListModel::Column_Count)
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{
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m_host_interface->putSettingValue(QStringLiteral("GameListTableView/SortColumn"),
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QString::fromUtf8(GameListModel::s_column_names[sort_column]));
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}
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m_host_interface->putSettingValue(QStringLiteral("GameListTableView/SortDescending"), sort_descending);
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}
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const GameListEntry* GameListWidget::getSelectedEntry() const
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const GameListEntry* GameListWidget::getSelectedEntry() const
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{
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{
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const QItemSelectionModel* selection_model = m_table_view->selectionModel();
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const QItemSelectionModel* selection_model = m_table_view->selectionModel();
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@ -31,6 +31,7 @@ private Q_SLOTS:
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void onTableViewItemDoubleClicked(const QModelIndex& index);
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void onTableViewItemDoubleClicked(const QModelIndex& index);
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void onTableViewContextMenuRequested(const QPoint& point);
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void onTableViewContextMenuRequested(const QPoint& point);
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void onTableViewHeaderContextMenuRequested(const QPoint& point);
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void onTableViewHeaderContextMenuRequested(const QPoint& point);
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void onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder);
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protected:
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protected:
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void resizeEvent(QResizeEvent* event);
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void resizeEvent(QResizeEvent* event);
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@ -38,6 +39,11 @@ protected:
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private:
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private:
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const GameListEntry* getSelectedEntry() const;
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const GameListEntry* getSelectedEntry() const;
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void resizeTableViewColumnsToFit();
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void resizeTableViewColumnsToFit();
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void loadTableViewColumnVisibilitySettings();
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void saveTableViewColumnVisibilitySettings();
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void saveTableViewColumnVisibilitySettings(int column);
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void loadTableViewColumnSortSettings();
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void saveTableViewColumnSortSettings();
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QtHostInterface* m_host_interface = nullptr;
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QtHostInterface* m_host_interface = nullptr;
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GameList* m_game_list = nullptr;
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GameList* m_game_list = nullptr;
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