GameSettings: Fix compilation with libretro
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@ -887,8 +887,6 @@ void Database::SetEntry(const std::string& code, const std::string& name, const
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m_entries.emplace(code, entry);
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m_entries.emplace(code, entry);
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}
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}
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#endif
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std::optional<std::string> Entry::GetValueForKey(const std::string_view& key) const
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std::optional<std::string> Entry::GetValueForKey(const std::string_view& key) const
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{
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{
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return GetEntryValueForKey(*this, key);
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return GetEntryValueForKey(*this, key);
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@ -899,6 +897,8 @@ void Entry::SetValueForKey(const std::string_view& key, const std::optional<std:
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SetEntryValueForKey(*this, key, value);
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SetEntryValueForKey(*this, key, value);
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}
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}
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#endif
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void Entry::ApplySettings(bool display_osd_messages) const
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void Entry::ApplySettings(bool display_osd_messages) const
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{
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{
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constexpr float osd_duration = 10.0f;
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constexpr float osd_duration = 10.0f;
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