Qt: Add game properties dialog
This commit is contained in:
parent
d781de2ce6
commit
b2a2366287
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@ -18,6 +18,9 @@ add_executable(duckstation-qt
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gamelistsettingswidget.ui
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gamelistwidget.cpp
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gamelistwidget.h
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gamepropertiesdialog.cpp
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gamepropertiesdialog.h
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gamepropertiesdialog.ui
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generalsettingswidget.cpp
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generalsettingswidget.h
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generalsettingswidget.ui
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@ -46,6 +46,7 @@
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<ClCompile Include="qtdisplaywidget.cpp" />
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<ClCompile Include="gamelistsettingswidget.cpp" />
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<ClCompile Include="gamelistwidget.cpp" />
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<ClCompile Include="gamepropertiesdialog.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="mainwindow.cpp" />
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<ClCompile Include="openglhostdisplay.cpp" />
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@ -73,6 +74,7 @@
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<QtMoc Include="consolesettingswidget.h" />
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<QtMoc Include="gamelistsettingswidget.h" />
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<QtMoc Include="gamelistwidget.h" />
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<QtMoc Include="gamepropertiesdialog.h" />
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<QtMoc Include="mainwindow.h" />
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<ClInclude Include="openglhostdisplay.h" />
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<QtMoc Include="qthostinterface.h" />
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@ -128,6 +130,9 @@
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<QtUi Include="advancedsettingswidget.ui">
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<FileType>Document</FileType>
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</QtUi>
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<QtUi Include="gamepropertiesdialog.ui">
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<FileType>Document</FileType>
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</QtUi>
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</ItemGroup>
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<ItemGroup>
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<QtResource Include="resources\icons.qrc">
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@ -140,6 +145,7 @@
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<ClCompile Include="$(IntDir)moc_consolesettingswidget.cpp" />
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<ClCompile Include="$(IntDir)moc_gamelistsettingswidget.cpp" />
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<ClCompile Include="$(IntDir)moc_gamelistwidget.cpp" />
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<ClCompile Include="$(IntDir)moc_gamepropertiesdialog.cpp" />
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<ClCompile Include="$(IntDir)moc_generalsettingswidget.cpp" />
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<ClCompile Include="$(IntDir)moc_gpusettingswidget.cpp" />
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<ClCompile Include="$(IntDir)moc_hotkeysettingswidget.cpp" />
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@ -0,0 +1,231 @@
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#include "gamepropertiesdialog.h"
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#include "common/cd_image.h"
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#include "core/game_list.h"
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#include "core/settings.h"
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#include "qthostinterface.h"
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#include "qtutils.h"
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#include "scmversion/scmversion.h"
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#include <QtWidgets/QMessageBox>
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GamePropertiesDialog::GamePropertiesDialog(QtHostInterface* host_interface, QWidget* parent /* = nullptr */)
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: QDialog(parent), m_host_interface(host_interface)
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{
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m_ui.setupUi(this);
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setupAdditionalUi();
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connectUi();
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}
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GamePropertiesDialog::~GamePropertiesDialog() = default;
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void GamePropertiesDialog::clear()
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{
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m_ui.imagePath->clear();
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m_ui.gameCode->clear();
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m_ui.title->clear();
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m_ui.region->setCurrentIndex(0);
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{
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QSignalBlocker blocker(m_ui.compatibility);
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m_ui.compatibility->setCurrentIndex(0);
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}
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{
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QSignalBlocker blocker(m_ui.upscalingIssues);
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m_ui.upscalingIssues->clear();
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}
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{
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QSignalBlocker blocker(m_ui.comments);
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m_ui.comments->clear();
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}
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m_ui.tracks->clearContents();
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}
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void GamePropertiesDialog::populate(const GameListEntry* ge)
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{
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const QString title_qstring(QString::fromStdString(ge->title));
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setWindowTitle(tr("Game Properties - %1").arg(title_qstring));
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m_ui.imagePath->setText(QString::fromStdString(ge->path));
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m_ui.title->setText(title_qstring);
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m_ui.gameCode->setText(QString::fromStdString(ge->code));
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m_ui.region->setCurrentIndex(static_cast<int>(ge->region));
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if (ge->code.empty())
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{
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// can't fill in info without a code
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m_ui.compatibility->setDisabled(true);
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m_ui.upscalingIssues->setDisabled(true);
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m_ui.versionTested->setDisabled(true);
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}
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else
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{
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populateCompatibilityInfo(ge->code);
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}
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populateTracksInfo(ge->path.c_str());
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}
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void GamePropertiesDialog::populateCompatibilityInfo(const std::string& game_code)
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{
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const GameListCompatibilityEntry* entry = m_host_interface->getGameList()->GetCompatibilityEntryForCode(game_code);
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{
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QSignalBlocker blocker(m_ui.compatibility);
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m_ui.compatibility->setCurrentIndex(entry ? static_cast<int>(entry->compatibility_rating) : 0);
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}
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{
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QSignalBlocker blocker(m_ui.upscalingIssues);
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m_ui.upscalingIssues->setText(entry ? QString::fromStdString(entry->upscaling_issues) : QString());
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}
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{
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QSignalBlocker blocker(m_ui.comments);
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m_ui.comments->setText(entry ? QString::fromStdString(entry->comments) : QString());
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}
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}
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void GamePropertiesDialog::setupAdditionalUi()
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{
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for (u8 i = 0; i < static_cast<u8>(DiscRegion::Count); i++)
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m_ui.region->addItem(tr(Settings::GetDiscRegionDisplayName(static_cast<DiscRegion>(i))));
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for (int i = 0; i < static_cast<int>(GameListCompatibilityRating::Count); i++)
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{
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m_ui.compatibility->addItem(
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tr(GameList::GetGameListCompatibilityRatingString(static_cast<GameListCompatibilityRating>(i))));
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}
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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}
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void GamePropertiesDialog::showForEntry(QtHostInterface* host_interface, const GameListEntry* ge)
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{
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GamePropertiesDialog* gpd = new GamePropertiesDialog(host_interface);
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gpd->populate(ge);
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gpd->show();
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gpd->onResize();
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}
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static QString MSFTotString(const CDImage::Position& position)
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{
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return QStringLiteral("%1:%2:%3 (LBA %4)")
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.arg(static_cast<uint>(position.minute), 2, 10, static_cast<QChar>('0'))
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.arg(static_cast<uint>(position.second), 2, 10, static_cast<QChar>('0'))
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.arg(static_cast<uint>(position.frame), 2, 10, static_cast<QChar>('0'))
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.arg(static_cast<ulong>(position.ToLBA()));
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}
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void GamePropertiesDialog::populateTracksInfo(const char* image_path)
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{
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static constexpr std::array<const char*, 8> track_mode_strings = {
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{"Audio", "Mode 1", "Mode 1/Raw", "Mode 2", "Mode 2/Form 1", "Mode 2/Form 2", "Mode 2/Mix", "Mode 2/Raw"}};
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m_ui.tracks->clearContents();
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std::unique_ptr<CDImage> image = CDImage::Open(image_path);
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if (!image)
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return;
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const u32 num_tracks = image->GetTrackCount();
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for (u32 track = 1; track <= num_tracks; track++)
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{
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const CDImage::Position position = image->GetTrackStartMSFPosition(static_cast<u8>(track));
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const CDImage::Position length = image->GetTrackMSFLength(static_cast<u8>(track));
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const CDImage::TrackMode mode = image->GetTrackMode(static_cast<u8>(track));
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const int row = static_cast<int>(track - 1u);
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m_ui.tracks->insertRow(row);
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m_ui.tracks->setItem(row, 0, new QTableWidgetItem(tr("%1").arg(track)));
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m_ui.tracks->setItem(row, 1, new QTableWidgetItem(tr(track_mode_strings[static_cast<u32>(mode)])));
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m_ui.tracks->setItem(row, 2, new QTableWidgetItem(MSFTotString(position)));
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m_ui.tracks->setItem(row, 3, new QTableWidgetItem(MSFTotString(length)));
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m_ui.tracks->setItem(row, 4, new QTableWidgetItem(tr("<not computed>")));
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}
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}
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void GamePropertiesDialog::closeEvent(QCloseEvent* ev)
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{
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deleteLater();
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}
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void GamePropertiesDialog::resizeEvent(QResizeEvent* ev)
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{
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QDialog::resizeEvent(ev);
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onResize();
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}
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void GamePropertiesDialog::onResize()
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{
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QtUtils::ResizeColumnsForTableView(m_ui.tracks, {20, 85, 125, 125, -1});
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}
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void GamePropertiesDialog::connectUi()
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{
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connect(m_ui.compatibility, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
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&GamePropertiesDialog::saveCompatibilityInfo);
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connect(m_ui.comments, &QLineEdit::textChanged, this, &GamePropertiesDialog::setCompatibilityInfoChanged);
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connect(m_ui.comments, &QLineEdit::editingFinished, this, &GamePropertiesDialog::saveCompatibilityInfoIfChanged);
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connect(m_ui.upscalingIssues, &QLineEdit::textChanged, this, &GamePropertiesDialog::setCompatibilityInfoChanged);
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connect(m_ui.upscalingIssues, &QLineEdit::editingFinished, this,
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&GamePropertiesDialog::saveCompatibilityInfoIfChanged);
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connect(m_ui.setToCurrent, &QPushButton::clicked, this, &GamePropertiesDialog::onSetVersionTestedToCurrentClicked);
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connect(m_ui.computeHashes, &QPushButton::clicked, this, &GamePropertiesDialog::onComputeHashClicked);
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connect(m_ui.verifyDump, &QPushButton::clicked, this, &GamePropertiesDialog::onVerifyDumpClicked);
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connect(m_ui.exportCompatibilityInfo, &QPushButton::clicked, this,
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&GamePropertiesDialog::onExportCompatibilityInfoClicked);
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connect(m_ui.close, &QPushButton::clicked, this, &QDialog::close);
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}
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void GamePropertiesDialog::saveCompatibilityInfo()
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{
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GameListCompatibilityEntry new_entry;
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new_entry.code = m_ui.gameCode->text().toStdString();
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new_entry.title = m_ui.title->text().toStdString();
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new_entry.version_tested = m_ui.versionTested->text().toStdString();
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new_entry.upscaling_issues = m_ui.upscalingIssues->text().toStdString();
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new_entry.comments = m_ui.comments->text().toStdString();
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new_entry.compatibility_rating = static_cast<GameListCompatibilityRating>(m_ui.compatibility->currentIndex());
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new_entry.region = static_cast<DiscRegion>(m_ui.region->currentIndex());
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if (new_entry.code.empty())
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return;
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m_host_interface->getGameList()->UpdateCompatibilityEntry(std::move(new_entry), true);
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emit m_host_interface->gameListRefreshed();
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m_compatibility_info_changed = false;
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}
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void GamePropertiesDialog::saveCompatibilityInfoIfChanged()
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{
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if (!m_compatibility_info_changed)
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return;
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saveCompatibilityInfo();
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}
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void GamePropertiesDialog::setCompatibilityInfoChanged()
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{
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m_compatibility_info_changed = true;
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}
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void GamePropertiesDialog::onSetVersionTestedToCurrentClicked()
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{
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m_ui.versionTested->setText(QString::fromUtf8(g_scm_tag_str));
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saveCompatibilityInfo();
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}
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void GamePropertiesDialog::onComputeHashClicked()
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{
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QMessageBox::critical(this, tr("Not yet implemented"), tr("Not yet implemented"));
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}
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void GamePropertiesDialog::onVerifyDumpClicked()
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{
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QMessageBox::critical(this, tr("Not yet implemented"), tr("Not yet implemented"));
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}
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void GamePropertiesDialog::onExportCompatibilityInfoClicked()
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{
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QMessageBox::critical(this, tr("Not yet implemented"), tr("Not yet implemented"));
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}
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@ -0,0 +1,50 @@
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#pragma once
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#include "ui_gamepropertiesdialog.h"
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#include <QtCore/QMap>
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#include <QtWidgets/QDialog>
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struct GameListEntry;
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class QtHostInterface;
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class GamePropertiesDialog final : public QDialog
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{
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Q_OBJECT
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public:
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GamePropertiesDialog(QtHostInterface* host_interface, QWidget* parent = nullptr);
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~GamePropertiesDialog();
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static void showForEntry(QtHostInterface* host_interface, const GameListEntry* ge);
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public Q_SLOTS:
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void clear();
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void populate(const GameListEntry* ge);
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protected:
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void closeEvent(QCloseEvent* ev);
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void resizeEvent(QResizeEvent* ev);
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private Q_SLOTS:
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void saveCompatibilityInfo();
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void saveCompatibilityInfoIfChanged();
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void setCompatibilityInfoChanged();
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void onSetVersionTestedToCurrentClicked();
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void onComputeHashClicked();
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void onVerifyDumpClicked();
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void onExportCompatibilityInfoClicked();
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private:
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void setupAdditionalUi();
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void connectUi();
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void populateCompatibilityInfo(const std::string& game_code);
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void populateTracksInfo(const char* image_path);
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void onResize();
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Ui::GamePropertiesDialog m_ui;
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QtHostInterface* m_host_interface;
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bool m_compatibility_info_changed = false;
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};
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@ -0,0 +1,225 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>GamePropertiesDialog</class>
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<widget class="QDialog" name="GamePropertiesDialog">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>722</width>
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<height>466</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Dialog</string>
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</property>
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<property name="windowIcon">
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<iconset resource="resources/icons.qrc">
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<normaloff>:/icons/duck.png</normaloff>:/icons/duck.png</iconset>
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</property>
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<layout class="QFormLayout" name="formLayout">
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<item row="0" column="0">
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<widget class="QLabel" name="label_4">
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<property name="text">
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<string>Image Path:</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QLineEdit" name="imagePath">
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<property name="readOnly">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Game Code:</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QLineEdit" name="gameCode">
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<property name="readOnly">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>Title:</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QLineEdit" name="title">
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<property name="readOnly">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Region:</string>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QComboBox" name="region">
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<property name="enabled">
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<bool>false</bool>
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</property>
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</widget>
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</item>
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<item row="4" column="0">
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<widget class="QLabel" name="label_7">
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<property name="text">
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<string>Compatibility:</string>
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</property>
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</widget>
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</item>
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<item row="4" column="1">
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<widget class="QComboBox" name="compatibility"/>
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</item>
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<item row="5" column="0">
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<widget class="QLabel" name="label_6">
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<property name="text">
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<string>Upscaling Issues:</string>
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</property>
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</widget>
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</item>
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<item row="5" column="1">
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<widget class="QLineEdit" name="upscalingIssues"/>
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</item>
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<item row="6" column="0">
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<widget class="QLabel" name="label_5">
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<property name="text">
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<string>Comments:</string>
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</property>
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</widget>
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</item>
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<item row="10" column="0" colspan="2">
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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<spacer name="horizontalSpacer">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QPushButton" name="computeHashes">
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<property name="text">
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<string>Compute Hashes</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="verifyDump">
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<property name="text">
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<string>Verify Dump</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="exportCompatibilityInfo">
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<property name="text">
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<string>Export Compatibility Info</string>
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</property>
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</widget>
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</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="close">
|
||||
<property name="text">
|
||||
<string>Close</string>
|
||||
</property>
|
||||
<property name="default">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="8" column="0">
|
||||
<widget class="QLabel" name="label_8">
|
||||
<property name="text">
|
||||
<string>Tracks:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="8" column="1">
|
||||
<widget class="QTableWidget" name="tracks">
|
||||
<property name="editTriggers">
|
||||
<set>QAbstractItemView::NoEditTriggers</set>
|
||||
</property>
|
||||
<property name="cornerButtonEnabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<attribute name="verticalHeaderVisible">
|
||||
<bool>false</bool>
|
||||
</attribute>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>#</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Mode</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Start</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Length</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Hash</string>
|
||||
</property>
|
||||
</column>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="1">
|
||||
<widget class="QLineEdit" name="comments"/>
|
||||
</item>
|
||||
<item row="7" column="0">
|
||||
<widget class="QLabel" name="label_9">
|
||||
<property name="text">
|
||||
<string>Version Tested:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="7" column="1">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<item>
|
||||
<widget class="QLineEdit" name="versionTested"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="setToCurrent">
|
||||
<property name="text">
|
||||
<string>Set to Current</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -5,6 +5,7 @@
|
|||
#include "core/system.h"
|
||||
#include "gamelistsettingswidget.h"
|
||||
#include "gamelistwidget.h"
|
||||
#include "gamepropertiesdialog.h"
|
||||
#include "qtdisplaywidget.h"
|
||||
#include "qthostdisplay.h"
|
||||
#include "qthostinterface.h"
|
||||
|
@ -347,7 +348,8 @@ void MainWindow::onGameListContextMenuRequested(const QPoint& point, const GameL
|
|||
// Hopefully this pointer doesn't disappear... it shouldn't.
|
||||
if (entry)
|
||||
{
|
||||
connect(menu.addAction(tr("Properties...")), &QAction::triggered, [this]() { reportError(tr("TODO")); });
|
||||
connect(menu.addAction(tr("Properties...")), &QAction::triggered,
|
||||
[this, entry]() { GamePropertiesDialog::showForEntry(m_host_interface, entry); });
|
||||
|
||||
connect(menu.addAction(tr("Open Containing Directory...")), &QAction::triggered, [this, entry]() {
|
||||
const QFileInfo fi(QString::fromStdString(entry->path));
|
||||
|
|
|
@ -6,6 +6,12 @@
|
|||
<file>icons/flag-jp.svg</file>
|
||||
<file>icons/flag-us.png</file>
|
||||
<file>icons/flag-us.svg</file>
|
||||
<file>icons/star-0.png</file>
|
||||
<file>icons/star-1.png</file>
|
||||
<file>icons/star-2.png</file>
|
||||
<file>icons/star-3.png</file>
|
||||
<file>icons/star-4.png</file>
|
||||
<file>icons/star-5.png</file>
|
||||
<file>icons/applications-internet.png</file>
|
||||
<file>icons/system-search.png</file>
|
||||
<file>icons/list-add.png</file>
|
||||
|
|
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Loading…
Reference in New Issue