GPU: Fix "Draw To Display Area" debug reporting

This commit is contained in:
Albert Liu 2020-04-01 06:10:31 -07:00
parent 3daa6b469a
commit b27e030059
1 changed files with 1 additions and 1 deletions

View File

@ -1145,7 +1145,7 @@ void GPU::DrawDebugStateWindow()
if (ImGui::CollapsingHeader("GPU", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::Text("Dither: %s", m_GPUSTAT.dither_enable ? "Enabled" : "Disabled");
ImGui::Text("Draw To Display Area: %s", m_GPUSTAT.dither_enable ? "Yes" : "No");
ImGui::Text("Draw To Display Area: %s", m_GPUSTAT.draw_to_display_area ? "Enabled" : "Disabled");
ImGui::Text("Draw Set Mask Bit: %s", m_GPUSTAT.set_mask_while_drawing ? "Yes" : "No");
ImGui::Text("Draw To Masked Pixels: %s", m_GPUSTAT.check_mask_before_draw ? "Yes" : "No");
ImGui::Text("Reverse Flag: %s", m_GPUSTAT.reverse_flag ? "Yes" : "No");